Markers

Blood Markers

During a battle your warriors can be wounded. Wounds are tracked with

Blood Markers
. A model cannot have more than 6
Blood Markers
at any one time. We recommend using a red dice to keep track of the number of
Blood Markers
on a model.

Each time one of your models suffers a wound, place a

Blood Marker
next to it. When you make a Success Roll for the model, your opponent may choose to spend one or more
Blood Marker
S to add
-1 Dice
.

In addition, each time your opponent makes an Injury Roll for the model, they may choose to spend one or more

Blood Markers
to add
+1 Injury Dice
, making a serious injury far more likely.

Bloodbath Rolls

When you make an Injury Roll for an enemy model, you can spend 6

Blood Markers
(or 3
Blood Markers
if the target is Down) to convert the Injury Roll to a Bloodbath Roll. To make a Bloodbath Roll, roll 3 dice and add all three of them together, and then look up the roll on the Injury Table.

Blessing Markers

Blessing Markers
are similar to
Blood Markers
, but specifically aid Success Rolls for the model.

Each time one of your models receives a blessing, place a

Blessing Marker
next to it. When you take a Success Roll for the model, you may choose to spend one or more
Blessing Marker
S to add
+1 Dice
, and each time you make an Injury Roll for the model you may spend one or more
Blessing Marker
S to add
-1 Injury Dice
.

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