Phases

A game of Trench Crusade is divided into Turns, which are split into an Initiative Phase, an Activation Phase, and a Morale Phase.

The Initiative Phase

The player with the lowest number of models in their Warband has the Initiative and can choose to Activate a model first or second. If both players have the same number of models, each player rolls a dice and whoever rolls the highest has the Initiative.

The Activation Phase

If you have the Initiative, you must choose a model in your Warband and Activate it. Your opponent must then Activate a model, and so on, back and forth until all models have been Activated. A model cannot be Activated more than once per Turn.

The Morale Phase

In the Morale Phase, if half the models in your Warband are Down or Out of Action (rounded up), you must make a Success Roll. If the roll is a Success, your Warband carries on normally. If the roll is a Failure, your Warband becomes Shaken.

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