Procession of the Sacred Affliction

The Vatican Archives record that the first “sacred processions” appeared in the 13th century when the Wars of Triclavianism spread into Westphalia and Saxony. Dispossessed communities of refugees forced away from their land by the ravages of war began to band together, to wander far and wide in search of safety and sustenance. Local communities, alarmed at the prospect of starving beggar armies gathering strength and eventually turning to banditry, pressured the processions to either move elsewhere or attempted to scatter them through force of arms. Many Christians, however, were moved to compassion at the sight of the pitiful processions, for they clung passionately to their Faith in the Almighty even in the face of unthinkable privation and adversity, at times singing hymns and praising God even as they were ridden down.
By the start of the fourteenth century several Holy Orders, most notably the Knights of Saint Lazarus and Order of the Blessed Virgin Mary of Mercy, had taken sacred processions under their protection and guidance. They negotiated with temporal lords for alms and permission for processions to pass through their lands, tended to the sick, ministered to the faithful and punished the sinful. A papal bull in 1303 formalised that it was the duty of all Christians of good standing not to impede the sacred processions, to treat them as pilgrims and to provide succour and charity where possible. In turn the pilgrims of the sacred processions were permitted to beg for alms, to rest for one day in seven on the sabbath in order to praise God, but on all other days they had to march no less than three leagues from their last camp to maintain their status.
The Great Conciliation in 1306 effectively brought the Wars of Triclavianism to a close and with it most of the sacred processions dispersed back to their old homes to rebuild, or else settled in areas depopulated by the conflict. A few processions, however, continued under the auspices of the Knights of Saint Lazarus. These travelled the land collecting together orphans and crippled soldiers abandoned after the wars, as well as the diseased and the insane that had been driven out by their families and neighbours. Each pilgrim was encouraged to help the others in whatever way they could. As Otho, Bishop of Metz wrote:
“For a man without legs cannot march but he can stand watch and prepare food, a blind man can still carry another and be guided by their eyes, a child cannot bear great burdens but may still run ahead to collect birds’ nests and spy out the land. As Ecclesiastes 4:9-10 and 12 tells us, ‘Two are better than one… If one falls down, his friend can help him up… Though one may be overpowered, two can defend themselves. A cord of three strands is not quickly broken.’”
The first true Processions of Sacred Affliction appeared over a generation later, after that dark date in 1346 when Beelzebub unleashed the plague of the Black Grail and began the Corpse Wars. The sick and the dead soon outnumbered the living as the worst epidemic in mankind’s history spread across the continent. Sacred processions clogged the roads, many little more than shuffling almost-dead. In southern France the ancient Roman highway between Toulouse and Marseille is marked to this day by roadside mounds every nine miles, traces of where the processions burned their dead at their nightly camps.
In 1353 it is recorded that a certain Prophet Solon and his procession were refused passage through Andorra after suffering great privations crossing over the Pyrenees mountain range. Solon, himself riven with disease and close to death, and his closest followers shut themselves in a tomb in protest. He told the pilgrims to wait no less than seven days before opening the tomb and to then carry forth what they found to present at the town gates in admonishment of their supposedly Christian oppressors. With great cries and lamentations the pilgrims waited, many reporting that they heard voices below the earth and saw fire in the heavens. On the eighth day the strongest surviving pilgrims broke open the tomb with tremulous strokes, fearing what they might discover within.
To their joy, the prophet emerged and each of his followers came out after. They were still horribly marked and pocked by disease, but they stood straight and strong, and they were in eye and voice even greater than before, as they praised God for they had witnessed a miracle. The Blessed Mary had appeared to them, they said, and salved their wounds with clear cordial. She bid them to bear their afflictions as a sacred gift from God, a stone to be carried that would make them strong enough to endure all the persecutions of Hell. Solon’s followers immediately departed to locate other sacred processions and spread the glad tidings, while Solon himself overcame all objections to travel into Iberia and hence onward into Morocco and then Tunisia, debating other prophets and creating many new processions before disappearing into the Levant at some time after 1401.
Today, the Pilgrims of the Procession of the Sacred Affliction are known for their zeal in close combat, their armour decorated with icons and shields adorned with depictions of the Saints, which despite appearances can withstand machine gun bullets. The millstones they carry upon their backs symbolise the burden of sin, and in battle are used to tie about the necks of sinners before drowning them in the mud and blood of No Man’s Land. They spurn the use of iron capirotes, believing firmly that faith alone is enough to withstand the horrors of Hell and that they must face their fears as God intended.
Faction Rules
Captains

