The Great Hunger

fc_cultoftheblackgrail_fv_thegreathunger
Faction lore

The Great Hunger is not merely a disease, nor is it an army - it is a lingering wound upon the world, a festering malignancy left in the wake of Beelzebub’s war against Creation. It is a strain of the Black Grail Virus that is not wielded as a tool of conquest by the Order of the Fly, but rather as a means of ensuring that the corruption endures, even in defeat. Where the armies of the Grail seek to march upon the living, the Hunger seeks only to consume and multiply.

The forces of the Black Grail taint the land itself. Where their influence takes root, all organic matter becomes a vector for further corruption, twisting and reshaping itself into a form pleasing to Beelzebub. Unlike the immediate, aggressive infections seen in the frontlines of battle, The Great Hunger is subtle, taking hold in the ruined remains of abandoned towns, charnel grounds, and forgotten battlefields. It does not seek to conquer - instead it waits. It endures. Even if a region is reclaimed from the Grail’s influence, the Hunger can lurk beneath the surface for weeks, months, or even years, waiting for the moment when the corruption is no longer expected, no longer feared. It is then, when it is almost forgotten, that The Great Hunger will reemerge, consuming everything, even itself, until nothing is left - nothing but a dormant remnant waiting to rise and feast again.

Faction Rules

Waste No Flesh
This warband may not take an Amalgam or Heralds of Beelzebub, as all flesh left on the battleground is consumed before it can manifest as these creatures.
Spawn of Gluttony
A Great Hunger Warband must inclde either One (1) Matagot Hag or One (1) Lord of Tumours. It may not include both in a warband. It may include 0-2 Plague Knights (known as Butcher Knights).
Prowlers
Hounds of the Black Grail of the warband are called Prowlers and may be equipped with a Grasping Maw.
Infection Markers

Some Cult of the Black Grail Weapons have the INFECTION MARKERS Keyword. These Weapons cause INFECTION MARKERS (instead of BLOOD MARKERS) to be placed next to the target.

An INFECTION MARKER works in a similar way to a BLOOD MARKER, except that they grow and multiply over time if left untreated.

INFECTION MARKERS are placed next to a model in the same way as a BLOOD MARKER. A model may have up to six INFECTION MARKERS and up to six BLOOD MARKERS at the same time. We recommend you use different coloured dice (the more disgusting the better!) to represent INFECTION MARKERS.

An INFECTION MARKER can be used in the same way as a BLOOD MARKER; for example, it can be spent to modify Success Rolls and Injury Rolls, and/ or to convert an Injury Roll to a Bloodbath Roll. Additionally, you can combine BLOOD MARKERS and INFECTION MARKERS to affect the same roll or to cause a Bloodbath.

Rules that allow a BLOOD MARKER to be removed from a model cannot be used to remove an INFECTION MARKER unless specifically noted otherwise.

If there are one or more INFECTION MARKERS next to a model when the model is Activated, place 1 more INFECTION MARKER next to the model before it carries out any Actions.

Grail Thralls & Fly Thralls

Grail and Fly Thralls in a Great Hunger Warband cost 35 ducats, and gain the Ravenous Infection Ability and the Blighted Claws equipment. They may be based on 25mm or 32mm bases, but all Thralls of the same type (Grail or Fly) must be on the same sized base.

In addition, Grail and Fly Thralls may have the Unending Starvation and Grasping Maw equipment.

Equipment Restrictions

The Great Hunger often forgoes weapons in order to rend and bite the foe with bare hands and teeth. They cannot be trusted with treasured relics that are Beelzebub’s pride. In addition to this, The Great Hunger functions more like a ravenous horde than a disciplined force, and they prioritize close range combat over long ranged weapons. They do not have access to the following:

  • Beelzebub’s Axe
  • Black Grail Shields
  • Troop Standards
  • Musical Instruments
  • Compound Eyes Helmets
  • Any Ranged Weapons except for Shotguns, Black Spot Rifles, Parasite Grenades, and Putrid Shotguns. This restriction does not apply to Glory Items.

Morale
Fighting against the Cult of the Black Grail is a terrifying prospect. Your opponent must add -1 DICE to all Morale Checks unless their Warband is of either the Court of the Seven-Headed Serpent or the Cult of the Black Grail.
Desiccated Husks
A Great Hunger Warband may include 0-2 Dessicated Husks. Dessicated Husks use the Corpse Guard Warband Entry, but replace the Bodyguard rule with the STRONG Keyword at no additional cost.
Cradle of Filth
There are those thralls who have become the vanguard of the Great Hunger, and where others seek the comfort of their matron, these thralls push forward in search of fresh meat. A Great Hunger Warband may recruit up to 3 Grail or Fly Thralls equipped with Blighted Claws to your Warband for 2 Glory each instead of their regular cost. Thralls recruited in this way are known as Cradle Thralls. If you are playing a campaign, after deployment, you may deploy up to three Cradle Thralls in reserve onto the battlefield. Cradle Thralls do not count towards your Maximum Field Strength, but do count for the purposes of Morale. In addition, if the scenario you are playing allows Infiltrators to use their special deployment rules, after any Infiltrators have deployed, you can deploy these Cradle Thralls within 1” of any edge of the battlefield and more than 8” away from any enemy models.
Arcana Putrescere

Many of the creatures within the Great Hunger have access to the Arcana Putrescere – Powers and Spells which are fueled by the very existence of the Black Grail Virus. Beelzebub’s hatred of all things living manifests itself in weird and horrible ways, and the half-dead hordes have been taught of its use. Speaking the words of power in Corrupt Enochian, they invoke the unholy powers of Ekron and warp reality to their will. As these powers require Beelzebub’s infernal essence to work, the leaders of the warband need to send their followers forth to spread the putrid disease.

