Battlekit Glossary
Here you can compare any and all items. This glossary page contains a list of all Battlekit items in Trench Crusade. You can search for an item by name, or use the filters below to only show what fits your chosen criteria.
Alaybozan
| Range | 12" |
| Hands | 2 Hands (Ranged) |
SHRAPNEL, SHIELD COMBO
This blunderbuss is based on the traditional design of tribal warriors and modernised by the foundries of the Sultanate. It has proven its worth as the preferred weapon of the Sapper Corps, who often fight in close quarters. It shoots a hail of lead bullets and iron shrapnel.
Anti-Materiel Rifle
| Range | 36" |
| Hands | 2 Hands (Ranged) |
HEAVY, CRITICAL, IGNORE ARMOUR, +1 INJURY DICE
Enormous long rifles designed to take out heavily armoured targets, vehicles and strongpoints. With the powerful armour available to the armies of the Great war, these terrifying weapons are much in demand. A downside is their enormous weight and terrifying recoil, and thus they are most often used by Communicants or Anointed who possess the supernatural strength to wield such weapons.
Arquebus
| Range | 18" |
| Hands | 2 Hands (Ranged) |
CUMBERSOME
A primitive matchlock weapon, simple enough that even a Yoke Fiend is capable of operating it and sturdy enough to be used as a club with which to batter an opponent in a melee.
Auto Cannon
| Range | 48" |
| Hands | 2 Hands (Ranged) |
HEAVY, AUTOMATIC 3, +1 INJURY DICE
Autocannons are fully automatic guns that fire large-calibre 0.787 shells. Capable of generating extremely rapid firepower, autocannons overheat quickly if used for sustained fire.
Automatic Pistol
| Range | 12" / Melee |
| Hands | 1 Hands (Ranged) |
ASSAULT, PISTOL, AUTOMATIC 2
Automatic pistols are symbols of prestige owing to their rarity and cost. They are excellent weapons when storming trenches or fighting in hand-to-hand combat. They boast a high rate of fire, though they can be hard to control even for the best sharpshooters since they usually lack a stock.
Automatic Rifle
| Range | 24" |
| Hands | 2 Hands (Ranged) |
BAYONET LUG, ASSAULT, AUTOMATIC 2
A marvel of modern engineering, only a few prototypes exist. It has a high rate of fire and can be quickly re-loaded.
Automatic Shotgun
| Range | 12" |
| Hands | 2 Hands (Ranged) |
BAYONET LUG, SHIELD COMBO, ASSAULT, SHOTGUN, +1 DICE
This shotgun is equipped with an auto-loader, a recent invention by the Prussian engineering corps of Königsberg. It is ideal for close quarter combat thanks to its high rate of power and accuracy. The technology has not been perfected, however, and sometimes leads to misfeeds and jams.
Black Spot Rifle
| Range | 24" |
| Hands | 2 Hands (Ranged) |
BAYONET LUG, INFECTION MARKER, +1 DICE
A name for the myriad scavenged firearms that have been blessed by the Matagot Hags. Where once they fired bullets, now they hail larval hellflies imbued with the Hag’s maternal pheromones, driving nearby thralls into a feeding frenzy.
Blunderbuss
| Range | 10" |
| Hands | 2 Hands (Ranged) |
SHIELD COMBO, SHRAPNEL
A firearm of a bygone era, loaded with rusty nails, lead shot, grenade shrapnel and shell pieces.
Bolt-Action Rifle
| Range | 24" |
| Hands | 2 Hands (Ranged) |
BAYONET LUG
The workhorse of the Great War. Sturdy, highly reliable and reasonably accurate, it is no surprise that most of the infantry of the Great War carry this battlefield classic.
Bow of Alamut
| Range | 40" |
| Hands | 2 Hands (Ranged) |
CRITICAL, IGNORE ARMOUR
This terrifying double-stringed bow looses its deadly barbs through both time and space. Its arrows can reach impossible distances and pass through armour by flickering through time, leaving behind a temporal slipstream that the Assassin can travel through in an eyeblink. These bows are some of the greatest treasures of Alamut, and only six are said to exist in the secret armoury of the Old Man of the Mountain. The trees producing the wood for these bows are planted into the skulls of ancient Assassins in the Garden of Alamut, passing their mystic powers on to the wood.
