The Great Hunger

fc_cultoftheblackgrail_fv_thegreathunger
Faction lore

The Great Hunger is not merely a disease, nor is it an army - it is a lingering wound upon the world, a festering malignancy left in the wake of Beelzebub’s war against Creation. It is a strain of the Black Grail Virus that is not wielded as a tool of conquest by the Order of the Fly, but rather as a means of ensuring that the corruption endures, even in defeat. Where the armies of the Grail seek to march upon the living, the Hunger seeks only to consume and multiply.

The forces of the Black Grail taint the land itself. Where their influence takes root, all organic matter becomes a vector for further corruption, twisting and reshaping itself into a form pleasing to Beelzebub. Unlike the immediate, aggressive infections seen in the frontlines of battle, The Great Hunger is subtle, taking hold in the ruined remains of abandoned towns, charnel grounds, and forgotten battlefields. It does not seek to conquer - instead it waits. It endures. Even if a region is reclaimed from the Grail’s influence, the Hunger can lurk beneath the surface for weeks, months, or even years, waiting for the moment when the corruption is no longer expected, no longer feared. It is then, when it is almost forgotten, that The Great Hunger will reemerge, consuming everything, even itself, until nothing is left - nothing but a dormant remnant waiting to rise and feast again.

Faction Rules

Spawn of Gluttony
A Great Hunger Warband must include either 1 Matagot Hag or 1 Lord of Tumours (but not both), and can include 0-2 Plague Knights. It cannot include Corpse Guard, Heralds of Beelzebub or an Amalgam. In addition, Plague Knights must be mounted on 32mm or 40mm bases, and the Ravenous must be mounted on 25mm or 32mm bases.
Ravenous Infection
A Plague Knight, Ravenous, or Cradle Thrall (see above) can take a Ravenous Infection
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, the model’s Activation ends immediately. If the roll is a Success or a Critical Success, you can place 1
Infection Marker
next to any other model within 1” of the model taking the Ravenous Infection
Action
. Then, the model taking the Ravenous Infection
Action
’s Activation ends immediately.
Infection Markers

Some Cult of the Black Grail Weapons have the

Infection Markers
Keyword. These Weapons cause
Infection Markers
(instead of
Blood Markers
) to be placed next to the target.

An

Infection Marker
works in a similar way to a
Blood Marker
, except that they grow and multiply over time if left untreated.

Infection Markers
are placed next to a model in the same way as a
Blood Marker
. A model may have up to six
Infection Markers
and up to six
Blood Marker
S at the same time. We recommend you use different coloured dice (the more disgusting the better!) to represent
Infection Markers
.

An

Infection Marker
can be used in the same way as a
Blood Marker
; for example, it can be spent to modify Success Rolls and Injury Rolls, and/ or to convert an Injury Roll to a Bloodbath Roll. Additionally, you can combine
Blood Marker
S and
Infection Marker
S to affect the same roll or to cause a Bloodbath.

Rules that allow a

Blood Marker
to be removed from a model cannot be used to remove an
Infection Marker
unless specifically noted otherwise.

If there are one or more

Infection Marker
S next to a model when the model is Activated, place 1 more
Infection Marker
next to the model before it carries out any Actions.

Excruciating Hunger

Models in a Great Hunger Warband cannot have Beelzebub’s Axe, Black Grail Shields, Bolt-Action Rifles, Blunderbusses, Compound Eyes Helmets, Corruption Belchers, Gas Grenades, Infested Rifles, Machine Guns, Musical Instruments, Muskets, Pistols, Troop Standards or Viscera Cannons. In addition, Grail Hounds in a Great Hunger Warband can have the Grasping Maw Battlekit from the Great Hunger Armoury.

Morale
Fighting against the Cult of the Black Grail is a terrifying prospect. Your opponent must add
-1 Dice
to all Morale Checks unless their Warband is of either the Court of the Seven-Headed Serpent or the Cult of the Black Grail.
Desiccated Husks
A Great Hunger Warband can include 0-2 Desiccated Husks. Desiccated Husks use the Corpse Guard Warband Entry, but replace the Bodyguard Ability with a Melee Characteristic of
+2 Dice
and their Melee Attacks gain the
Critical
Keyword at no additional cost in .
Cradle of Filth
The Grail Thralls or Fly Thralls in a Great Hunger Warband are called The Ravenous. They have a Melee Characteristic of
+0 Dice
, their Melee Attacks gain the
Critical
Keyword, they have the Ravenous Infection Ability, a cost of 35 each and can have the Grasping Maw and Unending Starvation Battlekit from the Great Hunger Armoury.
Butcher Knights

Plague Knights in a Great Hunger Warband have the Ravenous Infection Ability (see below) at no additional cost in , and can only be given one of the following Plague Knight Ranks instead of the ones listed in the Black Grail Special Rule:

  • Butcher King (10 ): At the end of a battle, if this Plague Knight is not Out of Action and it has taken at least one enemy model Out of Action with a Melee Attack, gain 1
  • Knight Companion of the Feast: Add
    +1 Dice
    to Risky Success Roll for a Ravenous Infection
    Action
    (see below) if the model taking the
    Action
    is this Plague Knight or is a friendly model within 3” of this Plague Knight.
  • Knight of the Twin Cleavers: This Plague Knight has the
    Ignore Off-hand
    Keyword, and its Melee Attacks have the
    Shrapnel
    Keyword.

Arcana Putrescere

Some models in a Great Hunger Warband can have Arcana

Putrescere
Powers. A Matagot Hag can have up to 3 Arcana
Putrescere
Powers, a Lord of Tumours can have 1 Arcana
Putrescere
Power, and Gregori Gula can have 1 Arcana
Putrescere
Power each. All of the Arcana
Putrescere
Powers that are available are described in the Arcana
Putrescere
Powers List below

  • Arcana Putrescere Powers are divided into Arcana Purtrescere Abilities and Arcana Putrescere Spells.

