Battlekit Glossary
Here you can compare any and all items. This glossary page contains a list of all Battlekit items in Trench Crusade. You can search for an item by name, or use the filters below to only show what fits your chosen criteria.
Alaybozan
| Range | 12" |
| Hands | 2 Hands (Ranged) |
SHRAPNEL, SHIELD COMBO
This blunderbuss is based on the traditional design of tribal warriors and modernised by the foundries of the Sultanate. It has proven its worth as the preferred weapon of the Sapper Corps, who often fight in close quarters. It shoots a hail of lead bullets and iron shrapnel.
Alchemical Ammunition
Jabirean Alchemists craft these jezzail bullets from the slivers of the Iron Wall. Each such shot is carved with the Seal of Solomon, guiding it with divine aim to its target.
Alchemist Armour
NEGATE GAS, NEGATE FIRE, -2 INJURY MODIFIER
A suit of armour that protects against almost all harm. An essential tool of Alchemists’ craft, festooned with the Seals of Solomon, it grants mastery over the elements of Creation and shields the wearer from the devices of Hell.
Anfarro (Warrior's Crown)
NEGATE FEAR
An Anfarro is made from a ring of lion’s hair held in a filigree gilt metal coronet studded with blue and red gemstones. It is granted by the Emperor to an aristocratic warrior and lion hunter as a token of honour and bravery.
Angelic Instrument
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD
Horns, drums, trumpets, whistles, bagpipes and many other types of instruments are used extensively in the battles of the Great War. They can bolster the hearts of those facing the horrors of Hell, or they can recite terrifying hymns praising the lords of the Inferno!
Anqa Guard
HEAVY
An Anqā Guard is represented by a model of a shield that is about 1" high and which is mounted on a 40mm base.
Shaped into the likeness of the wondrous anqā bird, and created by the Imperial School of Military Engineering in association with the House of Wisdom, these movable defensive walls are lightweight and extraordinarily resistant to damage. Their resilience comes from a richly-decorated ceramic layer on their outer surface and a secret compound of ceramic and alchemical steel at its core. Each unit can be carried into battle on a Sapper’s back. With the press of a single button, the guard spreads its wings wide, revealing a face of beautiful yet terrifying countenance.
Anti-Materiel Rifle
| Range | 36" |
| Hands | 2 Hands (Ranged) |
HEAVY, CRITICAL, IGNORE ARMOUR, +1 INJURY DICE
Enormous long rifles designed to take out heavily armoured targets, vehicles and strongpoints. With the powerful armour available to the armies of the Great war, these terrifying weapons are much in demand. A downside is their enormous weight and terrifying recoil, and thus they are most often used by Communicants or Anointed who possess the supernatural strength to wield such weapons.
Anti-Tank Hammer
| Range | Melee |
| Hands | 2 Hands (Melee) |
RISKY, CRITICAL, IGNORE ARMOUR, +1 INJURY DICE
A polearm with a directional explosive mounted on its head. It is exceedingly good at taking out armoured targets but puts its user in grave danger.
Armour of Cobar
-3 INJURY MODIFIER
A suit of armour fashioned after the mail worn by Cobar the Betrayer, the first Lord of the Sixty-Six. This black iron armour is forged in the death-factories of Hell from the souls of those who betrayed their friends in life. It rewards those who lead their followers and friends to ruin and death.
Armour of the Fly
NEGATE SHRAPNEL, -2 INJURY MODIFIER
This suit of armour, crafted from black metal, embodies the visage of Beelzebub himself. It includes wings that propel its wearer into the skies at astonishing speed, and once it latches onto its opponent, its filth-ridden proboscis will suck the target dry.
Armour-Piercing Bullets
CONSUMABLE
Advanced armour technology has forced the armouries of the Great War to forge new types of bullets. Expensive and labour-intensive to produce, these hardened tungsten rounds are more effective against battlefield armour.
Arquebus
| Range | 18" |
| Hands | 2 Hands (Ranged) |
CUMBERSOME
A primitive matchlock weapon, simple enough that even a Yoke Fiend is capable of operating it and sturdy enough to be used as a club with which to batter an opponent in a melee.
Assassin's Dagger
| Range | Melee |
| Hands | 1 Hands (Melee) |
CRITICAL, +1 INJURY MODIFIER
The blades of the Assassins are imbued with deadly venom. In chambers deep below the surface, generations of young assassins are raised in the dark, fed a diet of scorpions, frogs, deadly mushrooms and even stranger, more noxious things. Generation by generation their tolerance grows. The corrupted blood of these willing vessels is drawn and smelted into toxic iron. The iron is forged into blades, with deadly spells of slaying layered into each fold of the envenomed metal. Thus the blood of the first generation of Assassins lives on, growing more potent with each generation.
Atonement Bell
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD
A Crimson Communicant can channel the sorrow of the Second Meta-Christ through the sound of the bell, causing all to flee in despair.
Auto Cannon
| Range | 48" |
| Hands | 2 Hands (Ranged) |
HEAVY, AUTOMATIC 3, +1 INJURY DICE
Autocannons are fully automatic guns that fire large-calibre 0.787 shells. Capable of generating extremely rapid firepower, autocannons overheat quickly if used for sustained fire.
Automatic Pistol
| Range | 12" / Melee |
| Hands | 1 Hands (Ranged) |
ASSAULT, PISTOL, AUTOMATIC 2
Automatic pistols are symbols of prestige owing to their rarity and cost. They are excellent weapons when storming trenches or fighting in hand-to-hand combat. They boast a high rate of fire, though they can be hard to control even for the best sharpshooters since they usually lack a stock.
Automatic Rifle
| Range | 24" |
| Hands | 2 Hands (Ranged) |
BAYONET LUG, ASSAULT, AUTOMATIC 2
A marvel of modern engineering, only a few prototypes exist. It has a high rate of fire and can be quickly re-loaded.
Automatic Shotgun
| Range | 12" |
| Hands | 2 Hands (Ranged) |
BAYONET LUG, SHIELD COMBO, ASSAULT, SHOTGUN, +1 DICE
This shotgun is equipped with an auto-loader, a recent invention by the Prussian engineering corps of Königsberg. It is ideal for close quarter combat thanks to its high rate of power and accuracy. The technology has not been perfected, however, and sometimes leads to misfeeds and jams.
Bagpipes
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD
Horns, drums, trumpets, whistles, bagpipes and many other types of instruments are used extensively in the battles of the Great War. They can bolster the hearts of those facing the horrors of Hell, or they can recite terrifying hymns praising the lords of the Inferno!
Banner of Desert Wind
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD, LEADER
The alchemical compounds woven into this banner attract desert winds that make it impossible for flying machines or winged creatures to overcome the Iron Wall.
Battlefield Title
Glorious deeds on the battlefield may earn the most determined, ruthless and deadly officers a rank within the Holy Orders of the Church, knighthood of the Teutonic Order, or the title of ccuser knight to one of the dukes or princes of Hell. Such a warrior is granted the right to carry the heraldic device of their house upon their wargear, and they enjoy many privileges when it comes to accessing an enhanced allocation of the most precious weapons and armour.
Bayonet
| Range | Melee |
CUMBERSOME, SHIELD COMBO
Bayonets are blades in the form of spikes or daggers that can be fixed to the tip of a firearm and used in melee combat.