Arcana Putrescere spells are marked with the Keyword PUTRESCERE (X) where the number in brackets indicates how many INFECTION MARKERS will have to be spent to trigger the effect of the Arcana. If multiple numbers or a range of numbers are listed in the brackets, any one of those numbers can be chosen.

Not all of Beelzebub’s favoured are blessed with the arcana, but those who carry rank are often proficient in its use. A MATAGOT HAG may take 0-3 Arcana, a LORD OF TUMOURS may take 0-1 Arcana, and GREGORI GULAS may take 0-1 Arcana.

These INFECTION MARKERS can be taken from any models within 12” of the caster, be they friendly or enemy models. INFECTION MARKERS used this way are removed from the game and the described effect of the Arcana Putrescere then takes effect as described – no ACTION roll is needed, unless outlined in the Arcana. Despite not requiring an ACTION roll, Arcana being cast through the Arcana Putrescere are ACTIONS and, as with other ACTIONS, spells can only be used by the model once per Activation. Some Arcana Putrescere Powers are not marked with the Keyword PUTRESCRE (X). These powers are typically passive abilities.


Arcana Putrescere
Feral Hunger - 20 Ducats
Limit: 3
When this model charges an enemy model, it can always treat the dice roll added to the models movement as the maximum value (6 unless otherwise specified). The model suffers penalties to this movement as standard (Difficult Terrain, Standing etc).
Miasma of Pestilence - 20 Ducats
Limit: 1
As a PUTRESCERE (3) arcana, any models within 6” of the caster are treated as though they are in COVER (-1 DICE from shooting) and it negates any bonuses a model would gain from elevation. This lasts until the caster’s next activation.
Rapturous Feast - 15 Ducats
Limit: 1
The Great Hunger burns so deeply within the caster, that nearby thralls find their saliva growing thick with digestive fluids in anticipation. Friendly models within 4” of this model (including this model) inflict INFECTION MARKERS instead of BLOOD MARKERS with their melee attacks if they have also made a Charge Action earlier this round.
Virulent Clot - 30 Ducats
Limit: 1
Once per turn the caster may use this PUTRESCERE (2/4/6) arcana immediately before an injury is rolled against the model or any Thrall within 3” of the caster. If it is, deduct 1 from the injury result for every two INFECTION MARKERS spent unless the attack. This attack ignores the FIRE keyword.
Vomitus - 40 Ducats
Limit: 1
As a ranged attack ACTION with PUTRESCERE (1-3), this model opens their mouth and spews forth an excessive stream of vileness that burns and causes flesh to erupt into fluid-filled pustules. Do not make a Success Roll for the attack. Instead, measure a straight line 1mm wide and up to 8” long from the attacking model to a point on the ground or a model’s base. The line stops if it reaches any terrain piece that is taller than the model making the Attack. Make an Injury Roll for every model (friend or foe) that is touched by the line, apart from the attacking model itself. Add +1 to Injury Chart rolls per INFECTION MARKER used for the Arcana after the first (e.g. using 2 INFECTION MARKERS gives +1 to Injury Chart rolls, 3 INFECTION MARKERS gives +2 to Injury Chart rolls, etc). This attack inflicts INFECTION MARKERS Instead of BLOOD MARKERS.
Vile Churning - 20 Ducats
Limit: 2
As a PUTRESCERE (1-2) arcana, any models within 1” of the caster (excluding the caster themselves) without the ARTIFICIAL or DEMONIC Keywords suffer a number of BLOOD MARKERS equal to the number of INFECTION MARKERS spent. This arcana may be cast even if the caster is Engaged in Melee Combat.

Captains

Lord of Tumors
md_lordoftumors
Cost:130
Availability:0-1
Movement
6"/Infantry
Melee
+4D
Ranged
+1D
Armour
0
Base:50mm
Keywords:BLACK GRAIL, ELITE, LEADER, TOUGH, STRONG, FEAR, NEGATE GAS
Image:@Scheerlock
Abilities
Undead Fortitude:

Add -1 INJURY DICE to Injury Rolls for the model unless the attack has the FIRE Keyword.

Beelzebub's Touch:

Whenever a Melee Attack made by a Lord of Tumours causes any INFECTION MARKERS to be placed on the target, place 1 extra INFECTION MARKER next to the target model.

Crushing Blows:

The model can make a Melee Attack even though it does not have a Melee Weapon. In addition, when it does so, it can attack twice.

Arcana Putrescere:

The model may purchase up to one ARCANA PUTRESCERE Power or Spell.

Battlekit

A Lord of Tumours can have any Battlekit from the Cult of the Black Grail Armoury Tables.

