Cult of the Black Grail

Typhus, malaria, typhoid, smallpox, yellow fever, pneumonia, trench fever, Markisian disease, and countless others ravage the trenches and battlefields of the Great War. Yet they all pale in comparison to the most dreaded of them all, the Black Grail.
Beelzebub, Lord of the Flies, stands apart from the other lords of Hell who work through their mortal followers. When he rises to supremacy in the endless power struggles of the archfiends, the Prince of Decay does not scheme – he unleashes his deadliest curse.
Infused with demonic essence from the bowels of the seventh layer of Hell, Beelzebub’s putrid fortress spews forth a torrent of hell-flies, scorpions, locusts, and other Infernal insects. The Hellgate opens, unleashing a tidal wave of foulness that flows across the land at startling speed, consuming everything in its path and leaving indescribable horror in its wake. For nine days, the swarm rampages unchecked, until it turns upon itself in its own insatiable hunger.
The Black Grail is indiscriminate in its hatred of all living things. Its infections seep into any living flesh, twisting it with tumours, boils, and weeping pustules. In its wake, puddles and ponds of melted flesh remain, while endless mouths scream in agony. The Black Grail destroys the body but leaves the mind intact, trapped to endure its torment. The scientist-priests of the Church and the Alchemists of the Sultanate tirelessly search for a way to inoculate their people against this most loathsome of plagues, but to no avail. The only answer lies in the flames. Infected settlements are purged with speciallyconstructed flamethrower tanks, their weapons fuelled with holy anointing oil.
If this is not done swiftly, or the countermeasures fail, a fate worse than death awaits. The bodies of men, horses, dogs, insects, and every creature infected by the Black Grail rise once more, driven by a demonic will. Not alive, not dead, they become vessels of corruption, spreading their master’s plague ever further. They form warbands, seeking to infect any life they encounter. They gather loot and grisly trophies, offering them to the idols of Beelzebub they erect. Thus, the Cult of the Black Grail mocks the devotions of the Faithful and their prayers.
At the head of these warbands stand the knights of the Order of the Fly, depraved men and women who embrace the Black Grail and whose devotion Beelzebub finds sufficient. They are granted weapons, armour, and equipment corrupted by the archfiend’s touch in exchange for sacrifices brought to the altars of Beelzebub. The warbands build these wherever they go: grotesque structures of horror, crafted from the remains of their victims, shaped into monstrous flies.
To lead his tainted legions of Grail Thralls, Beelzebub needs capable commanders and a devoted clergy to spread the ecstatic blasphemy of his kingdom on Earth. To achieve this, Beelzebub has organised his followers into a strict hierarchy, ensuring his will is done. The Order is divided into military and ecclesiastic wings, with the enthroned Lord of the Flies reigning over all. He is both god and king to his followers, an object of worship and dread, for he holds absolute power over all infected with the Black Grail, and is known to elevate or punish his servants according to his diabolical whims.
There are many titles and ranks an ambitious Plague Knight may strive for. Grand masters and mistresses of the Black Grail serve as marshals, each commanding seneschals of Decay, who lead entire field armies in their name. Specialised forces can be led by knight companions of Gluttony or commanders of the Rotten Cross, and are granted special powers to carry out their tasks and duties.
Within the ecclesiastic wing of the Order, countless roles exist for those who perform the Cult’s unholy ceremonies and oversee the vast endeavour of dismantling and transporting cathedrals, mosques, synagogues, temples, and other places of worship. These holy structures are taken to Ekron, where they are defiled and remade into blasphemous shrines devoted to the worship of decay. Each member bears a rank and title suited to their task. Plague almoners administer special strains of the Black Grail to those deemed worthy of initiation. Procyonis sacristas guard the Order’s foul relics. Bubonic visitors carry news and communications to Beelzebub himself. Pustulators seek out saints who could be corrupted and swayed to join the Order. Beyond these, endless others toil in rot and ritual.
Faction Rules
Some Cult of the Black Grail Weapons have the
An
An
Rules that allow a
If there are one or more
When your warband is created, you must choose whether it will be led by a Lord of Tumours or a Plague Knight.
- Lord of Tumours: Your warband must include a Lord of Tumours when it is created. Your warband may include up to one Lord of Tumours and up to two Plague Knights.
- Plague Knight: Your warband must include a Plague Knight when it is created and may include up to three.
Captains

A Lord of Tumours can have any Battlekit from the Cult of the
A high-ranking noble officiant in the Cult of the Black Grail, the Lord of Tumours spreads filth and corruption amongst friend and foe alike. They commune with the Lord of the Flies through a trance-like ecstasy and can channel the very power of the Seventh Circle of Hell which Beelzebub rules.

A Plague Knight can have any Battlekit from the Cult of the Black Grail Armoury Tables. It must have a suit of Armour. No restrictions apply to any other Types of Battlekit.
Ranking lowest in the nobility of the Black Grail, these great armoured warriors were once truly depraved worshippers of Beelzebub. When the Cult of the Black Grail came for them, they willingly submitted to the authority of the Lord of Flies. As a result they retain a semblance of sentience and the ability to wield weapons as they did in life. They aspire to win favour in the eyes of Beelzebub and one day be promoted in the hierarchy of the Order of the Fly.
Elite

A Corpse Guard can have any Battlekit from the Cult of the
Only the strongest human devotees can survive the compounding blessings of the Cult of the Black Grail. The ones that do are inducted into the ranks of the Corpse Guards, bodyguards to the nobility of the Cult of the Black Grail. If they serve with distinction, they may one day join the ranks of the Infernal nobility.

