Armoured Train

Scenario Summary
PlayersEven Match
InfiltratorsNot Allowed
Battle Length5 Turns

A derailed armoured train, laden with loot and ammunition, is being fought over by the two warbands.

Forces

If this game is being played as part of a campaign, both players have a Field Strength of 15 models.

The Battlefield

The players roll-off and the winner sets up the terrain for the game. This scenario uses the No Man’s Land battlefield archetype and requires a Battlefield that is 48" by 48".

The Train

When you set up the terrain for this battle, you must first set up the wagons from an armoured train. The wagons are located on a raised embankment that has a bridge in the middle.

The dimensions of the Wagons are shown on the map. Each Wagon has ladders on both sides that allow models to Climb up the sides without having to take a Risky Success Roll and doors at the centre of each side that can be unlocked to reach the supplies inside. The top of each Wagon is flat and treated as open terrain.

Two of the wagons are located on raised embankments that measure 12" by 19". The sides of the embankments are roughly 5" high and are difficult terrain. The central wagon is located on a bridge that joins the two embankments together. Models can move under the bridge from the sides and onto the bridge from each end, where it connects to the raised embankments.

Gun Battery Markers

After setting up the weapons, place a Gun Battery Marker on the top of the central wagon, as shown on the map. It has the following special rule:

  • Gun Battery Marker: A Gun Battery Marker is treated as if it were a Sultanate Grand Cannon stationary gun battery that can be used by any model. Sultanate Grand Cannon

Deployment

The players roll-off. The winner of the roll-off chooses which Deployment Zone will be theirs. The other Deployment Zone is their opponent’s. The players then alternate deploying their models one at a time, starting with the player who has more models in their Warband (roll-off if both players have the same number of models). Models must be set up wholly within their own Deployment Zone. If a player runs out of models to set up, the other player sets up all their remaining models, one after another, until they have none left. Once the players have set up their models, deployment ends, and the game begins.

Infiltrators

Infiltrators must deploy normally (they cannot use their special deployment rules).

Game Length

This scenario lasts five Turns.

Victory Conditions

A player wins this scenario immediately if there are no enemy models on battlefield or if the opposing Warband flees (typically due to failing a Morale Check). Otherwise, the player with more Victory Points at the end of the game is the winner.

  • At the end of the game each player scores:
    • 1 VP for each Glorious Deed they completed.
    • 1 VP for each crate a friendly model drew supplies from.
    • 2 VPs for each crate a friendly model destroyed.
    • 3 VPs for each crate that a friendly model escaped with.

Train Wagons

The train was carrying supply crates containing precious weapons, materials, and holy relics. The supply crates are spread between the three wagons, which can be reached through the doors on the sides of the wagons. However, the doors on the sides of each wagon start the game locked.

Unlock Wagon

A model within 1" of a locked door can take an Unlock Wagon ACTION. If it does so, take a Success Roll for the model. If the roll is a Failure, nothing happens (another model can try to unlock the door later in the same turn). The door is unlocked and opened if the roll is a Success or Critical Success, revealing D3 Supply Crates inside. Place a Supply Crate Marker beside the wagon to show how many Supply Crates are inside it. If the door on the other side is unlocked, it can be used to reach any Supply Crates that remain inside, but does not generate any more of them.

Open Crate

A model within 1" of an unlocked door on a wagon with any Supply Crate Markers still beside it, or within 1" of a Supply Crate Marker that has been carried by another model and dropped, can take an Open Crate ACTION. If it does so, choose one of the following three options for the model (you do not have to make a Success Roll):

Carry Crate

The model can carry the crate. Put the Supply Crate Markers in contact with the model’s base to show it is carrying it. The only thing a model carrying a crate can do is take Move or Retreat ACTIONS - it cannot do anything else while it has the crate.

  • At the end of its Activation, you can say that a model that is carrying a crate will either drop it or hand it to a friendly model that is within 1", or choose to Destroy or Draw Supplies from the crate as described below. When a model drops the crate, place it within 1" of the model and not in contact with any other models. When a model hands the crate on, place the Supply Crate Marker in contact with the other model’s base.

  • If a model carrying a crate is taken Down or Out of Action, or is chosen as the target of a Melee Attack, it immediately drops the crate as described above.

  • If a model carrying a crate finishes its Activation in contact with any edge of the battlefield, it can escape with the crate; remove the model and the Supply Crate Marker from the battlefield. The model is still considered part of the Warband for the purposes of Morale Checks.

Destroy CrateTake a Success Roll for the model. If the roll is a Failure, nothing happens. If the roll is a Success or a Critical Success, the Supply Crate Marker is destroyed (remove it from the battlefield).
Draw SuppliesTake a Success Roll for the model. If the roll is a failure, nothing happens. If the roll is a Success or a Critical Success, place a BLESSING MARKER next to the model and the crate is emptied (remove it from the battlefield).

Glorious Deeds

No Stone Left Unturned

A friendly model unlocks two different wagons.

Supply Run

Two friendly models escape with a crate. The model that escaped with the second crate is credited with completing this Glorious Deed.

King of the Hill

A friendly model ends 3 consecutive Turns on top of an embankment or the bridge and within 3" of a wagon.

Over the Enemy Line

A friendly model escapes with a crate when it is wholly within the enemy Deployment Zone.

Meat Grinder

A friendly model takes 3 enemy models Out of Action during the game using Ranged Attacks made with the Gun Battery.
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