Arcana Putrescere
Feral Hunger - 20 Ducats
Limit: 3
When this model charges an enemy model, it can always treat the dice roll added to the models movement as the maximum value (6 unless otherwise specified). The model suffers penalties to this movement as standard (Difficult Terrain, Standing etc).
Miasma of Pestilence - 20 Ducats
Limit: 1
As a PUTRESCERE (3) arcana, any models within 6” of the caster are treated as though they are in COVER (-1 DICE from shooting) and it negates any bonuses a model would gain from elevation. This lasts until the caster’s next activation.
Rapturous Feast - 15 Ducats
Limit: 1
The Great Hunger burns so deeply within the caster, that nearby thralls find their saliva growing thick with digestive fluids in anticipation. Friendly models within 4” of this model (including this model) inflict INFECTION MARKERS instead of BLOOD MARKERS with their melee attacks if they have also made a Charge Action earlier this round.
Virulent Clot - 30 Ducats
Limit: 1
Once per turn the caster may use this PUTRESCERE (2/4/6) arcana immediately before an injury is rolled against the model or any Thrall within 3” of the caster. If it is, deduct 1 from the injury result for every two INFECTION MARKERS spent unless the attack. This attack ignores the FIRE keyword.
Vomitus - 40 Ducats
Limit: 1
As a ranged attack ACTION with PUTRESCERE (1-3), this model opens their mouth and spews forth an excessive stream of vileness that burns and causes flesh to erupt into fluid-filled pustules. Do not make a Success Roll for the attack. Instead, measure a straight line 1mm wide and up to 8” long from the attacking model to a point on the ground or a model’s base. The line stops if it reaches any terrain piece that is taller than the model making the Attack. Make an Injury Roll for every model (friend or foe) that is touched by the line, apart from the attacking model itself. Add +1 to Injury Chart rolls per INFECTION MARKER used for the Arcana after the first (e.g. using 2 INFECTION MARKERS gives +1 to Injury Chart rolls, 3 INFECTION MARKERS gives +2 to Injury Chart rolls, etc). This attack inflicts INFECTION MARKERS Instead of BLOOD MARKERS.
Vile Churning - 20 Ducats
Limit: 2
As a PUTRESCERE (1-2) arcana, any models within 1” of the caster (excluding the caster themselves) without the ARTIFICIAL or DEMONIC Keywords suffer a number of BLOOD MARKERS equal to the number of INFECTION MARKERS spent. This arcana may be cast even if the caster is Engaged in Melee Combat.
Lore

A high-ranking noble officiant in the Cult of the Black Grail, the Lord of Tumours spreads filth and corruption amongst friend and foe alike. They commune with the Lord of the Flies through a trance-like ecstasy and can channel the very power of the Seventh Circle of Hell which Beelzebub rules.

STL finder
Matagot Hag
md_matagothag
Cost:135
Availability:0-1
Movement
6"/Infantry
Melee
+3D
Ranged
+1D
Armour
0
Base:60mm
Keywords:BLACK GRAIL, ELITE, LEADER, TOUGH, FEAR
Image:@Creature Caster
Abilities
Undead Fortitude:

Add -1 INJURY DICE to Injury Rolls for the model unless the attack has the FIRE Keyword.

Pestilent:

Melee Attacks made by the Matagot Hag inflict INFECTION MARKERS instead of BLOOD MARKERS. When a Matagot Hag inflicts an INFECTION MARKER from a Melee Attack, inflict an additional INFECTION MARKER on the target.

Frenzied Followers:

All friendly models within 8” of the MATAGOT HAG gain +1 DICE when attempting to dash, except for herself. It requires all of the hag’s concentration to reign in the hungry fruit of her loins.

Cadre of Flesh:

When a MATAGOT HAG is forced to roll on the Injury Table, any THRALL within 4” of her may have the result resolved against them instead. This includes any other effects being wounded may cause (such as FIRE, INFECTION, SHRAPNEL, etc). This ability cannot be used against BLAST weapons.

Arcana Putrescere:

A Matagot Hag may purchase up to three ARCANA PUTRESCERE Powers or Spells.

Battlekit

A Matagot Hag is carried into battle by a writhing swarm of thralls who shield her with fanatical devotion. The Hag and the thrall swarm can never be separated and are treated as one model with a single profile. The Matagot Hag suffers no penalties to their combat ability for being unarmed. A Matagot hag cannot take any equipment except for Devouring Jaws, Grasping Maw, Grail Devotees, and Blighted Claws.

Arcana Putrescere
Feral Hunger - 20 Ducats
Limit: 3
When this model charges an enemy model, it can always treat the dice roll added to the models movement as the maximum value (6 unless otherwise specified). The model suffers penalties to this movement as standard (Difficult Terrain, Standing etc).
Miasma of Pestilence - 20 Ducats
Limit: 1
As a PUTRESCERE (3) arcana, any models within 6” of the caster are treated as though they are in COVER (-1 DICE from shooting) and it negates any bonuses a model would gain from elevation. This lasts until the caster’s next activation.
Mother's Call - 10 Ducats

As a PUTRESCERE (1) arcana, this model can command any friendly Thrall model within 8” to do one of the following:

  • Move: The Thrall takes a Standard Move ACTION.
  • Melee Attack: The Thrall takes a Melee Attack ACTION.
  • Feast: The Thrall can use their Ravenous Infection Ability, doubling the amount of INFECTION MARKERS from the Ravenous Infection Ability if successful.

This arcana does not require Line of Sight.

