Injuries
Whenever one of your ELITE models is taken Out of Action during a Battle, you will have to roll D66 for each such model after the battle ends. Consult the Trauma Chart table below to see what happened to your model. Unless rules state otherwise, each Trauma causes a Battle Scar, so mark this on your Warband roster sheet. You can only have one of each type of Battle Scar per ELITE, unless explicitly stated in its entry. If a model rolls a result that would cause it to gain a Battle Scar that it cannot gain again, re-roll on the chart until a viable result is achieved.
| Score D66 | Injury |
|---|---|
| 11 | Dead The wound proved to be fatal. Remove the model from your Warband Roster. |
| 12 | Captured The enemy captures the model. You and your opponent from the game can negotiate a ransom price in for the release of the model. If the ransom is not paid, the captured model is executed – remove them from your Warband Roster. If the ransom is paid, transfer the from your Strongbox to your opponent’s, and treat this result as a Full Recovery. |
| 13 | Severe Nerve Damage All Success Rolls you take for this model are treated as being |
| 14 | Hand Wound Randomly determine which hand has been injured. Add |
| 15 | Lost An Eye Add |
| 16 | Chest Wound Add |
| 21 | Insomniac This model must always be the first model you deploy in any game it takes part in, and loses the |
| 22 | Head Wound This model no longer gains Experience Points. It can regain the ability to gain Experience points through promotion, representing its recovery, although the Battle Scar remains. |
| 23 | Shell Shocked Roll a D6 the first time this model is deployed during a game. On a 1-2, add |
| 24 | Dark Memory Write down the name of the Warband from the game where this injury was received. Add |
| 25 | Paranoid This model cannot be deployed within 8" of a friendly model. Friendly models can be deployed within 8" of this model after it has been deployed. |
| 26 | Lost Arm This model cannot use Battlekit that requires 2 hands, and can only use one piece of Battlekit that requires 1 hand. |
| 31 | Leg Wound Subtract 2" from this model’s Movement Characteristic. In addition, add |
| 32 | Expensive Treatment The model’s wounds require constant treatment. Before you can deploy this model, you must deduct 10 from your Warband’s Strongbox. This payment does not count towards your Warband’s Threshold Value. |
| 33 | Possessed When this model is Activated, if it is more than 1" from any enemy models the first |
| 34 | Muscle Damage This model cannot have Battlekit that has the |
| 35 | Minor Wound This model cannot be used in the next game. |
| 36 | Robbed All of the model’s Battlekit is lost, unless it is Battlekit that cannot be lost or removed during a campaign. It does not receive an Injury or a Battle Scar |
| 41-63 | Full Recovery The model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar. |
| 64 | Hardened This model gains the |
| 65 | Bitter Lessons This model gains D3 extra Experience Points. It does not receive an Injury or a Battle Scar. |
| 66 | Prominent Scar Write down the name of the Warband from the game where this injury was received. Add |
