Climbing & Jumping
Terrain up to 1" high - and ladders, ramps, ropes, stairs, and other devices meant for climbing - are treated as Open Terrain. In addition, a model can Climb up sheer surfaces and Jump over gaps as described below.
Climbing Sheer Surfaces
If one of your models starts a move within 1" of a sheer surface like a wall, you can say it will attempt to Climb up or down it. To do so the model must have enough movement to clear the entire surface it is climbing (i.e. it cannot finish the move halfway up a wall). You must take a Risky Success Roll for the model. If the Risky Success Roll is a Success, you can move the model directly up or down so that they are standing at the top or bottom of the sheer surface, and can carry on with its move if it has any movement remaining. If the roll is a Failure, you cannot move the model and its Activation ends.
Jumping Over Gaps
You may declare that a model is going to attempt to Jump as part of its move, which allows it to cross a gap that is no wider than half its Movement Characteristic, as long the move up to the gap and the distance that is to be Jumped does not exceed the distance the model can be moved. For example, a model with a Movement Characteristic of 6" could move 3" and then try to Jump over a gap up to 3" wide. Move the model up to the gap and then take a Risky Success Roll for the model. If the roll is a Success, you can move the model to the other side of the gap and carry on with its move if it has any movement remaining. If the roll is a Failure, the model Falls as described below, and its Activation ends (your opponent can choose which side of the gap it Falls from).
Jumping Between Ledges of Uneven Height
If the gap that a model is Jumping across is higher on the side it is Jumping from, apply the rules for Jumping Down if the model Jumps the gap. If the gap is higher on the side that it is Jumping to, add the extra height to the horizontal distance of the Jump. (This may make the Jump impossible if the modified distance is greater than the distance the model can be moved.)
Jumping Down
When you move a model, it can Jump Down as part of the move. Jumping Down does not affect the distance you can move the model (the Jump Down is “free”). However, if a model Jumps Down 3" or more, it counts as Falling and you must make an Injury Roll for the model before carrying on with its movement.
Falling
When a model Falls, it is moved from its current position to the first flat surface that it can occupy directly beneath the position that it fell from. If it Falls 3" or more, you must make an Injury Roll for the model to see if it was harmed. Add +1 INJURY DICE to the roll for every 3" it Falls (for example, a Fall of 3-5" would be rolled with +1 DICE, a Fall of 6-8" with +2 DICE, and so on).