Rapturous Feast - 15 Ducats
Limit: 1
The Great Hunger burns so deeply within the caster, that nearby thralls find their saliva growing thick with digestive fluids in anticipation. Friendly models within 4” of this model (including this model) inflict INFECTION MARKERS instead of BLOOD MARKERS with their melee attacks if they have also made a Charge Action earlier this round.
Vile Churning - 20 Ducats
Limit: 2
As a PUTRESCERE (1-2) arcana, any models within 1” of the caster (excluding the caster themselves) without the ARTIFICIAL or DEMONIC Keywords suffer a number of BLOOD MARKERS equal to the number of INFECTION MARKERS spent. This arcana may be cast even if the caster is Engaged in Melee Combat.
Virulent Clot - 30 Ducats
Limit: 1
Once per turn the caster may use this PUTRESCERE (2/4/6) arcana immediately before an injury is rolled against the model or any Thrall within 3” of the caster. If it is, deduct 1 from the injury result for every two INFECTION MARKERS spent unless the attack. This attack ignores the FIRE keyword.
Vomitus - 40 Ducats
Limit: 1
As a ranged attack ACTION with PUTRESCERE (1-3), this model opens their mouth and spews forth an excessive stream of vileness that burns and causes flesh to erupt into fluid-filled pustules. Do not make a Success Roll for the attack. Instead, measure a straight line 1mm wide and up to 8” long from the attacking model to a point on the ground or a model’s base. The line stops if it reaches any terrain piece that is taller than the model making the Attack. Make an Injury Roll for every model (friend or foe) that is touched by the line, apart from the attacking model itself. Add +1 to Injury Chart rolls per INFECTION MARKER used for the Arcana after the first (e.g. using 2 INFECTION MARKERS gives +1 to Injury Chart rolls, 3 INFECTION MARKERS gives +2 to Injury Chart rolls, etc). This attack inflicts INFECTION MARKERS Instead of BLOOD MARKERS.
Lore

The Matagot Hag is an undying vessel of The Great Hunger and the favoured child of Beelzebub, for in his heart he hates all things in Creation and the natural circle of life. This creature is a wretched husk of a once-human mother cursed to endlessly birth monstrosities. Her bloated and distended body is locked in an obscene cycle of constant regeneration and decay - her flesh splitting open in great, festering ruptures only to stitch itself back together, swollen with the next abomination writhing in her womb. Her skin, stretched thin and sickly pale, is mottled with blackened veins and pulsing sores, her eyes long rotted away, leaving only hollow sockets weeping thick, infectious ichor. The Grail Thralls she births carry her aloft, treating her as a living effigy of gluttony and suffering. Though mindless hunger drives her, the Hag is not without purpose - her whispered, guttural croons are hymns of devotion to Beelzebub, calling forth ever more horrors to devour the world.

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Elite

Dessicated Husk
md_corpseguard_husk
Cost:55
Availability:0-2
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Base:32mm
Keywords:STRONG, FEAR, ELITE, BLACK GRAIL, NEGATE GAS
Image:@Creature Caster
Abilities
Undead Fortitude:

Add -1 INJURY DICE to Injury Rolls for the model unless the attack has the FIRE Keyword.

Parasitic Tick:

Whenever a Melee Attack made by a Corpse Guard causes any INFECTION MARKERS to be placed on the target, you can remove up to 1 BLOOD MARKER from the attacking Corpse Guard model.

Battlekit

A Corpse Guard can have any Battlekit from the Cult of the Black Grail Armoury Tables.

Lore

Only the strongest human devotees can survive the compounding blessings of the Cult of the Black Grail. The ones that do are inducted into the ranks of the Corpse Guards, bodyguards to the nobility of the Cult of the Black Grail. If they serve with distinction, they may one day join the ranks of the Infernal nobility.

STL finder
Butcher Knight
md_plagueknight_butcherknight
Cost:60
Availability:0-2
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
0
Base:32mm/32mm/40mm
Keywords:STRONG, FEAR, ELITE, BLACK GRAIL, NEGATE GAS
Image:@Creature Caster
Abilities
Undead Fortitude:

Add -1 INJURY DICE to Injury Rolls for the model unless the attack has the FIRE Keyword.

Revenous Infection:

Some infected with The Great Hunger care only to proliferate their agonizing disease. A model with the Ravenous Infection Ability may make a RISKY ACTION to spread the virus. On a success, the model may place an INFECTION MARKER on any other model within 1”, as the Great Hunger virus burns through the battlefield. A model’s Activation ends immediately after using this Ability.

Battlekit

A Plague Knight can have any Battlekit from the Cult of the Black Grail Armoury Tables. It must have a suit of Armour. No restrictions apply to any other Types of Battlekit.

Knight Ranks
Butcher King - 10 Ducats
If at the end of a game, this Butcher Knight is not Out of Action and it has taken at least one enemy model Out of Action with a Melee Attack, gain 1 Glory.
Knight of Twin Cleavers - 5 Ducats
Allows the Butcher Knight to ingore the Off-Hand special rule (-1 DICE to attacks with an off-hand weapon) and gives them the SHRAPNEL keyword on any melee weapon they choose to wield for an additional +5 ducats.
Knightly Rank of the Feast - 5 Ducats
Grants a Butcher Knight and any models within 3” of that Butcher knight +1 DICE on Ravenous Infection Tests.
Upgrades
Unending Starvation - 8 Ducats
A model with this upgrade adds +1” to their movement Characteristic and may target themselves with the Ravenous Infection Ability. In addition, if this model is more than 1” away from an enemy model, its first action each Activation must be a Move, Charge or Dash Action towards the nearest enemy model (choose in the case of a tie) moving the maximum distance possible.
Lore

Ranking lowest in the nobility of the Black Grail, these great armoured warriors were once truly depraved worshippers of Beelzebub. When the Cult of the Black Grail came for them, they willingly submitted to the authority of the Lord of Flies. As a result they retain a semblance of sentience and the ability to wield weapons as they did in life. They aspire to win favour in the eyes of Beelzebub and one day be promoted in the hierarchy of the Order of the Fly.

