Battlekit Glossary
Here you can compare any and all items. This glossary page contains a list of all Battlekit items in Trench Crusade. You can search for an item by name, or use the filters below to only show what fits your chosen criteria.
Alchemical Ammunition
Add +1 DICE to rolls for Ranged Attacks made with Alaybozen, Halberd- Guns, Jezzails or Siege Jezzails by a model that has Alchemical Ammunition.
Jabirean Alchemists craft these jezzail bullets from the slivers of the Iron Wall. Each such shot is carved with the Seal of Solomon, guiding it with divine aim to its target.
Anfarro (Warrior's Crown)
Add +1 DICE to the Melee Characteristic of a model with an Anfarro.
An Anfarro is made from a ring of lion’s hair held in a filigree gilt metal coronet studded with blue and red gemstones. It is granted by the Emperor to an aristocratic warrior and lion hunter as a token of honour and bravery.
Angelic Instrument
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD
Add +1 DICE to Risky Success Rolls for friendly models that are taking a Dash ACTION and are within 4" of one or more models with a Musical Instrument.
Horns, drums, trumpets, whistles, bagpipes and many other types of instruments are used extensively in the battles of the Great War. They can bolster the hearts of those facing the horrors of Hell, or they can recite terrifying hymns praising the lords of the Inferno!
Anqa Guard
HEAVY
An Anqā Guard is represented by a model of a shield that is about 1" high and which is mounted on a 40mm base.
At the start of each game, after Deployment, you can say that a model that has an Anqā Guard is going to deploy it. If you do so, deploy the Anqā Guard anywhere wholly within your deployment zone.
A model that has an Anqā Guard can take a Combat Deployment ACTION. If it does so, take a Risky Success Roll for the model and add +2 DICE to the roll. If the roll is a Failure, nothing happens and the model’s Activation ends. If the roll is a Success or Critical Success, you can deploy the Anqā Guard within 1" of the model.
Once deployed, the Anqā Guard is treated as a piece of Impassable terrain and can serve as Cover or a Defended Obstacle. The model that had the Anqā Guard is not considered to be carrying it for the rest of the game.
Shaped into the likeness of the wondrous anqā bird, and created by the Imperial School of Military Engineering in association with the House of Wisdom, these movable defensive walls are lightweight and extraordinarily resistant to damage. Their resilience comes from a richly-decorated ceramic layer on their outer surface and a secret compound of ceramic and alchemical steel at its core. Each unit can be carried into battle on a Sapper’s back. With the press of a single button, the guard spreads its wings wide, revealing a face of beautiful yet terrifying countenance.
Armour-Piercing Bullets
CONSUMABLE
When this Battlekit is taken, you must choose 1 Ranged Weapon that the model already has. The Weapon gains the ARMOUR PIERCING Keyword.
Advanced armour technology has forced the armouries of the Great War to forge new types of bullets. Expensive and labour-intensive to produce, these hardened tungsten rounds are more effective against battlefield armour.
Bagpipes
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD
Add +1 DICE to Risky Success Rolls for friendly models that are taking a Dash ACTION and are within 4" of one or more models with a Musical Instrument.
Horns, drums, trumpets, whistles, bagpipes and many other types of instruments are used extensively in the battles of the Great War. They can bolster the hearts of those facing the horrors of Hell, or they can recite terrifying hymns praising the lords of the Inferno!
Banner of Desert Wind
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD, LEADER
Subtract 1 from the Movement Characteristic of enemy models within 24" of a model with the Banner of Desert Wind, unless the model with the Banner of Desert Wind is Down.
The alchemical compounds woven into this banner attract desert winds that make it impossible for flying machines or winged creatures to overcome the Iron Wall.
Battlefield Title
Pick 1 Weapon or suit of Armour from your Armoury Tables that has the Limit special rule. Note on your Warband Roster that the Limit is increased by 1. The increase will remain in place even if the model that has the Battlefield Title is removed from your Roster later during the campaign. You are encouraged to come up with a special title for the Weapon or Armour that you have gained access to.
Glorious deeds on the battlefield may earn the most determined, ruthless and deadly officers a rank within the Holy Orders of the Church, knighthood of the Teutonic Order, or the title of ccuser knight to one of the dukes or princes of Hell. Such a warrior is granted the right to carry the heraldic device of their house upon their wargear, and they enjoy many privileges when it comes to accessing an enhanced allocation of the most precious weapons and armour.
Beelzebub's Embrace
A model that has been blessed with Beelzebub’s Embrace has its arms replaced with fly-like limbs. The model cannot have Weapons, Grenades, Shields or Equipment that has the HELD Keyword. It can take a Fight ACTION even though it doesn’t have any Melee Weapons. When it does so, it can make 4 Melee Attacks in a row, one after the other. If all 4 Melee Attacks successfully hit the same target model, and the target is mounted on a 32mm base or smaller, then the target is immediately taken Out of Action when it is hit by the 4th attack. Do not make an Injury Roll for the 4th attack, and any rules or abilities that would change the result do not apply (i.e. the TOUGH Keyword would not affect the 4th attack).
