Trench Ghosts

Sometimes, when Heretic troopers die upon a hallowed ground or in the presence of an uncorrupted holy relic, they become trapped between planes of existence. Claimed by neither Heaven nor Hell, the Trench Ghosts become undead. They are doomed to fight a war without an end, attacking both the Faithful and Heretic alike, hating all life, and obeying commands that no living can hear.
Their greed for worldly wealth and items of power remains undiminished, and their semi-corporeal bodies are exceedingly difficult to destroy. Their faces, covered with gas masks they no longer have any use for, betray nothing of the agony they endure. In close combat, they whisper of the pain of their existence — an endless doom which will never give them rest, their broken bodies and shattered minds are forced to endure the horrors of war for all eternity. Few can withstand such terror without breaking.
Tales are told of countless Trench Ghost warbands that haunt No Man’s Land, but the most famous are the Ghosts of Tannenberg, the shades of the Heretic force that won the battle of Tannenberg only to pass into the shadow after sacking the Church of Saint Jacob.
Faction Rules
At the cost of 60 ducats, the Heretic Priest of the warband can ride a ghostly Tank Palanquin.
Tank Palanquin
-3 INJURY MODIFIER
Trench Ghost Heretic Priests sometimes ride into battle standing on top of an armoured platform called a Tank Palanquin. From their lofty vantage point, they rain destruction upon the foe.
Captains

Elite



Choristers sacrifice themselves upon black altars, and if worthy, rise after nine days, finishing their own beheading as their severed heads begin to sing. Their hymns conjure visions of Hell, sapping the strength and resolve of all who hear, the Chorister’s cold blood forming diabolic symbols in rhythm with their unholy chorus. Those who hear their song find their minds flooded with visions from the Pits of Hell, weakening both their resolve and strength, as the dreadful music eats away at their very soul.
Infantry

Reinforced Armour
-2 INJURY MODIFIER
Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.

A Heretic Trooper or

Many unfortunates fall into the hands of Heretic warbands, captured in raids, purchased from the slave markets, or seized by watchful patrols. Such Wretched are branded with cursed flesh-eating tattoos as a safeguard against escape and heavily drugged to degrade and dull their will, while still leaving their aggression intact.