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Infantry

Gregori Gula
md_gergorigula
Cost:145
Availability:0-2
Movement
9"/Flying
Melee
+2D
Ranged
0D
Armour
0
Base:60mm
Keywords:BLACK GRAIL, INFILTRATOR, FEAR
Image:@Creature Caster
Abilities
Arcana Putrescere:

The model may purchase up to one ARCANA PUTRESCERE Power or Spell.

Plague-Ridden Flesh:

All injury rolls against a Gregori Gula are made with -2 DICE, unless the attack has the Keyword FIRE, in which case works normally. The model does not suffer additional BLOOD MARKERS from attacks with Keyword GAS.

undefined:

Dormant Hunger:

Once per round, when a Gregori Gula would be taken Out of Action, it instead goes Dormant. Remove all INFECTION MARKERS (but not BLOOD MARKERS) from the Gregori Gula and replace its model with a suitable 60mm token to represent its dormant state, which also counts as dangerous terrain. If at any point a friendly Thrall is within 1” of the Token, you must remove that Thrall and replace the token with the Gregori Gula, at least 1” away from all enemy models, and the Gula is Down. A Gregori Gula replaced this way may activate this round as normal if it has not done so already. A Gregori Gula in a Dormant state does not contest objectives, nor can it take actions, be activated or be targeted by enemy abilities that interact with terrain. A Gregori Gula in a Dormant state counts as being Out of Action for the purposes of Morale and the Trauma Step of the Campaign Phase.

Gnashing and Tearing:

Melee Attack Actions made by a Gregori Gula add +1 DICE to Injury Rolls. In addition, in a round in which the Gregori Gula has also made a Charge Action, it may make a third Melee Attack.

Battlekit

A Gregori Gula never carries any type of weapons, armour or equipment, as it has no need for them. A Gregori Gula can make two attacks at no penalty, and suffers no penalties to their combat ability for being unarmed. A Gregori Gula can be equipped with a Grasping Maw.

Arcana Putrescere
Feral Hunger - 20 Ducats
Limit: 3
When this model charges an enemy model, it can always treat the dice roll added to the models movement as the maximum value (6 unless otherwise specified). The model suffers penalties to this movement as standard (Difficult Terrain, Standing etc).
Miasma of Pestilence - 20 Ducats
Limit: 1
As a PUTRESCERE (3) arcana, any models within 6” of the caster are treated as though they are in COVER (-1 DICE from shooting) and it negates any bonuses a model would gain from elevation. This lasts until the caster’s next activation.
Rapturous Feast - 15 Ducats
Limit: 1
The Great Hunger burns so deeply within the caster, that nearby thralls find their saliva growing thick with digestive fluids in anticipation. Friendly models within 4” of this model (including this model) inflict INFECTION MARKERS instead of BLOOD MARKERS with their melee attacks if they have also made a Charge Action earlier this round.
Vile Churning - 20 Ducats
Limit: 2
As a PUTRESCERE (1-2) arcana, any models within 1” of the caster (excluding the caster themselves) without the ARTIFICIAL or DEMONIC Keywords suffer a number of BLOOD MARKERS equal to the number of INFECTION MARKERS spent. This arcana may be cast even if the caster is Engaged in Melee Combat.
Virulent Clot - 30 Ducats
Limit: 1
Once per turn the caster may use this PUTRESCERE (2/4/6) arcana immediately before an injury is rolled against the model or any Thrall within 3” of the caster. If it is, deduct 1 from the injury result for every two INFECTION MARKERS spent unless the attack. This attack ignores the FIRE keyword.
Vomitus - 40 Ducats
Limit: 1
As a ranged attack ACTION with PUTRESCERE (1-3), this model opens their mouth and spews forth an excessive stream of vileness that burns and causes flesh to erupt into fluid-filled pustules. Do not make a Success Roll for the attack. Instead, measure a straight line 1mm wide and up to 8” long from the attacking model to a point on the ground or a model’s base. The line stops if it reaches any terrain piece that is taller than the model making the Attack. Make an Injury Roll for every model (friend or foe) that is touched by the line, apart from the attacking model itself. Add +1 to Injury Chart rolls per INFECTION MARKER used for the Arcana after the first (e.g. using 2 INFECTION MARKERS gives +1 to Injury Chart rolls, 3 INFECTION MARKERS gives +2 to Injury Chart rolls, etc). This attack inflicts INFECTION MARKERS Instead of BLOOD MARKERS.
Lore

The Gregori Gula are rare, winged predators - gaunt, angelic abominations draped in rotting flesh and hiding a myriad of waiting mouths. Unlike the mindless thralls, they stalk prey with patience, each kill chosen with eerie precision. When struck down, they do not die, but collapse into a dormant cocoon of necrotic tissue, seeping toxins and viral remnants into the battlefield. If a thrall ventures too close, it is consumed, and the Gula rises again, unfurling its wings in a storm of infectious gas that cripples all nearby. The only solution is fire and absolute destruction, for so long as even a trace remains, the Gregori Gula will endure.

