The Great Hunger

The Great Hunger is not merely a disease, nor is it an army - it is a lingering wound upon the world, a festering malignancy left in the wake of Beelzebub’s war against Creation. It is a strain of the Black Grail Virus that is not wielded as a tool of conquest by the Order of the Fly, but rather as a means of ensuring that the corruption endures, even in defeat. Where the armies of the Grail seek to march upon the living, the Hunger seeks only to consume and multiply.
The forces of the Black Grail taint the land itself. Where their influence takes root, all organic matter becomes a vector for further corruption, twisting and reshaping itself into a form pleasing to Beelzebub. Unlike the immediate, aggressive infections seen in the frontlines of battle, The Great Hunger is subtle, taking hold in the ruined remains of abandoned towns, charnel grounds, and forgotten battlefields. It does not seek to conquer - instead it waits. It endures. Even if a region is reclaimed from the Grail’s influence, the Hunger can lurk beneath the surface for weeks, months, or even years, waiting for the moment when the corruption is no longer expected, no longer feared. It is then, when it is almost forgotten, that The Great Hunger will reemerge, consuming everything, even itself, until nothing is left - nothing but a dormant remnant waiting to rise and feast again.
Faction Rules
Some Cult of the Black Grail Weapons have the
An
An
Rules that allow a
If there are one or more
Models in a Great Hunger Warband cannot have Beelzebub’s Axe, Black Grail Shields, Bolt-Action Rifles, Blunderbusses, Compound Eyes Helmets, Corruption Belchers, Gas Grenades, Infested Rifles, Machine Guns, Musical Instruments, Muskets, Pistols, Troop Standards or Viscera Cannons. In addition, Grail Hounds in a Great Hunger Warband can have the Grasping Maw Battlekit from the Great Hunger Armoury.
Plague Knights in a Great Hunger Warband have the Ravenous Infection Ability (see below) at no additional cost in , and can only be given one of the following Plague Knight Ranks instead of the ones listed in the Black Grail Special Rule:
- Butcher King (10 ): At the end of a battle, if this Plague Knight is not Out of Action and it has taken at least one enemy model Out of Action with a Melee Attack, gain 1
- Knight Companion of the Feast: Add +1 Diceto Risky Success Roll for a Ravenous InfectionAction(see below) if the model taking theActionis this Plague Knight or is a friendly model within 3” of this Plague Knight.
- Knight of the Twin Cleavers: This Plague Knight has the Ignore Off-handKeyword, and its Melee Attacks have theShrapnelKeyword.
Some models in a Great Hunger Warband can have Arcana
- Arcana Putrescere Powers are divided into Arcana Purtrescere Abilities and Arcana Putrescere Spells.
Arcana Abilities:
Arcana Putrescere Abilities are used in the same way as an Ability from the model’s Warband Entry.
Arcana Putrescere Spells
Arcana Putrescere Spells must be cast in order for them to be used. The description description for the Spell will say how and when it can be cast. In addition, Arcana Putrescere Spells have a cost that must be paid in
- To pay the cost of an Arcana Putrescere Spell, you must remove a number of Infection Markersfrom models within 12” of the Spellcaster equal to the spell’s Cost. You can remove theInfection Markersfrom any models (friend or foe) that do not have theArtificialKeyword. The models can be anywhere on the battlefield and do not have to be in the spellcaster’s Line of Sight, and the spell cost can be paid by removingInfection Markersfrom more than one model if you wish.
- If the cost of an Arcana Putrescere Spell’s Cost is a range of numbers, you must choose how many Infection Markersyou will pay before the spell is cast. For example, if an Arcana Putrescere Spell had (Cost 1-3), you must pay a cost of 1, 2 or 3Infection Markersbefore you cast the spell.
- Some Arcana Putrescere Spells can only be cast if a model takes a Cast Spell Action. When it does so, you must pay the spell cost as described above, and you can then take the Cast SpellActionwith the model. Note that a model cannot take more than one Cast SpellActionper Activation (as it cannot use anActionmore than once per Activation).
- A model that is casting a spell is called the spellcaster.
Those unfortunate enough to witness a Ravenous enchanted by the Arcana Putrescere see the limits of organic possibility ruined, limbs straining and hurled forward through rupture, undying sinew shearing from rotten bone with desperate and frantic speed.
When a model with this Goetic Ability makes a charge move it counts as having Movement Characteristic of 12”. Do not roll a D6 to determine its Charge Bonus, but in all other regards carry out the Charge normally (i.e. Difficult terrain will slow the model down, it will have to Jump across gaps, and so on). In addition, unless the target of the charge is the closest enemy model, you must take a Risky Success Roll for the model before making the Charge move. If the roll is a Failure, the model cannot move and its Activation ends. If the roll is a Success, it can carry out the Charge as described above.
The spellcaster belches forth a heat of unholy pestilence from their entropic stomach, boiling the air around them in a convulsion of convection.
Cost 2: You must take a Cast Spell
The Great Hunger burns so ruinously within the spellcaster that nearby thralls find their saliva growing thick with anticipatory digestive fluids.
Friendly models that make a Melee Attack while they are within 4” of the spellcaster (including the spellcaster) add the
From their own spittle and bowels, the spellcaster divines a protective scabrous haruspice. Such is the truth within their rotten meat, even the fire that normally overcomes the armies of Beelzebub is turned away by the knowing clot.
Cost 2/4/6: Once per Turn, you can cast this spell before an Injury Roll is made for the spellcaster. If you do so, add a -1
With a grating retch, the spellcaster dredges meat and ichor from the depths of their labyrinthine intestines. The following geyser of death and despair melts armour and flesh as if it were wax.
Cost 1-3: You must take a Cast Spell
The spellcaster amplifies their traumatic gastric agony, invoking a cavernous twisting of their stomachs so resonant it bleeds the ears and guts of those nearby alike.
Cost 1-2: You must take a Cast Spell
Captains