The final metamorphosis of those most favoured by the Prince of Plague is to assume the many-legged form of their warped master.
Bestial Skin Cloak
A Hunter of the Left-Hand Path cannot cast the Oracle Beast Cloak Goetic Spell if it has a Bestial Skin Cloak.
Once per Turn, you can do one of the following things for a model that as a Bestial Skin Cloak.
- Add +1 DICE to the roll for a Melee Attack made by the model.
- Add +1 INJURY DICE to the roll for a Melee Attack made by the model.
- Add +1 DICE to the Risky Success Roll when the model takes a Dash ACTION.
The proud nobles of the Court hunt the mighty creatures of the Path of the Beast for sport, much as a trophy hunter might slay a lion or a tiger for the sake of glory or vanity. The ferocious and malignant spirit of the fallen beast still lingers in its skin influencing its wearer to become ever more bestial in combat. The cloak bristles and moves on its own, seeping blood that covers its bearer.
Binoculars
Enemy models with the INFILTRATOR Keyword cannot deploy within 16" of a model with this Battlekit unless they are in their own side’s deployment zone.
It is quite common for officers to carry finely-crafted battlefield binoculars to survey the land ahead, spot hidden enemy troops and observe any sign of movement.
Blessed Icon
Once during a game, when a Risky Success Roll for a model with a Blessed Icon is a Failure, you can say that the model will use its Talisman. If you do, the model’s Activation does not end.
Small icons of saints, great angels and holy warriors are a common sight amongst the Trench Pilgrims. They are hung on rosaries, belts, or attached to portable shrines carried on the Pilgrims’ backs.
Blighted Claws
Add +1 DICE and the CRITICAL Keyword to Melee Attacks made by this model.
Blood Cloak
SKIRMISHER
These cloaks are given to the veteran members of the Brigade in recognition for surviving enemy assaults. They make the outline of the warrior hidden in a blood-red haze, and many an enemy charge has been confounded by the crimson mist.
Book of Battle Prayers
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD
A model that has the Book of Battle Prayers cannot take a Dash ACTION.
A model that has the Book of Battle Prayers can take a Speak a Blessing ACTION. If they do so, take a Success Roll for the model. If the roll is a Failure nothing happens. If the roll is a Success or Critical Success, you can place 1 BLESSING MARKER next to a friendly model that is within 12" of the model with the Book of Battle Prayers.
Written by the famous Patriarch of New Antioch, Alexios Cerularius, the remaining 137 copies of this blessed book are entrusted only to Warband leaders of extraordinary ability.
Broken Crown
Each time the model with the Broken Crown is Activated, before carrying out any ACTIONS with the model, place 1 INFECTION MARKER next to each enemy model within 1" of the model with the Broken Crown.
Made from the twisted and torn remains of their Hegemon’s shattered armour, this crown of barbs and thorns is a constant reminder to the Mourners of their failure.
Carnyx
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD
Add +1 DICE to Risky Success Rolls for friendly models that are taking a Dash ACTION and are within 4" of one or more models with a Musical Instrument.
Horns, drums, trumpets, whistles, bagpipes and many other types of instruments are used extensively in the battles of the Great War. They can bolster the hearts of those facing the horrors of Hell, or they can recite terrifying hymns praising the lords of the Inferno!
Cloak of Alamut
The Fire Attack Modifier for a target being in Cover is -2 DICE instead of -1 DICE if the target has a Cloak of Alamut.
Created by the secret arts of the Assassin sect aeons ago, this cloak bends the light so that its wearer looks almost indistinguishable against any surface when they are still. It is this masterwork of Alamut that has led to tales of a fabled Cloak of Invisibility in the legends of the Sultanate.
Combat Helmet
NEGATE SHRAPNEL
The simple combat helmet has proven its value on the battlefield time and again.
Compound Eyes Helmet
NEGATE SHRAPNEL
Add +1 DICE to the Success Roll of Ranged Attacks taken for a model that has a Compound Eyes Helmet.
This ancient helmet fuses with its wearer, linking their nerves to its compound eyes, granting enhanced vision.
Crown of Hellfire
When a model with a Crown of Hellfire ends an Activation, place 1 BLOOD MARKER next to each enemy model within 1” of the model with a Crown of Hellfire, except for enemy models that have the NEGATE FIRE Keyword.
This burning crown is held aloft by the pain-seared hands of an invisible damned soul, whose weeping cries can still be heard. It is a reward that an elite member of the Court can earn through some extraordinary act in the service of the Serpent Head they are pledged to. Of the slave soldiers of the Court, only the Pit Locusts are allowed to wear this symbol of prestige due the fundamental role they played at the start of the Great War.
Cruel Helmet
HEAVY, NEGATE SHRAPNEL
When a model with a Cruel Helmet is deployed for the first time in a game, they are placed Down. In addition, if they are the target of an attack on the first turn before they have been Activated, place 1 extra BLOOD MARKER next to them (even if the attack misses or the Injury Roll for it has No Effect).
