The Looters

| Players | Even Match |
| Infiltrators | Not Allowed |
| Battle Length | 4 Turns |
Scattered crates laden with supplies litter the centre of the battlefield, and Warbands clash to capture as much of the loot as possible.
Forces
No special restrictions apply to the models the players can include in their Forces in this scenario.
Multiplayer Scenario:
The Looters is a multiplayer scenario that can be played by three to eight players.
The Battlefield
The players make a draw, and the winner sets up the terrain for the game. This scenario uses the No Man’s Land battlefield archetype and requires a battlefield that is 48” by 48”.
Supply Crate Markers
After the terrain has been set up, the players must set up 2 Supply Crate Markers. The player who won the draw sets up 2 Markers first, then the player who came second sets up 2 Markers, and so on. Supply Crate Markers must be set up wholly within 12” of the centre of the battlefield and more than 1” away from any other Markers or Impassable terrain. In addition to these restrictions, each player must place the second Marker they set up more than 12” from the first Marker they set up. If it is impossible to set up a Supply Crate for any reason, then it is discarded and is not used.
Deployment
First the players must divide their Warbands into two groups, one called the vanguard and the other called the reserve. There must be at least 1 model in each group, and there cannot be more models in the vanguard than there are in the reserve.
The players then make a draw. The winner of the draw chooses which Deployment Zone will be theirs and then deploys their vanguard so all the models are wholly within the Deployment Zone. Then the player who came second in the draw chooses a Deployment Zone and deploys their vanguard, and so on. When all the players have deployed, the first Turn of the game can start.
The Vanguard:
Models from the vanguard are placed off the battlefield. They cannot attack or be attacked and cannot use any Abilities, Battlekit, or Skills until they are deployed. Vanguard models that have not yet been deployed are considered part of the Warband for the purposes of Morale Checks.
Infiltrators
Infiltrators must deploy normally (they cannot use their special deployment rules).
Game Length
This scenario lasts four Turns.
Victory Conditions
A player wins this scenario immediately if all the opposing Warbands have fled (typically due to failing a Morale Check). Otherwise, the player with the most Victory Points at the end of the game is the winner.
At the end of the game, each player scores:
- 1 VP for each Glorious Deed they completed.
- 1 VP for each crate a friendly model drew supplies from.
- 2 VPs for each crate a friendly model destroyed.
- 3 VPs for each crate a friendly model escaped with.
The Death Zone
Machine-gun batteries and snipers have been assigned to keep each Warband’s Deployment Zone free of enemy troops. To reflect this, models treat the battlefield and terrain within 1” of an enemy Deployment Zone as Impassable terrain.
Supply Crates
A model within 1” of a Supply Crate Marker can take an Open Crate
Open Crate
| Carry Crate | Put the Supply Crate Marker in contact with the model’s base to show it is carrying it. The only thing a model carrying a crate can do is take Move or Retreat Actions ; it cannot do anything else while it has the crate.
|
| Destroy Crate | Take a Success Roll for the model. If the roll is a Failure, nothing happens. If the roll is a Success or a Critical Success, the Supply Crate Marker is destroyed (remove it from the battlefield). |
| Draw Supplies | Take a Success Roll for the model. If the roll is a Failure, nothing happens. If the roll is a Success or a Critical Success, place a Blessing Marker next to the model and the crate is emptied (remove it from the battlefield). |
Reinforcements
Starting from the second Turn, after the Initiative has been determined, in order of Initiative each player can deploy up to 3 of their vanguard models wholly within their own Deployment Zone.