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Elite

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Communicant Cross
| Category | Equipment |
A sacred cross is nailed on the face of the Communicant.
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Infantry
- It has an Armour Characteristic of 0 and does not have the Negate ShrapnelandToughKeywords.
- It treats Down results as Minor Hit results.
- The first time the Anchorite Shrine suffers an Out of Action result on the Injury Table, it is treated as a No Effect result. When this happens, any BLOOD MARKERS on the Anchorite Shrine are removed, and from then on, these special rules no longer apply to the model, it has an Armour Characteristic of -3, and gains the NEGATE SHRAPNEL and TOUGH Keywords (the TOUGH Keyword will apply the next time the Anchorite Shrine suffers an Out of Action result on the Injury Table).
Catherine Wheel
| Range | Melee |
| Hands | 1 Hands (Melee) |
| Category | Melee |
Bonebreaker Mace
| Range | Melee |
| Hands | 1 Hands (Melee) |
| Category | Melee |
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At the direct request of Factory Fortress, we are unable to feature third-party models inside the app.
Mercenaries

Gas Mask
| Category | Equipment |
Mustard gas, phosgene, chlorine as well as noxious fumes from the bolgias of Hell plague the battlefield. The gas mask allows soldiers to withstand such attacks.
Standard Armour
| Category | Armour |
With the advancements in metallurgy and technology, both Faithful and Heretic armies are well-equipped with suits of alloy armour that can withstand an impact from a bullet or turn aside the sharpest of blades. Standard armour is usually massproduced, but highly effective even against high-calibre weapons.
Medi-Kit
| Category | Equipment |
- Remove 1 Blood Markerfrom the model or a friendly model within 1" of the model.
- Stand up a friendly model that is Down and within 1" of the model.
Battlefield first aid has brought many soldiers back from the brink of death. Blessed ointments can seal fatal wounds completely, while the black blood of demons used by twisted Heretic medics allows mangled troops to return to the fray.
Misericordia
| Range | Melee |
| Hands | 1 Hands (Melee) |
| Category | Melee |
The misericordia dagger is designed to put enemies out of their misery by finding chinks in the armour: eye slits, neck joints and every other vulnerable seam.
The Sisters of Saint Cosmas are a highly trained elite medical corps specialising in battlefield first aid and surgeries on the front lines of the Great War. The Sisters take a modified Hippocratic Oath that compels them to aid any wounded soldiers of the faith, no matter how dire the circumstance, whilst showing no mercy or pity when dispatching Heretics and other enemies on the battlefield. Armed with a surgical knife that doubles as a misericordia, they are as adept at saving lives as taking them from those they find lying wounded in No Man’s Land.
They carry medical kits stocked with a variety of battlefield drugs, capable of numbing the pain of even the most ghastly wounds. In the heat of battle, these drugs are vital, giving soldiers the strength to rise once more and charge back into the fray, even if just for a few moments, so they can accomplish their mission or die trying.
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Trench Club
| Range | Melee |
| Hands | 1 Hands (Melee) |
| Category | Melee |
Trench Clubs are one of the most common weapons of the Great War, as meleecombat is frequent and brutal. Usually made of wood with a metal tip from iron, lead or steel, trench clubs often feature spikes and hobnails. Most designs have some form of cord or leather strap at the end to wrap around the user’s wrist.
Combat Helmet
| Category | Equipment |
The simple combat helmet has proven its value on the battlefield time and again.
Anti-Materiel Rifle
| Range | 36" |
| Hands | 2 Hands (Ranged) |
| Category | Ranged |
Enormous long rifles designed to take out heavily armoured targets, vehicles and strongpoints. With the powerful armour available to the armies of the Great war, these terrifying weapons are much in demand. A downside is their enormous weight and terrifying recoil, and thus they are most often used by Communicants or Anointed who possess the supernatural strength to wield such weapons.
Communicants are forged through the experimental rite of chemical communion, in which Mendelist monks bond blood and flesh harvested from a Meta-Christ to the recipient’s genome. Only the most devout and pious of the Church are granted the honour of communion. Those who endure the ritual transcend their mortal biology and are granted immense size and resilience, making them formidable assets on the battlefield. Their divinely-enhanced strength allows them to wield massive anti-materiel guns as if they were no heavier than a standard-issue firearm. The process is far from perfected, however, with a high possibility of unpredictable side effects. Some unlucky subjects lose the ability to speak, others lose their higher brain functions, as they are distracted by the Heavenly choir only they can hear, and cannot function without exact commands from their handlers.
The Church, ever needing funds to sustain its military operations, frequently allocates Communicants to the highest bidders. Their services are in constant demand as they possess the ability to incapacitate enemy fighting vehicles, heavily armoured troops, and strongpoints with a single shot.
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- Bullet of the Guided Path: Add +1 Diceto rolls for Ranged Attacks made by the model.
- Cartridge of His Wrath: Add the Blast2" andShrapnelKeywords to Ranged Weapons used by the model that do not have theBlastorFlamethrowerKeywords.
- Echo of His Word: Add +1 Injury Diceto rolls for Ranged Attacks made by the model.
Gas Mask
| Category | Equipment |
Mustard gas, phosgene, chlorine as well as noxious fumes from the bolgias of Hell plague the battlefield. The gas mask allows soldiers to withstand such attacks.
The Order of Mendelist Monks is entrusted with the design of divinely enhanced items and the creation of the Communicants, devotees who have undergone chemical communion.
The Brotherhood of Blessed Munitions is a subsect of the Order whose duty is to supply the Faithful with ammunition infused with the chemically altered blood of a Meta-Christ. These concoctions are highly unstable, dangerous to handle, and the secrets behind their formulas are fiercely guarded.
On the battlefield, the monks brave enemy fire and infernal terrors, unwavering in their holy duty to deliver ammunition and unleash the wrath of the Lord upon the Heretics. Their patron, Saint Barbara, is believed to raise those who fall in battle to everlasting glory.
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At the direct request of Factory Fortress, we are unable to feature third-party models inside the app.

