Fields of Glory

Scenario Summary
PlayersEven Match
InfiltratorsAllowed
Battle Length4 Turns

Show your might and bravery. Fight to the glorious death and let your legend live on.

Forces

No special restrictions apply to the models the players can include in their Forces in this scenario.

The Battlefield

The players roll-off and the winner sets up the terrain for the game. This scenario uses the Trench Lines battlefield archetype.

Deployment

The players roll-off. The winner of the roll-off chooses which Deployment Zone will be theirs. The other Deployment Zone is their opponent’s. The players then alternate deploying their models one at a time, starting with the player who has more models in their Warband (roll-off if both players have the same number of models). Models must be set up wholly within their own Deployment Zone. If a player runs out of models to set up, the other player sets up all their remaining models, one after another, until they have none left. Once the players have set up their models, deployment ends, and the game begins.

Infiltrators

Infiltrators can deploy normally or by using their special deployment rules.

Game Length

This scenario lasts four Turns.

Victory Conditions

A player wins this scenario immediately if there are no enemy models on the battlefield, or if the opposing Warband flees (typically due to failing a Morale Check). Otherwise, the player with more Victory Points at the end of the game is the winner.

  • At the end of the game each player scores:
    • 1 VP for each Glorious Deed they completed.
    • 1 extra VP for each of the following Glorious Deeds they completed: Elite Hunter, Personal Revenge, and Risk It All.
    • 2 extra VPs if they completed the Trench Raider Glorious Deed.

Glorious Deeds

Death From Above

A friendly model takes an enemy model Out of Action with a Melee Attack with the Diving Charge modifier.

Elite Hunter

A friendly model takes two enemy models with the ELITE Keyword Out of Action.

No Escape

A friendly model successfully charges an enemy model that it did not have a Line of Sight to at the start of the charge.

Personal Revenge

A friendly model uses a Bloodbath Roll to take an enemy model Out of Action if the enemy model had taken a friendly model Out of Action earlier in the game.

Reaper

A friendly model takes three enemy models Out of Action.

Risk It All

A friendly model takes two Risky Success Rolls in the same Activation, and both are a Success or Critical Success.

The Real Killer

A friendly model takes an enemy model that is on Dangerous or Difficult terrain Out of Action.

Trench Raider

A Warband captures a Trench section that is at least 6" long and is wholly within 8" of the enemy Deployment Zone. A Warband captures a trench section if there are 1 or more friendly models in the Trench and no enemy models are within 1" of it.
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