Battlekit Glossary

Here you can compare any and all items. This glossary page contains a list of all Battlekit items in Trench Crusade. You can search for an item by name, or use the filters below to only show what fits your chosen criteria.

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Alchemical Ammunition

Keywords
Ammunition +dice

Guiding Path: Alchemical Ammunition can only be used with an Alaybozan, Halberd-Gun, Jezzail or Siege Jezzail (even though the Alaybozan has the
Shrapnel
Keyword). In a campaign, you cannot reallocate Alchemical Ammunition to another model

Lore

Jabirean Alchemists craft these jezzail bullets from the slivers of the Iron Wall. Each such shot is carved with the Seal of Solomon, guiding it with divine aim to its target.

Anfarro (Warrior's Crown)

Keywords
Negate Fear

Token of Honour: Add
+1 Dice
to the Melee Characteristic of a model with an Anfarro.

Lore

An Anfarro is made from a ring of lion’s hair held in a filigree gilt metal coronet studded with blue and red gemstones. It is granted by the Emperor to an aristocratic warrior and lion hunter as a token of honour and bravery.

Angelic Instrument

Hands
1 Hands (Ranged)
1 Hands (Melee)
Keywords
Held

Angelic Fanfare: Add
+1 Dice
to
Risky Success
Rolls for friendly models that are taking a Dash ACTION and are within 4" of one or more models with a Musical Instrument.

Lore

Horns, drums, trumpets, whistles, bagpipes and many other types of angelic instruments are used extensively in the battles of the Great War. They can bolster the hearts of those facing the horrors of Hell, or they can recite terrifying hymns praising the lords of the Inferno!

Anqa Guard

Keywords
Heavy
Deployable

An Anqā Guard is represented by a terrain piece that is about ½” high and which is mounted on a 40mm base. It is Impassable terrain.

Pre-Battle Deployment: After you deploy a model with an Anqā Guard, you can also deploy their Anqā Guard. If you do so, deploy the Anqā Guard anywhere wholly within your deployment zone. Once deployed, the model that had the Anqā Guard is not considered to be carrying it for the rest of the game.
Combat Deployment: A model that has an Anqā Guard can take a Combat Deployment
Action
. If it does so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the model’s Activation ends. If the roll is a Success or Critical Success, you can deploy the Anqā Guard within 1" of the model.
Mobile Cover: Once deployed, the Anqā Guard is treated as a piece of Impassable terrain and can serve as Cover or a Defended Obstacle. The model that had the Anqā Guard is not considered to be carrying it for the rest of the game.

Lore

Shaped into the likeness of the wondrous anqā bird, and created by the Imperial School of Military Engineering in association with the House of Wisdom, these movable defensive walls are lightweight and extraordinarily resistant to damage. Their resilience comes from a richly-decorated ceramic layer on their outer surface and a secret compound of ceramic and alchemical steel at its core. Each unit can be carried into battle on a Sapper’s back. With the press of a single button, the guard spreads its wings wide, revealing a face of beautiful yet terrifying countenance.

Armour-Piercing Bullets

Keywords
Consumable
Ammunition Armour Piercing
Lore

Advanced armour technology has forced the armouries of the Great War to forge new types of bullets. Expensive and labour-intensive to produce, these hardened tungsten rounds are more effective against battlefield armour.

Bagpipes

Hands
1 Hands (Ranged)
1 Hands (Melee)
Keywords
Held

Fanfare: Add
+1 Dice
to
Risky Success
Rolls for friendly models that are taking a Dash ACTION and are within 4" of one or more models with a Musical Instrument.
Bagpipes: riendly models within 8" of a model that has a set of Bagpipes have the
Negate Fear
Keyword.

Lore

Horns, drums, trumpets, whistles, bagpipes and many other types of instruments are used extensively in the battles of the Great War. They can bolster the hearts of those facing the horrors of Hell, or they can recite terrifying hymns praising the lords of the Inferno!