This heavy, cumbersome helmet always includes a gruesome mask. Crafted from the iron of Dis, it retains some of the searing heat of the Inferno, its touch causing skin to blister and peel. Due to its weight, it is almost impossible for its wearer to stand for long periods of time. Praetors and Sorcerers often force these dreadful devices onto their Wretched slaves.
Cup of Filth
At the start of the game, before either side deploys, you can pick either 1 ELITE model or up to 4 Thralls to drink from the cup. For the rest of the game, add +1 DICE to the Risky Success Roll for models that drank from the cup when they take a Dash ACTION.
Drawn from the river of nauseating corruption vomited by the Lord of the Flies since before time began, this liquid is the source of every illness that Creation has ever known or ever will know.
Devouring Jaws
This equipment grants the wearer an additional attack ACTION in melee combat without penalty. Each time the attack is used, it also receives 1 BLOOD MARKER. Once this has been equipped, it can never be unequipped or removed from the model for any reason.
Dum-Dum Bullets
CONSUMABLE
Before the battle begins, a model may use this item to grant a rifle or pistol weapon that they are equipped with the CRITICAL keyword until the end of the battle.
When this Battlekit is taken, you must choose 1 Ranged Weapon that the model already has. The Weapon gains the CRITICAL Keyword.
These hollow-point bullets are far more likely to cause fatal wounds than standard ammunition.
Elixer of Al-Khidr
CONSUMABLE
When deploying a model with an Elixir of Al-Khidr for the first time in a game, you can say that the model will consume the Elixir of Al-Khidr. If you do so, the model has the TOUGH Keyword for the rest of the game. An Elixir of Al-Khidr cannot be used by models with the ARTIFICIAL Keyword.
This is an extraordinary creation of the House of Wisdom. It is said that within the Sultanate’s gardens lies the hidden Fountain of Life, whose waters are used as an ingredient in this powerful alchemical formula.
Explosive Charges
CONSUMABLE
At the start of the game, after Deployment, you can say that a model that has Explosive Charges is going to plant them on the battlefield. If you do so, secretly write down their location on a piece of paper. The Explosive Charges must be planted on a terrain piece that measures up to 8" by 8", is not fully or partially within the enemy deployment zone or within 1" of a model, and which is not a Scenario Objective that is worth any Victory Points.
When you Activate a friendly model, before you carry out any ACTIONS you can say that the model is going to detonate any hidden explosives you set up at the start of the game. If you do so, show your opponent the piece of paper saying where the explosives are hidden, and then make an Injury Roll with the SHRAPNEL Keyword for each model (friend or foe) that is in on or in contact with the terrain piece. The terrain piece is then removed from the game. Models that were on top of the terrain piece Fall directly down to the battlefield, and an additional Injury Roll may have to be made for them if they Fall 3" or more.
Sultanate Sapper Corps specialise in using explosive charges to overcome defended enemy positions such as walls, bunkers, casemates and pillboxes. Experts at timing the fuses of their bombs, many a battle has been turned thanks to a well-timed blast.
Faithful Saint's Skull
HELD
Field Hospital
A Field Hospital cannot be allocated to a model, but is added to your Arsenal. If your Warband also includes a Combat Medic or an Alchemist, at the end of the Trauma Step in the Campaign Phase you can use a Field Hospital to treat 1 model from your Warband that has 1 or more Battle Scars. If you do so, roll 2D6. On a roll of 7+ you can remove 1 of the model’s Battle Scars; on a roll of 3-6 nothing happens; on a roll of 2 the model receives 1 extra Battle Scar.
Field Hospitals have saved many warriors in the immediate aftermath of a bloody battle. Though simpler than the mighty hospices of New Antioch, Athens or New Damascus, they are still highly sought-after by successful warband leaders.
Field Shrine
After you deploy a model that has Field Shrine, you must set up a Field Shrine terrain piece in the model’s deployment zone. The Field Shrine terrain piece must be at least ½" tall and mounted on a 40mm base. The Field Shrine is Impassable terrain and cannot be picked up or moved in any way. In the Morale Phase, each friendly Field Shrine on the battlefield adds 3 to the number of models you have in your Warband that are not Down or Out of Action, up to a maximum bonus of 9 extra models.
Models can attack a Field Shrine as if it were an enemy model. If it is hit by an attack or is in the blast radius of an attack made with a Weapon that has the BLAST Keyword, it is removed from the battlefield and crossed off the Warband Roster (no Injury Roll is required).
Holy reliquaries, blessed artefacts and sacred crosses are often carried to the battlefield to encourage the troops, while the Heretics bring idols of the Golden Calf, tortured captives or other wicked totems to bear.
Gas Filter
NEGATE GAS
The Anchorite is installed with a holy incense system that cleanses and purifies the air the monk inside the Anchorite breathes.