Beelzebub's Axe
| Range | Melee |
| Hands | 2 Hands (Melee) |
HEAVY, INFECTION MARKER, +2 INJURY DICE
With blades crafted in the form of a fly spreading its wings, this enormous axe is eternally covered with corruption and filth of Beelzebub.
Beelzebub's Embrace
The final metamorphosis of those most favoured by the Prince of Plague is to assume the many-legged form of their warped master.
Bestial Skin Cloak
A Hunter of the Left-Hand Path cannot cast the Oracle Beast Cloak Goetic Spell if it has a Bestial Skin Cloak.
- Add +1 Diceto the roll for a Melee Attack made by the model.
- Add +1 Injury Diceto the roll for a Melee Attack made by the model.
- Add +1 Diceto theRisky SuccessRoll when the model takes a DashAction.
The proud nobles of the Court hunt the mighty creatures of the Path of the Beast for sport, much as a trophy hunter might slay a lion or a tiger for the sake of glory or vanity. The ferocious and malignant spirit of the fallen beast still lingers in its skin influencing its wearer to become ever more bestial in combat. The cloak bristles and moves on its own, seeping blood that covers its bearer.
Binoculars
It is quite common for officers to carry finely-crafted battlefield binoculars to survey the land ahead, spot hidden enemy troops and observe any sign of movement.
Black Grail Shield
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
-1 INJURY MODIFIER
This device of the Cult of the Black Grail carries the blessing of the Lord of Flies. It has a will of its own, moving to intercept any bullets or other projectiles that might impede the work of Beelzebub.
Black Spot Rifle
| Range | 24" |
| Hands | 2 Hands (Ranged) |
BAYONET LUG, INFECTION MARKER, +1 DICE
A name for the myriad scavenged firearms that have been blessed by the Matagot Hags. Where once they fired bullets, now they hail larval hellflies imbued with the Hag’s maternal pheromones, driving nearby thralls into a feeding frenzy.
Blasphemous Staff
| Range | Melee |
| Hands | 1 Hands (Melee) |
FIRE, CRITICAL
Crafted in mockery of the rod carried by the prophet Aaron, this evil staff unleashes searing hellfire, causing excruciating pain with the slightest touch.
Blessed Icon
CONSUMABLE
Small icons of saints, great angels and holy warriors are a common sight amongst the Trench Pilgrims. They are hung on rosaries, belts, or attached to portable shrines carried on the Pilgrims’ backs.
Blood Cloak
SKIRMISHER
These cloaks are given to the veteran members of the Brigade in recognition for surviving enemy assaults. They make the outline of the warrior hidden in a blood-red haze, and many an enemy charge has been confounded by the crimson mist.
Blunderbuss
| Range | 10" |
| Hands | 2 Hands (Ranged) |
SHIELD COMBO, SHRAPNEL
A firearm of a bygone era, loaded with rusty nails, lead shot, grenade shrapnel and shell pieces.
Bolt-Action Rifle
| Range | 24" |
| Hands | 2 Hands (Ranged) |
BAYONET LUG
The workhorse of the Great War. Sturdy, highly reliable and reasonably accurate, it is no surprise that most of the infantry of the Great War carry this battlefield classic.
Book of Battle Prayers
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD
Written by the famous Patriarch of New Antioch, Alexios Cerularius, the remaining 137 copies of this blessed book are entrusted only to Warband leaders of extraordinary ability.
Bow of Alamut
| Range | 40" |
| Hands | 2 Hands (Ranged) |
CRITICAL, IGNORE ARMOUR
This terrifying double-stringed bow looses its deadly barbs through both time and space. Its arrows can reach impossible distances and pass through armour by flickering through time, leaving behind a temporal slipstream that the Assassin can travel through in an eyeblink. These bows are some of the greatest treasures of Alamut, and only six are said to exist in the secret armoury of the Old Man of the Mountain. The trees producing the wood for these bows are planted into the skulls of ancient Assassins in the Garden of Alamut, passing their mystic powers on to the wood.
Bow of Lethe
| Range | 24" |
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
ASSAULT
This bow is grown by the Hunters of the Left-Hand Path out of their own flesh. It can be tipped with deadly poison made from the blood of the nameless beasts that the Hunters stalk in the wastelands of Hell, or it can shoot one of the iron bolts of Pandemonium, that weigh nine tonnes on Earth.
Broken Crown
Made from the twisted and torn remains of their Hegemon’s shattered armour, this crown of barbs and thorns is a constant reminder to the Mourners of their failure.
Butcher Bayonet
| Range | Melee |
CUMBERSOME, SHIELD COMBO, +1 INJURY DICE
These huge cleavers carve jagged chunks out of the soldiers of the Tyrant God, spreading raw meat with visceral, delicious abundance.
Carnyx
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD
Horns, drums, trumpets, whistles, bagpipes and many other types of instruments are used extensively in the battles of the Great War. They can bolster the hearts of those facing the horrors of Hell, or they can recite terrifying hymns praising the lords of the Inferno!
Celtic Machine Armour
-3 INJURY MODIFIER
Combining the rarest of divine metal alloys and the latest technology of New Antioch, machine armour makes its wearer a virtual tank.
Cloak of Alamut
Created by the secret arts of the Assassin sect aeons ago, this cloak bends the light so that its wearer looks almost indistinguishable against any surface when they are still. It is this masterwork of Alamut that has led to tales of a fabled Cloak of Invisibility in the legends of the Sultanate.
Coin Hammer
| Range | Melee |
| Hands | 2 Hands (Melee) |
HEAVY, +1 INJURY DICE
This double-handed hammer bears the rune of Mammon on its head. Its strike burns through even the heaviest armour, leaving a permanent, painful scar in the shape of the rune.
Combat Helmet
NEGATE SHRAPNEL
The simple combat helmet has proven its value on the battlefield time and again.
Compound Eyes Helmet
NEGATE SHRAPNEL
This ancient helmet fuses with its wearer, linking their nerves to its compound eyes, granting enhanced vision.
Corruption Belcher
| Range | 8" |
| Hands | 2 Hands (Ranged) |
GAS, IGNORE ARMOUR, FLAMETHROWER
Corruption belchers spew forth noxious gas and corrosive fumes captured from the Bolgias that divide the putrid swamps of the Eighth Circle of Hell.
Crown of Hellfire
This burning crown is held aloft by the pain-seared hands of an invisible damned soul, whose weeping cries can still be heard. It is a reward that an elite member of the Court can earn through some extraordinary act in the service of the Serpent Head they are pledged to. Of the slave soldiers of the Court, only the Pit Locusts are allowed to wear this symbol of prestige due the fundamental role they played at the start of the Great War.
Cruel Helmet
HEAVY, NEGATE SHRAPNEL
This heavy, cumbersome helmet always includes a gruesome mask. Crafted from the iron of Dis, it retains some of the searing heat of the Inferno, its touch causing skin to blister and peel. Due to its weight, it is almost impossible for its wearer to stand for long periods of time. Praetors and Sorcerers often force these dreadful devices onto their Wretched slaves.
Cup of Filth
Drawn from the river of nauseating corruption vomited by the Lord of the Flies since before time began, this liquid is the source of every illness that Creation has ever known or ever will know.
Damascus Armour
IMPERVIOUS, -2 INJURY MODIFIER
No armour more splendid exists within the Sultanate than this magnificent chain mail, forged from the very Iron Wall itself by the smiths of New Damascus. They are given as a reward to the greatest warriors for their service on the battlefield by the Sultan’s hand alone. Each ring of this armour is inscribed with a verse from the Holy Quran and is thus utterly unbreakable.