Banner of Desert Wind

Hands
1 Hands (Ranged)
1 Hands (Melee)
Keywords
Held
Leader

Sandstorm: Models that start an Activation within 24” of an enemy model that has the Banner of Desert Wind have 1 subtracted from their Movement Characteristic until the end of the Activation. This rule does not apply if the model with the Banner of Desert Wind is Down.

Lore

The alchemical compounds woven into this banner attract desert winds that make it impossible for flying machines or winged creatures to overcome the Iron Wall.

Bestial Skin Cloak

A Hunter of the Left-Hand Path cannot cast the Oracle Beast Cloak Goetic Spell if it has a Bestial Skin Cloak.

Spirit of the Beast: Once per Turn, you can do one of the following things for a model that as a Bestial Skin Cloak.
  • Add
    +1 Dice
    to the roll for a Melee Attack made by the model.
  • Add
    +1 Injury Dice
    to the roll for a Melee Attack made by the model.
  • Add
    +1 Dice
    to the
    Risky Success
    Roll when the model takes a Dash
    Action
    .

Lore

The proud nobles of the Court hunt the mighty creatures of the Path of the Beast for sport, much as a trophy hunter might slay a lion or a tiger for the sake of glory or vanity. The ferocious and malignant spirit of the fallen beast still lingers in its skin influencing its wearer to become ever more bestial in combat. The cloak bristles and moves on its own, seeping blood that covers its bearer.

Binoculars

Survey the Land: Enemy models cannot use the
Infiltrator
Keyword to deploy within 16” of a model with this Keyword unless they are in their own side’s deployment zone.

Lore

It is quite common for officers to carry finely-crafted battlefield binoculars to survey the land ahead, spot hidden enemy troops and observe any sign of movement.

Blessed Icon

Keywords
Consumable

Talisman: Once during a game, when a
Risky Success
Roll for a model with a Blessed Icon is a Failure, you can say that the model will use its Talisman. If you do, the model’s Activation does not end.

Lore

Small icons of saints, great angels and holy warriors are a common sight amongst the Trench Pilgrims. They are hung on rosaries, belts, or attached to portable shrines carried on the Pilgrims’ backs.

Blood Cloak

Keywords
Skirmisher
Lore

These cloaks are given to the veteran members of the Brigade in recognition for surviving enemy assaults. They make the outline of the warrior hidden in a blood-red haze, and many an enemy charge has been confounded by the crimson mist.

Book of Battle Prayers

Hands
1 Hands (Ranged)
1 Hands (Melee)
Keywords
Held

Continuous Litany of Prayers: A model that has the Book of Battle Prayers cannot take a Dash
Action
.
Speak A Blessing: A model that has the Book of Battle Prayers can take a Speak a Blessing
Action
. If they do so, take a Success Roll for the model. If the roll is a Failure nothing happens. If the roll is a Success or Critical Success, you can place 1
Blessing Marker
next to a friendly model that is within 12" of the model with the Book of Battle Prayers.

Lore

Written by the famous Patriarch of New Antioch, Alexios Cerularius, the remaining 137 copies of this blessed book are entrusted only to Warband leaders of extraordinary ability.

Broken Crown

Locus of Despair: Each time the model with the Broken Crown is Activated, before carrying out any
Actions
with the model, place 1
Infection Marker
next to each enemy model within 1" of the model with the Broken Crown.

Lore

Made from the twisted and torn remains of their Hegemon’s shattered armour, this crown of barbs and thorns is a constant reminder to the Mourners of their failure.

Carnyx

Hands
1 Hands (Ranged)
1 Hands (Melee)
Keywords
Held

Fanfare: Add
+1 Dice
to
Risky Success
Rolls for friendly models that are taking a Dash ACTION and are within 4" of one or more models with a Musical Instrument.

Lore

Horns, drums, trumpets, whistles, bagpipes and many other types of instruments are used extensively in the battles of the Great War. They can bolster the hearts of those facing the horrors of Hell, or they can recite terrifying hymns praising the lords of the Inferno!

Cloak of Alamut

Blend In: The Ranged Attack Modifier for a target being in Cover is
-2 Dice
instead of -1 DICE if the target has a Cloak of Alamut.