Gas Mask
NEGATE GAS
Mustard gas, phosgene, chlorine as well as noxious fumes from the bolgias of Hell plague the battlefield. The gas mask allows soldiers to withstand such attacks.
Golden Calf Altar
CONSUMABLE, HEAVY
Enemy models treat open ground and all terrain within 3" of a model with a Golden Calf Altar as being Difficult Terrain (if it is not already), even if they can Fly.
A model with a Golden Calf Altar can take a Place Altar ACTION. If they do so, the model no longer counts as having a Golden Calf Altar, and you must place a Golden Calf Altar terrain piece on a 25mm base on the ground within 1" of the model taking the ACTION. The Golden Calf Altar has the Illusions special rule, is Impassable Terrain, and cannot be picked up again or moved in any way.
This portable altar of Mammon creates illusions of immense wealth, taking the form of whatever its target covets most.
Grail Devotee
Up to 2 models can have up to 2 Grail Devotees each. Add +1 INJURY MODIFIER to Injury Rolls for Melee attacks made by the model for each Grail Devotee that it has. Each Grail Devotee can be represented by a model if you wish. Place them adjacent to the model that they are following but note that Grail Devotees are not treated as models for any rules purposes, just move them out of the way if they get in the way of a “proper” model.
The Limit of 2 is the number of models that can have Grail Devotees; each model can have up to 2 Grail Devotees. The cost of the second Grail Devotee taken for a model is paid in instead of .
Given birth by Matagot Hags after devouring living victims whole, these diminutive thralls are driven by an unspeakable thirst for fluids tainted by the Cult of the Black Grail. They attach themselves to the nobles of the Order of the Fly, endlessly grovelling and begging for any secretion or discharge of fluid their master might be able to spare.
Grand Anchorite
Enemy models are not allowed to make a Melee Attack when a Grand Anchorite Shrine that is within 1" of them retreats. In addition, a Grand Anchorite Shrine can use a normal move or a charge move if it starts within 1" of any enemy models.
Built to an extraordinary size, the Anchorite Shrine is all but impossible to stop or slow down once it starts moving.
Grasping Maw
A model with this Equipment may, as a RISKY ACTION, move an enemy model within Line of Sight within 6” by 1D6” in a straight line towards them. This ability can be used to make the target model move within 1” of an enemy, retreat (though they are not subject to Free Strikes), or Jump Down, but may not be used to make a model move through Difficult or Dangerous terrain, Climb or Jump across a gap.
Great Banner of New Antioch
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD
If a model with a Great Banner of New Antioch is on the Battlefield when you take a Morale Check (even if they are Down), you can choose for the Morale Check to be a Success or for your Warband to flee.
A famed standard, army’s battle banner, or regimental colour. It may also be the flag of one of the many free companies or forces in the service of the Church. Warband leaders often possess their own battle banner adorned with the awards and ribbons their units have won, carried proudly by a trusted warrior.
Hallowed Anchorite
A Hallowed Anchorite Shrine can be promoted to ELITE status in the Promotions & Experience Step of the Campaign Phase.
The Anchorite has been anointed with holy chrism, the oil made of pure myrrh, the ash from burnt icons and fifty-six other sacred ingredients.
Hashashin Leaf
CONSUMABLE
When you deploy a model with a Hashashin Leaf for the first time in a game, you can say that the model will consume the Hashashin Leaf. If you do so, the model has the STRONG Keyword for the rest of the game.
These leaves from the secret Garden of Alamut enhance the strength of anyone who eats them threefold. Once the effect wears off the subject will suffer from agonising muscle tears and torn ligaments, but many of the Order of Assassins feel that this is a small price to pay for being able to use deadlier weapons.
Hellbound Soul Contract
If a model with a Hellbound Soul Contract is taken Out of Action, before removing it from the battlefield add 1 BLOOD MARKER to each enemy model that is within 1" of it. Models that have the NEGATE FIRE Keyword are not affected by this special rule.
An infernal contract signed by a Heretic and the demon who will come to collect the damned soul when death is close. The mortal signatory bursts into Infernal flames when seriously wounded.
Holy Diesel Engine
When you take a Dash ACTION with this Anchorite Shrine, you can choose to add +2 DICE to the Success Roll. If you do so, you must place 1 BLOOD MARKER next to the model.
The Anchorite is equipped with an advanced diesel engine with an experimental cooling system.
Holy Relic
BLESSED 1
Due to the threat to all Creation, the churches, cathedrals and basilicas have emptied their reliquaries and distributed their relics to the frontline troops to aid them in their battle against the damned.
Holy Smoke
CONSUMABLE
When you deploy a model that has Holy Smoke, you can say that they will consume it. If you do so, until the end of the game, the model has the NEGATE FEAR Keyword and -1 INJURY DICE is added to Injury Rolls for attacks that hit it.
Made of a mixture of frankincense, agarwood, and secret chemicals from the Mendelist Order, this burned incense is inhaled by Prussian Trench Clerics before battle. It is highly addictive but grants great physical and mental resilience.