Demonic Aura Grenade
| Range | 8" |
GRENADE, SCATTER, IGNORE ARMOUR, ASSAULT, IGNORE COVER, BLAST 3"
t is theorised this horrific grenade is based on the same technology as the weapon that destroyed the city of Antioch. Its explosion seems to cause no physical damage, but releases an eerie, bright green light that brings rapid, agonizing death to those caught within its reach. Why the Heretics do not use the grenades in greater numbers remains a mystery.
Devouring Jaws
Those blessed with the most advanced strains of the Great Hunger find new mouths tearing open all across their bodies, gnashing blunt teeth into splinters as they crave their own meals
Donkey's Jawbone
| Range | Melee |
| Hands | 1 Hands (Melee) |
+2 INJURY DICE
Blessed by YHWH, this bone club grants its wielder the strength of Samson himself.
Double-Handed Blunt Weapon
| Range | Melee |
| Hands | 2 Hands (Melee) |
HEAVY, +1 INJURY MODIFIER
These are large, cumbersome weapons, often made from sturdy wood with a metal tip of steel, lead or iron of Tartarus. It takes great strength to fight with it for any length of time. They are especially suited for attacking armoured targets.
Ducal Winged Armour
-3 INJURY MODIFIER
Based on the prototype battlefield armour worn by Duke Constantine XI himself and his personal guard, known as the Myrmidons, these extremely rare and powerful suits are granted only to the most decorated soldiers. They feature a MKIII Myrmidon diesel engine and wings, painted and decorated to celebrate the deeds of the warrior who has “earned their wings”.
Dum-Dum Bullets
CONSUMABLE
These hollow-point bullets are far more likely to cause fatal wounds than standard ammunition.
Elixer of Al-Khidr
CONSUMABLE
This is an extraordinary creation of the House of Wisdom. It is said that within the Sultanate’s gardens lies the hidden Fountain of Life, whose waters are used as an ingredient in this powerful alchemical formula.
Executioner's Axe
| Range | Melee |
| Hands | 2 Hands (Melee) |
CRITICAL, +2 INJURY DICE
This axe is wielded by the executioner demons of Hell whose job is to dismember those who brought division on Earth. As the flesh of the damned reforms over time, this grisly task is repeated again and again through eternity.
Explosive Charges
CONSUMABLE
Sultanate Sapper Corps specialise in using explosive charges to overcome defended enemy positions such as walls, bunkers, casemates and pillboxes. Experts at timing the fuses of their bombs, many a battle has been turned thanks to a well-timed blast.
Faithful Saint's Skull
HELD
Field Hospital
Field Hospitals have saved many warriors in the immediate aftermath of a bloody battle. Though simpler than the mighty hospices of New Antioch, Athens or New Damascus, they are still highly sought-after by successful warband leaders.
Field Shrine
Holy reliquaries, blessed artefacts and sacred crosses are often carried to the battlefield to encourage the troops, while the Heretics bring idols of the Golden Calf, tortured captives or other wicked totems to bear.
Fire Shield
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
-1 INJURY MODIFIER, NEGATE FIRE
An invention of the al-Jazari School of Engineering within the House of Wisdom, this shield is treated with an alchemical formula that makes it highly resistant to fire weapons. It has proven its value in many desperate battles against the flame-wielding Heretics.
Flame Cannon
| Range | 12" |
| Hands | 1 Hands (Ranged) |
HEAVY, FIRE, IGNORE ARMOUR
A great cannon that shoots a stream of alchemical fire with tremendous force. It has a tendency to overheat and ignite the skin of its artillery crew, but the mighty Brazen Bulls use them as mere handguns. The secret formula used for the fuel of the flame cannons was gleaned from the ruins of lost Constantinople, and is commonly known as Greek fire.
Flamethrower
| Range | 8" |
| Hands | 2 Hands (Ranged) |
FIRE, FLAMETHROWER, IGNORE ARMOUR, -1 INJURY DICE
A flamethrower is a terrifying Weapon capable of projecting great streams of fire and flammable liquids at a distance. It is ideal for clearing bunkers, trenches and other fortifications, killing in a most horrific way. Consequently, it is greatly favoured by the Heretic forces.
Frag Grenades
| Range | 8" |
GRENADE, ASSAULT, SHRAPNEL, BLAST 2", IGNORE COVER, IGNORE LONG RANGE
Fragmentation grenades or hand bombs are a staple of trench warfare. Usually referred to as frag grenades, they can kill the enemy underground or behind cover. They can also force the enemy into the open, providing targets for rifle and machine gun fire.
Gas Censer
| Hands | 2 Hands (Ranged) |
IGNORE ARMOUR, RELOAD, GAS
This censer is a lethal chemical weapon and an object of veneration to the Pilgrims.
Gas Filter
NEGATE GAS
The Anchorite is installed with a holy incense system that cleanses and purifies the air the monk inside the Anchorite breathes.
Gas Grenade Launcher
| Range | 36" |
| Hands | 2 Hands (Ranged) |
| Modifiers | Ignore Cover, Ignore Armour, -1D to Injuries, Blast 3" |
HEAVY, GAS, IGNORE ARMOUR, -1 INJURY DICE, BLAST 3", IGNORE COVER
Modifications of great siege rifles designed to lob grenades over long distances, specially crafted by the servants of Mammon to best preserve loot.
Gas Grenades
| Range | 8" |
GRENADE, ASSAULT, GAS, IGNORE ARMOUR, IGNORE COVER, IGNORE LONG RANGE, -1 INJURY DICE, BLAST 3"
Gas grenades are insidious weapons, attacking the lungs and other internal organs with noxious fumes. Devil alchemists of the Fifth Circle are especially clever in creating these fiendish and hated weapons.
Gas Mask
NEGATE GAS
Mustard gas, phosgene, chlorine as well as noxious fumes from the bolgias of Hell plague the battlefield. The gas mask allows soldiers to withstand such attacks.
Golden Calf Altar
CONSUMABLE, HEAVY
This portable altar of Mammon creates illusions of immense wealth, taking the form of whatever its target covets most.
Golden Khanjar
| Range | Melee |
| Hands | 1 Hands (Melee) |
+1 INJURY MODIFIER
Placed in the hand of an especially favoured killer by the Old Man of the Mountain himself, these wickedly curved daggers gleam as if they were made of gold, but instead they are crystallised poison, and allow their wielder to attack twice in the same instance of time. Only the Master of Alamut himself knows the secret of making these blades.
Grail Devotee
Given birth by Matagot Hags after devouring living victims whole, these diminutive thralls are driven by an unspeakable thirst for fluids tainted by the Cult of the Black Grail. They attach themselves to the nobles of the Order of the Fly, endlessly grovelling and begging for any secretion or discharge of fluid their master might be able to spare.
Grand Anchorite
Built to an extraordinary size, the Anchorite Shrine is all but impossible to stop or slow down once it starts moving.
Grasping Maw
For some infected by the Great Hunger, their tongue muscles, buccal fat and even their teeth reach out endlessly for satiation, eventually forming long, searching and snatching tendrils.