Lore

Created by the secret arts of the Assassin sect aeons ago, this cloak bends the light so that its wearer looks almost indistinguishable against any surface when they are still. It is this masterwork of Alamut that has led to tales of a fabled Cloak of Invisibility in the legends of the Sultanate.

Combat Helmet

Keywords
Negate Shrapnel
Lore

The simple combat helmet has proven its value on the battlefield time and again.

Compound Eyes Helmet

Keywords
Negate Shrapnel

Enhanced Vision: Add
+1 Dice
to the Success Roll of Ranged Attacks taken for a model that has a Compound Eyes Helmet.

Lore

This ancient helmet fuses with its wearer, linking their nerves to its compound eyes, granting enhanced vision.

Crown of Hellfire

Searing Flames: When a model with a Crown of Hellfire ends an Activation, place 1
Blood Marker
next to each enemy model within 1” of the model with a Crown of Hellfire, except for enemy models that have the
Negate Fire
Keyword.

Lore

This burning crown is held aloft by the pain-seared hands of an invisible damned soul, whose weeping cries can still be heard. It is a reward that an elite member of the Court can earn through some extraordinary act in the service of the Serpent Head they are pledged to. Of the slave soldiers of the Court, only the Pit Locusts are allowed to wear this symbol of prestige due the fundamental role they played at the start of the Great War.

Cruel Helmet

Keywords
Negate Shrapnel
Heavy

Gruesome Weight: When a model with a Cruel Helmet is deployed for the first time in a game, they are placed Down. In addition, if they are the target of an attack on the first turn before they have been Activated, place 1 extra
Blood Marker
next to them (even if the attack misses or the Injury Roll for it has No Effect).

Lore

This heavy, cumbersome helmet always includes a gruesome mask. Crafted from the iron of Dis, it retains some of the searing heat of the Inferno, its touch causing skin to blister and peel. Due to its weight, it is almost impossible for its wearer to stand for long periods of time. Praetors and Sorcerers often force these dreadful devices onto their Wretched slaves.

Cup of Filth

Drink From The Cup: At the start of the game, before either side deploys, you can pick either 1
Elite
model or up to 4 Thralls to drink from the cup. For the rest of the game, add
+1 Dice
to the
Risky Success
Roll for models that drank from the cup when they take a Dash
Action
.

Lore

Drawn from the river of nauseating corruption vomited by the Lord of the Flies since before time began, this liquid is the source of every illness that Creation has ever known or ever will know.

Devouring Jaws

Masticate: A model with Devouring Jaws can make an additional Melee Attack
Action
once per Activation. If it does so, place 1
Blood Marker
beside it.
Mutation: Once this Battlekit has been equipped, it cannot be removed or lost over the course of a campaign for any reason.

Lore

Those blessed with the most advanced strains of the Great Hunger find new mouths tearing open all across their bodies, gnashing blunt teeth into splinters as they crave their own meals

Dum-Dum Bullets

Keywords
Consumable
Ammunition Critical
Lore

These hollow-point bullets are far more likely to cause fatal wounds than standard ammunition.

Elixer of Al-Khidr

Keywords
Consumable

Fountain of Life: When deploying a model with an Elixir of Al-Khidr for the first time in a game, you can say that the model will consume the Elixir of Al-Khidr. If you do so, the model has the
Tough
Keyword for the rest of the game. An Elixir of Al-Khidr cannot be used by models with the
Artificial
Keyword.

Lore

This is an extraordinary creation of the House of Wisdom. It is said that within the Sultanate’s gardens lies the hidden Fountain of Life, whose waters are used as an ingredient in this powerful alchemical formula.