Holy Water of Lalibela
CONSUMABLE
Add +1 DICE when a model with the Holy Water of Lalibela takes a Success Roll for an ACTION that can remove BLOOD MARKERS and/or INFECTION MARKERS from another model or itself.
Vials of holy water from the rock-hewn churches of Lalibela are carried by the Ethiopian warriors on their campaigns. It has great power over demonic entities and aids in healing.
Horn of Joshua
A model with the Horn of Joshua can take a Blow Thy Horn ACTION. If they do so, take a Risky Success Roll for the model and add +1 DICE to the roll. If the roll is a Failure, nothing happens. If the roll is a Success or Critical Success, pick 1 terrain piece that is within 12" of the model with the Horn of Joshua and that measures up to 8" by 8". Make an Injury Roll for each model (friend or foe) that is on or in contact with the terrain piece, and then remove the terrain piece from the game. Models that were on top of the terrain piece Fall directly down to the battlefield, and an additional Injury Roll may have to be made for them if they Fall 3" or more.
Said to be one of the horns that Joshua used to bring down the walls of Jericho. Its blast still has the power to shake the very foundations of the strongest fortifications.
Incendiary Ammunition
CONSUMABLE
When this Battlekit is taken, you must choose 1 Ranged Weapon that the model already has. The Weapon gains the FIRE Keyword.
Developed by Aym, the great duke of Hell, these bullets set any target they hit on fire.
Infernal Brand Mark
NEGATE FIRE
A Heretic who has made a holy pilgrimage into Hell itself is branded by their patron devil with an ever-burning mark. Mortal fire no longer has the power to harm them.
Iron Capirote
NEGATE SHRAPNEL
A conical helmet blessed by the Church and often containing a fragment of a relic. Iron capirotes shield their wearers from the psychological horror of war and allow them to face creatures from the pits of Hell unflinchingly.
Knighthood
At the end of each game, your Warband receives 1 for each model with a Knighthood that is on the battlefield.
War is the crucible that bestows honorifics more rapidly than any other endeavour. Those who achieve great fame may be granted ranks such as baron, marquis, bishop or other prestigious titles. Within the taifas of the Iron Sultanate, there are many titles to be had, from chelebi knight to the mighty sheik. Hell too has its own twisted ranks of nobility, where those who commit the vilest deeds are bestowed a rank amongst the Infernal principalities.
Koraktor, the Great Tome of Hell
You can purchase a Goetic Power for a Sorcerer that has Koraktor, the Great Tome of Hell. It can be taken in addition to the 3 Goetic Powers the Sorcerer can normally have, and you can ignore any restrictions that would normally apply (such as the Sin the Sorcerer’s Warband needs to be dedicated too, or it only being allowed for a model that isn’t a Sorcerer). The additional power is purchased in the Quartermaster Step and its Cost must be paid normally.
Each Sorcerer carries a book copied from the Koraktor, the original tome of Goetic magic, said to have been written by the angel Samael, who is also known as the Venom of God. The reason an angel would have authored such a book is unknown, if the story is even true at all.
Lock of Samson's Hair
A model with a Lock of Samson’s Hair gains the STRONG Keyword. In addition add +1 INJURY DICE to rolls for Melee Attacks made by a model with a Lock of Samson’s Hair.
Lordship of this World
The model carries a mark such as a living tattoo or a rune painted or carved by the hand of its infernal patron. At the start of each game, after both sides have deployed, if a friendly model with the Lordship of This World is on the battlefield you can pick 1 terrain piece that measures up to 8" by 8" and does not have any models from your Warband on it. You can move the terrain piece 6" in any direction, but it must finish wholly upon the battlefield and not on top of any of the models from your Warband. Any enemy models that are on the terrain piece are moved with it. Enemy models that the terrain piece is moved on top of are removed from the battlefield and then immediately redeployed by your opponent anywhere they desire within their deployment zone.
It is written that the powers of evil wield the greatest influence over the material world. The most formidable servants of the Pit, can torment the very earth itself and bend it to do their bidding.
Marid Shovel
| Range | Melee |
HEAVY
A model equipped with a Shovel that starts the game on Open terrain has the COVER Keyword until it moves away from its starting position. In addition, a model equipped with a Shovel can use it as a 2-Handed Melee Weapon instead of using any other Melee Weapons it has.
This enormous shovel is made from alchemical bronze which makes it almost indestructible. Brazen Bulls use it for public works (such as digging canals, foundations of buildings and mining) during peacetime, while at war it is used for digging trenches, ditches and bunkers.
Martyrdom Pills
CONSUMABLE
When you deploy a model that has Martyrdom Pills you can say that they will consume them. If you do so, until the end of the game the model has the NEGATE FEAR Keyword. In addition, add -1 INJURY DICE to rolls for attacks that hit the model.
Martyrdom pills are a potent mixture of mind-altering drugs and chemicals that inure a soldier against all pain and injury. However, it takes a tremendous toll on the body.