A Lord of Tumours can have any Battlekit from the Cult of the
Those unfortunate enough to witness a Ravenous enchanted by the Arcana Putrescere see the limits of organic possibility ruined, limbs straining and hurled forward through rupture, undying sinew shearing from rotten bone with desperate and frantic speed.
When a model with this Goetic Ability makes a charge move it counts as having Movement Characteristic of 12”. Do not roll a D6 to determine its Charge Bonus, but in all other regards carry out the Charge normally (i.e. Difficult terrain will slow the model down, it will have to Jump across gaps, and so on). In addition, unless the target of the charge is the closest enemy model, you must take a Risky Success Roll for the model before making the Charge move. If the roll is a Failure, the model cannot move and its Activation ends. If the roll is a Success, it can carry out the Charge as described above.
The spellcaster belches forth a heat of unholy pestilence from their entropic stomach, boiling the air around them in a convulsion of convection.
Cost 2: You must take a Cast Spell
The Great Hunger burns so ruinously within the spellcaster that nearby thralls find their saliva growing thick with anticipatory digestive fluids.
Friendly models that make a Melee Attack while they are within 4” of the spellcaster (including the spellcaster) add the
From their own spittle and bowels, the spellcaster divines a protective scabrous haruspice. Such is the truth within their rotten meat, even the fire that normally overcomes the armies of Beelzebub is turned away by the knowing clot.
Cost 2/4/6: Once per Turn, you can cast this spell before an Injury Roll is made for the spellcaster. If you do so, add a -1
With a grating retch, the spellcaster dredges meat and ichor from the depths of their labyrinthine intestines. The following geyser of death and despair melts armour and flesh as if it were wax.
Cost 1-3: You must take a Cast Spell
The spellcaster amplifies their traumatic gastric agony, invoking a cavernous twisting of their stomachs so resonant it bleeds the ears and guts of those nearby alike.
Cost 1-2: You must take a Cast Spell
A high-ranking noble officiant in the Cult of the Black Grail, the Lord of Tumours spreads filth and corruption amongst friend and foe alike. They commune with the Lord of the Flies through a trance-like ecstasy and can channel the very power of the Seventh Circle of Hell which Beelzebub rules.

