Skills Glossary

Exploration Skills
Skill
Reroll
Re-roll up to 1 extra Exploration Dice.
Extra Dice
Roll 1 extra Exploration Die.
Duplicate
After you make an Exploration Roll, select one of the Exploration Dice and add an extra Exploration Dice with an identical result to your roll.
Set Dice
After you make an Exploration Roll, select one of the Exploration Dice and change the result on the dice to the result of your choice.
Seek
Add 1 to your Exploration Roll
Circle Back
Subtract 1 from your Exploration Roll
Lucky
After you make an Exploration Roll, select one of the Exploration Dice, and then roll an extra Exploration Dice. You can either keep the dice that you picked, or to replace it with extra dice that you rolled.
Melee and Strength Skills
Score 2D6Skill
2
Patron Skill
Pick one of the Skills offered by your patron.
3
Stand Firm
The first time a model with this Skill suffers a Down result on the Injury table, it is treated as a Minor Wound result instead.
4
Parry
Add -1 DICE to Success Rolls for Melee Attacks that target a model with this Skill.
5
Close Quarter Combat
Add +1 DICE and +1 INJURY DICE to rolls for Melee Attacks made by a model with this Skill if it is in contact with a terrain piece.
6
Relentless Charge
Add +1 DICE to rolls for Melee Attacks made by a model with this Skill if it successfully charged earlier in the same Activation.
7
Melee Proficiency
Add +1 DICE to the Melee Characteristic of a model with this Skill.
8
Strength of Samson
Add +1 INJURY DICE to rolls for Melee Attacks made by a model with this Skill. In addition, a model with this Skill has the STRONG keyword.
9
Hard as Nails
The following rules apply to a model with this Skill: the first time a model with this Skill suffers a Down result on the Injury table, it is treated as a No Effect result instead.
10
Surgical Strike
Once per Activation, when you make an Injury Roll for a Melee Attack made by a model with this Skill, you can say that the roll has the IGNORE ARMOUR Keyword.
11
Champion
After a model with this Skill makes a Melee Attack, it can immediately make a second Melee Attack. Add -1 DICE to the roll for the second attack.
12
Patron Skill
Pick one of the Skills offered by your patron.
Ranged Skills
Score 2D6Skill
2
Patron Skill
Pick one of the Skills offered by your patron.
3
Hunter
Ranged Attacks made by a model with this Skill have the IGNORE COVER Keyword.
4
Gunslinger

The following rules apply to a model with this Skill if it is armed with Ranged Weapons with the PISTOL Keyword.

  • If it is armed with 2 Weapons with the PISTOL Keyword, it can make a Ranged Attack with one and then immediately make a second Ranged Attack with the other. It can use one of the Weapons to make a Melee Attack during the same Activation.
  • If it is armed with 1 Weapon with the PISTOL Keyword, the Weapon has the IGNORE OFF-HAND WEAPON Keyword.
  • Add the ASSAULT Keyword to any weapons that have the PISTOL Keyword (unless they have it already).
5
Far Shot

Add 6" to the Range of the following Weapons when they are used by a model that has this Skill:

  • Any Weapon with the PISTOL Keyword.
  • Any Weapon which has the word “Rifle” as part of its name (i.e. a Bolt Action Rifle, Assault Rifle etc).
  • Any Jezzail or Arquebus.
6
Sharp Eyes
Ranged Attacks made by a model with this Skill have the IGNORE LONG RANGE Keyword.
7
Ranged Proficiency
Add +1 DICE to the Ranged Characteristic of a model with this Skill.
8
Sniper's Nest
Add +2 DICE to rolls for Ranged Attacks made with the Elevated Position modifier by a model with this Skill instead of +1 DICE.
9
Point Blank
When a model with this Skill makes a Melee Attack, it can use a Ranged Weapon and its Ranged Attack Characteristic instead of a Melee Weapon and its Melee Attack Characteristic. It must still be within 1" of the target model to make the attack. It can also use the Ranged Weapon to make a Ranged Attack during the same Activation.
10
Hip Shot
Ranged Weapons used by a model with this Skill count as having the ASSAULT Keyword unless they already have it.
11
Head Shot
Ranged Attacks made by a model with this Skill have the IGNORE ARMOUR Keyword if the attack was a Critical Success.
12
Patron Skill
Pick one of the Skills offered by your patron.
Stealth & Speed Skills
Score 2D6Skill
2
Patron Skill
Pick one of the Skills offered by your patron.
3
Sixth Sense
If a model with this Skill suffers a Down result on the Injury table, it is treated as a Minor Wound result instead if the model does not have any BLOOD MARKERS. If the model also has the TOUGH Keyword, once per game it can use the Keyword to change an Out of Action result to a Down result, and then use this Skill to change the Down result to No Effect.
4
Assassinate
Add +1 DICE to rolls for attacks made by a model with this Skill if the target has not yet been Activated this Turn.
5
Shadow Walker
Add -2 DICE to rolls for Ranged Attacks that target a model with this Skill at Long Range instead of -1 DICE.
6
Athletic
Add +1 DICE to rolls for a model with this Skill when it Climbs, Jumps or Jumps Down. In addition, add -1 INJURY DICE to rolls when a model with this Skill Falls.
7
Sprinter
Add +1 DICE to the Risky Success Roll for a model with this Skill that is taking a Dash ACTION.
8
Disengage
Enemy models cannot make a Melee Attack on a model with this Skill when it Retreats.
9
Incoming
When you roll the Charge Bonus for a model with this Skill, roll 1 extra D6 and use the single highest dice to determine the bonus.
10
Nimble
Do not halve the Movement Characteristic of a model with this Skill when it stands up.
11
Dodge
Add -1 DICE to rolls for Ranged Attacks that target a model with this Skill.
12
Patron Skill
Pick one of the Skills offered by your patron.
Wildcard Skills
Score 2D6Skill
2
Patron Skill
Pick one of the Skills offered by your patron.
3
War Luck
A model with this Skill can suffer 1 extra Battle Scar before they are Unfit for Duty.
4
'Tis but a Scratch
You can re-roll the D66 Roll on the Trauma Table for a model with this Skill.
5
Bad Company
A model with this Skill does not count towards the number of ELITE models that are in your Warband at the start of the Promotion step.
6
Scavenger
A model with this Skill has the Extra Dice Exploration Skill.
7
Skill & Expertise
Add +1 DICE to rolls for a model with this Skill apart from rolls for Ranged or Melee Attacks
8
Show Off
Add 1 dice to the Promotion Pool in the Promotion step for each model in your Warband with this Skill.
9
Friends In High Places
A model with this Skill has the Re-roll Dice Exploration Skill
10
Glory Hound
At the end of each game, your Warband receives 1 extra for each model with this Skill that is on the battlefield.
11
War Stories
When you are recording the Experience Points earned by the models in your Warband in the Campaign Phase, you can give each model with the ELITE Keyword that does not also have this Skill +1 extra Experience Point. You can’t pick the model with the Skill itself.
12
Patron Skill
Pick one of the Skills offered by your patron.