Movement
A Move, Charge, Retreat, or Dash ACTION allows you to pick up one of your models and move it across the battlefield. The move is carried out in the same way for a Move or Dash ACTION, except that you must take a Risky Success Roll before moving the model when you take a Dash ACTION. Charge and retreat moves are carried out in a similar way to a normal move, but in both cases additional rules apply to the way that the move is carried out.
Move and move
Note that when we say Move with a capital “M” we are referring to a Move ACTION. When we say move with a lowercase “m” we are referring to the process of moving your model.
Moves
To move a model, pick it up and move it across the battlefield a number of inches equal to or less than the Movement Characteristic shown for the model on its Characteristic Profile. You can move the model in any direction or combination of directions, and you can pivot the model freely to face in any direction as you move it, as long as the path along which it travels is not further than its Movement Characteristic. In addition, when you move a model, the following rules apply:
Charging
Taking a Charge ACTION with a model allows you to make a special type of move that is used to bring a model within 1" of an enemy model.
Declare Charge: After you take a Charge ACTION with a model, you must pick an enemy model that is visible to your model and within 12" of it as the target of the charge.
Interposing Enemy Models: You cannot choose an enemy model as the target of a charge if the route it would have to take to reach the target would pass within 1" of a different enemy model before the charging model was within 1" of its target. In such a situation, you must choose the interposing enemy model as the target of the charge, or not make the charge at all.
Charge Bonus: After you have selected the target, roll a D6 and add the roll to the charging model’s Movement Characteristic, up to a maximum Movement Characteristic of 12". The D6 roll is referred to as the model’s Charge Bonus.
Charge Moves: After determining the Charge Bonus, move the charging model toward the target. When you make a charge move with a model, the following additional rules apply to the move:
If after completing the move the charging model is within 1" of the target, the charging model is considered to have successfully completed the charge. If the charging model does not reach its target, the charge is considered to have failed, but the charging model must remain where it was after the charge move was completed. Note that completing a charge does not automatically allow you to Fight – to make a Melee Attack after a charge you will need to take a Fight ACTION with the model, assuming it is allowed to do so.
Retreating
Taking a Retreat ACTION with a model allows you to make a special type of move that is used when a model is within 1" of an enemy model and wishes to move away. Before you make, or are forced to make, a retreat move with a model, your opponent can make a Melee Attack with each enemy model that is within 1" of the retreating model. After carrying out the attack(s) you can move the retreating model as long as it did not suffer a Down or Out of Action result . A retreating model must end its retreat move more than 1" away from all enemy models. If this is impossible, it cannot move at all.