A Matagot Hag can have Devouring Jaws and/or a Grasping Maw and/or Grail Devotees. A Matagot Hag cannot have any other Battlekit.
Those unfortunate enough to witness a Ravenous enchanted by the Arcana Putrescere see the limits of organic possibility ruined, limbs straining and hurled forward through rupture, undying sinew shearing from rotten bone with desperate and frantic speed.
When a model with this Goetic Ability makes a charge move it counts as having Movement Characteristic of 12”. Do not roll a D6 to determine its Charge Bonus, but in all other regards carry out the Charge normally (i.e. Difficult terrain will slow the model down, it will have to Jump across gaps, and so on). In addition, unless the target of the charge is the closest enemy model, you must take a Risky Success Roll for the model before making the Charge move. If the roll is a Failure, the model cannot move and its Activation ends. If the roll is a Success, it can carry out the Charge as described above.
The spellcaster belches forth a heat of unholy pestilence from their entropic stomach, boiling the air around them in a convulsion of convection.
Cost 2: You must take a Cast Spell
In a vile mockery of maternal love, the Matagot Hag gurgles cooing commands to her ravenous offspring.
Cost 1: Once per Turn pick 1 Ravenous that is within 8” of the spellcaster and carry out one of the following Commands with them. Carrying out a Command does not stop the Ravenous from being Activated in the same Turn (before or after the Command was issued).
- Feast Command: The Ravenous carries out a Ravenous Infection Action. Place an additionalInfection Markernext to the target if theRisky SuccessRoll is a Success or Critical Success.
- Fight Command: The Ravenous carries out a Melee Attack.
- Move Command: The Ravenous carries out a Move (it cannot Charge or Retreat).
The Great Hunger burns so ruinously within the spellcaster that nearby thralls find their saliva growing thick with anticipatory digestive fluids.
Friendly models that make a Melee Attack while they are within 4” of the spellcaster (including the spellcaster) add the
The spellcaster amplifies their traumatic gastric agony, invoking a cavernous twisting of their stomachs so resonant it bleeds the ears and guts of those nearby alike.
Cost 1-2: You must take a Cast Spell
From their own spittle and bowels, the spellcaster divines a protective scabrous haruspice. Such is the truth within their rotten meat, even the fire that normally overcomes the armies of Beelzebub is turned away by the knowing clot.
Cost 2/4/6: Once per Turn, you can cast this spell before an Injury Roll is made for the spellcaster. If you do so, add a -1
With a grating retch, the spellcaster dredges meat and ichor from the depths of their labyrinthine intestines. The following geyser of death and despair melts armour and flesh as if it were wax.
Cost 1-3: You must take a Cast Spell
The Matagot Hag is an undying vessel of The Great Hunger and the favoured child of Beelzebub, for in his heart he hates all things in Creation and the natural circle of life. This creature is a wretched husk of a once-human mother cursed to endlessly birth monstrosities.
Her bloated and distended body is locked in an obscene cycle of constant regeneration and decay - her flesh splitting open in great, festering ruptures only to stitch itself back together, swollen with the next abomination writhing in her womb. Her skin, stretched thin and sickly pale, is mottled with blackened veins and pulsing sores, her eyes long rotted away, leaving only hollow sockets weeping thick, infectious ichor. The Grail Thralls she births carry her aloft, treating her as a living effigy of gluttony and suffering. Though mindless hunger drives her, the Hag is not without purpose - her whispered, guttural croons are hymns of devotion to Beelzebub, calling forth ever more horrors to devour the world.
Elite

A Corpse Guard can have any Battlekit from the Cult of the
Only the strongest human devotees can survive the compounding blessings of the Cult of the Black Grail. The ones that do are inducted into the ranks of the Corpse Guards, bodyguards to the nobility of the Cult of the Black Grail. If they serve with distinction, they may one day join the ranks of the Infernal nobility.

