Heretic Naval Raiders

fc_cf_hereticnavalraiders
Faction lore

The Heretic Fleet operates as a semi-autonomous entity under the command of its High Captain and other admirals. The Heretics have their own marine infantry, which often operate in small bands, striking deep behind enemy lines and executing smash-and-grab missions. They are always on the lookout for captives, loot, information, supplies, rare artefacts, and any opportunity to express their cruelty and brutality.

The Heretics maintain naval supremacy on the majority of the Seven Seas: only in the Mediterranean do the Faithful strive to maintain some parity in order to ensure the supply lines into New Antioch. Elsewhere, the Heretic Naval Raiders are an ever-present menace to shipping lanes and coastal communities.

Commanded by the High Captains, the power of the Heretic Fleet is three-fold. First, there are the Behemoth capital ships, built in mockery of the Ark that God once bade Noah to construct. These are enormous vessels, floating cities that act as mobile bases for their second strength: the fast strike craft and the insidious submarines that prowl the shipping lanes and ambush military convoys. Thirdly, for land operations, the fleets employ their infamous Naval Raiders as marine infantry.

Naval Raiders’ armour is modified to double as diving suits, allowing entire strike teams to infiltrate the shoreline batteries or harbour defences undetected. The diving cylinders of the Anointed Naval Raiders hold oxygen mixed with unnatural fumes from the Lake of Fire, providing up to sixty-six hours of breathable gas, and bestowing a high degree of resistance to decompression sickness. Thus, they can stay submerged for extended periods of time, gathering large infantry strike forces undetected right at the enemy shores.

The Heretic Naval Raiders rarely have problems finding fresh recruits. Several mighty nobles of Hell lay claim over the Seven Seas, attracting many of their worshippers to the fleets. There is plentiful loot, together with many chances for promotion and finding favour in the eyes of their infernal overlords through deeds of wanton murder – despoiling the places where saints once spread the faith of the Tyrant-God whom Heretics hate with white-hot rage.

A favourite tactic of the Naval Raiders is to sneak up on their target in the cover of night, striking at dawn in honour of the Morningstar. This serves the dual purpose of taking the enemies when they are at their most vulnerable, and enacting a blasphemous ritual in honour of the throne that the Infernal Lords will surely one day erect on Mount Zaphon after toppling the seat of YHWH.

The raids typically start with a silent stealth assault: unsuspecting lookouts will have their throats ripped open by the Tartarus claws and drills of Abyssal Commandos, while silent Naval Legionnaires emerge from beneath the waves, unleashing sudden death with poison gas grenades, silenced pistols and boarding axes. Once the alarm is raised, a bombardment by specialised Sea Hags (Artillery Witches modified for naval warfare, whose bombs can be used as sea mines and torpedoes as well as ordnance) pound the target, throwing defenders into confusion and turmoil. This shock attack is typically followed up by a charge of elite Legionnaires intoxicated by the fumes of their oxygen tanks.

Often the Naval Raiders have crept so close to their enemies that when the time to strike comes there is no time to organise defences. Lacking heavier troops or armoured support, the Naval Raiders’ combat doctrine relies on speed, surprise and savagery. Fighting is to be undertaken at close quarters, favouring automatic weapons and penetrating any lines of defence rapidly, engaging their enemies in brutal melee with boarding axes and short stabbing blades before a proper defensive line can be organised against them.

Competition for prestige and the honour of inflicting the greatest amount of pain and destruction on the Faithful lands is fierce. To provide proof of the success of their attacks (and to strike fear in the hearts of their enemies), each High Captain has their own unique way of declaring that they were behind the raid, each more depraved than the next. For example, the 112th Sea Legion, the “Virtue-Breakers”, dismembers its fallen enemies, and uses Goetic rituals to return a necromantic semblance of life to quivering flesh, leaving crawling and twitching arms, legs and screaming heads behind for any rescuers to discover. Meanwhile the crew of the Serpent-class strike ship Disciple of the Burning Water prefers to drag their opponents overboard and then cut them with underwater welding torches. They take great pride in killing their prey simultaneously by drowning and being burned alive.

Objectives of the Heretic raids vary: slave raids, destruction of shore defences or communities, gathering information, looting coastal enclaves or escorting commandos on missions to take out important Church leaders or temporal rulers through assassination. What the Faithful fear the most, however, are full-scale invasions within their heartlands, like the bloody invasion of Eire at the beginning of the 19th century, or the audacious 1872 landing that conquered Riejka and established a beachhead that sits like a dagger pointed at the very heart of the Church.

Thus the sea patrols from the Gulf of Finland to the coastal guard of the Demesne of France and the Kapudan Pasha’s fleet sailing the Sea of Arabia nervously watch the horizon, hoping that the waters off their home shores do not hide Heretic raiders. But the age of the Great War is dark, and the sea belongs to the enemies of God.

Faction Rules

Unseen Advance
Up to three models without the
Elite
Keyword in a Heretic Naval Raiders Warband can be given the
Infiltrator
Keyword at a cost of +10 each.

Upgrades
Infiltrator - 10
Limit: 3
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.
Fast as Lightning
Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Armoury

Melee Weapons
Bayonet
2
BAYONET LUG only
Blasphemous Staff
2
Elite only
Boarding Axe
10
Great Hammer/Maul
10
Greatsword / Axe
12
Hellblade
1
LIMIT: 2
Hull Drill
20
Death Commando only
Trench Knife
1
Polearm
7
Sacrificial Blade
23
LIMIT: 2
Elite only
Sword / Axe
4
Tartarus Claws
15
Death Commando only
Trench Club
3
Wrecker's Torch
15
Elite only
Ranged Weapons
Anti-Materiel Rifle
3
LIMIT: 1
Automatic Rifle
2
LIMIT: 2
Automatic Shotgun
15
Bolt-Action Rifle
10
Flamethrower
30
LIMIT: 3
Grenade Launcher
30
LIMIT: 2
Heavy Flamethrower
55
LIMIT: 2
Machine Gun
50
LIMIT: 1
Pistol
6
Semi-Automatic Rifle
15
Shotgun
10
Silenced Pistol
15
Elite only
Submachine Gun
25
Grenades
Gas Grenades
10
Frag Grenades
7
Incendiary Grenades
15
Armour
Reinforced Armour
40
Anointed Heavy Infantry, Elite only
Standard Armour
15
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Gas Mask
5
Hellbound Soul Contract
5
LIMIT: 3
Heretic Trooper only
Incendiary Ammunition
15
LIMIT: 1
Infernal Brand
5
Mountaineer Kit
3
LIMIT: 2
Musical Instrument
15
LIMIT: 1
Shark Tooth Talisman
10
Shovel
5
Troop Flag
1
LIMIT: 1
Unholy Relic
15
Unholy Trinket
15
Exploration Only
Armour of Cobar
8
LIMIT: 1
Elite only
Battlefield Title
5
LIMIT: 1
Elite only
Demonic Aura Grenade
3
LIMIT: 1
Executioner's Axe
6
LIMIT: 1
Knighthood
4
LIMIT: 1
Elite only
The Mark of Cain
4
LIMIT: 1
Elite only
Rocket-Propelled Grenade
2
LIMIT: 1
Sniper Scope
2
LIMIT: 2
Rifle only
Tormentor Chain
3
LIMIT: 2
Trench Dog Ownership
1
LIMIT: 1
Trench Dog (Guard Dog) Ownership
2
LIMIT: 1
Trench Dog (Hellhound) Ownership
2
LIMIT: 1

Variants