Combat
Combat is divided into Ranged Attacks and Melee Attacks. Ranged Attacks are carried out when you take a Shoot
Ranged Attacks
- Choose a Ranged Weapon and then pick a target that is visible to your model and in range of the weapon.
- Take a Success Roll for the attacking model.
- If the roll is a Failure, the attack misses and has no effect. If the roll is a Success it hits, so make an Injury Roll roll for the target. Add +1 Injury Diceif the attack was a Critical Success.
Shooting Into Melee
If a target is within 1" of any friendly models, roll a dice to determine who is attacked: on a 1 – 3 you must target a friendly model; on a 4 – 6 you can target an enemy model. Take a Success Roll as normal once the target has been determined.
Ranged Attack Modifiers
Shooting from an elevated position: Add
Cover: Add
Long Range: Add
Melee Attacks
- Choose a Melee Weapon and pick a target within 1" of your model.
- Take a Success Roll for the attacking model.
- If the roll is a Failure, the attack misses and has no effect. If the roll is a Success it hits, so make an Injury Roll roll for the target. Add +1 Injury Diceif the attack was a Critical Success.
Melee Attack Modifiers
Multiple Melee Weapons: If your model is armed with two Melee Weapons, it may attack with both, one after the other in the order of your choice. Add
Fear: Add
Defended Obstacle: Add
Diving Charge: A model may attempt a Diving Charge against enemy models that are at least 3" below it. Take a