Explosive Charges

Keywords
Consumable

Hidden Explosives: At the start of the game, after Deployment, you can say that a model that has Explosive Charges is going to plant them on the battlefield. If you do so, secretly write down their location on a piece of paper. The Explosive Charges must be planted on a terrain piece that measures up to 8" by 8", is not fully or partially within the enemy deployment zone or within 1" of a model, and which is not a Scenario Objective that is worth any Victory Points.
Detonating the Explosives: When you Activate a friendly model, before you carry out any
Actions
you can say that the model is going to detonate any hidden explosives you set up at the start of the game. If you do so, show your opponent the piece of paper saying where the explosives are hidden, and then make an Injury Roll with the
Shrapnel
Keyword for each model (friend or foe) that is in on or in contact with the terrain piece. The terrain piece is then removed from the game. Models that were on top of the terrain piece Fall directly down to the battlefield, and an additional Injury Roll may have to be made for them if they Fall 3" or more.

Lore

Sultanate Sapper Corps specialise in using explosive charges to overcome defended enemy positions such as walls, bunkers, casemates and pillboxes. Experts at timing the fuses of their bombs, many a battle has been turned thanks to a well-timed blast.

Faithful Saint's Skull

Keywords
Held

Field Shrine

Keywords
Deployable

A Field Shrine is represented by a terrain piece that is at least ½” high and which is mounted on a 40mm base. It is Impassable terrain.

Site of Worship: After you deploy a model that has Field Shrine, you can also deploy their Field Shrine anywhere wholly within their deployment zone. In the Morale Phase, each friendly Field Shrine on the battlefield adds 3 to the number of models you have in your Warband that are not Down or Out of Action, up to a maximum bonus of 9 extra models. Once deployed, the model that had the Field Shrine is not considered to be carrying it for the rest of the game.
Tear it Down!: Models can attack a Field Shrine as if it were an enemy model. If it is hit by an attack or is in the blast radius of an attack made with a Weapon that has the
Blast
Keyword, it is removed from the battlefield and is removed from the Warband Roster (no Injury Roll is required).

Lore

Holy reliquaries, blessed artefacts and sacred crosses are often carried to the battlefield to encourage the troops, while the Heretics bring idols of the Golden Calf, tortured captives or other wicked totems to bear.

Gas Filter

Keywords
Negate Gas
Lore

The Anchorite is installed with a holy incense system that cleanses and purifies the air the monk inside the Anchorite breathes.

Gas Mask

Keywords
Negate Gas
Lore

Mustard gas, phosgene, chlorine as well as noxious fumes from the bolgias of Hell plague the battlefield. The gas mask allows soldiers to withstand such attacks.

Golden Calf Altar

Keywords
Heavy
Deployable

A Golden Calf Altar, if deployed, is represented by a terrain piece that is about ½” high and which is mounted on a 25mm base. It is Impassable terrain.

Illusions: Enemy models treat Open ground and all terrain within 3” of a model with a Golden Calf Altar or a Golden Calf Altar terrain piece as being Difficult terrain (if it is not already), even if they have the
Flying
Keyword.
Place Altar: A model with a Golden Calf Altar can take a Place Altar
Action
. If they do so, deploy the Golden Calf Altar anywhere within 1”of the model. Once deployed, the model that had the Golden Calf Altar is not considered to be carrying it for the rest of the game. In addition, the Golden Calf Altar is lost at the end of the game and removed from your Warband Roster.

Lore

This portable altar of Mammon creates illusions of immense wealth, taking the form of whatever its target covets most.

Grail Devotee

Grovelling Followers: Up to 2 models can have up to 2 Grail Devotees each. Add
+1 Injury Modifier
to Injury Rolls for Melee attacks made by the model for each Grail Devotee that it has. Each Grail Devotee can be represented by a model if you wish. Place them adjacent to the model that they are following but note that Grail Devotees are not treated as models for any rules purposes, just move them out of the way if they get in the way of a “proper” model.
Jealous Obsession: The Limit of 2 is the number of models that can have Grail Devotees; each model can have up to 2 Grail Devotees. The cost of the second Grail Devotee taken for a model is paid in instead of . Grail Devotees cannot be reallocated unless the model that had them is removed from the Warband Roster.

