Temporal Lord

Your Patron is a powerful noble, perhaps a merchant prince, a high-ranking military officer, a minister, or even the mighty Duke of New Antioch himself. Such Patrons can help your warband’s specialist training and procurement of expensive weapons.

Temporal Lord
Available to: Expeditionary Forces of Abyssinia, Kingdom of Alba Assault Detatchment, Papal States Intervention Force, Stoßtruppen of the Free State of Prussia, The Knights of Saint Lazarus, The Principality of New Antioch, The Red Brigade
Armour & Equipment Procurement
The cost of any Armour, Shields or Equipment worth 15 or more is reduced by 5 if a model with this Skill is part of the Warband when it is purchased. A Warband can have only one model with this Skill.
Firearm Procurement
he cost of any Ranged Weapon or Grenade worth 20 or more is reduced by 5 if a model with this Skill is part of the Warband when it is purchased. A Warband can have only one model with this Skill.
Melee Weapon Procurement
The cost of any Melee Weapon worth 10 or more is reduced by 5 if the model with this Skill is part of the Warband when it is purchased. A Warband can have only one model with this Skill.
Mendelist Chemicals
The opposing player cannot spend
Blood Markers
next to a model with this skill to add
+1 Injury Dice
(they can use the
Blood Markers
to convert the roll to a Bloodbath Roll normally).
Sniper School
Ranged Attacks made by a model with this Skill need 1 less
Blood Marker
to convert an Injury Roll roll to a Bloodbath Roll
Special Assault Training
Melee Attacks made by a model with this Skill need 1 less
Blood Marker
to convert an Injury Roll roll to a Bloodbath Roll.