Bow of Lethe
| Range | 24" |
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
ASSAULT
This bow is grown by the Hunters of the Left-Hand Path out of their own flesh. It can be tipped with deadly poison made from the blood of the nameless beasts that the Hunters stalk in the wastelands of Hell, or it can shoot one of the iron bolts of Pandemonium, that weigh nine tonnes on Earth.
Corruption Belcher
| Range | 8" |
| Hands | 2 Hands (Ranged) |
GAS, IGNORE ARMOUR, FLAMETHROWER
Corruption belchers spew forth noxious gas and corrosive fumes captured from the Bolgias that divide the putrid swamps of the Eighth Circle of Hell.
Flame Cannon
| Range | 12" |
| Hands | 1 Hands (Ranged) |
HEAVY, FIRE, IGNORE ARMOUR
A great cannon that shoots a stream of alchemical fire with tremendous force. It has a tendency to overheat and ignite the skin of its artillery crew, but the mighty Brazen Bulls use them as mere handguns. The secret formula used for the fuel of the flame cannons was gleaned from the ruins of lost Constantinople, and is commonly known as Greek fire.
Flamethrower
| Range | 8" |
| Hands | 2 Hands (Ranged) |
FIRE, FLAMETHROWER, IGNORE ARMOUR, -1 INJURY DICE
A flamethrower is a terrifying Weapon capable of projecting great streams of fire and flammable liquids at a distance. It is ideal for clearing bunkers, trenches and other fortifications, killing in a most horrific way. Consequently, it is greatly favoured by the Heretic forces.
Gas Censer
| Hands | 2 Hands (Ranged) |
IGNORE ARMOUR, RELOAD, GAS
This censer is a lethal chemical weapon and an object of veneration to the Pilgrims.
Gas Grenade Launcher
| Range | 36" |
| Hands | 2 Hands (Ranged) |
| Modifiers | Ignore Cover, Ignore Armour, -1D to Injuries, Blast 3" |
HEAVY, GAS, IGNORE ARMOUR, -1 INJURY DICE, BLAST 3", IGNORE COVER
Modifications of great siege rifles designed to lob grenades over long distances, specially crafted by the servants of Mammon to best preserve loot.
Grenade Launcher
| Range | 36" |
| Hands | 2 Hands (Ranged) |
HEAVY, SHRAPNEL, IGNORE COVER, BLAST 3"
Modifications of great siege rifles designed to lob grenades over long distances.
Heavy Flamethrower
| Range | 10" |
| Hands | 2 Hands (Ranged) |
FIRE, HEAVY, FLAMETHROWER, IGNORE ARMOUR, AUTOMATIC 2, -1 INJURY DICE
These massive flamethrowers are normally mounted on armoured vehicles, but those possessing uncanny strength may use them as infantry weapons.
Heavy Shotgun
| Range | 12" |
| Hands | 2 Hands (Ranged) |
SHIELD COMBO, HEAVY, SHOTGUN, +1 INJURY DICE, +1 DICE
This massive 8 bore shotgun is used to take down extremely powerful and large opponents at short range. It is known as a “Wolf-Killer” in New Antioch as it is the weapon favoured by the soldiery of the Duke to take down the Heretic War Wolf Assault Beasts. Heavy shotguns use tungsten-orichalcum alloy shot which explains their enormous stopping power at short ranges.
Infested Rifle
| Range | 18" |
| Hands | 2 Hands (Ranged) |
BAYONET LUG, ARMOUR PIERCING
Armour offers little protection against the horrid, tainted bullets of this rifle, polluted by the power of Beelzebub himself. The bullets are semi-sentient, flying through the tiniest chinks in any armour.
Jezzail
| Range | 18" |
| Hands | 2 Hands (Ranged) |
These long arms are by far the most common weapons carried by the soldiers of the Sultanate of the Great Iron Wall. Their barrels are smoothbore, which limits their accurate range, but this is more than made up for by the fact that this allows them to be loaded with different types of alchemical ammunition made by the Jabirean Alchemists.
