Territories Exploration

Territories Exploration
ScoreLocation
1-3
Lost

Gain +1 , , or . Add -1 DICE to the first DASH Action made by each model in your Warband next game. For the full Rules content of this exploration result, consult the Carcass Front official expansion.

  • Relic:

    Gain +1

  • Supplies:

    Gain +1

  • Favour:

    Gain +1

12-13
Scarred Wanderer

Your Warband gains + and the Re-Roll Exploration Skill. For the full Rules content of this exploration result, consult the Carcass Front official expansion.

14-15
Whispers in the Mud

For the full Rules content of this exploration result, consult the Carcass Front official expansion. Choose one of the following options:

  • Heed: Your Warband gains the Extra Dice Exploration Skill.
  • Denounce: Your Warband gains + 2 .
16-18
Silk Road Traders

You can purchase Glory Items costing 8 or less in the Quartermaster Step and gain 5 . For the full Rules content of this exploration result, consult the Carcass Front official expansion.

19-20
Second Shadow

For the full Rules content of this exploration result, consult the Carcass Front official expansion. Choose one of the following options:

  • Train: Your Warband gains the Duplicate Exploration Skill.
  • Target Practice: Pick 1
    Elite
    Model to gain the Sharp Eyes skill.
21-22
Salvaged Personnel Carrier

Gain 2 +, and from now on, when you are the Aggressor, you can choose zones for the game that are up to 2 zones away from your Entry Zone or a zone you have Scouted. For the full Rules content of this exploration result, consult the Carcass Front official expansion.

23-25
High-Ranking Captive

For the full Rules content of this exploration result, consult the Carcass Front official expansion. Choose one of the following options:

  • Execute: Your Warband gains +4
  • Ransom: Your Warband gains 100 .
  • Indenture: You keep the captive as a guide. Your Warband gains the Set Dice Exploration Skill.
  • Imprison: Choose one Glory Item with a Cost of up to 8 , and add it to your Arsenal.
26-29
Sworn Sword

Recruit 1 Mercenary available to you for free. If no mercenaries are available, recruit 1

Elite
Model without the
Leader
Keyword.

30-33
Envoy of the Merchant Princes

You can purchase Glory Items costing 12 or less in the Quartermaster Step and gain 10 . For the full Rules content of this exploration result, consult the Carcass Front official expansion.

34-99
Knife of God

Add a Sacred Cannonade to your Warband’s Arsenal.

4-5
Scout Report

Your Warband gains the Scout Report Exploration Skill. For the full Rules content of this exploration result, consult the Carcass Front official expansion.

6-8
Survivor

Add the model listed below for your Faction to your Warband. For the full Rules content of this exploration result, consult the Carcass Front official expansion.

  • Survivor Yeoman: Survivor Yeoman, except they do not have a Ranged weapon.
  • Ecclesiastic Prisoner: Ecclesiastic Prisoner
  • Azeb: Azeb
  • Heretic Wretched: Wretched
  • Court Wretched: Wretched
  • Grail Thrall: Grail Thrall
9-11
Unsettling Merchant

You can purchase Glory Items costing 5 or less in the Quartermaster Step and gain 2 . For the full Rules content of this exploration result, consult the Carcass Front official expansion.