Rare Locations
| Score | Location |
|---|---|
| 5 | Angelic Instrument Exploring the battlefield you discover an otherworldly instrument alongside the shattered remains of a lesser angel — fallen or divine. Add an Angelic Instrumentto your Warband’s Arsenal. It counts as a Musical Instrument except its Effect has a range of 8" instead of 4". If your Warband already has a Musical Instrument, you can replace it with the Angelic Instrument, but you do not get any for the instrument that was thrown away. |
| 9 | Abandoned Prophetic Radio Station You find a hastily-abandoned Synod of Strategic Prophecy station, with scribbled predictions and prophecies scattered amongst the disarray. Your Warband gains the Extra Dice Exploration Skill. |
| 11 | Pot of Manna You find a cup blessed by God that provides endless nourishment. Add 10 to the amount of loot you receive each Exploration Step (including this one). |
| 12 | Ransacked Alchemical Workshop Amidst the rubble, you find a few intact life-giving potions. Add Curative Fluids to your Warband’s Arsenal. Once, in any future Quartermaster Step, you can use the Curative Fluids to remove 1 Battle Scar (but not the effects of any Trauma) from a model in your Warband. Remove the Curative Fluids from your Warband Roster after they are used. |
| 15 | Black Market You discover a major underground trading post in No Man’s Land. From now on, in the Quartermaster Step, you can purchase Glory Items costing 8 or less. |
| 17 | Book of Golems You find a Rabbinic manual on creating Golems. Studying it allows you to create a Golem. Add Takwin Homunculus from The House of Wisdom Variant Warband in the Iron Sultanate Faction List to your Warband. It has the Human Hands Alchemical Formula, plus Alchemical Formulas worth a total of up to 50 for free (you do not have to pay for the Formulas that you choose). The Golem has the GOLEM Keyword, and replaces the SULTANATE Keyword with your Faction's Keyword. You can purchase Battlekit for it in the Quartermaster Step, using your own Armoury Tables instead of the ones in the Iron Sultanate Faction List. The model is treated as an Ally that can never be Promoted or receive additional Alchemical Formulas. |
| 19 | Ruined Church/Masjid/Synagogue You find a great shrine, temple or other religious building of faith. Upon its altar rests an object of great power waiting for you. Choose one of the following options: |
| 21 | Stash of Drugs & Erotica You find a motherlode of forbidden objects and chemicals, highly sought after and in demand. Choose one of the following options: Trench Pilgrims must select the Confiscate option. |
| 23 | Saint's Reliquary You discover the well-hidden reliquary of a fallen saint. Add a Saint's Reliquary to your Warband’s Arsenal. It is a piece of Equipment that can be given to any model that has the ELITE Keyword. A model that has a Saintly Relic gains the TOUGH Keyword, but loses the INFILTRATOR Keyword if it has it, and the opposing player can ignore the Cover and Defended Obstacle modifiers for attacks that target the model. |
| 25 | High-Ranking Captive You capture a high-ranking enemy – an officer of New Antioch, a Sultanate sheik, a shard of a fallen Black Grail Hegemon, a Pilgrim Prophet, a Mammonite merchant, or some other important personage. Choose one of the following options |
| 32 | Abandoned Ressurection Machine You find remnants of machines that were once used as part of the Meta-Christ Programme. Most of them are broken, torn apart by some immense force, but one of them works and can be dismantled. Add a Salvaged Resurrection Machine to your Warband’s Arsenal. In any future Quartermaster Step, you can use the Salvaged Resurrection Machine to remove 1 Battle Scar from a model in your Warband. Remove the Salvaged Resurrection Machine from your Warband Roster after it is used. |