Lore

Given birth by Matagot Hags after devouring living victims whole, these diminutive thralls are driven by an unspeakable thirst for fluids tainted by the Cult of the Black Grail. They attach themselves to the nobles of the Order of the Fly, endlessly grovelling and begging for any secretion or discharge of fluid their master might be able to spare.

Grasping Maw

Mutation: Once this Battlekit has been equipped, it cannot be removed or lost over the course of a campaign for any reason.
Grasp: A model with this Battlekit can take a Grasp
Action
. If it does so, take a
Risky Success
Roll for the model. If the roll is a Failure, the model’s Activation ends immediately. If the roll is a Success or Critical Success, pick 1 enemy model that is within 12” of the model taking the Grasp
Action
and in their Line of Sight. You can move the model up to D6”. The move must be in a straight line directly towards the model taking the Grasp
Action
, and can be used to make the model move with 1” of an enemy or retreat, but you cannot make Melee attacks with models within 1” of it before it retreats. The model stops if the model moves into contact with another model, Difficult, Dangerous or Impassable Terrain, or a terrain piece it cannot cross without having to Climb or Jump.

Lore

For some infected by the Great Hunger, their tongue muscles, buccal fat and even their teeth reach out endlessly for satiation, eventually forming long, searching and snatching tendrils.

Great Banner of New Antioch

Hands
1 Hands (Ranged)
1 Hands (Melee)
Keywords
Held

Rally to the Flag: If a model with a Great Banner of New Antioch is on the Battlefield when you take a Morale Check (even if they are Down), you can choose for the Morale Check to be a Success or for your Warband to flee.

Lore

A famed standard, army’s battle banner, or regimental colour. It may also be the flag of one of the many free companies or forces in the service of the Church. Warband leaders often possess their own battle banner adorned with the awards and ribbons their units have won, carried proudly by a trusted warrior.

Hashashin Leaf

Keywords
Consumable

Enhanced Strength: When you deploy a model with a Hashashin Leaf for the first time in a game, you can say that the model will consume the Hashashin Leaf. If you do so, the model has the
Strong
Keyword for the rest of the game.

Lore

These leaves from the secret Garden of Alamut enhance the strength of anyone who eats them threefold. Once the effect wears off the subject will suffer from agonising muscle tears and torn ligaments, but many of the Order of Assassins feel that this is a small price to pay for being able to use deadlier weapons.

Hellbound Soul Contract

Fiery Exodus: If a model with a Hellbound Soul Contract is taken Out of Action, before removing it from the battlefield add 1
Blood Marker
to each enemy model that is within 1" of it. Models that have the
Negate Fire
Keyword are not affected by this special rule.

Lore

An infernal contract signed by a Heretic and the demon who will come to collect the damned soul when death is close. The mortal signatory bursts into Infernal flames when seriously wounded.

Holy Relic

Lore

Due to the threat to all Creation, the churches, cathedrals and basilicas have emptied their reliquaries and distributed their relics to the frontline troops to aid them in their battle against the damned.

Holy Smoke

Keywords
Consumable

Chemical Incense: When you deploy a model that has Holy Smoke, you can say that they will consume it. If you do so, until the end of the game, the model has the
Negate Fear
Keyword if it doesn't already have it, and
-1 Injury Dice
is added to Injury Rolls for attacks that hit it.

Lore

Made of a mixture of frankincense, agarwood, and secret chemicals from the Mendelist Order, this burned incense is inhaled by Prussian Trench Clerics before battle. It is highly addictive but grants great physical and mental resilience.

Holy Water of Lalibela

Keywords
Consumable

Healing Waters: Add
+1 Dice
when a model with the Holy Water of Lalibela takes a Success Roll for an ACTION that can remove
Blood Markers
and/or
Infection Markers
from another model or itself.

Lore

Vials of holy water from the rock-hewn churches of Lalibela are carried by the Ethiopian warriors on their campaigns. It has great power over demonic entities and aids in healing.