STL finder
Fly Thrall
md_grailthrall_flythrall_hunger
Cost:35
Availability:Unlimited
Movement
6"/Flying
Melee
0D
Ranged
0D
Armour
0
Base:25mm/32mm/25mm
Keywords:FEAR, BLACK GRAIL
Image:@Creature Caster
Abilities
Revenous Infection:

Some infected with The Great Hunger care only to proliferate their agonizing disease. A model with the Ravenous Infection Ability may make a RISKY ACTION to spread the virus. On a success, the model may place an INFECTION MARKER on any other model within 1”, as the Great Hunger virus burns through the battlefield. A model’s Activation ends immediately after using this Ability.

Overwhelming Horde:

A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add +1 DICE to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).

Battlekit

Thralls cannot be equipped with any weapons, armour or equipment. They do not suffer penalties for fighting unarmed.

Blighted Claws

Rules

Add +1 DICE and the CRITICAL Keyword to Melee Attacks made by this model.

Upgrades
Unending Starvation - 8 Ducats
A model with this upgrade adds +1” to their movement Characteristic and may target themselves with the Ravenous Infection Ability. In addition, if this model is more than 1” away from an enemy model, its first action each Activation must be a Move, Charge or Dash Action towards the nearest enemy model (choose in the case of a tie) moving the maximum distance possible.
Lore

The boons of the Cult of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, destined to join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Cult of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.

Thralls come in two varieties: Grail Thralls, which have become almost impervious to pain, and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

STL finder
Cradle Fly Thrall
md_grailthrall_flythrall_cradle_hunger
Cost:2
Availability:Unlimited
Movement
6"/Flying
Melee
0D
Ranged
0D
Armour
0
Base:25mm/32mm/25mm
Keywords:FEAR, BLACK GRAIL
Image:@Creature Caster
Abilities
Special Deployment:

If the scenario you are playing allows INFILTRATORS to use their special deployment rules, after any INFILTRATORS have deployed, you can deploy these Cradle Thralls within 1” of any edge of the battlefield and more than 8” away from any enemy models.

Revenous Infection:

Some infected with The Great Hunger care only to proliferate their agonizing disease. A model with the Ravenous Infection Ability may make a RISKY ACTION to spread the virus. On a success, the model may place an INFECTION MARKER on any other model within 1”, as the Great Hunger virus burns through the battlefield. A model’s Activation ends immediately after using this Ability.

Overwhelming Horde:

A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add +1 DICE to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).

Battlekit

Thralls cannot be equipped with any weapons, armour or equipment. They do not suffer penalties for fighting unarmed.

Blighted Claws

Rules

Add +1 DICE and the CRITICAL Keyword to Melee Attacks made by this model.

Upgrades
Unending Starvation - 8 Ducats
A model with this upgrade adds +1” to their movement Characteristic and may target themselves with the Ravenous Infection Ability. In addition, if this model is more than 1” away from an enemy model, its first action each Activation must be a Move, Charge or Dash Action towards the nearest enemy model (choose in the case of a tie) moving the maximum distance possible.
Lore

The boons of the Cult of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, destined to join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Cult of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.

Thralls come in two varieties: Grail Thralls, which have become almost impervious to pain, and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

STL finder
Grail Thrall
md_grailthrall_hunger
Cost:35
Availability:Unlimited
Movement
5"/Infantry
Melee
0D
Ranged
0D
Armour
0
Base:25mm/32mm/25mm
Keywords:FEAR, BLACK GRAIL
Image:@Creature Caster
Abilities
Undead Fortitude:

Add -1 INJURY DICE to Injury Rolls for the model unless the attack has the FIRE Keyword.

Revenous Infection:

Some infected with The Great Hunger care only to proliferate their agonizing disease. A model with the Ravenous Infection Ability may make a RISKY ACTION to spread the virus. On a success, the model may place an INFECTION MARKER on any other model within 1”, as the Great Hunger virus burns through the battlefield. A model’s Activation ends immediately after using this Ability.

Overwhelming Horde:

A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add +1 DICE to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).

Battlekit

Thralls cannot be equipped with any weapons, armour or equipment. They do not suffer penalties for fighting unarmed.

Blighted Claws

Rules

Add +1 DICE and the CRITICAL Keyword to Melee Attacks made by this model.

Upgrades
Unending Starvation - 8 Ducats
A model with this upgrade adds +1” to their movement Characteristic and may target themselves with the Ravenous Infection Ability. In addition, if this model is more than 1” away from an enemy model, its first action each Activation must be a Move, Charge or Dash Action towards the nearest enemy model (choose in the case of a tie) moving the maximum distance possible.
Lore

The boons of the Cult of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, destined to join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Cult of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.

Thralls come in two varieties: Grail Thralls, which have become almost impervious to pain, and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

STL finder
Cradle Thrall
md_grailthrall_cradle_hunger
Cost:2
Availability:Unlimited
Movement
5"/Infantry
Melee
0D
Ranged
0D
Armour
0
Base:25mm/32mm/25mm
Keywords:FEAR, BLACK GRAIL
Image:@Creature Caster
Abilities
Undead Fortitude:

Add -1 INJURY DICE to Injury Rolls for the model unless the attack has the FIRE Keyword.