Great Banner of New Antioch
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD
A famed standard, army’s battle banner, or regimental colour. It may also be the flag of one of the many free companies or forces in the service of the Church. Warband leaders often possess their own battle banner adorned with the awards and ribbons their units have won, carried proudly by a trusted warrior.
Greatsword / Greataxe
| Range | Melee |
| Hands | 2 Hands (Melee) |
CRITICAL, HEAVY, +1 INJURY DICE
Claymores, Zweihänders and even huge battle axes are used in the trenches when bullets fail to stop quick or well-armoured targets. The strikes from these weapons can easily lop off limbs and heads.
Grenade Launcher
| Range | 36" |
| Hands | 2 Hands (Ranged) |
HEAVY, SHRAPNEL, IGNORE COVER, BLAST 3"
Modifications of great siege rifles designed to lob grenades over long distances.
Gun Turret
| Range | 24" |
| Hands | 2 Hands (Ranged) |
| Modifiers | 3 Attacks, +1D to Hit, +1D to Injuries |
CRITICAL, RISKY
The Gun Turret can’t be moved. A model that is in base contact with the Gun Turret is considered to be armed with it. Only one model can be armed with the Gun Turret at a time. The model must be able to use Ranged weapons to arm themselves with the Gun Turret. While using the Gun Turret, the model can’t take any other
The Gun Turret can make three Attack Actions instead of one, as
A model can attempt to unjam the Gun Turret with an
After making three attacks, consecutively or not, by the same model or not, the Gun Turret must be reloaded as a
The Gun Turret rolls attacks with
The model armed with the Gun Turret is considerably exposed to enemy fire. Enemies add
Halberd-Gun
| Range | 24" / Melee |
| Hands | 2 Hands (Melee) |
ASSAULT, CUMBERSOME, BLOCK
An invention of the House of Wisdom, this weapon acts both as a symbol of high rank and an excellent weapon in combat.
Hallowed Anchorite
The Anchorite has been anointed with holy chrism, the oil made of pure myrrh, the ash from burnt icons and fifty-six other sacred ingredients.
Hashashin Leaf
CONSUMABLE
These leaves from the secret Garden of Alamut enhance the strength of anyone who eats them threefold. Once the effect wears off the subject will suffer from agonising muscle tears and torn ligaments, but many of the Order of Assassins feel that this is a small price to pay for being able to use deadlier weapons.
Head Taker
| Range | Melee |
| Hands | 1 Hands (Melee) |
Said to contain a tiny sliver of the stone that Cain used to murder Abel, this weapon allows its wielder to identify any point in the body of their enemy that would bring it instant and agonising death. This makes it a superb ambush weapon much favoured by the Hunters of the Left-Hand Path.
Heavy Ballistic Shield
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
COVER
These massive shields are made of aramid fibre mesh and orichalcum steel alloy. They are so heavy that they can only be carried by Heavy Mechanized Infantry, and even then, they are too cumbersome to be used in fast-paced melee. They are mainly used for protection during their ponderous advance towards the enemy.
Heavy Flamethrower
| Range | 10" |
| Hands | 2 Hands (Ranged) |
FIRE, HEAVY, FLAMETHROWER, IGNORE ARMOUR, AUTOMATIC 2, -1 INJURY DICE
These massive flamethrowers are normally mounted on armoured vehicles, but those possessing uncanny strength may use them as infantry weapons.
Heavy Shotgun
| Range | 12" |
| Hands | 2 Hands (Ranged) |
SHIELD COMBO, HEAVY, SHOTGUN, +1 INJURY DICE, +1 DICE
This massive 8 bore shotgun is used to take down extremely powerful and large opponents at short range. It is known as a “Wolf-Killer” in New Antioch as it is the weapon favoured by the soldiery of the Duke to take down the Heretic War Wolf Assault Beasts. Heavy shotguns use tungsten-orichalcum alloy shot which explains their enormous stopping power at short ranges.
Hellblade
| Range | Melee |
| Hands | 2 Hands (Melee) |
FIRE, +1 INJURY DICE
Crafted from iron ore from the mines of Dis in Inferno, this weapon burns with the unquenchable fires of Hell.
Hellbound Soul Contract
An infernal contract signed by a Heretic and the demon who will come to collect the damned soul when death is close. The mortal signatory bursts into Infernal flames when seriously wounded.
Holy Diesel Engine
The Anchorite is equipped with an advanced diesel engine with an experimental cooling system.
Holy Grenade
| Range | 8" |
GRENADE, ASSAULT, SHRAPNEL, BLAST 2"
The shells of these grenades are forged from the church bells of the original city of Antioch, and imbued with the Lord’s spirit of vengeance against all evil, (such as animals possessed by demons).
Holy Icon Armour
IMPERVIOUS, -1 INJURY MODIFIER
This suit of armour is made of blessed icons and scripture scrolls written with the blood of saints.
Holy Icon Shield
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
IMPERVIOUS, -1 INJURY MODIFIER
These shields are made from icons that have performed miracles. Mounted on blessed wood, they are harder than any steel and virtually indestructible. Only the most revered fighters in the service of the Church carry one.
Holy Relic
BLESSED 1
Due to the threat to all Creation, the churches, cathedrals and basilicas have emptied their reliquaries and distributed their relics to the frontline troops to aid them in their battle against the damned.
Holy Smoke
CONSUMABLE
Made of a mixture of frankincense, agarwood, and secret chemicals from the Mendelist Order, this burned incense is inhaled by Prussian Trench Clerics before battle. It is highly addictive but grants great physical and mental resilience.
Holy Water of Lalibela
CONSUMABLE
Vials of holy water from the rock-hewn churches of Lalibela are carried by the Ethiopian warriors on their campaigns. It has great power over demonic entities and aids in healing.
Horn of Joshua
Said to be one of the horns that Joshua used to bring down the walls of Jericho. Its blast still has the power to shake the very foundations of the strongest fortifications.
Incendiary Ammunition
CONSUMABLE
Developed by Aym, the great duke of Hell, these bullets set any target they hit on fire.
Incendiary Grenades
| Range | 8" |
GRENADE, ASSAULT, FIRE, IGNORE COVER, IGNORE LONG RANGE
Incendiary grenades can set their target alight with sulphur, phosphorous or flammable gas captured from the Lake of Fire in the Seventh Circle of Hell.
Infernal Brand Mark
NEGATE FIRE
A Heretic who has made a holy pilgrimage into Hell itself is branded by their patron devil with an ever-burning mark. Mortal fire no longer has the power to harm them.
Infernal Iron Armour
IMPERVIOUS, -2 INJURY MODIFIER
Injuries against this model are rolled with a flat -2 penalty. This penalty applies against injuries that ignore armour.
This armour is forged simultaneously in Hell and on Earth, so that no weapon, whether Infernal or man-made, can overcome its protection.
Infested Rifle
| Range | 18" |
| Hands | 2 Hands (Ranged) |
BAYONET LUG, ARMOUR PIERCING
Armour offers little protection against the horrid, tainted bullets of this rifle, polluted by the power of Beelzebub himself. The bullets are semi-sentient, flying through the tiniest chinks in any armour.
Iron Capirote
NEGATE SHRAPNEL, NEGATE FEAR
A conical helmet blessed by the Church and often containing a fragment of a relic. Iron capirotes shield their wearers from the psychological horror of war and allow them to face creatures from the pits of Hell unflinchingly.