Locust Spitter
| Range | 18" |
| Hands | 2 Hands (Ranged) |
IGNORE ARMOUR, -1 INJURY DICE
A nest of infected Hell-locusts serves as the fuel tank for this horrific gun. The voracious, razor-sharp iron locusts which dwell within can penetrate even the smallest chink in armour. Guided by the hateful will of the Lord of the Flies, they consume flesh and swarm to their next nearby target in mere seconds.
MURAD Bombard
| Range | 36" |
| Hands | 1 Hands (Ranged) |
HEAVY, SCATTER, BLAST 3"
Named after the great Sultan who commissioned the first of these weapons to defend the Iron Wall, this mighty bombard is used to disrupt advancing enemy formations. The echo of its blast recites the 99 names of Allah, throwing even the greatest of warriors to ground like chaff.
Machine Gun
| Range | 36" |
| Hands | 2 Hands (Ranged) |
HEAVY, RELOAD, AUTOMATIC 3
Machine guns are lethal fully-automatic firearms, capable of mowing down entire ranks of infantry from afar. The firing rate depends on the lock assembly used but averages 500 rounds per minute.
Masterworks Jezzail
| Range | 36" |
| Hands | 2 Hands (Ranged) |
CRITICAL, +1 DICE
It takes a year of effort from one of the Sultan’s own gunsmiths to craft these magnificent longarms. Its bullets are enhanced to seek out new Unbelievers if they penetrate their first target.
Musket
| Range | 18" |
| Hands | 2 Hands (Ranged) |
BAYONET LUG, -1 INJURY DICE
A primitive weapon from a bygone age, the musket is a smooth bore long rifle that shoots lead balls. It still sees widespread use due to its simple construction and low price.
Ophidian Rifle
| Range | 30" |
| Hands | 2 Hands (Ranged) |
HEAVY, IGNORE COVER, IGNORE LONG RANGE
This wheel-lock hunting rifle is produced in the forges of the demon Sabnock, the great marquis of war. Made of both Infernal and Earthly metals and materials, it exists simultaneously in the twisted dimension of Hell as well as on Earth. A thing that should not be, the shots of this firearm pervert the laws of God, so targets taking cover are easier to hit, and firing over great distances aids the user of this Hell-made rifle instead of hindering their aim.
Pistol / Revolver
| Range | 12" / Melee |
| Hands | 1 Hands (Ranged) |
PISTOL
Pistols come in a staggering variety, ranging from revolvers to semi-automatic pistols. Heretic forges produce their own, often highly elaborate sidearms. They see extensive use in close-quarter combat.
Punt Gun
| Range | 18" |
| Hands | 2 Hands (Ranged) |
HEAVY, SHRAPNEL, SHOTGUN, +1 DICE, +1 INJURY DICE
A Punt Gun is an enormous shotgun loaded with up to 25 ounces of shot. It can be loaded with a risky amount of powder and square shot, which causes widespread damage and destruction. It is a very popular weapon among Trench Pilgrims who lack access to conventional heavy weapons.
Putrid Shotgun
| Range | 12" |
| Hands | 2 Hands (Ranged) |
ASSAULT, BAYONET LUG, SHIELD COMBO, INFECTION MARKER, SHOTGUN, +1 DICE
Each a corroded, winged and demon-possessed cartridge filled with infected parasitic larvae, the rounds of putrid shotguns are almost impossible to avoid. This repulsive weapon is nicknamed “blunderpus” by the New Antioch troops.
Rocket-Propelled Grenade
| Range | 36" |
IGNORE ARMOUR, CONSUMABLE, RELOAD, +1 INJURY DICE
These shoulder-fired weapons launch a rocket with an explosive warhead. They are a recent invention, and thus expensive and difficult to manufacture.
Semi-Automatic Rifle
| Range | 24" |
| Hands | 2 Hands (Ranged) |
BAYONET LUG, ASSAULT
Semi-automatic rifles are said to be an invention of Marbas, the Devil who holds great wisdom and knowledge in mechanical arts. They are excellent both at long range and in assault, combining accuracy and high rate of fire, though they are prone to jamming.
Serpent Assault Gun
| Range | 36" |
| Hands | 2 Hands (Ranged) |
HEAVY, GAS, ASSAULT, AUTOMATIC 2
This terrifying and enormous hand cannon contains a portal to the foetid swamps and bogs of the Fifth Circle of Hell. Each bullet it fires is enveloped with an awful gas.