Special Deployment:

If the scenario you are playing allows INFILTRATORS to use their special deployment rules, after any INFILTRATORS have deployed, you can deploy these Cradle Thralls within 1” of any edge of the battlefield and more than 8” away from any enemy models.

Revenous Infection:

Some infected with The Great Hunger care only to proliferate their agonizing disease. A model with the Ravenous Infection Ability may make a RISKY ACTION to spread the virus. On a success, the model may place an INFECTION MARKER on any other model within 1”, as the Great Hunger virus burns through the battlefield. A model’s Activation ends immediately after using this Ability.

Overwhelming Horde:

A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add +1 DICE to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).

Battlekit

Thralls cannot be equipped with any weapons, armour or equipment. They do not suffer penalties for fighting unarmed.

Blighted Claws

Rules

Add +1 DICE and the CRITICAL Keyword to Melee Attacks made by this model.

Upgrades
Unending Starvation - 8 Ducats
A model with this upgrade adds +1” to their movement Characteristic and may target themselves with the Ravenous Infection Ability. In addition, if this model is more than 1” away from an enemy model, its first action each Activation must be a Move, Charge or Dash Action towards the nearest enemy model (choose in the case of a tie) moving the maximum distance possible.
Lore

The boons of the Cult of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, destined to join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Cult of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.

Thralls come in two varieties: Grail Thralls, which have become almost impervious to pain, and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

STL finder
Prowler
md_houndsoftheblackgrail_prowler
Cost:55
Availability:0-3
Movement
8"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Base:30x60mm
Keywords:FEAR, BLACK GRAIL
Image:@pandemonpaints
Abilities
Undead Fortitude:

Add -1 INJURY DICE to Injury Rolls for the model unless the attack has the FIRE Keyword.

Teeth and Claws:

The model can make a Melee Attack even though it doesn’t have a Melee Weapon.

Frightening Speed:

Add +1 DICE to the Risky Success Roll for a Hound of the Cult of the Black Grail that is taking a Dash ACTION. In addition, do not halve the Movement Characteristic of a Hound of the Cult of the Black Grail when it stands up at the start of an Activation.

Disease Carrier:

If an enemy model is Activated while it is within 1" of a Hound of the Cult of the Black Grail, place 1 INFECTION MARKER next to the enemy model before it carries out any Actions.

Battlekit

A Hound of the Cult of the Black Grail cannot have any Battlekit.

Upgrades
Infested Carcasses - 5 Ducats
Hounds of the Black Grail models adds the INFECTION MARKERS Keyword to their melee attacks.
Lore

These are parasitic carcasses of canines infested with maggots and flies spawned from the body of Beelzebub himself. Their unholy mission is to prowl No Man’s Land and spread disease and pestilence in the name of their dark master.

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Mercenaries

Scripture Guardian
md_scriptureguardian
Cost:7
Availability:0-1
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Base:40mm
Keywords:GOLEM
Image:@jimmy_crisps
Abilities
Slow:

Treat a Scripture Guardian as having a Movement Characteristic of 3"/Infantry when it takes a Dash ACTION.

Vengeful Scripture:

The Scripture Guardian reads words from the holy (or unholy) text it carries. A Scripture Guardian can take a Vengeful Scripture ACTION. If they do so, pick 1 enemy model within 18" of the Scripture Guardian and in its Line of Sight. Then take a Success Roll for the Scripture Guardian, with +2 DICE if the enemy model is within 9" of the Scripture Guardian and +1 DICE otherwise. If the roll is a Failure, nothing happens. If the roll is a Success, make an Injury Roll for the enemy model, with a +1 INJURY MODIFIER for each BLOOD MARKER the enemy model has (in addition to any benefits you receive if you then spend them to affect the Injury Roll). If the roll is a Critical Success, make an Injury Roll for the enemy model with +1 INJURY DICE and a +1 INJURY MODIFIER for each BLOOD MARKER the enemy model has.

Battlekit
A Scripture Guardian always has Reinforced Armour and a Combat Helmet. In addition, it must have either two 1-Handed Melee Weapons or one 2-Handed Melee Weapon. You must purchase the Melee Weapons from your Faction Armoury Tables at their normal Cost, and you must obey any stipulation that apply to the weapons you choose (e.g. ELITE Only, Limit: 1 etc). The weapons you choose cannot be removed or lost over the course of the campaign for any reason.

Combat Helmet

Keywords

NEGATE SHRAPNEL

Lore

The simple combat helmet has proven its value on the battlefield time and again.

Reinforced Armour

Keywords

-2 INJURY MODIFIER

Lore

Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.

Lore
The origins of the Scripture Guardians remain shrouded in mystery, though rumours suggest they were created by the great masters of Kabbalah. Accounts of their existence began circulating in the early days of the Great War as the destruction of Jerusalem unearthed tombs and sacred resting places. Those who had once been interned in peace now wander the unhappy land, endlessly reciting the sacred writings entrusted to them in death. On rare occasions, expeditions into No Man’s Land have encountered such creatures, and by placing a holy text of their faith into its hands, they have transformed the Scripture Guardian into a powerful ally, bound to the will of those who align with the holy (or desecrated) scroll or tome it holds.