Arcana Abilities:

Arcana Putrescere Abilities are used in the same way as an Ability from the model’s Warband Entry.

Arcana Putrescere Spells

Arcana Putrescere Spells must be cast in order for them to be used. The description description for the Spell will say how and when it can be cast. In addition, Arcana Putrescere Spells have a cost that must be paid in

Infection Markers
to cast the Spell (the cost is included in the title of the spell). Note that you do not have to take a Success Roll for a model in order to cast a spell.

  • To pay the cost of an Arcana Putrescere Spell, you must remove a number of
    Infection Markers
    from models within 12” of the Spellcaster equal to the spell’s Cost. You can remove the
    Infection Markers
    from any models (friend or foe) that do not have the
    Artificial
    Keyword. The models can be anywhere on the battlefield and do not have to be in the spellcaster’s Line of Sight, and the spell cost can be paid by removing
    Infection Markers
    from more than one model if you wish.
  • If the cost of an Arcana Putrescere Spell’s Cost is a range of numbers, you must choose how many
    Infection Markers
    you will pay before the spell is cast. For example, if an Arcana Putrescere Spell had (Cost 1-3), you must pay a cost of 1, 2 or 3
    Infection Markers
    before you cast the spell.
  • Some Arcana Putrescere Spells can only be cast if a model takes a Cast Spell
    Action
    . When it does so, you must pay the spell cost as described above, and you can then take the Cast Spell
    Action
    with the model. Note that a model cannot take more than one Cast Spell
    Action
    per Activation (as it cannot use an
    Action
    more than once per Activation).
  • A model that is casting a spell is called the spellcaster.

Arcana Putrescere
Feral Hunger - 20
Limit: 3

Those unfortunate enough to witness a Ravenous enchanted by the Arcana Putrescere see the limits of organic possibility ruined, limbs straining and hurled forward through rupture, undying sinew shearing from rotten bone with desperate and frantic speed.

When a model with this Goetic Ability makes a charge move it counts as having Movement Characteristic of 12”. Do not roll a D6 to determine its Charge Bonus, but in all other regards carry out the Charge normally (i.e. Difficult terrain will slow the model down, it will have to Jump across gaps, and so on). In addition, unless the target of the charge is the closest enemy model, you must take a Risky Success Roll for the model before making the Charge move. If the roll is a Failure, the model cannot move and its Activation ends. If the roll is a Success, it can carry out the Charge as described above.

Miasma of Pestilence - 20
Limit: 1

The spellcaster belches forth a heat of unholy pestilence from their entropic stomach, boiling the air around them in a convulsion of convection.

Cost 2: You must take a Cast Spell

Action
with the spellcaster in order for it to cast this spell. If you do so, add
-1 Dice
to Success Rolls for Ranged Attacks that target a friendly model within 6” of the spellcaster (including the spellcaster themselves) until the end of the Turn.

Rapturous Feast - 15
Limit: 1

The Great Hunger burns so ruinously within the spellcaster that nearby thralls find their saliva growing thick with anticipatory digestive fluids.

Friendly models that make a Melee Attack while they are within 4” of the spellcaster (including the spellcaster) add the

Infection Markers
Keyword to the attack if they have made a charge move earlier in the same Activation.

Virulent Clot - 30
Limit: 1

From their own spittle and bowels, the spellcaster divines a protective scabrous haruspice. Such is the truth within their rotten meat, even the fire that normally overcomes the armies of Beelzebub is turned away by the knowing clot.

Cost 2/4/6: Once per Turn, you can cast this spell before an Injury Roll is made for the spellcaster. If you do so, add a -1

Injury Modifier
to the roll for every 2
Infection Markers
that were paid to cast this spell, and the spellcaster has the
Negate
Fire
Keyword for the roll.

Vomitus - 40
Limit: 1

With a grating retch, the spellcaster dredges meat and ichor from the depths of their labyrinthine intestines. The following geyser of death and despair melts armour and flesh as if it were wax.

Cost 1-3: You must take a Cast Spell

Action
with the spellcaster in order for it to cast this spell. If you do so, the spellcaster can make a Ranged Attack. Do not make a Success Roll for the attack. Instead, measure a straight line 1mm wide and up to 8” long from the attacking model to a point on the ground or a model’s base. The line stops if it reaches a terrain piece that is taller than the model making the Attack. Make an Injury Roll for every model (friend or foe) that is touched by the line, apart from the attacking model itself. This attack has the
Infection Markers
Keyword, and Injury Rolls for this attack has the +1
Injury Modifier
Keyword if 2
Infection Markers
were paid to cast this spell, or the +2
Injury Modifier
Keyword if 3
Infection Markers
were paid to cast this spell.

Vile Churning - 20
Limit: 2

The spellcaster amplifies their traumatic gastric agony, invoking a cavernous twisting of their stomachs so resonant it bleeds the ears and guts of those nearby alike.

Cost 1-2: You must take a Cast Spell

Action
with the spellcaster in order for it to cast this spell. If you do so, place 1
Blood Marker
next to every model without the
Artificial
or
Demonic
Keywords within 1” of the spellcaster (apart from the spellcaster itself) for every INFECTION MARKER that was paid to cast this spell.

