Model Battlekit

Models usually carry Battlekit that helps them fight, protects them from harm, and grants them special benefits or abilities. This section of the rules presents Battlekit Descriptions for the most common types of Battlekit. The Faction Lists following this section include additional Battlekit available exclusively to members of the Faction.

Battlekit Descriptions

  • Name: The name of the piece of Battlekit.
  • Description: A description of the Battlekit and how it is used.
  • Battlekit Profile: A Battlekit Profile includes the name of the Battlekit and the following information:
    • Type: What the Battlekit is used for:
      • 1-Handed: A 1-Handed Weapon.
      • 2-Handed: A 2-Handed Weapon.
      • Grenade: Grenades can be thrown at enemy models.
      • Armour: Armour that will protect the model from harm.
      • Shield: A Shield is also used to protect the model from harm.
      • Equipment: A piece of Battlekit that provides the model with special rules.
      • Special: A unique piece of Battlekit that has a special rule which describes how it is used.
    • Range: Indicates the distance at which the Battlekit can be used to make an attack.
      • Ranged Weapons: If the range is a value in inches (e.g. 12"), the Battlekit is a Ranged Weapon and can be used to make Ranged Attacks.
      • Melee Weapons: If the range is listed as “Melee” then the Weapon is a Melee Weapon and can be used to make Melee Attacks against targets within 1" of it.
      • Dual-purpose: If the range is a value in inches followed by Melee (e.g. 12"/Melee), then the Battlekit can be used as both a Ranged Weapon and a Melee Weapon.
      • Other: If the range is listed as “-” the Battlekit cannot be used to make an attack.
    • Keywords: Any Keywords that apply to the piece of Battlekit.
      • Weapon Keywords: Keywords for 1-Handed or 2-Handed Weapons and Grenades apply to attacks made by the model that has the weapon (ignore them at all other times).
      • Armour & Shield Keywords: Keywords for Armour and Shields apply to Injury Rolls for the model that has the Armour and/or Shield (ignore them at all other times)
      • Other Battlekit Keywords: Keywords for other Battlekit are added to the Keywords found on the Profile for the model. They apply all of the time unless stated specifically otherwise.
  • Special Rules: Some Battlekit has special rules that apply exclusively to it. Special rules appear below the Battlekit Profile.

Note that if a Weapon has the +/- DICE Keyword, then the Keyword only applies to the Success Rolls for attacks made by the weapon. It does not apply to any other sort of Success Roll, or to Injury Rolls. By the same token, if a Weapon has the +/- INJURY DICE Keyword, then the Keyword only applies to Injury Rolls for attacks made by the weapon. It does not apply to any other sort of Injury Roll, or to Success Rolls.

Battlekit Limits

Unless otherwise stated a model is limited to the following Battlekit:

  • One 2-Handed Ranged Weapon or two 1-Handed Ranged Weapons.
  • One 2-Handed Melee Weapon or two 1-Handed Melee Weapons.
  • One type of Grenade.
  • One suit of Armour.
  • One Shield.
  • Any number of pieces of Equipment. However, a Model cannot have two or more pieces of Equipment with the same Name.

Shields: A Shield requires one hand to carry and cannot be unequipped. As a result, if a model has a Shield, the following restrictions apply to the other Battlekit it can carry:

  • It may carry a maximum of one 1-Handed Melee and Ranged Weapon each.
  • It cannot carry a 2-Handed Weapon unless the Weapon and the Shield both have the Shield Combo stipulation.

Dual-Purpose Battlekit: Dual-Purpose Battlekit can be used in two different ways. For example, a Pistol can be used as a Ranged Weapon or a Melee Weapon. However, it still only counts as a single 1-Handed or 2-Hand Weapon. So a Pistol counts as a single 1-Handed Weapon when determining how many Weapons a model can have.

Two Hands, One Head, and a Body

Unless otherwise stated, a model is assumed to have:

  • Two hands to carry weapons and equipment.
  • One head for wearing a helmet.
  • One body that can be covered by armour.

In addition a model is assumed to have enough belts, backpacks and pouches to carry Grenades and any other Equipment it possesses.

All Weapon entries specify whether they require one or two hands to use. A model may freely switch between Ranged and Melee Weapons, slinging unused weapons over the shoulder or stowing them in a holster or scabbard as needed.

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