Movement
A Move, Charge, Retreat, or Dash
Move and move
Note that when we say Move with a capital “M” we are referring to a Move
Moves
To move a model, pick it up and move it across the battlefield a number of inches equal to or less than the Movement Characteristic shown for the model on its Characteristic Profile. You can move the model in any direction or combination of directions, and you can pivot the model freely to face in any direction as you move it, as long as the path along which it travels is not further than its Movement Characteristic. In addition, when you move a model, the following rules apply:
- A model can only move across a friendly model if it has enough movement to move past them entirely.
- A model can only move off the Battlefield if a rule states explicitly that it is allowed to do so.
- A model can only move within 1" of enemy models if it charges.
- A model that starts a move within 1" of enemy models can only move if t remains within 1" of every enemy model that it started within 1" of throughout the entire move or it is retreating.
Charging
Taking a Charge
Declare Charge: After you take a Charge
Interposing Enemy Models: You cannot choose an enemy model as the target of a charge if the route it would have to take to reach the target would pass within 1" of a different enemy model before the charging model was within 1" of its target. In such a situation, you must choose the interposing enemy model as the target of the charge, or not make the charge at all.
Charge Bonus: After you have selected the target, roll a D6 and add the roll to the charging model’s Movement Characteristic, up to a maximum Movement Characteristic of 12". The D6 roll is referred to as the model’s Charge Bonus.
Charge Moves: After determining the Charge Bonus, move the charging model toward the target. When you make a charge move with a model, the following additional rules apply to the move:
- The model must move by the shortest route available that takes it directly towards the target.
- Climbing, Jumping, Jumping Down or moving through Dangerous terrain is optional during a charge, as long as the route you use to avoid the obstacles is as short as possible.
- The model must stop as soon as it moves into base contact with the target, unless carrying on with its move allows it to stay in base contact with the target and finish within 1" of any other enemy models.
If after completing the move the charging model is within 1" of the target, the charging model is considered to have successfully completed the charge. If the charging model does not reach its target, the charge is considered to have failed, but the charging model must remain where it was after the charge move was completed. Note that completing a charge does not automatically allow you to Fight – to make a Melee Attack after a charge you will need to take a Fight
Retreating
Taking a Retreat
