Relic Hunt

| Players | Even Match |
| Infiltrators | Not Allowed |
| Battle Length | 4 Turns |
Find and secure sacred relics for the glory of your Patron.
Forces
No special restrictions apply to the models the players can include in their Forces in this scenario.
The Battlefield
The players roll-off and the winner sets up the terrain for the game. This scenario uses the No Man’s Land battlefield archetype.
Deployment
The players roll-off. The winner of the roll-off chooses which Deployment Zone will be theirs. The other Deployment Zone is their opponent’s. The players then alternate deploying their models one at a time, starting with the player who has more models in their Warband (roll-off if both players have the same number of models). Each player may deploy a maximum of six models. In addition, a player cannot deploy any models mounted on bases 40mm or larger. Any models that cannot be deployed are available as reinforcements. Models must be set up wholly within their own Deployment Zone. If a player runs out of models to set up, the other player sets up all their remaining models, one after another, until they have none left. Once the players have set up their models, deployment ends, and the game begins.
Infiltrators
Infiltrators must deploy normally (they cannot use their special deployment rules).
Game Length
The battle lasts for four turns.
Victory Conditions
A player wins this scenario immediately if there are no enemy models on the battlefield after any reinforcements have been deployed. Otherwise, the player with more Victory Points at the end of the game wins.
- During turns 1 to 3 each player scores 1 VP for each Reliquary claimed by a model from their Warband, up to a maximum of 4 VPs per turn (they can claim more Reliquaries to deny the enemy the chance of claiming them).
- During turn 4 each player scores 2 VPs for each Reliquary that is claimed by a model from their Warband.
- At the end of the game each player scores 1 VP for each Glorious Deed they completed.
To The Death!
Neither side takes Morale Checks during this game, and neither player can choose to flee with their Warband.
Reliquary Markers
The Markers shown on the map represent Reliquaries. Set up the Markers at the locations shown on the map. At the end of Turn 1, remove Reliquaries 1 and 2, and at the end of turn 2, remove Reliquaries 3 and 4.
- Claim Reliquary: A model that is within 1" of a Reliquary, can take a Claim Reliquary ACTION. If it does so, take a Success Roll for the model. If the roll is a Failure, nothing happens. If the roll is a Success or Critical Success, the Reliquary is claimed by the model. A Reliquary that has been claimed cannot be claimed again for the rest of the Turn (it can then be claimed again by either side in subsequent Turns). Note that after a model claims a Reliquary, it remains claimed by their side for the rest of the Turn even if the model is subsequently taken Down or Out of Action.
Reinforcements
At the start of each Turn, the players roll-off. The winner rolls a D3 to see how many reinforcement models each of the players can deploy. The players then alternate deploying reinforcement models, one at a time, starting with the player that won the roll-off. Reinforcement models must be deployed touching the edge of the battlefield, wholly within their Deployment Zone, and more than 8" from the closest enemy model. If a player runs out of reinforcement models, the opposing player can set up any remaining reinforcements they have available up to the limit set for the turn. Players must set up reinforcements if they have any available and are allowed to do so (you can’t choose to hold them back).