Captains

Lord of Tumors
Cost:130
Availability:0-1
Image:@Scheerlock
Movement
6"/Infantry
Melee
+4D
Ranged
+1D
Armour
0
Negate Gas
Fear
Strong
Tough
Leader
Elite
Black Grail
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Beelzebub's Touch: Whenever a Melee Attack made by a Lord of Tumours causes any
Blood Markers
or
Infection Marker
S to be placed on the target, place 1 extra
Infection Marker
next to the target model.
Crushing Blows: The model can make a Crushing Blows Melee Attack instead of using any Melee Weapons that it has. If does so, it can attack twice and the Off-Hand modifier does not apply to the second attack.
Arcana Putrescere: The model can have 1 Arcana Putrescere Power.
Battlekit

A Lord of Tumours can have any Battlekit from the Cult of the

Black Grail
Armoury Tables.

Arcana Putrescere
Feral Hunger - 20
Limit: 3

Those unfortunate enough to witness a Ravenous enchanted by the Arcana Putrescere see the limits of organic possibility ruined, limbs straining and hurled forward through rupture, undying sinew shearing from rotten bone with desperate and frantic speed.

When a model with this Goetic Ability makes a charge move it counts as having Movement Characteristic of 12”. Do not roll a D6 to determine its Charge Bonus, but in all other regards carry out the Charge normally (i.e. Difficult terrain will slow the model down, it will have to Jump across gaps, and so on). In addition, unless the target of the charge is the closest enemy model, you must take a Risky Success Roll for the model before making the Charge move. If the roll is a Failure, the model cannot move and its Activation ends. If the roll is a Success, it can carry out the Charge as described above.

Miasma of Pestilence - 20
Limit: 1

The spellcaster belches forth a heat of unholy pestilence from their entropic stomach, boiling the air around them in a convulsion of convection.

Cost 2: You must take a Cast Spell

Action
with the spellcaster in order for it to cast this spell. If you do so, add
-1 Dice
to Success Rolls for Ranged Attacks that target a friendly model within 6” of the spellcaster (including the spellcaster themselves) until the end of the Turn.

Rapturous Feast - 15
Limit: 1

The Great Hunger burns so ruinously within the spellcaster that nearby thralls find their saliva growing thick with anticipatory digestive fluids.

Friendly models that make a Melee Attack while they are within 4” of the spellcaster (including the spellcaster) add the

Infection Markers
Keyword to the attack if they have made a charge move earlier in the same Activation.

Virulent Clot - 30
Limit: 1

From their own spittle and bowels, the spellcaster divines a protective scabrous haruspice. Such is the truth within their rotten meat, even the fire that normally overcomes the armies of Beelzebub is turned away by the knowing clot.

Cost 2/4/6: Once per Turn, you can cast this spell before an Injury Roll is made for the spellcaster. If you do so, add a -1

Injury Modifier
to the roll for every 2
Infection Markers
that were paid to cast this spell, and the spellcaster has the
Negate
Fire
Keyword for the roll.

Vomitus - 40
Limit: 1

With a grating retch, the spellcaster dredges meat and ichor from the depths of their labyrinthine intestines. The following geyser of death and despair melts armour and flesh as if it were wax.

Cost 1-3: You must take a Cast Spell

Action
with the spellcaster in order for it to cast this spell. If you do so, the spellcaster can make a Ranged Attack. Do not make a Success Roll for the attack. Instead, measure a straight line 1mm wide and up to 8” long from the attacking model to a point on the ground or a model’s base. The line stops if it reaches a terrain piece that is taller than the model making the Attack. Make an Injury Roll for every model (friend or foe) that is touched by the line, apart from the attacking model itself. This attack has the
Infection Markers
Keyword, and Injury Rolls for this attack has the +1
Injury Modifier
Keyword if 2
Infection Markers
were paid to cast this spell, or the +2
Injury Modifier
Keyword if 3
Infection Markers
were paid to cast this spell.

Vile Churning - 20
Limit: 2

The spellcaster amplifies their traumatic gastric agony, invoking a cavernous twisting of their stomachs so resonant it bleeds the ears and guts of those nearby alike.

Cost 1-2: You must take a Cast Spell

Action
with the spellcaster in order for it to cast this spell. If you do so, place 1
Blood Marker
next to every model without the
Artificial
or
Demonic
Keywords within 1” of the spellcaster (apart from the spellcaster itself) for every INFECTION MARKER that was paid to cast this spell.

Lore

A high-ranking noble officiant in the Cult of the Black Grail, the Lord of Tumours spreads filth and corruption amongst friend and foe alike. They commune with the Lord of the Flies through a trance-like ecstasy and can channel the very power of the Seventh Circle of Hell which Beelzebub rules.

STL finder
Matagot Hag
Cost:135
Availability:0-1
Image:@Creature Caster
Movement
6"/Infantry
Melee
+3D
Ranged
0D
Armour
0
Negate Gas
Fear
Tough
Leader
Elite
Black Grail
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Pestilent: A Matagot Hag can make a Melee Attack with the
Infection Marker
S and
Critical
Keywords even though she does not have a Melee Weapon. In addition, whenever a Melee Attack made by a Matagot Hag causes any
Infection Marker
S to be placed on the target, place 1 extra
Infection Marker
next to the target model.
Frenzied Followers: Add
+1 Dice
to Risky Success Rolls for friendly models that are taking a Dash
Action
and are within 8” of the Matagot Hag.
Cadre of Flesh: If a friendly Matagot Hag within 4” of a friendly Ravenous model is hit by a Ranged Attack or Melee Attack, you can say that the Ravenous will take the hit. If you do so, make an Injury Roll for the Ravenous instead of the Matagot Hag. This ability cannot be used against attacks that have the
Blast
Keyword.
Arcana Putrescere: A Matagot Hag can have up to 3 Arcana Putrescere Powers.
Battlekit

A Matagot Hag can have Devouring Jaws and/or a Grasping Maw and/or Grail Devotees. A Matagot Hag cannot have any other Battlekit.