Standard Armour
| Category | Armour |
With the advancements in metallurgy and technology, both Faithful and Heretic armies are well-equipped with suits of alloy armour that can withstand an impact from a bullet or turn aside the sharpest of blades. Standard armour is usually massproduced, but highly effective even against high-calibre weapons.
Gas Mask
| Category | Equipment |
Mustard gas, phosgene, chlorine as well as noxious fumes from the bolgias of Hell plague the battlefield. The gas mask allows soldiers to withstand such attacks.
Combat Helmet
| Category | Equipment |
The simple combat helmet has proven its value on the battlefield time and again.
Polearm
| Range | Melee |
| Hands | 2 Hands (Melee) |
| Category | Melee |
Trench pikes, billhooks, spears and other long polearms are excellent defensive weapons, but are cumbersome and heavy.
Medi-Kit
| Category | Equipment |
- Remove 1 Blood Markerfrom the model or a friendly model within 1" of the model.
- Stand up a friendly model that is Down and within 1" of the model.
Battlefield first aid has brought many soldiers back from the brink of death. Blessed ointments can seal fatal wounds completely, while the black blood of demons used by twisted Heretic medics allows mangled troops to return to the fray.
This order of warrior monks lives in absolute solitude, honing their minds and bodies to become living weapons of the Hand of God. Once a soldier joins the order, they rarely leave the Temple of the Word, the sole exception being when they are summoned to the battlefield, where their unique abilities can decisively shift the balance in favour of the Faithful. The slightest disturbance in their prayers or training could sever their connection to the Lord of all Creation. Thus, the days and nights of the Observers are spent in secluded, cloistered cells, when not practicing their rigorous martial and mental disciplines.
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At the direct request of Factory Fortress, we are unable to feature third-party models inside the app.

Combat Helmet
| Category | Equipment |
The simple combat helmet has proven its value on the battlefield time and again.
Reinforced Armour
| Category | Armour |
Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.
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At the direct request of Factory Fortress, we are unable to feature third-party models inside the app.

Combat Helmet
| Category | Equipment |
The simple combat helmet has proven its value on the battlefield time and again.
Reinforced Armour
| Category | Armour |
Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.
Gavel of Justice
| Range | Melee |
| Hands | 1 Hands (Melee) |
| Category | Melee |
The staff of a Witchburner is both a mark of their office and a weapon imbued with the wrath of God against those who have broken divine law. It dooms the souls of those found guilty to burn in flames for all eternity.
The Witchburners are the field officers of the Inquisition. They are tasked with hunting down and punishing witches, warlocks and heretics that cannot be brought to face justice by conventional means.
On the battlefield they have the power to channel divine retribution on those deemed to have transgressed against God, causing sinners to burst into flames with mere words of condemnation. Since none are sinless, none are safe from their words of condemnation.
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At the direct request of Factory Fortress, we are unable to feature third-party models inside the app.