A Plague Knight can have any Battlekit from the Cult of the Black Grail Armoury Tables. It must have a suit of Armour. No restrictions apply to any other Types of Battlekit.
The Great Hunger is not a yearning that can ever be met. Neither relief nor joy comes from consumption, only a deepening of insatiable gluttonous agony.
A model with this Battlekit adds +1” to their Movement Characteristic, and may target themselves with the Ravenous Infection Ability. In addition, if this model is more than 1” away from an enemy model, its first
Ranking lowest in the nobility of the Black Grail, these great armoured warriors were once truly depraved worshippers of Beelzebub. When the Cult of the Black Grail came for them, they willingly submitted to the authority of the Lord of Flies. As a result they retain a semblance of sentience and the ability to wield weapons as they did in life. They aspire to win favour in the eyes of Beelzebub and one day be promoted in the hierarchy of the Order of the Fly.
Infantry

A Gregori Gula can have a Grasping Maw. They cannot have any other Battlekit.
Those unfortunate enough to witness a Ravenous enchanted by the Arcana Putrescere see the limits of organic possibility ruined, limbs straining and hurled forward through rupture, undying sinew shearing from rotten bone with desperate and frantic speed.
When a model with this Goetic Ability makes a charge move it counts as having Movement Characteristic of 12”. Do not roll a D6 to determine its Charge Bonus, but in all other regards carry out the Charge normally (i.e. Difficult terrain will slow the model down, it will have to Jump across gaps, and so on). In addition, unless the target of the charge is the closest enemy model, you must take a Risky Success Roll for the model before making the Charge move. If the roll is a Failure, the model cannot move and its Activation ends. If the roll is a Success, it can carry out the Charge as described above.
The spellcaster belches forth a heat of unholy pestilence from their entropic stomach, boiling the air around them in a convulsion of convection.
Cost 2: You must take a Cast Spell
The Great Hunger burns so ruinously within the spellcaster that nearby thralls find their saliva growing thick with anticipatory digestive fluids.
Friendly models that make a Melee Attack while they are within 4” of the spellcaster (including the spellcaster) add the
The spellcaster amplifies their traumatic gastric agony, invoking a cavernous twisting of their stomachs so resonant it bleeds the ears and guts of those nearby alike.
Cost 1-2: You must take a Cast Spell
From their own spittle and bowels, the spellcaster divines a protective scabrous haruspice. Such is the truth within their rotten meat, even the fire that normally overcomes the armies of Beelzebub is turned away by the knowing clot.
Cost 2/4/6: Once per Turn, you can cast this spell before an Injury Roll is made for the spellcaster. If you do so, add a -1
With a grating retch, the spellcaster dredges meat and ichor from the depths of their labyrinthine intestines. The following geyser of death and despair melts armour and flesh as if it were wax.
Cost 1-3: You must take a Cast Spell
The Gregori Gula are rare, winged predators - gaunt, angelic abominations draped in rotting flesh and hiding a myriad of waiting mouths. Unlike the mindless thralls, they stalk prey with patience, each kill chosen with eerie precision. When struck down, they do not die, but collapse into a dormant cocoon of necrotic tissue, seeping toxins and viral remnants into the battlefield. If a thrall ventures too close, it is consumed, and the Gula rises again, unfurling its wings in a storm of infectious gas that cripples all nearby. The only solution is fire and absolute destruction, for so long as even a trace remains, the Gregori Gula will endure.

The Ravenous can have a Grasping Maw, they cannot have any other Battlekit.
The Great Hunger is not a yearning that can ever be met. Neither relief nor joy comes from consumption, only a deepening of insatiable gluttonous agony.
A model with this Battlekit adds +1” to their Movement Characteristic, and may target themselves with the Ravenous Infection Ability. In addition, if this model is more than 1” away from an enemy model, its first
The boons of the Cult of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, destined to join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Cult of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.
Thralls come in two varieties: Grail Thralls, which have become almost impervious to pain, and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

