Markers

Blood Markers

During a battle your warriors can be wounded. Wounds are tracked with BLOOD MARKERS. A model cannot have more than 6 BLOOD MARKERS at any one time. We recommend using a red dice to keep track of the number of BLOOD MARKERS on a model.

Each time one of your models suffers a wound, place a BLOOD MARKER next to it. When you make a Success Roll for the model, your opponent may choose to spend one or more BLOOD MARKERS to add -1 DICE.

In addition, each time your opponent makes an Injury Roll for the model, they may choose to spend one or more BLOOD MARKERS to add +1 INJURY DICE, making a serious injury far more likely.

Bloodbath Rolls

When you make an Injury Roll for an enemy model, you can spend 6 BLOOD MARKERS (or 3 BLOOD MARKERS if the target is Down) to convert the Injury Roll to a Bloodbath Roll. To make a Bloodbath Roll, roll 3 dice and add all three of them together, and then look up the roll on the Injury Table.

Blessing Markers

BLESSING MARKERS are similar to BLOOD MARKERS, but specifically aid Success Rolls for the model.

Each time one of your models receives a blessing, place a BLESSING MARKER next to it. When you take a Success Roll for the model, you may choose to spend one or more BLESSING MARKERS to add +1 DICE, and each time you make an Injury Roll for the model you may spend one or more BLESSING MARKERS to add -1 INJURY DICE.

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