A Plague Knight can have any Battlekit from the Cult of the Black Grail Armoury Tables. It must have a suit of Armour. No restrictions apply to any other Types of Battlekit.
Ranking lowest in the nobility of the Black Grail, these great armoured warriors were once truly depraved worshippers of Beelzebub. When the Cult of the Black Grail came for them, they willingly submitted to the authority of the Lord of Flies. As a result they retain a semblance of sentience and the ability to wield weapons as they did in life. They aspire to win favour in the eyes of Beelzebub and one day be promoted in the hierarchy of the Order of the Fly.
Infantry

An Amalgam has six arms and has the
An Amalgam is a huge, shambling mass of dozens of bodies of infected enemy warriors, insects, mammals and any other living creatures that had the misfortune of succumbing to the agonising blessings of the Cult of the Black Grail together. These aberrations shamble across the battlefield like walking mountains of corpulent, diseased flesh, their flailing arms still wielding weapons its victims used in life. Anyone or anything unfortunate enough to be in its path is crushed into a disgusting pulp beneath its elephantine feet.

A Thrall cannot have any Battlekit.
The boons of the Cult of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, destined to join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Cult of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.
Thralls come in two varieties: Grail Thralls, which have become almost impervious to pain, and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

A Thrall cannot have any Battlekit.
The boons of the Cult of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, destined to join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Cult of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.
Thralls come in two varieties: Grail Thralls, which have become almost impervious to pain, and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

A Herald of Beelzebub can have any Ranged Weapon from the Cult of the
Some victims of the Cult of the Black Grail suffer a far worse fate than becoming a Thrall. They are bestowed with the black honour of being melded with hell-flies, growing into a grotesque winged insect made of bloated flesh. After this torturous metamorphosis they take to the air as Heralds of Beelzebub, the winged squires and scouts of the Order of the Fly. Their vestigial human bodies are still conscious as they are slowly eaten from within to be used as fuel by the Herald, all the while their warped bodies fight for the glory of Hell against their will.
The Heralds are the vanguard in any assault of the Cult of the Black Grail, and the ear-numbing otherworldly drone of their wings strikes terror in any defender, breaking their focus and sapping their willpower. Heralds wield discarded weapons contaminated with horrible worms that churn through them, which in turn infect their victims. Each diseased bullet has a sentience of its own, finding even the smallest chink in any armour, burrowing into the nervous system and liquefying the internal organs from within.

A Hound of the Cult of the Black Grail cannot have any Battlekit.
These are parasitic carcasses of canines infested with maggots and flies spawned from the body of Beelzebub himself. Their unholy mission is to prowl No Man’s Land and spread disease and pestilence in the name of their dark master.
Mercenaries

Combat Helmet
NEGATE SHRAPNEL
The simple combat helmet has proven its value on the battlefield time and again.
Reinforced Armour
-2 INJURY MODIFIER
Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.

- Place the model to one side, along with any MARKERS it may have. It is inside the Sin Eater and cannot be affected in any way or carry out any Actionsexcept as described below. While it is in the Sin Eater it is considered to be Down for the purposes of Morale Checks. A Sin Eater can only have 1 devoured model at a time.
- When it is Activated, it can take a Fight Actionand must target the Sin Eater. Add-3 Diceto the roll for the Melee Attack, and do not use any of the model’s abilities or any of the special rules for its weapons.
- If the Sin Eater is taken Out of Action, before removing them from the battlefield, deploy the devoured model within 1" of the Sin Eater and place it Down. If this is impossible, the model is taken Out of Action. In either case, the Sin Eater is then removed from the battlefield.
- If a devoured model is still inside a Sin Eater when the game ends, it is considered to have been taken Out of Action.
- Each time the Sin Eater is Activated, place 1 Blood Markernext to the devoured model. As soon as a devoured model has 6Blood MarkerS, it is immediately taken Out of Action and is no longer considered to be inside the Sin Eater.
- A Sin Eater that has a devoured model inside it can take a Purge Action.If it does so, take a Success Roll for the Sin Eater with+4 Dice. If the roll is a Failure, nothing happens. If the roll is a Success or Critical Success, deploy the devoured model within 1" of the Sin Eater and place it Down. If this is impossible, the devoured model remains inside the Sin Eater. Once released the model can be Activated normally.
Tenderizer Maul
| Range | Melee |
| Hands | 2 Hands (Melee) |
HEAVY, +1 INJURY MODIFIER
Reinforced Armour
-2 INJURY MODIFIER
Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.
Combat Helmet
NEGATE SHRAPNEL
The simple combat helmet has proven its value on the battlefield time and again.
Sin Eaters were once mortal men and women, but their overwhelming greed, combined with the corrupting influence of the Hellgate, turned them into an abominable form that matches their inner foulness. Sin Eaters are among the few creatures outside Beelzebub’s followers that he deems worthy as their boundless gluttony mirrors his essence.