Shotgun
| Range | 12" |
| Hands | 2 Hands (Ranged) |
BAYONET LUG, SHIELD COMBO, SHOTGUN, +1 DICE
Short-barrelled pump action shotgun loaded with six rounds containing antimony hardened 00 buckshot, the combat shotgun is ideal for short-range engagements, clearing trenches and taking out lightly-armoured infantry. Often featuring stocks made of walnut or other rare wood, it is a custom of the troops to decorate these arms with carvings and inscriptions.
Siege Jezzail
| Range | 30" |
| Hands | 2 Hands (Ranged) |
HEAVY, +1 INJURY DICE
Heavier version of the standard jezzail. It is a large weapon with a shot of lead or iron weighing as much as four pounds, designed to take out even the most powerful enemies with a single shot. Azebs armed with these weapons use tripod stakes when firing them, but the mighty Janissaries often use them as their standard service gun.
Silenced Pistol
| Range | 12" / Melee |
| Hands | 1 Hands (Ranged) |
ASSAULT, PISTOL
A sophisticated sidearm made of orichalcum or other holy metals, or from Infernal iron taken from the very prisons of Hell to muffle the wails of the damned. It is virtually silent and is excellent for ambushes or for shooting from behind cover.
Sniper Rifle
| Range | 48" |
| Hands | 2 Hands (Ranged) |
RISKY, CRITICAL, +1 DICE
This weapon rolls attacks with
A sniper rifle is a high-precision, long-range rifle, widely used in the trenches to pick off high value targets such as officers, sappers and artillery crews. Expensive and rare, they are commonly given to the best marksmen and sharpshooters of the warband.
Submachine Gun
| Range | 16" |
| Hands | 2 Hands (Ranged) |
ASSAULT, BAYONET LUG, SHIELD COMBO
The submachine gun (or SMG) is a fully automatic firearm, trading lower penetration power and range for a much higher rate of fire. Ideal for short-range engagements, it is much sought-after by warbands despite its scarcity and high cost.
Sultanate Grand Cannon
| Range | 48" |
| Hands | 1 Hands (Ranged) |
HEAVY, IGNORE ARMOUR, +2 INJURY DICE
Mounted on the Great Iron Wall, these are the main artillery that the Sultanate produces in vast numbers. Normally fixed in place, a variant suited for the massive hands of the Brazen Bulls has been designed so the living field artillery of the Padishah can take on truly heavily armoured enemies and vehicles.
Sultanate Grand Cannon
| Range | 48" |
| Hands | 1 Hands (Ranged) |
HEAVY, IGNORE ARMOUR, +2 INJURY DICE
Mounted on the Great Iron Wall, these are the main artillery that the Sultanate produces in vast numbers. Normally fixed in place, a variant suited for the massive hands of the Brazen Bulls has been designed so the living field artillery of the Padishah can take on truly heavily armoured enemies and vehicles.
Tormentor Chain
| Range | 10" |
| Hands | 1 Hands (Ranged) |
SHRAPNEL, IGNORE COVER, IGNORE LONG RANGE
A barbed chain used to bind the damned in Hell and sometimes granted as a weapon to Heretic warriors who have proven the most adept at dragging prisoners to the Gates of Hell alive. Possessing a will of its own, the chain can traverse great distances to snare some poor unfortunate soul in its barbed embrace.
Trench Mortar
| Range | 48" |
| Hands | 2 Hands (Ranged) |
HEAVY, FIRE, SCATTER, IGNORE COVER, +1 INJURY DICE, BLAST 3"
A trench mortar is a smooth-bore, muzzle-loading weapon with high angles of fire. The shell contains both explosives and deadly Greek fire.
Viscera Cannon
| Range | 24" |
| Hands | 2 Hands (Ranged) |
HEAVY, +2 DICE
This heavy firearm is the most loathsome and repulsive of all the weapons in the arsenal of the Cult of the Black Grail – and that is saying something. A warrior armed with this pride of Beelzebub inserts its tubes into their own abdomen and then shoots their own corrosive fluids and innards at the enemy. It is operated by a hand crank that first builds pressure inside the user until they are at the point of bursting, and then releases the spray of viscera at their foe. The greater the amount of their own flesh the user releases, the more horrific the damage.