Medi-Kit
ACTION: A model with this Keyword can take a Treat ACTION. If it does so, take a Risky Success Roll for the model. If the roll is a Failure, the model’s Activation ends immediately. If it is a Success or a Critical Success, you can do one of the following things:
- Remove 1 BLOOD MARKER from the model or a friendly model within 1" of the model.
- Stand up a friendly model that is Down and within 1" of the model.
Battlefield first aid has brought many soldiers back from the brink of death. Blessed ointments can seal fatal wounds completely, while the black blood of demons used by twisted Heretic medics allows mangled troops to return to the fray.
Mountaineer Kit
This kit includes ropes, carabiners, slings, mountaineering harness and pitons to aid a soldier in overcoming almost any vertical obstacle.
Musical Instrument
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD
Add +1 DICE to Risky Success Rolls for friendly models that are taking a Dash ACTION and are within 4" of one or more models with a Musical Instrument.
Horns, drums, trumpets, whistles, bagpipes and many other types of instruments are used extensively in the battles of the Great War. They can bolster the hearts of those facing the horrors of Hell, or they can recite terrifying hymns praising the lords of the Inferno!
Piece of Silver
At the start of each game, before deployment, if you have a model with a Piece of Silver in your Warband, take 3 D6, set them to 6, and put them aside. During the game, unless you are making an Injury Roll or a Bloodbath Roll, you can replace a D6 that you are about to roll with one of the dice you put aside. It is not rolled and is always treated as having rolled a 6 (roll any other dice normally). You can only use one of the dice you set aside per roll. If the model with the Piece of Silver is taken Out of Action, any of the dice you set aside that remain are discarded and cannot be used.
Said to be a sliver of one of the thirty pieces of silver that Judas Iscariot accepted in return for betraying the Redeemer, there can be no talisman more potent to the servants of Hell.
Piston Legs
This Anchorite Shrine can take a Grind to Dust ACTION. If it does so, it makes a Melee Attack but must target an enemy model within 1" that is Down and is mounted on a base that is 32mm or smaller. The attack does not use a Melee Weapon.
The feet of the Anchorite Shrine are equipped with special piston engines designed to grind its enemies into a shattered ruin of broken bones and burst flesh.
Red Banner
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
BLOCK, HELD
Add +2 DICE to Morale checks for your Warband as long the model carrying the Red Banner is not Down or Out of Action.
The Red Brigade carries a patched red standard into battle, made from the blood-soaked cloak of St. Ernest. No soldier of the Brigade will ever leave the battle as long as this holy banner is still flying. When the last survivor of the Brigade is sent back to New Antioch, they take this flag with them.
Restraining Muzzle
Add +1 DICE to rolls made for a Ranged Attack made by a Yoke Fiend that has a Restraining Muzzle. In addition, the Hateful ability does not apply to a Yoke Fiend that has a Restraining Muzzle.
Court nobles use these cruel, barbed muzzles to bring Yoke Fiends to heel. Each can constrict them with a command word until the pain becomes unbearable.
Resurrection Engine
CONSUMABLE
A Resurrection Engine is not allocated to a model (just add it to your Arsenal instead). Once during the campaign, you can use the Resurrection Engine to change the result rolled on the Trauma Table to a Full Recovery result. The Resurrection Engine is Consumed when it is used.
This miraculous holy clockwork machine grants the ability to bring the dead back to life thanks to the grace of God and the research of the Holy Science Academies of New Antioch.
Sacred Geometry
Add +1 DICE to the Ranged Characteristic of this Anchorite Shrine.
The monk is well-versed in geometries intended to make the viewer see the world through mathematics, granting a better understanding of the divine.
Sacrificial Lamb
CONSUMABLE
When you deploy a model that has a Sacrificial Lamb, you can say that they will sacrifice it and anoint themselves with its blood. If you do so, the first BLOOD MARKER placed on the model is ignored.
Ecclesiastic Prisoners cannot have a Sacrificial Lamb.
Before the battle, this lamb is sacrificed to God’s glory, and the Pilgrim then anoints themselves with its blood, averting the wrath of Yahweh while fighting for His cause.
Saint's Reliquary
A model equipped with the Saintly Relic gains the Keyword TOUGH, but loses the Keyword INFILTRATOR (if it has it) and can never have Cover.
Salvage Golem
A Salvage Golem is not allocated to a model (just add it to your Arsenal instead). At the end of each game, your Warband receives an extra D6x5 for each Salvage Golem it has in its Arsenal.
Golem servitors, created by the rabbis of the Kabbalistic School of Prague to alleviate the constant strain on supplies, are equipped with sophisticated sensors and metal detectors. Slow, difficult to maintain and methodical, they are not well-suited for combat, but prove invaluable during lulls in battle as they uncover hidden caches of loot.
Screaming Skull
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD
Add +2 DICE to your Morale Checks while the model is on the Battlefield and is not Down or Out of Action. In addition, you gain 1 at the end of any game in which the model is on the Battlefield and is not Down or Out of Action
Most warbands and units carry banners, flags, standards, pennants or other symbols to rally the troops.
