Combat

Combat is divided into Ranged Attacks and Melee Attacks. Ranged Attacks are carried out when you take a Shoot ACTION with a model, and Melee Attacks when you take a Fight ACTION with a model.

Ranged Attacks

  • Choose a Ranged Weapon and then pick a target that is visible to your model and in range of the weapon.
  • Take a Success Roll for the attacking model.
  • If the roll is a Failure, the attack misses and has no effect. If the roll is a Success it hits, so make an Injury Roll roll for the target. Add +1 INJURY DICE if the attack was a Critical Success.

Shooting Into Melee

If a target is within 1" of any friendly models, roll a dice to determine who is attacked: on a 1 – 3 you must target a friendly model; on a 4 – 6 you can target an enemy model. Take a Success Roll as normal once the target has been determined.

Ranged Attack Modifiers

Shooting from an elevated position: Add +1 DICE if the attacking model is in a position more than 3" above the target.

Cover: Add -1 DICE if the target is in cover. A model is in cover if it is in contact with a terrain piece that is at least ½" high and as wide as its base, and the terrain piece lies between it and the attacking model.

Long Range: Add -1 DICE if the range to the target is more than half of the weapon’s maximum range.

Melee Attacks

  • Choose a Melee Weapon and pick a target within 1" of your model.
  • Take a Success Roll for the attacking model.
  • If the roll is a Failure, the attack misses and has no effect. If the roll is a Success it hits, so make an Injury Roll roll for the target. Add +1 INJURY DICE if the attack was a Critical Success.

Melee Attack Modifiers

Multiple Melee Weapons: If your model is armed with two Melee Weapons, it may attack with both, one after the other in the order of your choice. Add -1 DICE for the second attack.

Fear: Add -1 DICE if your opponent has the FEAR Keyword. If both models cause FEAR the effect is cancelled out.

Defended Obstacle: Add -1 DICE if the target is in cover. A model is in cover if it is in contact with a terrain piece that is at least ½" high and as wide as its base, and the terrain piece lies between it and the attacking model.

Diving Charge: Your model may attempt a Diving Charge against enemy models that are at least 3" below it. Add +1 DICE to Melee Attacks your model makes on enemy models within 1" of where it lands, unless your model was taken Down or taken Out of Action by the fall.

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