Success Rolls

During a game of Trench Crusade, you will often have to take a Success Roll for a model and look up the result on the Success Roll table to see if the model has carried out a task successfully. For example, if you want a model to leap across a gap, you will need to take a Success Roll for the model to see if they make the jump. Similarly, when a model makes a Ranged Attack, you must take a Success Roll for the model to see if the attack hits the target, and so on.

The rules say when you have to take a Success Roll, and what the result of the Success Roll means. For example, if the Success Roll for a Ranged Attack is a Failure, the attack misses the target. If it is a Success, the attack hits and you make an Injury Roll for the target. If it is a Critical Success, the attack hits and you make an Injury Roll for the target with +1 INJURY DICE.

Success Roll Procedure

To take a Success Roll for a model, carry out the following steps:

  • Take two D6.
  • Add any +DICE or -DICE.
  • Roll all of the dice.
  • Pick the 2 highest dice if any +DICE were added to the roll, or the 2 lowest if any -DICE were added to the roll.
  • Add the 2 dice together and then look up the roll on the Success Roll Table.

Success Roll Table

2-6Failure
7-11Success
12Critical Success.

Risky Success Rolls

Sometimes you will be called on to take a Risky Success Roll for a model. A Risky Success Roll is taken in exactly the same way as a normal Success Roll. However, if the roll is failed the model’s Activation ends, and you cannot use it to do anything else for the rest of that turn (▶ see Activation Phase). If a rule applies to a Success Roll, then it applies in the same way to a Risky Success Roll.

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