Iron Wall Kalkan
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
COVER
It is rare that even the greatest artillery bombardments manage to dent the Invincible Iron Wall, but sometimes when the most powerful of enemy Sorcerers enchant Heretic artillery ammunition, a sliver of the Wall is splintered. Such shards and slivers of the divine metal are carefully gathered by the Alchemists and incorporated into mighty shields to be used solely by the Brazen Bulls.
Jezzail
| Range | 18" |
| Hands | 2 Hands (Ranged) |
These long arms are by far the most common weapons carried by the soldiers of the Sultanate of the Great Iron Wall. Their barrels are smoothbore, which limits their accurate range, but this is more than made up for by the fact that this allows them to be loaded with different types of alchemical ammunition made by the Jabirean Alchemists.
Kilij
| Range | Melee |
| Hands | 1 Hands (Melee) |
CRITICAL, +1 INJURY MODIFIER
Forged for warriors sworn to the martial ideals of furūsīyah, these curved swords are honed to unsurpassed sharpness.Treated by the Alchemists of the House of Wisdom, they are imbued with the power to cut through even the Infernal Tartarus armour.
Knighthood
War is the crucible that bestows honorifics more rapidly than any other endeavour. Those who achieve great fame may be granted ranks such as baron, marquis, bishop or other prestigious titles. Within the taifas of the Iron Sultanate, there are many titles to be had, from chelebi knight to the mighty sheik. Hell too has its own twisted ranks of nobility, where those who commit the vilest deeds are bestowed a rank amongst the Infernal principalities.
Koraktor, the Great Tome of Hell
Each Sorcerer carries a book copied from the Koraktor, the original tome of Goetic magic, said to have been written by the angel Samael, who is also known as the Venom of God. The reason an angel would have authored such a book is unknown, if the story is even true at all.
Lochaber Axe
| Range | Melee |
| Hands | 2 Hands (Melee) |
CRITICAL, CUMBERSOME, HEAVY, BLOCK, +2 INJURY DICE
Lochaber axes combine the power of the battle axe with the defensive qualities of a polearm. Its wicked spike has stopped many a Heretic in their tracks. Dùn Èideann Guard are especially adept at their use..
Lock of Samson's Hair
A model with a Lock of Samson’s Hair gains the
Locust Spitter
| Range | 18" |
| Hands | 2 Hands (Ranged) |
IGNORE ARMOUR, -1 INJURY DICE
A nest of infected Hell-locusts serves as the fuel tank for this horrific gun. The voracious, razor-sharp iron locusts which dwell within can penetrate even the smallest chink in armour. Guided by the hateful will of the Lord of the Flies, they consume flesh and swarm to their next nearby target in mere seconds.
Lordship of this World
It is written that the powers of evil wield the greatest influence over the material world. The most formidable servants of the Pit, can torment the very earth itself and bend it to do their bidding.
MURAD Bombard
| Range | 36" |
| Hands | 1 Hands (Ranged) |
HEAVY, SCATTER, BLAST 3"
Named after the great Sultan who commissioned the first of these weapons to defend the Iron Wall, this mighty bombard is used to disrupt advancing enemy formations. The echo of its blast recites the 99 names of Allah, throwing even the greatest of warriors to ground like chaff.
Machine Armour
-3 INJURY MODIFIER
Combining the rarest of divine metal alloys and the latest technology of New Antioch, machine armour makes its wearer a virtual tank.
Machine Gun
| Range | 36" |
| Hands | 2 Hands (Ranged) |
HEAVY, RELOAD, AUTOMATIC 3
Machine guns are lethal fully-automatic firearms, capable of mowing down entire ranks of infantry from afar. The firing rate depends on the lock assembly used but averages 500 rounds per minute.
Malebranche Sword
| Range | Melee |
| Hands | 2 Hands (Melee) |
HEAVY
These forked Abyssal swords are terrible weapons as well as symbols of prestige. They are given to demons who have performed great deeds in the service of the Court and were once carried by fallen seraphim in battles against Heaven.
Mamluk Greatsword
| Range | Melee |
| Hands | 2 Hands (Melee) |
CRITICAL, +1 INJURY DICE
Claymore, Zweihanders and even huge battle axes are used in the trenches when bullets fail to stop quick or well-armoured targets. The strikes from these weapons can easily lop off limbs and heads.
Marid Shovel
| Range | Melee |
HEAVY
This enormous shovel is made from alchemical bronze which makes it almost indestructible. Brazen Bulls use it for public works (such as digging canals, foundations of buildings and mining) during peacetime, while at war it is used for digging trenches, ditches and bunkers.
Martyrdom Pills
CONSUMABLE, NEGATE FEAR, -1 INJURY DICE
Martyrdom pills are a potent mixture of mind-altering drugs and chemicals that inure a soldier against all pain and injury. However, it takes a tremendous toll on the body.
Masterworks Jezzail
| Range | 36" |
| Hands | 2 Hands (Ranged) |
CRITICAL, +1 DICE
It takes a year of effort from one of the Sultan’s own gunsmiths to craft these magnificent longarms. Its bullets are enhanced to seek out new Unbelievers if they penetrate their first target.
Medi-Kit
- Remove 1 Blood Markerfrom the model or a friendly model within 1" of the model.
- Stand up a friendly model that is Down and within 1" of the model.
Battlefield first aid has brought many soldiers back from the brink of death. Blessed ointments can seal fatal wounds completely, while the black blood of demons used by twisted Heretic medics allows mangled troops to return to the fray.
Misericordia
| Range | Melee |
| Hands | 1 Hands (Melee) |
The misericordia dagger is designed to put enemies out of their misery by finding chinks in the armour: eye slits, neck joints and every other vulnerable seam.
Molotov Cocktail
| Range | 6" |
FIRE, ASSAULT, GRENADE, IGNORE COVER, IGNORE LONG RANGE, -1 INJURY DICE
Developed on the desperate Finnish battle frontier against ice demons, this improvised weapon consists of a glass bottle containing a flammable substance such as gasoline, alcohol or a napalm-like mixture plus a source of ignition.
Mortar
| Range | 36" |
| Hands | 2 Hands (Ranged) |
| Modifiers | Blast 3" |
SHRAPNEL, RISKY, BLAST (X)
The Mortar can’t be moved. A model that is in base contact with the Mortar is considered to be armed with it. Only one model can be armed with the Mortar at a time. The model must be able to use Ranged weapons to arm themselves with the Mortar. While using the Mortar, the model can’t take any other
Attacking with the Mortar is considered as a
If the bomb lands exactly on top of any model, roll with 3D6 on the Injury Chart and add the dice together! Other models hit by the projectile roll on the Injury Chart as standard. Any model hit, but not taken Out of Action, by this attack is blown D3” directly away from the point of impact (roll for each model separately), stopping if they hit other models/buildings/objects. This attack has the Keyword
Roll injuries for models that would benefit from Cover from the perspective of the
Mountaineer Kit
This kit includes ropes, carabiners, slings, mountaineering harness and pitons to aid a soldier in overcoming almost any vertical obstacle.
Musical Instrument
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD
Horns, drums, trumpets, whistles, bagpipes and many other types of instruments are used extensively in the battles of the Great War. They can bolster the hearts of those facing the horrors of Hell, or they can recite terrifying hymns praising the lords of the Inferno!
Musket
| Range | 18" |
| Hands | 2 Hands (Ranged) |
BAYONET LUG, -1 INJURY DICE
A primitive weapon from a bygone age, the musket is a smooth bore long rifle that shoots lead balls. It still sees widespread use due to its simple construction and low price.
