Injuries
Whenever one of your ELITE models is taken Out of Action during a Battle, you will have to roll D66 for each such model after the battle ends. Consult the Trauma Chart table below to see what happened to your model. Unless rules state otherwise, each Trauma causes a Battle Scar, so mark this on your Warband roster sheet. You can only have one of each type of Battle Scar per ELITE, unless explicitly stated in its entry. If a model rolls a result that would cause it to gain a Battle Scar that it cannot gain again, re-roll on the chart until a viable result is achieved.
| Score D66 | Injury |
|---|---|
| 11 | Dead The wound proved to be fatal. Remove the model from your Warband Roster. |
| 12 | Captured The enemy captures the model. You and your opponent from the game can negotiate a ransom price in for the release of the model. If the ransom is not paid, the captured model is executed – remove them from your Warband Roster. If the ransom is paid, transfer the from your Strongbox to your opponent’s, and treat this result as a Full Recovery. |
| 13 | Severe Nerve Damage All Success Rolls you take for this model are treated as being Risky Success Rolls, unless they are Risky Success Rolls already, in which case there is no additional penalty. |
| 14 | Hand Wound Randomly determine which hand has been injured. Add -1 DICE to rolls for attacks made for this model with a Melee Weapon that is held (or jointly held) by the injured hand. |
| 15 | Lost An Eye Add -1 DICE to rolls for Ranged Attacks made for this model. If this model receives this injury for a second time, they are blinded and you must remove them from your Warband Roster instead of re-rolling the result. Treat this injury as a Full Recovery if it is inflicted on a Sniper Priest. |
| 16 | Chest Wound Add +1 INJURY DICE to Injury Rolls for attacks that target this model. |
| 21 | Insomniac This model must always be the first model you deploy in any game it takes part in, and loses the INFILTRATOR Keyword if it has it. |
| 22 | Head Wound This model no longer gains Experience Points. It can regain the ability to gain Experience points through promotion, representing its recovery, although the Battle Scar remains. |
| 23 | Shell Shocked Roll a D6 the first time this model is deployed during a game. On a 1-2, add -1 DICE to rolls for this model for the rest of the game. |
| 24 | Dark Memory Write down the name of the Warband from the game where this injury was received. Add -1 DICE to rolls for Melee Attacks made by this model if the target is a model from the Warband you have written down. |
| 25 | Paranoid This model cannot be deployed within 8" of a friendly model. Friendly models can be deployed within 8" of this model after it has been deployed. |
| 26 | Lost Arm This model cannot use Battlekit that requires 2 hands, and can only use one piece of Battlekit that requires 1 hand. |
| 31 | Leg Wound Subtract 2" from this model’s Movement Characteristic. In addition, add -1 DICE to the Risky Success Roll for this model when it takes a Dash ACTION. |
| 32 | Expensive Treatment The model’s wounds require constant treatment. Before you can deploy this model, you must deduct 10 from your Warband’s Strongbox. This payment does not count towards your Warband’s Threshold Value. |
| 33 | Possessed When this model is Activated, if it is more than 1" from any enemy models the first ACTION that it takes must take a Dash ACTION, and the first 3" of its move must be in a straight line directly away from its starting position, if it is possible for it to do so. If the model is Down at the start of the Activation, it will stand up if it can do so and must then attempt to move 3" in a straight line away from its starting position. |
| 34 | Muscle Damage This model cannot have Battlekit that has the HEAVY Keyword. Any that it has when the Injury is suffered is lost. |
| 35 | Minor Wound This model cannot be used in the next game. |
| 36 | Robbed All of the model’s Battlekit is lost, unless it is Battlekit that cannot be lost or removed during a campaign. It does not receive an Injury or a Battle Scar |
| 41-63 | Full Recovery The model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar. |
| 64 | Hardened This model gains the NEGATE FEAR Keyword. It does not receive an Injury or a Battle Scar. |
| 65 | Bitter Lessons This model gains D3 extra Experience Points. It does not receive an Injury or a Battle Scar. |
| 66 | Facial Scar Write down the name of the Warband from the game where this injury was received. Add +1 DICE to rolls for Melee Attacks made by this model if the target is a model from the Warband you have written down. It does not receive an Injury or a Battle Scar. |