Arcana Putrescere
Feral Hunger - 20
Limit: 3

Those unfortunate enough to witness a Ravenous enchanted by the Arcana Putrescere see the limits of organic possibility ruined, limbs straining and hurled forward through rupture, undying sinew shearing from rotten bone with desperate and frantic speed.

When a model with this Goetic Ability makes a charge move it counts as having Movement Characteristic of 12”. Do not roll a D6 to determine its Charge Bonus, but in all other regards carry out the Charge normally (i.e. Difficult terrain will slow the model down, it will have to Jump across gaps, and so on). In addition, unless the target of the charge is the closest enemy model, you must take a Risky Success Roll for the model before making the Charge move. If the roll is a Failure, the model cannot move and its Activation ends. If the roll is a Success, it can carry out the Charge as described above.

Miasma of Pestilence - 20
Limit: 1

The spellcaster belches forth a heat of unholy pestilence from their entropic stomach, boiling the air around them in a convulsion of convection.

Cost 2: You must take a Cast Spell

Action
with the spellcaster in order for it to cast this spell. If you do so, add
-1 Dice
to Success Rolls for Ranged Attacks that target a friendly model within 6” of the spellcaster (including the spellcaster themselves) until the end of the Turn.

Mother's Call - 10

In a vile mockery of maternal love, the Matagot Hag gurgles cooing commands to her ravenous offspring.

Cost 1: Once per Turn pick 1 Ravenous that is within 8” of the spellcaster and carry out one of the following Commands with them. Carrying out a Command does not stop the Ravenous from being Activated in the same Turn (before or after the Command was issued).

  • Feast Command: The Ravenous carries out a Ravenous Infection
    Action
    . Place an additional
    Infection Marker
    next to the target if the
    Risky Success
    Roll is a Success or Critical Success.
  • Fight Command: The Ravenous carries out a Melee Attack.
  • Move Command: The Ravenous carries out a Move (it cannot Charge or Retreat).

Rapturous Feast - 15
Limit: 1

The Great Hunger burns so ruinously within the spellcaster that nearby thralls find their saliva growing thick with anticipatory digestive fluids.

Friendly models that make a Melee Attack while they are within 4” of the spellcaster (including the spellcaster) add the

Infection Markers
Keyword to the attack if they have made a charge move earlier in the same Activation.

Vile Churning - 20
Limit: 2

The spellcaster amplifies their traumatic gastric agony, invoking a cavernous twisting of their stomachs so resonant it bleeds the ears and guts of those nearby alike.

Cost 1-2: You must take a Cast Spell

Action
with the spellcaster in order for it to cast this spell. If you do so, place 1
Blood Marker
next to every model without the
Artificial
or
Demonic
Keywords within 1” of the spellcaster (apart from the spellcaster itself) for every INFECTION MARKER that was paid to cast this spell.

Virulent Clot - 30
Limit: 1

From their own spittle and bowels, the spellcaster divines a protective scabrous haruspice. Such is the truth within their rotten meat, even the fire that normally overcomes the armies of Beelzebub is turned away by the knowing clot.

Cost 2/4/6: Once per Turn, you can cast this spell before an Injury Roll is made for the spellcaster. If you do so, add a -1

Injury Modifier
to the roll for every 2
Infection Markers
that were paid to cast this spell, and the spellcaster has the
Negate
Fire
Keyword for the roll.

Vomitus - 40
Limit: 1

With a grating retch, the spellcaster dredges meat and ichor from the depths of their labyrinthine intestines. The following geyser of death and despair melts armour and flesh as if it were wax.

Cost 1-3: You must take a Cast Spell

Action
with the spellcaster in order for it to cast this spell. If you do so, the spellcaster can make a Ranged Attack. Do not make a Success Roll for the attack. Instead, measure a straight line 1mm wide and up to 8” long from the attacking model to a point on the ground or a model’s base. The line stops if it reaches a terrain piece that is taller than the model making the Attack. Make an Injury Roll for every model (friend or foe) that is touched by the line, apart from the attacking model itself. This attack has the
Infection Markers
Keyword, and Injury Rolls for this attack has the +1
Injury Modifier
Keyword if 2
Infection Markers
were paid to cast this spell, or the +2
Injury Modifier
Keyword if 3
Infection Markers
were paid to cast this spell.

Lore

The Matagot Hag is an undying vessel of The Great Hunger and the favoured child of Beelzebub, for in his heart he hates all things in Creation and the natural circle of life. This creature is a wretched husk of a once-human mother cursed to endlessly birth monstrosities.

Her bloated and distended body is locked in an obscene cycle of constant regeneration and decay - her flesh splitting open in great, festering ruptures only to stitch itself back together, swollen with the next abomination writhing in her womb. Her skin, stretched thin and sickly pale, is mottled with blackened veins and pulsing sores, her eyes long rotted away, leaving only hollow sockets weeping thick, infectious ichor. The Grail Thralls she births carry her aloft, treating her as a living effigy of gluttony and suffering. Though mindless hunger drives her, the Hag is not without purpose - her whispered, guttural croons are hymns of devotion to Beelzebub, calling forth ever more horrors to devour the world.

STL finder
❤️ Support Trench Companion for an ad free experience

Elite

Dessicated Husk
Cost:55
Availability:0-2
Image:@Creature Caster
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
0
Negate Gas
Fear
Elite
Black Grail
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Parasitic Tick: Whenever a Melee Attack made by a Corpse Guard causes any
Blood Marker
S or
Infection Markers
to be placed on the target, you can remove up to 1
Blood Marker
or INFECTION MARKER from the attacking Corpse Guard model.
Battlekit

A Corpse Guard can have any Battlekit from the Cult of the

Black Grail
Armoury Tables.

