Melee Attacks

In order to make a Melee Attack, a model must have a Melee Weapon and be within 1" of a target.

Melee Attack Sequence

A Melee Attack is made using the following sequence.

  • Choose Weapon
  • Pick Target
  • Determine Modifiers
  • Take a Success Roll for the attacking model.

Choosing The Weapon

When you make a Melee Attack with a model you must first pick a Melee Weapon that the model is armed with to make the attack. The Weapons a model is armed with can be found on its Profile.

Choosing The Target

When a model makes a Melee Attack you must pick one enemy model to be the target of the attack. The target must be within 1" of the attacking model in its Line of Sight.

Determine Melee Attack Modifiers

Next you must determine if there are any modifiers that will affect the attack. Modifiers add +/- DICE to the Success Roll for the attacking model.

  • Diving Charge (+1 DICE): Add +1 DICE to the roll if the attacker is making a Diving Charge.
  • Defended Obstacle (-1 DICE): Add -1 DICE to the roll if the target is in cover and the terrain piece providing the cover lies between it and the attacking model.
  • Off-Hand Weapon (-1 DICE): Add -1 DICE to the roll if the attacking model is making the attack with an Off-Hand Weapon.

Melee Attack Success Roll

Finally, you make a Success Roll for the attacking model. If the roll is a Failure, the attack misses and nothing further happens. If the roll is a Success, the target is hit and you must make an Injury Roll to see what effect the attack has had on the target model. If the roll is a Critical Success, the target is hit and +1 DICE is added to the Injury Roll.

Diving Charge

A model can convert a Charge ACTION into a diving charge if it Jumps Down at least 3" and lands within 1" of a target. Take an Injury Roll for Falling because the model Jumped Down 3" or more and then as long as the Injury Roll does not result in the model going Down or being taken Out of Action, it will receive the Diving Charge modifier if the next ACTION that it takes is a Fight ACTION. When attempting a Diving Charge, the charging model does not have to take the shortest route possible to reach the target; it just needs to be within 1" of the target after it Jumps Down.

Multiple Melee Attacks

A model that has two Melee Weapons can use a single Fight ACTION to make two separate Melee Attacks, one with each Weapon, in the order of your choice. The Weapon used for the second attack is referred to as the Off-Hand Weapon. You can pick the same or a different model as the target for each attack. If an individual Weapon can attack more than once when it makes a Melee Attack, or a model is allowed to make additional Melee Attacks after their first one, resolve each attack one at a time using steps 2 to 4 of the Melee Attack Sequence, but do not use the Off-Hand Weapon modifier for any of the attacks.

Note that if a model has two melee weapons and one or both of them have multiple attacks, then pick one of them and if it has multiple attacks carry them all out, then pick the other one and if it has multiple attacks carry them all out with the Off-Hand modifier.

❤️ Support Trench Companion for an ad free experience