Injuries
To make an Injury Roll, roll two dice and add any
Pick the two highest dice (or lowest if any
Injury Table
| 1 (or less) | No Effect. The model is unharmed, and the injury has no effect. |
| 2-6 | Minor Hit. Place 1 Blood Marker next to the model. |
| 7-8 | Down. Place 1 Blood Marker next to the model and mark them as being Down. If the model is already Down, place 2 Blood Markers next to the model instead of 1. |
| 9+ | Out of Action. The model has been seriously injured or killed and is removed from play. |
Injury Roll and Result Modifiers
The following modifiers are cumulative. The maximum -
Blood Markers: Add
Critical Success: Add
Down: Add
Trench Shield: Add
Standard Armour: Add
Reinforced Armour: Add
Machine Armour: Add
Tough: The first time a
Down Results
You can show that a model is Down by placing the model on its side. The following rules apply to a model that is Down:
- If a model is taken Down during its Activation, its Activation ends immediately.
- Add -1 Diceto any rolls you take for a model that is Down.
- Add +1 Injury Dicefor a Melee Attack if the target is Down.
- A model that is Down cannot be moved for any reason until it stands back up.
- A model that is Down stands back up when it is next Activated. However, its Movement Characteristic is halved for the rest of the Activation (including the bonus for charging).