Lore

Only the strongest human devotees can survive the compounding blessings of the Cult of the Black Grail. The ones that do are inducted into the ranks of the Corpse Guards, bodyguards to the nobility of the Cult of the Black Grail. If they serve with distinction, they may one day join the ranks of the Infernal nobility.

STL finder
Butcher Knight
Cost:60
Availability:0-2
Image:@Creature Caster
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
0
Negate Gas
Fear
Strong
Elite
Black Grail
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Revenous Infection: Some infected with The Great Hunger care only to proliferate their agonizing disease. A model with the Ravenous Infection Ability may make a
Risky Action
to spread the virus. On a success, the model may place an
Infection Marker
on any other model within 1”, as the Great Hunger virus burns through the battlefield. A model’s Activation ends immediately after using this Ability.
Battlekit

A Plague Knight can have any Battlekit from the Cult of the Black Grail Armoury Tables. It must have a suit of Armour. No restrictions apply to any other Types of Battlekit.

Plague Knight Ranks
Butcher King - 10
At the end of a battle, if this Plague Knight is not Out of Action and it has taken at least one enemy model Out of Action with a Melee Attack, gain 1.
Knight of Twin Cleavers - 5
This Plague Knight has the
Ignore Off-hand
Keyword, and its Melee Attacks have the
Shrapnel
Keyword.
Knight Companion of the Feast - 5
Add
+1 Dice
to Risky Success Roll for a Ravenous Infection
Action
(see below) if the model taking the
Action
is this Plague Knight or is a friendly model within 3” of this Plague Knight.
Upgrades
Unending Starvation - 5

The Great Hunger is not a yearning that can ever be met. Neither relief nor joy comes from consumption, only a deepening of insatiable gluttonous agony.

A model with this Battlekit adds +1” to their Movement Characteristic, and may target themselves with the Ravenous Infection Ability. In addition, if this model is more than 1” away from an enemy model, its first

Action
each Activation must be a Move, Charge or Dash
Action
, moving the maximum distance possible directly towards the nearest enemy model, and charging them if possible.

Lore

Ranking lowest in the nobility of the Black Grail, these great armoured warriors were once truly depraved worshippers of Beelzebub. When the Cult of the Black Grail came for them, they willingly submitted to the authority of the Lord of Flies. As a result they retain a semblance of sentience and the ability to wield weapons as they did in life. They aspire to win favour in the eyes of Beelzebub and one day be promoted in the hierarchy of the Order of the Fly.

STL finder
❤️ Support Trench Companion for an ad free experience

Infantry

Gregori Gula
Cost:145
Availability:0-2
Image:@Creature Caster
Movement
9"/Flying
Melee
+2D
Ranged
0D
Armour
0
Negate Gas
Fear
Infiltrator
Black Grail
Ignore Off-hand Weapon
Abilities
Arcana Putrescere: The model can have 1 Arcana Putrescere Power.
Plague-Ridden Flesh: Add
-2 Injury Dice
to Injury Rolls for a Gregori Gula unless the attack has the
Fire
Keyword.
Dormant Hunger: Once per Turn, when a Gregori Gula would be taken Out of Action, it instead goes dormant. Remove all
Infection Markers
from the Gregori Gula and replace its model with a 60mm Marker to represent its dormant state. The Marker counts as dangerous terrain. The Marker cannot be attacked, or targeted by any Abilities that interact with Terrain, and it does not count as a model for any purpose. If a friendly Ravenous model finishes a move within 1” of this Marker, remove the Marker and the Ravenous model, and set up the Gregori Gula model where the Marker was. A Gregori Gula set up in this way is Down, but can be Activated this Turn if it has not been Activated already. A Gregori Gula in a dormant state is treated as Out of Action for the purposes of Morale, and in the Trauma Step of the Campaign Phase if it is dormant at the end of a battle. If a Ravenous model was removed to revive the Gregori Gula, then the Ravenous is removed from the Warband Roster in the Trauma Step (it dies to save the Gregori Gula).
Gnashing and Tearing: When a Gregori Gula takes a Fight
Action
, it can make two Melee Attacks even though it does not have a Melee Weapon. The first attack is carried out as if it were being made with a Melee Weapon with the +1
Injury Dice
Keyword. The second attack is carried out as if it were being made with a Melee Weapon with the +1
Injury Dice
and
Ignore Off-hand Weapon
Keywords. In addition, a Gregori Gula can make a third Melee Attack with the +1
Injury Dice
Keyword if it made a charge move earlier in the same Activation.
Battlekit

A Gregori Gula can have a Grasping Maw. They cannot have any other Battlekit.

Arcana Putrescere
Feral Hunger - 20
Limit: 3

Those unfortunate enough to witness a Ravenous enchanted by the Arcana Putrescere see the limits of organic possibility ruined, limbs straining and hurled forward through rupture, undying sinew shearing from rotten bone with desperate and frantic speed.

When a model with this Goetic Ability makes a charge move it counts as having Movement Characteristic of 12”. Do not roll a D6 to determine its Charge Bonus, but in all other regards carry out the Charge normally (i.e. Difficult terrain will slow the model down, it will have to Jump across gaps, and so on). In addition, unless the target of the charge is the closest enemy model, you must take a Risky Success Roll for the model before making the Charge move. If the roll is a Failure, the model cannot move and its Activation ends. If the roll is a Success, it can carry out the Charge as described above.

Miasma of Pestilence - 20
Limit: 1

The spellcaster belches forth a heat of unholy pestilence from their entropic stomach, boiling the air around them in a convulsion of convection.

Cost 2: You must take a Cast Spell

Action
with the spellcaster in order for it to cast this spell. If you do so, add
-1 Dice
to Success Rolls for Ranged Attacks that target a friendly model within 6” of the spellcaster (including the spellcaster themselves) until the end of the Turn.