The Ravenous can have a Grasping Maw, they cannot have any other Battlekit.
The Great Hunger is not a yearning that can ever be met. Neither relief nor joy comes from consumption, only a deepening of insatiable gluttonous agony.
A model with this Battlekit adds +1” to their Movement Characteristic, and may target themselves with the Ravenous Infection Ability. In addition, if this model is more than 1” away from an enemy model, its first
The boons of the Cult of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, destined to join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Cult of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.
Thralls come in two varieties: Grail Thralls, which have become almost impervious to pain, and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

The Ravenous can have a Grasping Maw, they cannot have any other Battlekit.
The Great Hunger is not a yearning that can ever be met. Neither relief nor joy comes from consumption, only a deepening of insatiable gluttonous agony.
A model with this Battlekit adds +1” to their Movement Characteristic, and may target themselves with the Ravenous Infection Ability. In addition, if this model is more than 1” away from an enemy model, its first
The boons of the Cult of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, destined to join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Cult of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.
Thralls come in two varieties: Grail Thralls, which have become almost impervious to pain, and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

The Ravenous can have a Grasping Maw, they cannot have any other Battlekit.
The Great Hunger is not a yearning that can ever be met. Neither relief nor joy comes from consumption, only a deepening of insatiable gluttonous agony.
A model with this Battlekit adds +1” to their Movement Characteristic, and may target themselves with the Ravenous Infection Ability. In addition, if this model is more than 1” away from an enemy model, its first
The boons of the Cult of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, destined to join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Cult of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.
Thralls come in two varieties: Grail Thralls, which have become almost impervious to pain, and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

A Hound of the Cult of the Black Grail cannot have any Battlekit.
These are parasitic carcasses of canines infested with maggots and flies spawned from the body of Beelzebub himself. Their unholy mission is to prowl No Man’s Land and spread disease and pestilence in the name of their dark master.
Mercenaries

Combat Helmet
NEGATE SHRAPNEL
The simple combat helmet has proven its value on the battlefield time and again.
Reinforced Armour
-2 INJURY MODIFIER
Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.

- Place the model to one side, along with any MARKERS it may have. It is inside the Sin Eater and cannot be affected in any way or carry out any Actionsexcept as described below. While it is in the Sin Eater it is considered to be Down for the purposes of Morale Checks. A Sin Eater can only have 1 devoured model at a time.
- When it is Activated, it can take a Fight Actionand must target the Sin Eater. Add-3 Diceto the roll for the Melee Attack, and do not use any of the model’s abilities or any of the special rules for its weapons.
- If the Sin Eater is taken Out of Action, before removing them from the battlefield, deploy the devoured model within 1" of the Sin Eater and place it Down. If this is impossible, the model is taken Out of Action. In either case, the Sin Eater is then removed from the battlefield.
- If a devoured model is still inside a Sin Eater when the game ends, it is considered to have been taken Out of Action.
- Each time the Sin Eater is Activated, place 1 Blood Markernext to the devoured model. As soon as a devoured model has 6Blood MarkerS, it is immediately taken Out of Action and is no longer considered to be inside the Sin Eater.
- A Sin Eater that has a devoured model inside it can take a Purge Action.If it does so, take a Success Roll for the Sin Eater with+4 Dice. If the roll is a Failure, nothing happens. If the roll is a Success or Critical Success, deploy the devoured model within 1" of the Sin Eater and place it Down. If this is impossible, the devoured model remains inside the Sin Eater. Once released the model can be Activated normally.
Tenderizer Maul
| Range | Melee |
| Hands | 2 Hands (Melee) |
HEAVY, +1 INJURY MODIFIER
Reinforced Armour
-2 INJURY MODIFIER
Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.
Combat Helmet
NEGATE SHRAPNEL
The simple combat helmet has proven its value on the battlefield time and again.
Sin Eaters were once mortal men and women, but their overwhelming greed, combined with the corrupting influence of the Hellgate, turned them into an abominable form that matches their inner foulness. Sin Eaters are among the few creatures outside Beelzebub’s followers that he deems worthy as their boundless gluttony mirrors his essence.


