Injuries

To make an Injury Roll, roll two dice and add any

+injury Dice
or
-injury Dice
to the roll.
+/
-injury Dice
work in the same way as
+/
-dice
but modify Injury Rolls instead of Success Rolls.

Pick the two highest dice (or lowest if any

-injury Dice
were used). Any INJURY MODIFIERS that apply are then added to the roll, and the modified roll is looked up on the table below:

Injury Table

1 (or less)No Effect. The model is unharmed, and the injury has no effect.
2-6Minor Hit. Place
1 Blood Marker
next to the model.
7-8Down. Place
1 Blood Marker
next to the model and mark them as being Down. If the model is already Down, place
2 Blood Markers
next to the model instead of 1.
9+Out of Action. The model has been seriously injured or killed and is removed from play.

Injury Roll and Result Modifiers

The following modifiers are cumulative. The maximum -

Injury Modifier
cannot be more than -3 in total.

Blessing Markers: Add

-1 Injury Dice
for each
Blessing Marker
that is spent.

Blood Markers: Add

+1 Injury Dice
for each
Blood Marker
that is spent.

Critical Success: Add

+1 Injury Dice
.

Down: Add

+1 Injury Dice
for a Melee Attack if the target is Down.

Abilities or Keywords: Add any +/-

Injury Dice
and/or any +/-
Injury Modifiers
for abilities or Keywords that apply to the Injury Roll.

Armour Characteristic: Add the -INJURY MODIFIER of the model’s Armour Characteristic (if any).

Battlekit: Add the -INJURY MODIFIER for the model’s Battlekit (e.g. Armour, Shield, etc.)

Falling
When a model Jumps, Dives, or Falls 3" or more, there is a chance it will be injured. To see if this happens, make an Injury Roll for the model, and add
+1 Injury Dice
for every 3" that the model fell.

Down Results

You can show that a model is Down by placing the model on its side. The following rules apply to a model that is Down:

  • If a model is taken Down during its Activation, its Activation ends immediately.
  • Add
    -1 Dice
    to any rolls you take for a model that is Down.
  • Add
    +1 Injury Dice
    for a Melee Attack if the target is Down.
  • Until the model stands back up, it cannot be moved for any reason unless it falls.
  • A model that is Down stands back up when it is next Activated. However, its Movement Characteristic is halved for the rest of the Activation (including the bonus for charging).
  • A model that is within 1" of a ledge when it is taken down may Fall off the ledge. Take a Success Roll for the model. If the roll is a Success, the model is taken Down but does not Fall off the ledge. If the roll is a Failure, the model Falls from the nearest ledge and is then taken Down.