Ophidian Rifle
| Range | 30" |
| Hands | 2 Hands (Ranged) |
HEAVY, IGNORE COVER, IGNORE LONG RANGE
This wheel-lock hunting rifle is produced in the forges of the demon Sabnock, the great marquis of war. Made of both Infernal and Earthly metals and materials, it exists simultaneously in the twisted dimension of Hell as well as on Earth. A thing that should not be, the shots of this firearm pervert the laws of God, so targets taking cover are easier to hit, and firing over great distances aids the user of this Hell-made rifle instead of hindering their aim.
Parasite Grenades
| Range | 8" |
ASSAULT, GRENADE, IGNORE COVER, IGNORE LONG RANGE
Gifted from the Lord of the Flies, these grenades are filled with parasitic mind worms whose bites cause fever dreams and terrifying hallucinations. They are used to force the mortals away from the safety of defended bunkers and trenches.
Pestilent Fang
| Range | Melee |
| Hands | 2 Hands (Melee) |
HEAVY, +1 INJURY MODIFIER
These crooked, flea-headed mauls are gifts from Beelzebub himself, modelled after the twisted bludgeon of a Lord of Tumours that consumed another and became the first Great Maw.
Piece of Silver
Said to be a sliver of one of the thirty pieces of silver that Judas Iscariot accepted in return for betraying the Redeemer, there can be no talisman more potent to the servants of Hell.
Pistol / Revolver
| Range | 12" / Melee |
| Hands | 1 Hands (Ranged) |
PISTOL
Pistols come in a staggering variety, ranging from revolvers to semi-automatic pistols. Heretic forges produce their own, often highly elaborate sidearms. They see extensive use in close-quarter combat.
Piston Legs
The feet of the Anchorite Shrine are equipped with special piston engines designed to grind its enemies into a shattered ruin of broken bones and burst flesh.
Plague Blade
| Range | Melee |
| Hands | 1 Hands (Melee) |
INFECTION MARKER
Carrying the viral strain of Beelzebub himself, these weapons are the terror of all mortals. Even the tiniest nick or scratch usually leads to an agonising death and eternal servitude to the Lord of Flies as a ghastly walking corpse.
Punt Gun
| Range | 18" |
| Hands | 2 Hands (Ranged) |
HEAVY, SHRAPNEL, SHOTGUN, +1 DICE, +1 INJURY DICE
A Punt Gun is an enormous shotgun loaded with up to 25 ounces of shot. It can be loaded with a risky amount of powder and square shot, which causes widespread damage and destruction. It is a very popular weapon among Trench Pilgrims who lack access to conventional heavy weapons.
Putrid Shotgun
| Range | 12" |
| Hands | 2 Hands (Ranged) |
ASSAULT, BAYONET LUG, SHIELD COMBO, INFECTION MARKER, SHOTGUN, +1 DICE
Each a corroded, winged and demon-possessed cartridge filled with infected parasitic larvae, the rounds of putrid shotguns are almost impossible to avoid. This repulsive weapon is nicknamed “blunderpus” by the New Antioch troops.
Red Banner
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
BLOCK, HELD
The Red Brigade carries a patched red standard into battle, made from the blood-soaked cloak of St. Ernest. No soldier of the Brigade will ever leave the battle as long as this holy banner is still flying. When the last survivor of the Brigade is sent back to New Antioch, they take this flag with them.
Reinforced Armour
-2 INJURY MODIFIER
Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.
Restraining Muzzle
Court nobles use these cruel, barbed muzzles to bring Yoke Fiends to heel. Each can constrict them with a command word until the pain becomes unbearable.
Resurrection Engine
CONSUMABLE
This miraculous holy clockwork machine grants the ability to bring the dead back to life thanks to the grace of God and the research of the Holy Science Academies of New Antioch.
Rocket-Propelled Grenade
| Range | 36" |
IGNORE ARMOUR, CONSUMABLE, RELOAD, +1 INJURY DICE
These shoulder-fired weapons launch a rocket with an explosive warhead. They are a recent invention, and thus expensive and difficult to manufacture.
Sacred Geometry
The monk is well-versed in geometries intended to make the viewer see the world through mathematics, granting a better understanding of the divine.
Sacrificial Blade
| Range | Melee |
| Hands | 1 Hands (Melee) |
RISKY, +2 INJURY MODIFIER
Terrifying blades blessed by the hand of a greater devil, these knives are used in Heretic rituals to sacrifice captives to the dark powers of Hell. They simply need to touch their opponents to cause indescribable pain, and even the most minor wound often proves fatal from the agony alone. They are risky even to their wielders, as the merest scratch wounds friend and foe alike.
Sacrificial Lamb
CONSUMABLE
Before the battle, this lamb is sacrificed to God’s glory, and the Pilgrim then anoints themselves with its blood, averting the wrath of Yahweh while fighting for His cause.
Saint's Reliquary
A model equipped with the Saintly Relic gains the Keyword
Salvage Golem
Golem servitors, created by the rabbis of the Kabbalistic School of Prague to alleviate the constant strain on supplies, are equipped with sophisticated sensors and metal detectors. Slow, difficult to maintain and methodical, they are not well-suited for combat, but prove invaluable during lulls in battle as they uncover hidden caches of loot.
Sarcophagus Mine
-3 INJURY MODIFIER, BLAST 3"
Heretic Troopers can be encased in suits of thick armour that have been filled with explosives, which can be triggered by the Trooper when the enemy draws close.
Satchel Charge
| Range | 6" |
HEAVY, CONSUMABLE, GRENADE, IGNORE ARMOUR, SCATTER, IGNORE COVER, BLAST 3", +1 INJURY DICE
Battlefield explosives designed to break apart enemy fortifications and to crack even the toughest of armour.
Scourge / Battle-Whip / Flail
| Range | Melee |
| Hands | 1 Hands (Melee) |
+1 DICE
The metal whips of the Church are supremely good at both instilling discipline in the ranks of the faithful and tormenting the heretics. Many devils also enjoy using these weapons due to the excruciating pain they inflict. These weapons are extremely difficult to dodge.
Screaming Skull
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD
Add
Most warbands and units carry banners, flags, standards, pennants or other symbols to rally the troops.
Semi-Automatic Rifle
| Range | 24" |
| Hands | 2 Hands (Ranged) |
BAYONET LUG, ASSAULT
Semi-automatic rifles are said to be an invention of Marbas, the Devil who holds great wisdom and knowledge in mechanical arts. They are excellent both at long range and in assault, combining accuracy and high rate of fire, though they are prone to jamming.
Serpent Assault Gun
| Range | 36" |
| Hands | 2 Hands (Ranged) |
HEAVY, GAS, ASSAULT, AUTOMATIC 2
This terrifying and enormous hand cannon contains a portal to the foetid swamps and bogs of the Fifth Circle of Hell. Each bullet it fires is enveloped with an awful gas.
Shotel
| Range | Melee |
| Hands | 1 Hands (Melee) |
CRITICAL
Since the days of ancient Axum, the Shotel has been the weapon of choice for the Ethiopian warrior-elite. Its curved blade is designed to reach around an opponent’s shield and stab them in vital areas, such as the kidneys or lungs.