Capable of speaking and reading the One True Language, the Scripture Guardian can unleash the powers it calls upon against anyone its master commands. It carries out its purpose with the single-mindedness of an automaton, devoid of thought or empathy. When spoken by the Guardian, the words are imbued with the primordial power of Creation, and capable of unmaking anything in their path. The longer the Guardian concentrates on its target, the greater the power it channels.
STL finder
Sin Eater
md_sineater
Cost:6
Availability:0-1
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-2
Base:50mm
Keywords:HERETIC, FEAR, TOUGH, STRONG
Image:@pie_vendor
Abilities
Devour the Guilty:

Sin Eater can take a Devour the Guilty ACTION. If they do so, pick 1 model (friend or foe) that is within 1" of the Sin Eater and is mounted on a base that is 40mm or smaller. If the model is an enemy, take a Risky Success Roll for the Sin Eater. If the model is friendly, take a Success Roll for the Sin Eater with +1 DICE. If the roll is a Failure, the Sin Eater’s Activation ends, if it was a Risky Success Roll, and nothing happens if it was a normal Success Roll. If the roll is a Success or a Critical Success, the model you picked is devoured, and the following rules apply to it:

  • Place the model to one side, along with any MARKERS it may have. It is inside the Sin Eater and cannot be affected in any way or carry out any ACTIONS except as described below. While it is in the Sin Eater it is considered to be Down for the purposes of Morale Checks. A Sin Eater can only have 1 devoured model at a time.
  • When it is Activated, it can take a Fight ACTION and must target the Sin Eater. Add -3 DICE to the roll for the Melee Attack, and do not use any of the model’s abilities or any of the special rules for its weapons.
  • If the Sin Eater is taken Out of Action, before removing them from the battlefield, deploy the devoured model within 1" of the Sin Eater and place it Down. If this is impossible, the model is taken Out of Action. In either case, the Sin Eater is then removed from the battlefield.
  • If a devoured model is still inside a Sin Eater when the game ends, it is considered to have been taken Out of Action.
  • Each time the Sin Eater is Activated, place 1 BLOOD MARKER next to the devoured model. As soon as a devoured model has 6 BLOOD MARKERS, it is immediately taken Out of Action and is no longer considered to be inside the Sin Eater.
  • A Sin Eater that has a devoured model inside it can take a Purge ACTION.If it does so, take a Success Roll for the Sin Eater with +4 DICE. If the roll is a Failure, nothing happens. If the roll is a Success or Critical Success, deploy the devoured model within 1" of the Sin Eater and place it Down. If this is impossible, the devoured model remains inside the Sin Eater. Once released the model can be Activated normally.

Battlekit
Sin Eater always has Reinforced Armour, a Combat Helmet, and a Tenderiser Maul.

Tenderizer Maul

RangeMelee
Hands
2 Hands (Melee)
Keywords

HEAVY, +1 INJURY MODIFIER

Rules

Swinging Blow:

When a model armed with a Tenderiser Maul takes a Fight ACTION, instead of making only 1 Melee Attack, you can make 1 Melee Attack against each enemy model with 1" of the attacking model. Resolve each Melee Attack one at a time in the order of your choice.

Reinforced Armour

Keywords

-2 INJURY MODIFIER

Lore

Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.

Lore

Sin Eaters were once mortal men and women, but their overwhelming greed, combined with the corrupting influence of the Hellgate, turned them into an abominable form that matches their inner foulness. Sin Eaters are among the few creatures outside Beelzebub’s followers that he deems worthy as their boundless gluttony mirrors his essence.

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Armoury

Melee Weapons
Bayonet
2
BAYONET LUG only
Butcher Bayonet
15
LIMIT: 2
Elite only
Double-Handed Blunt Weapon
10
Greatsword / Greataxe
12
Knife / Dagger
1
Pestilent Fang
15
LIMIT: 2
Elite only
Plague Blade
7
LIMIT: 3
Elite only
Trench Polearm
7
Plague Knight only
Sword / Axe
4
Trench Club
3
Ranged Weapons
Black Spot Rifle
25
LIMIT: 2
Elite only
Putrid Shotgun
20
LIMIT: 2
Shotgun
10
Grenades
Parasite Grenades
15
Armour
Reinforced Armour
40
Elite only
Standard Armour
15
Shields
Trench Shield
10
Equipment
Blighted Claws
10
Matagot Hag, Fly Thrall, Grail Thrall only
Combat Helmet
5
Devouring Jaws
2
LIMIT: 1
Elite only
Field Shrine
2
Grail Devotee
15
LIMIT: 1
Herald of Beelzebub, Elite only
Grail Devotee
2
LIMIT: 1
Herald of Beelzebub, Elite only
Grasping Maw
17
Unholy Relic
15
Elite only
Unholy Trinket
15
Exploration Only
Armour of the Fly
5
LIMIT: 1
Elite only
Beelzebub's Embrace
12
LIMIT: 1
Elite only
Cup of Filth
4
LIMIT: 1
Knighthood
4
LIMIT: 1
Elite only
Locust Spitter
6
LIMIT: 1
Rocket-Propelled Grenade
2
LIMIT: 1
Trench Dog
1
LIMIT: 1
Trench Dog (Hellhound)
2
LIMIT: 1

Base Faction

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