Horn of Joshua

Blow Thy Horn: A model with the Horn of Joshua can take a Blow Thy Horn
Action
. If they do so, take a
Risky Success
Roll for the model and add
+1 Dice
to the roll. If the roll is a Failure, nothing happens and the models Activation ends. If the roll is a Success or Critical Success, pick 1 terrain piece that is within 12” of the model with the Horn of Joshua and that measures up to 8” by 8”. Make an Injury Roll for each model (friend or foe) that is on or in contact with the terrain piece, and then remove the terrain piece from the game. Models that were on top of the terrain piece Fall directly down to the battlefield, and an additional Injury Roll may have to be made for them if they Fall 3” or more. Once a model has successfully taken a Blow Thy Horn
Action
, it cannot be used again in the same game.

Lore

Said to be one of the horns that Joshua used to bring down the walls of Jericho. Its blast still has the power to shake the very foundations of the strongest fortifications.

Incendiary Ammunition

Keywords
Consumable
Ammunition Fire
Lore

Developed by Aym, the great duke of Hell, these bullets set any target they hit on fire.

Infernal Brand Mark

Keywords
Negate Fire
Lore

A Heretic who has made a holy pilgrimage into Hell itself is branded by their patron devil with an ever-burning mark. Mortal fire no longer has the power to harm them.

Iron Capirote

Keywords
Negate Shrapnel
Negate Fear
Lore

A conical helmet blessed by the Church and often containing a fragment of a relic. Iron capirotes shield their wearers from the psychological horror of war and allow them to face creatures from the pits of Hell unflinchingly.

Lock of Samson's Hair

A model with a Lock of Samson’s Hair gains the

Strong
Keyword. In addition add
+1 Injury Dice
to rolls for Melee Attacks made by a model with a Lock of Samson’s Hair.

Marid Shovel

RangeMelee
Keywords
Heavy

Dug In: A model equipped with a Shovel that starts the game on Open terrain has the
Cover
Keyword until it moves away from its starting position. In addition, a model equipped with a Shovel can use it as a 2-Handed Melee Weapon instead of using any other Melee Weapons it has.

Lore

This enormous shovel is made from alchemical bronze which makes it almost indestructible. Brazen Bulls use it for public works (such as digging canals, foundations of buildings and mining) during peacetime, while at war it is used for digging trenches, ditches and bunkers.

Martyrdom Pills

Keywords
-1 Injury Dice
Consumable
Negate Fear

Inured to Pain: When you deploy a model that has Martyrdom Pills you can say that they will consume them. If you do so, until the end of the game the model has the
Negate Fear
Keyword. In addition, add
-1 Injury Dice
to rolls for attacks that hit the model.

Lore

Martyrdom pills are a potent mixture of mind-altering drugs and chemicals that inure a soldier against all pain and injury. However, it takes a tremendous toll on the body.

Medi-Kit

Treat:
Action
: A model with this Keyword can take a Treat
Action
. If it does so, take a Risky Success Roll for the model. If the roll is a Failure, the model’s Activation ends immediately. If it is a Success or a Critical Success, you can do one of the following things:
  • Remove
    1 Blood Marker
    from the model or a friendly model within 1" of the model.
  • Stand up a friendly model that is Down and within 1" of the model.

Lore

Battlefield first aid has brought many soldiers back from the brink of death. Blessed ointments can seal fatal wounds completely, while the black blood of demons used by twisted Heretic medics allows mangled troops to return to the fray.

Mountaineer Kit

Ropes and Pitons: Add
+1 Dice
to
Risky Success
Rolls for friendly models with this special rule that are attempting to climb a sheer surface.

Lore

This kit includes ropes, carabiners, slings, mountaineering harness and pitons to aid a soldier in overcoming almost any vertical obstacle.

Musical Instrument

Hands
1 Hands (Ranged)
1 Hands (Melee)
Keywords
Held

Fanfare: Add
+1 Dice
to
Risky Success
Rolls for friendly models that are taking a Dash ACTION and are within 4" of one or more models with a Musical Instrument.

Lore

Horns, drums, trumpets, whistles, bagpipes and many other types of instruments are used extensively in the battles of the Great War. They can bolster the hearts of those facing the horrors of Hell, or they can recite terrifying hymns praising the lords of the Inferno!