Shotgun
| Range | 12" |
| Hands | 2 Hands (Ranged) |
BAYONET LUG, SHIELD COMBO, SHOTGUN, +1 DICE
Short-barrelled pump action shotgun loaded with six rounds containing antimony hardened 00 buckshot, the combat shotgun is ideal for short-range engagements, clearing trenches and taking out lightly-armoured infantry. Often featuring stocks made of walnut or other rare wood, it is a custom of the troops to decorate these arms with carvings and inscriptions.
Shovel
| Range | Melee |
Battlefield shovels allow troops to dig in and fight from cover in virtually any battlefield.
Siege Jezzail
| Range | 30" |
| Hands | 2 Hands (Ranged) |
HEAVY, +1 INJURY DICE
Heavier version of the standard jezzail. It is a large weapon with a shot of lead or iron weighing as much as four pounds, designed to take out even the most powerful enemies with a single shot. Azebs armed with these weapons use tripod stakes when firing them, but the mighty Janissaries often use them as their standard service gun.
Silenced Pistol
| Range | 12" / Melee |
| Hands | 1 Hands (Ranged) |
ASSAULT, PISTOL
A sophisticated sidearm made of orichalcum or other holy metals, or from Infernal iron taken from the very prisons of Hell to muffle the wails of the damned. It is virtually silent and is excellent for ambushes or for shooting from behind cover.
Smokescreen
CONSUMABLE
The Engineering Corps of New Antioch are experts in the use of smokescreens to shield their Shock Troops from enemy fire.
Sniper Rifle
| Range | 48" |
| Hands | 2 Hands (Ranged) |
RISKY, CRITICAL, +1 DICE
This weapon rolls attacks with
A sniper rifle is a high-precision, long-range rifle, widely used in the trenches to pick off high value targets such as officers, sappers and artillery crews. Expensive and rare, they are commonly given to the best marksmen and sharpshooters of the warband.
Sniper Scope
A Sniper Scope is a type of telescope mounted on a rifle or similar weapon. Some feature night-vision enhancements and superb, adjustable crystal lenses, while those crafted by the foundry-monastery of Saint Sebastian for Sniper Priests have an in-built reliquary instead.
Standard Armour
-1 INJURY MODIFIER
With the advancements in metallurgy and technology, both Faithful and Heretic armies are well-equipped with suits of alloy armour that can withstand an impact from a bullet or turn aside the sharpest of blades. Standard armour is usually massproduced, but highly effective even against high-calibre weapons.
Standard of Mammon
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD, LEADER
The Battle Standards of Mammon are opulently decorated works of art, icons and banners created in mockery of the virtues of Charity and Temperance. Crafted from the most extravagant materials, each is a unique work of dark genius, often depicting saints performing vile sins or famous acts of Greed. These standards have the power to make anyone kneel before the Prince of Greed.
Submachine Gun
| Range | 16" |
| Hands | 2 Hands (Ranged) |
ASSAULT, BAYONET LUG, SHIELD COMBO
The submachine gun (or SMG) is a fully automatic firearm, trading lower penetration power and range for a much higher rate of fire. Ideal for short-range engagements, it is much sought-after by warbands despite its scarcity and high cost.
Sultanate Grand Cannon
| Range | 48" |
| Hands | 1 Hands (Ranged) |
HEAVY, IGNORE ARMOUR, +2 INJURY DICE
Mounted on the Great Iron Wall, these are the main artillery that the Sultanate produces in vast numbers. Normally fixed in place, a variant suited for the massive hands of the Brazen Bulls has been designed so the living field artillery of the Padishah can take on truly heavily armoured enemies and vehicles.
Sultanate Grand Cannon
| Range | 48" |
| Hands | 1 Hands (Ranged) |
HEAVY, IGNORE ARMOUR, +2 INJURY DICE
Mounted on the Great Iron Wall, these are the main artillery that the Sultanate produces in vast numbers. Normally fixed in place, a variant suited for the massive hands of the Brazen Bulls has been designed so the living field artillery of the Padishah can take on truly heavily armoured enemies and vehicles.
Supreme Pontiff ’s Crucifix
This holy gift has been blessed by the Supreme Pontiff themselves and inspires the wearer to overcome any adversity.
Sword / Axe
| Range | Melee |
| Hands | 1 Hands (Melee) |
CRITICAL
Because of the martial traditions of many proud nations and due to the advances in armour technology, swords and axes are extremely popular, especially amongst elite units and officers. They are supremely useful for finishing off downed opponents and causing profusely bleeding wounds.
Tabot
Made from alabaster, marble, or wood from an acacia tree, these are blessed replicas of the Ark of the Covenant. A priest who accompanies the forces of the King of Kings to New Antioch will take the holy tabot with them, wrapped in silk cloth decorated with gold string. Its miraculous powers reward those who perform virtuous deeds on the battlefield.
Takwin Anqa Bird
This Takwin creation is popular with the Sultanate’s nobility. It is used for hunting, and also valued for its ability to recite the Surah with a resonating sound that is painful to hear for the enemies of Allah, and for its hypnotic eyes that confuse and disorient foes.
Tank Palanquin
-3 INJURY MODIFIER
Trench Ghost Heretic Priests sometimes ride into battle standing on top of an armoured platform called a Tank Palanquin. From their lofty vantage point, they rain destruction upon the foe.
Tank-Splitter Sword
| Range | Melee |
| Hands | 2 Hands (Melee) |
CRITICAL, CUMBERSOME, +1 INJURY DICE
It takes years of gruelling Mensur practice and field drills to acquire the precision and speed required to use the specialist tank-splitter swords of the Gardekorps. Despite their great size (often over 6 feet long), they are remarkably light, and due to the large quantities of orichalcum used in their forging process, they are virtually unbreakable. They are often used to disable tanks and other armoured vehicles, by either slicing their armour open or disabling them with an accurate swing to sever their tracks. Before any battle, they are treated with a special metal-corroding chemical compound which melts armour, making it far deadlier against armoured targets than those who wear none.
Tarnished Armour
NEGATE GAS, -2 INJURY MODIFIER
This suit of armour gilded with gleaming gold comes with a helmet often with a beautiful, cherub-like face warped or corrupted in some way, such as with inhuman eyes or with the whole face twisted upside-down. Despite its splendour the armour is always tarnished by blood, offal or other kind of corruption. Merely seeing it fills mortals with incredible greed and makes the wearer an immediate target of their wrath as they attempt to tear it from them.
Tartarus Claws
| Range | Melee |
| Hands | 2 Hands (Melee) |
CUMBERSOME, CRITICAL
Made from severed hands of Malebranche, the Tartarus claws are granted by archdevils only to those whose hearts are blackened with the sin of Wrath.
The Mark of Cain
Cain, the first of murderers, was marked by God, as a ward against those who would kill him. Corrupted copies of this mark are carved into the flesh of those who venture to Hell seeking to learn the art of murder from the greatest killers who reside in the Eternal Fire.
Titan Zulfiqar
| Range | Melee |
| Hands | 1 Hands (Melee) |
HEAVY, CRITICAL, +2 INJURY MODIFIER
This twin-tongued great sword can weigh up to 300 pounds, only the mighty Brazen Bulls can even lift this monstrous blade, let alone wield it in combat. Its sheer weight and mono-molecule sharpness cuts through even the thickest armour when swung by the superhuman strength of the Takwin monstrosities.