Shovel
| Range | Melee |
A model equipped with a Shovel that starts the game on Open terrain has the COVER Keyword until it moves away from its starting position. In addition, a model equipped with a Shovel can use it as a 2-Handed Melee Weapon instead of using any other Melee Weapons it has.
Battlefield shovels allow troops to dig in and fight from cover in virtually any battlefield.
Smokescreen
CONSUMABLE
At the start of a game, after deployment, if you have a model with a Smokescreen, you can say they will use it. If you do so, divide the battlefield into 4 equal quarters and say which one is swathed in smoke. Add -1 DICE to Ranged Attacks if the Line of Sight for the attack crosses any part of the quarter that is swathed in smoke.
The Engineering Corps of New Antioch are experts in the use of smokescreens to shield their Shock Troops from enemy fire.
Sniper Scope
CONSUMABLE
When this Glory Item is given to a model, you must choose 1 Ranged Weapon that the model already has and which has the word “Rifle” as part of its name. That Weapon gains the IGNORE LONG RANGE Keyword.
A Sniper Scope is a type of telescope mounted on a rifle or similar weapon. Some feature night-vision enhancements and superb, adjustable crystal lenses, while those crafted by the foundry-monastery of Saint Sebastian for Sniper Priests have an in-built reliquary instead.
Standard of Mammon
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD, LEADER
An enemy model that is Down and within 1" of a model with the Standard of Mammon cannot stand back up. In addition, the opposing player must take a Success Roll for any of their models that finish a charge within 1" of a model with the Standard of Mammon. If the roll is a Failure, the enemy model is marked as being Down. If the roll is a Success or a Critical Success, the enemy model stays on its feet.
The Battle Standards of Mammon are opulently decorated works of art, icons and banners created in mockery of the virtues of Charity and Temperance. Crafted from the most extravagant materials, each is a unique work of dark genius, often depicting saints performing vile sins or famous acts of Greed. These standards have the power to make anyone kneel before the Prince of Greed.
Supreme Pontiff ’s Crucifix
The bearer of this relic does not end their activation after a failed Risky Success Roll.
This holy gift has been blessed by the Supreme Pontiff themselves and inspires the wearer to overcome any adversity.
Tabot
Place 1 BLESSING MARKER next to a model that has a Tabot each time that an ACTION carried out by a friendly model results in one or more BLOOD MARKERS and/or INFECTION MARKERS being removed from one or more friendly models.
Made from alabaster, marble, or wood from an acacia tree, these are blessed replicas of the Ark of the Covenant. A priest who accompanies the forces of the King of Kings to New Antioch will take the holy tabot with them, wrapped in silk cloth decorated with gold string. Its miraculous powers reward those who perform virtuous deeds on the battlefield.
Takwin Anqa Bird
CONSUMABLE
Success Rolls taken for Melee Attacks that target a model with a Takwin Anqā Bird become Risky Success Rolls (there is no additional effect if they are Risky Success Rolls already). In addition, before an enemy model within 1" of a model with Takwin Anqā Bird makes a retreat, the opposing player must take a Risky Success Roll for the model. If the Roll is a Failure the enemy model cannot retreat and its Activation ends. If the Roll is a Success or a Critical Success, the enemy model can retreat normally.
This Takwin creation is popular with the Sultanate’s nobility. It is used for hunting, and also valued for its ability to recite the Surah with a resonating sound that is painful to hear for the enemies of Allah, and for its hypnotic eyes that confuse and disorient foes.
The Mark of Cain
If an ACTION taken by a model causes one or more BLOOD MARKERS to be placed next to a model with the Mark of Cain, then place an equal number of BLOOD MARKERS next to the model that took the ACTION.
Cain, the first of murderers, was marked by God, as a ward against those who would kill him. Corrupted copies of this mark are carved into the flesh of those who venture to Hell seeking to learn the art of murder from the greatest killers who reside in the Eternal Fire.
Tracer Bullets
CONSUMABLE
When this Battlekit is taken, you must choose 1 Ranged Weapon that the model already has. The Weapon gains the +1 DICE Keyword.
Tracer bullets allow soldiers to adjust their aim efficiently.
Trench Dog
You add a Trench Dog to your Warband.
When you deploy a model with a Trench Dog for the first time in a game, you can also deploy their Trench Dog. The Trench Dog is treated as if it were a model in the Warband, except that it is not counted as part of the Warband for the purposes of Morale Checks. A Trench Dog uses the Trench Dog Warband Entry below. If a Trench Dog is taken Out of Action, roll for its survival in the same way as you would for a Troops model. Trench Dogs cannot, of course, be Promoted.
A great many animals serve in the trenches alongside the soldiers. Wardogs are by far the most common, but tame ocelots, barbary apes, small bears, and other unusual pets abound, while the forces of Hell keep hellhounds and other Infernal beasts as pets.
Trench Dog (Guard Dog)
You add a Guard Dog to your Warband.