Rapturous Feast - 15
Limit: 1

The Great Hunger burns so ruinously within the spellcaster that nearby thralls find their saliva growing thick with anticipatory digestive fluids.

Friendly models that make a Melee Attack while they are within 4” of the spellcaster (including the spellcaster) add the

Infection Markers
Keyword to the attack if they have made a charge move earlier in the same Activation.

Vile Churning - 20
Limit: 2

The spellcaster amplifies their traumatic gastric agony, invoking a cavernous twisting of their stomachs so resonant it bleeds the ears and guts of those nearby alike.

Cost 1-2: You must take a Cast Spell

Action
with the spellcaster in order for it to cast this spell. If you do so, place 1
Blood Marker
next to every model without the
Artificial
or
Demonic
Keywords within 1” of the spellcaster (apart from the spellcaster itself) for every INFECTION MARKER that was paid to cast this spell.

Virulent Clot - 30
Limit: 1

From their own spittle and bowels, the spellcaster divines a protective scabrous haruspice. Such is the truth within their rotten meat, even the fire that normally overcomes the armies of Beelzebub is turned away by the knowing clot.

Cost 2/4/6: Once per Turn, you can cast this spell before an Injury Roll is made for the spellcaster. If you do so, add a -1

Injury Modifier
to the roll for every 2
Infection Markers
that were paid to cast this spell, and the spellcaster has the
Negate
Fire
Keyword for the roll.

Vomitus - 40
Limit: 1

With a grating retch, the spellcaster dredges meat and ichor from the depths of their labyrinthine intestines. The following geyser of death and despair melts armour and flesh as if it were wax.

Cost 1-3: You must take a Cast Spell

Action
with the spellcaster in order for it to cast this spell. If you do so, the spellcaster can make a Ranged Attack. Do not make a Success Roll for the attack. Instead, measure a straight line 1mm wide and up to 8” long from the attacking model to a point on the ground or a model’s base. The line stops if it reaches a terrain piece that is taller than the model making the Attack. Make an Injury Roll for every model (friend or foe) that is touched by the line, apart from the attacking model itself. This attack has the
Infection Markers
Keyword, and Injury Rolls for this attack has the +1
Injury Modifier
Keyword if 2
Infection Markers
were paid to cast this spell, or the +2
Injury Modifier
Keyword if 3
Infection Markers
were paid to cast this spell.

Lore

The Gregori Gula are rare, winged predators - gaunt, angelic abominations draped in rotting flesh and hiding a myriad of waiting mouths. Unlike the mindless thralls, they stalk prey with patience, each kill chosen with eerie precision. When struck down, they do not die, but collapse into a dormant cocoon of necrotic tissue, seeping toxins and viral remnants into the battlefield. If a thrall ventures too close, it is consumed, and the Gula rises again, unfurling its wings in a storm of infectious gas that cripples all nearby. The only solution is fire and absolute destruction, for so long as even a trace remains, the Gregori Gula will endure.

STL finder
Fly Thrall
Cost:35
Availability:Unlimited
Image:@Creature Caster
Movement
6"/Flying
Melee
0D
Ranged
0D
Armour
0
Negate Gas
Fear
Black Grail
Abilities
Revenous Infection: Some infected with The Great Hunger care only to proliferate their agonizing disease. A model with the Ravenous Infection Ability may make a
Risky Action
to spread the virus. On a success, the model may place an
Infection Marker
on any other model within 1”, as the Great Hunger virus burns through the battlefield. A model’s Activation ends immediately after using this Ability.
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).
Battlekit

The Ravenous can have a Grasping Maw, they cannot have any other Battlekit.

Upgrades
Unending Starvation - 5

The Great Hunger is not a yearning that can ever be met. Neither relief nor joy comes from consumption, only a deepening of insatiable gluttonous agony.

A model with this Battlekit adds +1” to their Movement Characteristic, and may target themselves with the Ravenous Infection Ability. In addition, if this model is more than 1” away from an enemy model, its first

Action
each Activation must be a Move, Charge or Dash
Action
, moving the maximum distance possible directly towards the nearest enemy model, and charging them if possible.

Lore

The boons of the Cult of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, destined to join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Cult of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.

Thralls come in two varieties: Grail Thralls, which have become almost impervious to pain, and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

STL finder
Cradle Fly Thrall
Cost:2
Availability:Unlimited
Image:@Creature Caster
Movement
6"/Flying
Melee
0D
Ranged
0D
Armour
0
Negate Gas
Fear
Infiltrator
Black Grail
Abilities
Revenous Infection: Some infected with The Great Hunger care only to proliferate their agonizing disease. A model with the Ravenous Infection Ability may make a
Risky Action
to spread the virus. On a success, the model may place an
Infection Marker
on any other model within 1”, as the Great Hunger virus burns through the battlefield. A model’s Activation ends immediately after using this Ability.
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).
Battlekit

The Ravenous can have a Grasping Maw, they cannot have any other Battlekit.

Upgrades
Unending Starvation - 5

The Great Hunger is not a yearning that can ever be met. Neither relief nor joy comes from consumption, only a deepening of insatiable gluttonous agony.

A model with this Battlekit adds +1” to their Movement Characteristic, and may target themselves with the Ravenous Infection Ability. In addition, if this model is more than 1” away from an enemy model, its first

Action
each Activation must be a Move, Charge or Dash
Action
, moving the maximum distance possible directly towards the nearest enemy model, and charging them if possible.

Lore

The boons of the Cult of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, destined to join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Cult of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.