Tormentor Chain
| Range | 10" |
| Hands | 1 Hands (Ranged) |
SHRAPNEL, IGNORE COVER, IGNORE LONG RANGE
A barbed chain used to bind the damned in Hell and sometimes granted as a weapon to Heretic warriors who have proven the most adept at dragging prisoners to the Gates of Hell alive. Possessing a will of its own, the chain can traverse great distances to snare some poor unfortunate soul in its barbed embrace.
Torture Instrument
| Range | Melee |
| Hands | 2 Hands (Melee) |
Great scourges made from living spines, red-hot rods, man-catchers, and other tools of torment fashioned by the sadistic smiths of Dis are widely used by the Court’s warbands. Their main function is not to kill, but to cause as much agonising pain as possible. Forged in hellfire and quenched in the black waters of the River Styx, their wounds cause suffering that lasts for days.
Tracer Bullets
CONSUMABLE
Tracer bullets allow soldiers to adjust their aim efficiently.
Trench Club
| Range | Melee |
| Hands | 1 Hands (Melee) |
Trench Clubs are one of the most common weapons of the Great War, as meleecombat is frequent and brutal. Usually made of wood with a metal tip from iron, lead or steel, trench clubs often feature spikes and hobnails. Most designs have some form of cord or leather strap at the end to wrap around the user’s wrist.
Trench Dog
You add a Trench Dog to your Warband.
A great many animals serve in the trenches alongside the soldiers. Wardogs are by far the most common, but tame ocelots, barbary apes, small bears, and other unusual pets abound, while the forces of Hell keep hellhounds and other Infernal beasts as pets.
Trench Dog (Guard Dog)
You add a Guard Dog to your Warband.
A great many animals serve in the trenches alongside the soldiers. Wardogs are by far the most common, but tame ocelots, barbary apes, small bears, and other unusual pets abound, while the forces of Hell keep Hellhounds and other infernal beasts as pets. These dogs both warn their masters of impending danger and fight fiercely for their company.
Trench Dog (Hellhound)
You add a Hellhound to your Warband.
A great many animals serve in the trenches alongside the soldiers. Wardogs are by far the most common, but tame ocelots, barbary apes, small bears, and other unusual pets abound, while the forces of Hell keep Hellhounds and other infernal beasts as pets. This horrifying infernal canine is the size of a small pony, and within its tortured belly rage flames of Hell itself. It howls in constant agony and rage in combat.
Trench Dog (Martyrdom Dog)
You add a Martyrdom Dog to your Warband.
A great many animals serve in the trenches alongside the soldiers. Wardogs are by far the most common, but tame ocelots, barbary apes, small bears, and other unusual pets abound, while the forces of Hell keep Hellhounds and other infernal beasts as pets. Trench Pilgrims often enthusiastically strap their dogs with explosives so they can partake in a glorious martyrdom operation.
Trench Dog (Mercy Dog)
You add a Mercy Dog to your Warband.
A great many animals serve in the trenches alongside the soldiers. Wardogs are by far the most common, but tame ocelots, barbary apes, small bears, and other unusual pets abound, while the forces of Hell keep Hellhounds and other infernal beasts as pets. Mercy dogs carry a Medi-Kit.
Trench Knife
| Range | Melee |
| Hands | 1 Hands (Melee) |
-1 DICE
Virtually all soldiers carry a trench knife, dagger or other kind of blade for close quarter engagements. It may lack the devastating power of a great maul or other heavier melee weapons, but this humble weapon has taken countless lives during the Great War.
Trench Mortar
| Range | 48" |
| Hands | 2 Hands (Ranged) |
HEAVY, FIRE, SCATTER, IGNORE COVER, +1 INJURY DICE, BLAST 3"
A trench mortar is a smooth-bore, muzzle-loading weapon with high angles of fire. The shell contains both explosives and deadly Greek fire.
Trench Polearm
| Range | Melee |
| Hands | 2 Hands (Melee) |
CUMBERSOME, SHIELD COMBO, BLOCK
Trench pikes, billhooks, spears and other long polearms are excellent defensive weapons, but are cumbersome and heavy.
Trench Shield
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
-1 INJURY MODIFIER
Shields used in trench warfare are made of steel reinforced with orichalcum to allow them to withstand even high-calibre bullets, or from metal mined from Infernal bedrock and shaped in the armouries of Pandemonium, the capital of Hell.
Troop Flag
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD, LEADER
Most warbands and units carry banners, flags, standards, pennants or other symbols to rally the troops.
Unarmed
| Range | Melee |
| Modifiers | -1D to Hit, -1D to Injuries |
Models suffer
Fighting unarmed in the Great War is nigh-suicidal, but some troops carry no melee weapons or their weapons have been lost in the heat of the battle. In such cases, a warrior is forced to defend themselves with fists, kicks and their bare teeth.
Unarmed
| Range | Melee |
Note that you can never fight with unarmed as an Off-Hand weapon to get an additional attack in melee. These rules simply cover all instances where the model fights unarmed and has no other Melee Actions in their profile.
Fighting unarmed in the Great War is nigh-suicidal, but some troops carry no melee weapons or their weapons have been lost in the heat of the battle. In such cases, a warrior is forced to defend themselves with fists, kicks and their bare teeth.
Unholy Relic
FEAR
An artefact bestowed with unholy power. Examples include nephilim heads, desecrated splinters of the True Cross or mummified body parts of fallen saints and bishops.
Unholy Trinket
CONSUMABLE
Many Heretic Troopers carry a talisman or charm that are sold by soothsayers and imps in the Heretic domains. Such a trinket might be a skull, preserved foetus, horn of a goat, and is often covered in Goetic runes.
Urn of Bitter Ashes
This black urn contains ashes from the burned body of the fallen Hegemon, which still retain a faint echo of its hateful will. Fragments swirl and churn in the air, and sinister whispers emanate from within.
Viscera Cannon
| Range | 24" |
| Hands | 2 Hands (Ranged) |
HEAVY, +2 DICE
This heavy firearm is the most loathsome and repulsive of all the weapons in the arsenal of the Cult of the Black Grail – and that is saying something. A warrior armed with this pride of Beelzebub inserts its tubes into their own abdomen and then shoots their own corrosive fluids and innards at the enemy. It is operated by a hand crank that first builds pressure inside the user until they are at the point of bursting, and then releases the spray of viscera at their foe. The greater the amount of their own flesh the user releases, the more horrific the damage.
Vivisector
| Range | Melee |
| Hands | 2 Hands (Melee) |
CUMBERSOME, BLOCK
This weapon offers both excellent protection by keeping the targets at bay, and its haft incorporates a trigger that injects a horrifying cocktail of holy ointments, chemical toxins, nerve agents and micro-shards of holy relics into any open wound, causing pain that is unbearable to even supernatural enemies. It can also be used to quickly dissect fallen enemies so their organs can be preserved by the Combat Biologist.
War-Cross
| Range | 8" |
ASSAULT, IGNORE LONG RANGE
A warcross (also known as a wurfkreuz in the Holy Roman Empire) is a fourpronged throwing weapon in the shape of a cross. It is engraved with prayers and psalms that guide it on an unerring path.
Wind Amulet
An amulet created by the Jabirean Alchemists, capturing the essence of the Element of Wind within it.
Wrathful Cherub Face
The Anchorite is decorated with an angelic face that is the very image of the wrath of the Lord. All must cower before the face of the Lord.