When you deploy a model with a Trench Dog for the first time in a game, you can also deploy their Trench Dog. The Trench Dog is treated as if it were a model in the Warband, except that it is not counted as part of the Warband for the purposes of Morale Checks. A Trench Dog uses the Trench Dog Warband Entry below. If a Trench Dog is taken Out of Action, roll for its survival in the same way as you would for a Troops model. Trench Dogs cannot, of course, be Promoted.
A great many animals serve in the trenches alongside the soldiers. Wardogs are by far the most common, but tame ocelots, barbary apes, small bears, and other unusual pets abound, while the forces of Hell keep Hellhounds and other infernal beasts as pets. These dogs both warn their masters of impending danger and fight fiercely for their company.
Trench Dog (Hellhound)
You add a Hellhound to your Warband.
When you deploy a model with a Trench Dog for the first time in a game, you can also deploy their Trench Dog. The Trench Dog is treated as if it were a model in the Warband, except that it is not counted as part of the Warband for the purposes of Morale Checks. A Trench Dog uses the Trench Dog Warband Entry below. If a Trench Dog is taken Out of Action, roll for its survival in the same way as you would for a Troops model. Trench Dogs cannot, of course, be Promoted.
A great many animals serve in the trenches alongside the soldiers. Wardogs are by far the most common, but tame ocelots, barbary apes, small bears, and other unusual pets abound, while the forces of Hell keep Hellhounds and other infernal beasts as pets. This horrifying infernal canine is the size of a small pony, and within its tortured belly rage flames of Hell itself. It howls in constant agony and rage in combat.
Trench Dog (Martyrdom Dog)
You add a Martyrdom Dog to your Warband.
When you deploy a model with a Trench Dog for the first time in a game, you can also deploy their Trench Dog. The Trench Dog is treated as if it were a model in the Warband, except that it is not counted as part of the Warband for the purposes of Morale Checks. A Trench Dog uses the Trench Dog Warband Entry below. If a Trench Dog is taken Out of Action, roll for its survival in the same way as you would for a Troops model. Trench Dogs cannot, of course, be Promoted.
A great many animals serve in the trenches alongside the soldiers. Wardogs are by far the most common, but tame ocelots, barbary apes, small bears, and other unusual pets abound, while the forces of Hell keep Hellhounds and other infernal beasts as pets. Trench Pilgrims often enthusiastically strap their dogs with explosives so they can partake in a glorious martyrdom operation.
Trench Dog (Mercy Dog)
You add a Mercy Dog to your Warband.
When you deploy a model with a Trench Dog for the first time in a game, you can also deploy their Trench Dog. The Trench Dog is treated as if it were a model in the Warband, except that it is not counted as part of the Warband for the purposes of Morale Checks. A Trench Dog uses the Trench Dog Warband Entry below. If a Trench Dog is taken Out of Action, roll for its survival in the same way as you would for a Troops model. Trench Dogs cannot, of course, be Promoted.
A great many animals serve in the trenches alongside the soldiers. Wardogs are by far the most common, but tame ocelots, barbary apes, small bears, and other unusual pets abound, while the forces of Hell keep Hellhounds and other infernal beasts as pets. Mercy dogs carry a Medi-Kit.
Troop Flag
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD, LEADER
Most warbands and units carry banners, flags, standards, pennants or other symbols to rally the troops.
Unholy Relic
FEAR
An artefact bestowed with unholy power. Examples include nephilim heads, desecrated splinters of the True Cross or mummified body parts of fallen saints and bishops.
Unholy Trinket
CONSUMABLE
Once during a game, when a Risky Success Roll for a model with a Blessed Icon is a Failure, you can say that the model will use its Talisman. If you do, the model’s Activation does not end.
Many Heretic Troopers carry a talisman or charm that are sold by soothsayers and imps in the Heretic domains. Such a trinket might be a skull, preserved foetus, horn of a goat, and is often covered in Goetic runes.
Urn of Bitter Ashes
Add -1 DICE to the roll for Ranged Attacks that target a model that has the Urn of Bitter Ashes or that is within 3" of the model with the Urn of Bitter Ashes.
This black urn contains ashes from the burned body of the fallen Hegemon, which still retain a faint echo of its hateful will. Fragments swirl and churn in the air, and sinister whispers emanate from within.
Wind Amulet
Once per game, when you Activate a model that has a Wind Amulet you may declare that it will use the amulet before it takes any ACTIONS. Using the Wind Amulet adds 3" to the model’s Movement Characteristic for the rest of the Activation.
An amulet created by the Jabirean Alchemists, capturing the essence of the Element of Wind within it.
Wrathful Cherub Face
An enemy model that does not have the FEAR keyword and that starts an Activation within 1" of this Anchorite Shrine must take a Retreat ACTION as part of the Activation. It cannot take any RISKY Warband ACTIONS while it is within 1" of this Anchorite Shrine.
The Anchorite is decorated with an angelic face that is the very image of the wrath of the Lord. All must cower before the face of the Lord.
