Phases
The first section of the rulebook is called the Core Rules, and explains how to play Trench Crusade in a quick and easy to use format. The Core Rules are followed by the Comprehensive Rules section, which provides more detailed explanations of the rules and additional information about how they work. If you are using the Core Rules and encounter a situation that you are not sure how to resolve, read the Comprehensive Rules to find the answer.
A game of Trench Crusade is divided into Turns, which are split into an Initiative Phase, an Activation Phase, and a Morale Phase.
The Initiative Phase
The player with the lowest number of models in their Warband has the Initiative and can choose to Activate a model first or second. If both players have the same number of models, each player rolls a dice and whoever rolls the highest has the Initiative.
The Activation Phase
When it is your turn to Activate a model, you must choose a model in your Warband that has not yet been Activated and Activate it. Your opponent must then Activate a model, and so on, back and forth until all models have been Activated. A model cannot be Activated more than once per Turn.
The Morale Phase
In the Morale Phase, if half the models in your Warband are Down or Out of Action (rounded up), you must make a Success Roll. If the roll is a Success, your Warband carries on normally. If the roll is a Failure, your Warband becomes Shaken.