Thralls come in two varieties: Grail Thralls, which have become almost impervious to pain, and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

STL finder
Grail Thrall
Cost:35
Availability:Unlimited
Image:@Creature Caster
Movement
5"/Infantry
Melee
0D
Ranged
0D
Armour
0
Negate Gas
Fear
Black Grail
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Revenous Infection: Some infected with The Great Hunger care only to proliferate their agonizing disease. A model with the Ravenous Infection Ability may make a
Risky Action
to spread the virus. On a success, the model may place an
Infection Marker
on any other model within 1”, as the Great Hunger virus burns through the battlefield. A model’s Activation ends immediately after using this Ability.
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).
Battlekit

The Ravenous can have a Grasping Maw, they cannot have any other Battlekit.

Upgrades
Unending Starvation - 5

The Great Hunger is not a yearning that can ever be met. Neither relief nor joy comes from consumption, only a deepening of insatiable gluttonous agony.

A model with this Battlekit adds +1” to their Movement Characteristic, and may target themselves with the Ravenous Infection Ability. In addition, if this model is more than 1” away from an enemy model, its first

Action
each Activation must be a Move, Charge or Dash
Action
, moving the maximum distance possible directly towards the nearest enemy model, and charging them if possible.

Lore

The boons of the Cult of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, destined to join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Cult of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.

Thralls come in two varieties: Grail Thralls, which have become almost impervious to pain, and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

STL finder
Cradle Thrall
Cost:2
Availability:Unlimited
Image:@Creature Caster
Movement
5"/Infantry
Melee
0D
Ranged
0D
Armour
0
Negate Gas
Fear
Infiltrator
Black Grail
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Revenous Infection: Some infected with The Great Hunger care only to proliferate their agonizing disease. A model with the Ravenous Infection Ability may make a
Risky Action
to spread the virus. On a success, the model may place an
Infection Marker
on any other model within 1”, as the Great Hunger virus burns through the battlefield. A model’s Activation ends immediately after using this Ability.
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).
Battlekit

The Ravenous can have a Grasping Maw, they cannot have any other Battlekit.

Upgrades
Unending Starvation - 5

The Great Hunger is not a yearning that can ever be met. Neither relief nor joy comes from consumption, only a deepening of insatiable gluttonous agony.

A model with this Battlekit adds +1” to their Movement Characteristic, and may target themselves with the Ravenous Infection Ability. In addition, if this model is more than 1” away from an enemy model, its first

Action
each Activation must be a Move, Charge or Dash
Action
, moving the maximum distance possible directly towards the nearest enemy model, and charging them if possible.

Lore

The boons of the Cult of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, destined to join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Cult of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.

Thralls come in two varieties: Grail Thralls, which have become almost impervious to pain, and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

STL finder
Prowler
Cost:55
Availability:0-3
Image:@pandemonpaints
Movement
8"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Negate Gas
Fear
Black Grail
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.
Frightening Speed: Add
+1 Dice
to the
Risky Success
Roll for a Hound of the Cult of the Black Grail that is taking a Dash
Action
. In addition, do not halve the Movement Characteristic of a Hound of the Cult of the Black Grail when it stands up at the start of an Activation.
Disease Carrier: If an enemy model is Activated while it is within 1" of a Hound of the Cult of the Black Grail, place 1
Infection Marker
next to the enemy model before it carries out any Actions.
Battlekit

A Hound of the Cult of the Black Grail cannot have any Battlekit.

Upgrades
Infested Carcasses - 5
Hounds of the Black Grail models adds the
Infection Markers
Keyword to their melee attacks.
Lore

These are parasitic carcasses of canines infested with maggots and flies spawned from the body of Beelzebub himself. Their unholy mission is to prowl No Man’s Land and spread disease and pestilence in the name of their dark master.

STL finder
❤️ Support Trench Companion for an ad free experience

Mercenaries

Scripture Guardian
Cost:7
Availability:0-1
Image:@jimmy_crisps
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Negate Gas
Negate Fear
Golem
Abilities
Slow: Treat a Scripture Guardian as having a Movement Characteristic of 3"/Infantry when it takes a Dash
Action
.
Vengeful Scripture: The Scripture Guardian reads words from the holy (or unholy) text it carries. A Scripture Guardian can take a Vengeful Scripture
Action
. If they do so, pick 1 enemy model within 18" of the Scripture Guardian and in its Line of Sight. Then take a Success Roll for the Scripture Guardian, with
+2 Dice
if the enemy model is within 9" of the Scripture Guardian and
+1 Dice
otherwise. If the roll is a Failure, nothing happens. If the roll is a Success, make an Injury Roll for the enemy model, with a
+1 Injury Modifier
for each
Blood Marker
the enemy model has (in addition to any benefits you receive if you then spend them to affect the Injury Roll). If the roll is a Critical Success, make an Injury Roll for the enemy model with
Ignore Armour
, and
+1 Injury Dice
and a
+1 Injury Modifier
for each
Blood Marker
the enemy model has
Battlekit
A Scripture Guardian always has Reinforced Armour and a Combat Helmet. In addition, it must have either two 1-Handed Melee Weapons or one 2-Handed Melee Weapon. You must purchase the Melee Weapons from your Faction Armoury Tables at their normal Cost, and you must obey any stipulation that apply to the weapons you choose (e.g.
Elite
Only, Limit: 1 etc). The weapons you choose cannot be removed or lost over the course of the campaign for any reason.

Combat Helmet

Keywords

NEGATE SHRAPNEL

Lore

The simple combat helmet has proven its value on the battlefield time and again.

Reinforced Armour

Keywords

-2 INJURY MODIFIER

Lore

Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.

