The High Ground

| Players | Even Match |
| Infiltrators | Special |
| Battle Length | 5 Turns |
Capture the high ground at all costs. Every casualty is worth it to claim this crucial tactical location.
Forces
No special restrictions apply to the models the players can include in their Forces in this scenario.
The Battlefield
The players roll-off and the winner sets up the terrain for the game. This scenario uses the No Man’s Land or Decimated Ruins battlefield archetype (the player setting up the terrain decides which one to use) and requires a battlefield that is at least 36" by 36".
Objective Markers
The Markers shown on the map show high ground that the Warbands have been ordered to capture. When you set up the terrain pieces for this scenario, you must place the first five terrain pieces so that they are covering the locations where the Objective Markers will be set up, and at least 3" away from each other. In addition, you must use terrain pieces that are at least 6" tall. The terrain piece covering the central Objective Marker must be the tallest terrain piece available. The Objective Markers are set up after all of the terrain. Place each Objective Marker anywhere on the terrain piece that covers its starting position; the whole of the terrain piece is treated as the Objective for this scenario.
Controlling Objectives
A player controls an Objective terrain piece if there are more friendly models on, in, or within 1" of the terrain piece than there are enemy models. If one player has any models on the terrain piece and their opponent does not, then the player with models on the terrain piece controls it even if their opponent has more models within 1" of the Objective.
Deployment
The players roll-off. The winner of the roll-off chooses which Deployment Zone will be theirs. The other Deployment Zone is their opponent’s. The players then alternate deploying their models one at a time, starting with the player who has more models in their Warband (roll-off if both players have the same number of models). Models must be set up wholly within their own Deployment Zone. If a player runs out of models to set up, the other player sets up all their remaining models, one after another, until they have none left. Once the players have set up their models, deployment ends, and the game begins.
Infiltrators
Infiltrators can deploy normally or by using their special deployment rules. However, if they deploy using their special deployment rules, they cannot deploy within 3" of an Objective.
Game Length
This scenario lasts five Turns.
Victory Conditions
A player wins this scenario immediately if there are no enemy models on the battlefield, or if the opposing Warband flees (typically due to failing a Morale Check). Otherwise, the player with more Victory Points at the end of the game is the winner.
Top Priority Objective
After deployment, each player must secretly write down which one of the five Objectives is their top priority. Capturing it will earn the player additional VPs at the end of the game.
