Success Rolls
During a game of Trench Crusade, you will often have to take a Success Roll for a model and look up the result on the Success Roll table to see if the model has carried out a task successfully. For example, if you want a model to leap across a gap, you will need to take a Success Roll for the model to see if they make the jump. Similarly, when a model makes a Ranged Attack, you must take a Success Roll for the model to see if the attack hits the target, and so on.
The rules say when you have to take a Success Roll, and what the result of the Success Roll means. For example, if the Success Roll for a Ranged Attack is a Failure, the attack misses the target. If it is a Success, the attack hits and you make an Injury Roll for the target. If it is a Critical Success, the attack hits and you make an Injury Roll for the target with +1 INJURY DICE.
Success Roll Procedure
To take a Success Roll for a model, carry out the following steps:
Success Roll Table
| 2-6 | Failure |
| 7-11 | Success |
| 12 | Critical Success. |
Risky Success Rolls
Sometimes you will be called on to take a Risky Success Roll for a model. A Risky Success Roll is taken in exactly the same way as a normal Success Roll. However, if the roll is failed the model’s Activation ends, and you cannot use it to do anything else for the rest of that turn (▶ see Activation Phase). If a rule applies to a Success Roll, then it applies in the same way to a Risky Success Roll.
