Supplies Exploration

Supplies Exploration
ScoreLocation
1-3
Pillaged

Gain +1 , , or . One model starts the next battle with 2

Blood Markers
. For the full Rules content of this exploration result, consult the Carcass Front official expansion.

  • Favour:

    Gain +1

  • Relic:

    Gain +1

  • Territories:

    Gain +1

12-13
Killzone

For the full Rules content of this exploration result, consult the Carcass Front official expansion. Choose one of the following options:

  • Bury: Gain +2 .
  • Pillage:

    Gain any 1 Dog Type.

  • Feast:

    From: Killzone

    Give two

    Elite
    models +1 XP.

    On selection, a model will immediately gain +1 experience.

14-15
Breaker King Tithe

Gain +1 . Gain 10 after each Exploration Step. For the full Rules content of this exploration result, consult the Carcass Front official expansion.

16-17
Battlefield of Corpses

Add two pieces of battlekit worth up to 100 in total to your Armoury. For the full Rules content of this exploration result, consult the Carcass Front official expansion.

18-20
Deserted Camp

For the full Rules content of this exploration result, consult the Carcass Front official expansion. Choose one of the following options:

  • Outpost: Add pieces of Battlekit worth a total of up to 120 to your Arsenal.
  • Vault: Add one or more Glory Items worth a total of up to 9 to your Arsenal. When choosing items, reduce the Cost of any Weapons by 1 to a minimum of 1 .
  • Shelter: Gain 5 .
21-22
Suspicious Convoy

Gain +2 . For the full Rules content of this exploration result, consult the Carcass Front official expansion. Choose one of the following options:

Heretic Naval Raiders must select the Chant option.

  • Chant: Your Warband gains +4 .
  • Trade: Your Warband gains 120 .
  • Silence: Add
    +1 Dice
    to Morale Checks for your Warband for the rest of the campaign.
23-25
Orichalcum Crucible

For the full Rules content of this exploration result, consult the Carcass Front official expansion. Choose one of the following options:

  • Coat in Crucible:

    Choose 3 Melee Weapons. These gain the

    Armour Piercing
    Keyword.

  • Alloy in Crucible:

    Choose 2 Shields. These gain the

    Impervious
    Keyword.

  • Sell:

    Gain 100 and 2 .

26-29
Abandoned Resurrection Machine

Add a Salvaged Resurrection Machine to your Warband’s Arsenal.

30-33
Goldflesh Merchant

For the full Rules content of this exploration result, consult the Carcass Front official expansion. Choose one of the following options:

  • The Faithful Kneel:

    Add 1 Aurum Shroud to your Arsenal.

  • The Fallen Kneel:

    Add 1 Aurum Shroud to your Arsenal, and 1 Heretic Wretched to your roster.

  • Slaughter the Merchant and Steal/Employ/Free the Slaves:

    Gain 10 .

34-99
Vivarium Vial

For the full Rules content of this exploration result, consult the Carcass Front official expansion. Choose one of the following options:

  • Imbibe:

    Choose 1 model on a 32mm or smaller base that does without

    Demonic
    /
    Black Grail
    Keywords. This model can no longer wear Armour (they can have Shields). They gain the
    Negate Fear
    Keyword and
    Blood Markers
    are never placed on them under any circumstances.

  • Distil:

    2 models in your warband gain the

    Strong
    Keyword.

  • Spoil:

    Gain 10 .

4-5
Stalled Corpse Carriage

For the full Rules content of this exploration result, consult the Carcass Front official expansion. Choose one of the following options:

  • Distract the Carriage:

    Add

    +2 Dice
    to Morale Checks in your next game.

  • Protect the Carriage:

    Give two

    Elite
    models +1 XP.

    On selection, a model will immediately gain +1 experience.

  • Scavenge: Gain 30 .
6-8
Ruined House

For the full Rules content of this exploration result, consult the Carcass Front official expansion. Choose one of the following options:

  • Rummage: Add a piece of battlekit up to 30 and add to your Arsenal.
  • Relic: Choose one Glory Item worth up to 7 and add it to your Arsenal.
  • Store: Gain 2 .
9-11
Fallen Pilgrim

Add a Melee Weapon from your Warband’s Armoury Tables worth up to 15 , and a suit of Standard Armour. Roll a D6. On a 4+, you can add one: Medi-Kit, Mountaineer Kit, or Shovel.