Lore
The origins of the Scripture Guardians remain shrouded in mystery, though rumours suggest they were created by the great masters of Kabbalah. Accounts of their existence began circulating in the early days of the Great War as the destruction of Jerusalem unearthed tombs and sacred resting places. Those who had once been interned in peace now wander the unhappy land, endlessly reciting the sacred writings entrusted to them in death. On rare occasions, expeditions into No Man’s Land have encountered such creatures, and by placing a holy text of their faith into its hands, they have transformed the Scripture Guardian into a powerful ally, bound to the will of those who align with the holy (or desecrated) scroll or tome it holds.

Capable of speaking and reading the One True Language, the Scripture Guardian can unleash the powers it calls upon against anyone its master commands. It carries out its purpose with the single-mindedness of an automaton, devoid of thought or empathy. When spoken by the Guardian, the words are imbued with the primordial power of Creation, and capable of unmaking anything in their path. The longer the Guardian concentrates on its target, the greater the power it channels.
STL finder
Sin Eater
Cost:6
Availability:0-1
Image:@pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-2
Fear
Strong
Tough
Heretic
Abilities
Devour the Guilty: Sin Eater can take a Devour the Guilty
Action
. If they do so, pick 1 model (friend or foe) that is within 1" of the Sin Eater and is mounted on a base that is 40mm or smaller. If the model is an enemy, take a
Risky Success
Roll for the Sin Eater. If the model is friendly, take a Success Roll for the Sin Eater with
+1 Dice
. If the roll is a Failure, the Sin Eater’s Activation ends, if it was a
Risky Success
Roll, and nothing happens if it was a normal Success Roll. If the roll is a Success or a Critical Success, the model you picked is devoured, and the following rules apply to it:
  • Place the model to one side, along with any MARKERS it may have. It is inside the Sin Eater and cannot be affected in any way or carry out any
    Actions
    except as described below. While it is in the Sin Eater it is considered to be Down for the purposes of Morale Checks. A Sin Eater can only have 1 devoured model at a time.
  • When it is Activated, it can take a Fight
    Action
    and must target the Sin Eater. Add
    -3 Dice
    to the roll for the Melee Attack, and do not use any of the model’s abilities or any of the special rules for its weapons.
  • If the Sin Eater is taken Out of Action, before removing them from the battlefield, deploy the devoured model within 1" of the Sin Eater and place it Down. If this is impossible, the model is taken Out of Action. In either case, the Sin Eater is then removed from the battlefield.
  • If a devoured model is still inside a Sin Eater when the game ends, it is considered to have been taken Out of Action.
  • Each time the Sin Eater is Activated, place 1
    Blood Marker
    next to the devoured model. As soon as a devoured model has 6
    Blood Marker
    S, it is immediately taken Out of Action and is no longer considered to be inside the Sin Eater.
  • A Sin Eater that has a devoured model inside it can take a Purge
    Action
    .If it does so, take a Success Roll for the Sin Eater with
    +4 Dice
    . If the roll is a Failure, nothing happens. If the roll is a Success or Critical Success, deploy the devoured model within 1" of the Sin Eater and place it Down. If this is impossible, the devoured model remains inside the Sin Eater. Once released the model can be Activated normally.
Battlekit
Sin Eater always has Reinforced Armour, a Combat Helmet, and a Tenderiser Maul.

Tenderizer Maul

RangeMelee
Hands
2 Hands (Melee)
Keywords

HEAVY, +1 INJURY MODIFIER

Swinging Blow: When a model armed with a Tenderiser Maul takes a Fight
Action
, instead of making only 1 Melee Attack, you can make 1 Melee Attack against each enemy model with 1" of the attacking model. Resolve each Melee Attack one at a time in the order of your choice.

Reinforced Armour

Keywords

-2 INJURY MODIFIER

Lore

Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.

Combat Helmet

Keywords

NEGATE SHRAPNEL

Lore

The simple combat helmet has proven its value on the battlefield time and again.

Lore

Sin Eaters were once mortal men and women, but their overwhelming greed, combined with the corrupting influence of the Hellgate, turned them into an abominable form that matches their inner foulness. Sin Eaters are among the few creatures outside Beelzebub’s followers that he deems worthy as their boundless gluttony mirrors his essence.

STL finder
❤️ Support Trench Companion for an ad free experience

Armoury

Melee Weapons
Bayonet
2
BAYONET LUG only
Butcher Bayonet
15
LIMIT: 2
Elite only
Double-Handed Blunt Weapon
10
Greatsword / Greataxe
12
Trench Knife
1
Pestilent Fang
15
LIMIT: 2
Plague Blade
7
LIMIT: 3
Elite only
Trench Polearm
7
Sword / Axe
4
Trench Club
3
Ranged Weapons
Black Spot Rifle
25
LIMIT: 2
Elite only
Putrid Shotgun
20
LIMIT: 2
Shotgun
10
Grenades
Parasite Grenades
15
Armour
Reinforced Armour
40
Elite only
Standard Armour
15
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Devouring Jaws
2
LIMIT: 2
Field Shrine
2
Grail Devotee
15
LIMIT: 2
Herald of Beelzebub, Elite only
Grail Devotee
2
LIMIT: 2
Herald of Beelzebub, Elite only
Grasping Maw
15
Unholy Relic
15
Elite only
Unholy Trinket
15
Exploration Only
Armour of the Fly
7
LIMIT: 1
Elite only
Beelzebub's Embrace
12
LIMIT: 1
Elite only
Cup of Filth
4
LIMIT: 1
Knighthood
4
LIMIT: 1
Elite only
Locust Spitter
6
LIMIT: 1
Rocket-Propelled Grenade
2
LIMIT: 1
Trench Dog
1
LIMIT: 1
Trench Dog (Hellhound)
2
LIMIT: 1

Base Faction

Promotions

❤️ Support Trench Companion for an ad free experience