Red Banner

Hands
1 Hands (Ranged)
1 Hands (Melee)
Keywords
Block
Held

Blood of Martyrs: Add
+2 Dice
to Morale checks for your Warband as long the model carrying the Red Banner is not Down or Out of Action.

Lore

The Red Brigade carries a patched red standard into battle, made from the blood-soaked cloak of St. Ernest. No soldier of the Brigade will ever leave the battle as long as this holy banner is still flying. When the last survivor of the Brigade is sent back to New Antioch, they take this flag with them.

Restraining Muzzle

Brought to Heel: Add
+1 Dice
to rolls made for a Ranged Attack made by a Yoke Fiend that has a Restraining Muzzle. In addition, the Hateful ability does not apply to a Yoke Fiend that has a Restraining Muzzle.

Lore

Court nobles use these cruel, barbed muzzles to bring Yoke Fiends to heel. Each can constrict them with a command word until the pain becomes unbearable.

Sacrificial Lamb

Keywords
Consumable

Warded by Blood: When you deploy a model that has a Sacrificial Lamb, you can say that they will sacrifice it and anoint themselves with its blood. If you do so, the first
Blood Marker
placed on the model is ignored.

Lore

Before the battle, this lamb is sacrificed to God’s glory, and the Pilgrim then anoints themselves with its blood, averting the wrath of Yahweh while fighting for His cause.

Saint's Reliquary

A model equipped with the Saintly Relic gains the Keyword

Tough
, but loses the Keyword
Infiltrator
(if it has it) and can never have Cover.

Screaming Skull

Hands
1 Hands (Ranged)
1 Hands (Melee)
Keywords
Held

Add

+2 Dice
to your Morale Checks while the model is on the Battlefield and is not Down or Out of Action. In addition, you gain 1 at the end of any game in which the model is on the Battlefield and is not Down or Out of Action

Lore

Most warbands and units carry banners, flags, standards, pennants or other symbols to rally the troops.

Shovel

RangeMelee

Dug In: A model equipped with a Shovel that starts the game on Open terrain has the
Cover
Keyword until it moves away from its starting position. In addition, a model equipped with a Shovel can use it as a 2-Handed Melee Weapon instead of using any other Melee Weapons it has.

Lore

Battlefield shovels allow troops to dig in and fight from cover in virtually any battlefield.

Smokescreen

Keywords
Consumable

Swathed in Smoke: At the start of a game, after deployment, if you have a model with a Smokescreen, you can say they will use it. If you do so, divide the battlefield into 4 equal quarters and say which one is swathed in smoke. Add
-1 Dice
to Ranged Attacks if the Line of Sight for the attack crosses any part of the quarter that is swathed in smoke.

Lore

The Engineering Corps of New Antioch are experts in the use of smokescreens to shield their Shock Troops from enemy fire.

Sniper Scope

Enhanced Accuracy: When this Glory Item is given to a model, you must choose 1 Ranged Weapon that the model already has and which has the word “Rifle” as part of its name. That Weapon gains the IGNORE LONG RANGE Keyword. A Sniper Scope cannot be reallocated during the Quartermaster Step.

Lore

A Sniper Scope is a type of telescope mounted on a rifle or similar weapon. Some feature night-vision enhancements and superb, adjustable crystal lenses, while those crafted by the foundry-monastery of Saint Sebastian for Sniper Priests have an in-built reliquary instead.

Standard of Mammon

Hands
1 Hands (Ranged)
1 Hands (Melee)
Keywords
Held
Leader

Kneel Before Me: An enemy model that is Down and within 1" of a model with the Standard of Mammon cannot stand back up. In addition, the opposing player must take a Success Roll for any of their models that finish a charge within 1" of a model with the Standard of Mammon. If the roll is a Failure, the enemy model is marked as being Down. If the roll is a Success or a Critical Success, the enemy model stays on its feet.

Lore

The Battle Standards of Mammon are opulently decorated works of art, icons and banners created in mockery of the virtues of Charity and Temperance. Crafted from the most extravagant materials, each is a unique work of dark genius, often depicting saints performing vile sins or famous acts of Greed. These standards have the power to make anyone kneel before the Prince of Greed.

Supreme Pontiff ’s Crucifix

Inspiring Relic: The bearer of this relic does not end their activation after a failed
Risky Success
Roll.

Lore

This holy gift has been blessed by the Supreme Pontiff themselves and inspires the wearer to overcome any adversity.

Tabot

Virtuous Rewards: Place 1
Blessing Marker
next to a model that has a Tabot each time that an
Action
carried out by a friendly model results in one or more
Blood Markers
and/or
Infection Markers
being removed from one or more friendly models.

Lore

Made from alabaster, marble, or wood from an acacia tree, these are blessed replicas of the Ark of the Covenant. A priest who accompanies the forces of the King of Kings to New Antioch will take the holy tabot with them, wrapped in silk cloth decorated with gold string. Its miraculous powers reward those who perform virtuous deeds on the battlefield.

Takwin Anqa Bird

Cause Confusion: Success Rolls taken for Melee Attacks that target a model with a Takwin Anqā Bird become
Risky Success
Rolls (there is no additional effect if they are
Risky Success
Rolls already). In addition, before an enemy model within 1" of a model with Takwin Anqā Bird makes a retreat, the opposing player must take a
Risky Success
Roll for the model. If the Roll is a Failure the enemy model cannot retreat and its Activation ends. If the Roll is a Success or a Critical Success, the enemy model can retreat normally.

Lore

This Takwin creation is popular with the Sultanate’s nobility. It is used for hunting, and also valued for its ability to recite the Surah with a resonating sound that is painful to hear for the enemies of Allah, and for its hypnotic eyes that confuse and disorient foes.

The Mark of Cain

Retribution: If an
Action
taken by a model causes one or more
Blood Markers
to be placed next to a model with the Mark of Cain, then place an equal number of
Blood Markers
next to the model that took the
Action
.

Lore

Cain, the first of murderers, was marked by God, as a ward against those who would kill him. Corrupted copies of this mark are carved into the flesh of those who venture to Hell seeking to learn the art of murder from the greatest killers who reside in the Eternal Fire.

Tracer Bullets

Keywords
Consumable
Ammunition +dice
Lore

Tracer bullets allow soldiers to adjust their aim efficiently.

Troop Flag

Hands
1 Hands (Ranged)
1 Hands (Melee)
Keywords
Held
Leader
Lore

Most warbands and units carry banners, flags, standards, pennants or other symbols to rally the troops.

Unholy Relic

Keywords
Fear
Lore

An artefact bestowed with unholy power. Examples include nephilim heads, desecrated splinters of the True Cross or mummified body parts of fallen saints and bishops.

Unholy Trinket

Keywords
Consumable

Talisman: Once during a game, when a
Risky Success
Roll for a model with a Blessed Icon is a Failure, you can say that the model will use its Talisman. If you do, the model’s Activation does not end.

Lore

Many Heretic Troopers carry a talisman or charm that are sold by soothsayers and imps in the Heretic domains. Such a trinket might be a skull, preserved foetus, horn of a goat, and is often covered in Goetic runes.

Urn of Bitter Ashes

Sinister Whispers: Add
-1 Dice
to the roll for Ranged Attacks that target a model that has the Urn of Bitter Ashes or that is within 3" of the model with the Urn of Bitter Ashes.

Lore

This black urn contains ashes from the burned body of the fallen Hegemon, which still retain a faint echo of its hateful will. Fragments swirl and churn in the air, and sinister whispers emanate from within.

Wind Amulet

Gusts of Wind: Once per game, when you Activate a model that has a Wind Amulet you may declare that it will use the amulet before it takes any
Actions
. Using the Wind Amulet adds 3" to the model’s Movement Characteristic for the rest of the Activation.

Lore

An amulet created by the Jabirean Alchemists, capturing the essence of the Element of Wind within it.