The High Ground

Scenario Summary
PlayersEven Match
InfiltratorsSpecial
Battle Length5 Turns

Capture the high ground at all costs. Every casualty is worth it to claim this crucial tactical location.

Forces

No special restrictions apply to the models the players can include in their Forces in this scenario.

The Battlefield

The players roll-off and the winner sets up the terrain for the game. This scenario uses the No Man’s Land or Decimated Ruins battlefield archetype (the player setting up the terrain decides which one to use) and requires a battlefield that is at least 36" by 36".

Objective Markers

The Markers shown on the map show high ground that the Warbands have been ordered to capture. When you set up the terrain pieces for this scenario, you must place the first five terrain pieces so that they are covering the locations where the Objective Markers will be set up, and at least 3" away from each other. In addition, you must use terrain pieces that are at least 6" tall. The terrain piece covering the central Objective Marker must be the tallest terrain piece available. The Objective Markers are set up after all of the terrain. Place each Objective Marker anywhere on the terrain piece that covers its starting position; the whole of the terrain piece is treated as the Objective for this scenario.

Controlling Objectives

A player controls an Objective terrain piece if there are more friendly models on, in, or within 1" of the terrain piece than there are enemy models. If one player has any models on the terrain piece and their opponent does not, then the player with models on the terrain piece controls it even if their opponent has more models within 1" of the Objective.

Deployment

The players roll-off. The winner of the roll-off chooses which Deployment Zone will be theirs. The other Deployment Zone is their opponent’s. The players then alternate deploying their models one at a time, starting with the player who has more models in their Warband (roll-off if both players have the same number of models). Models must be set up wholly within their own Deployment Zone. If a player runs out of models to set up, the other player sets up all their remaining models, one after another, until they have none left. Once the players have set up their models, deployment ends, and the game begins.

Infiltrators

Infiltrators can deploy normally or by using their special deployment rules. However, if they deploy using their special deployment rules, they cannot deploy within 3" of an Objective.

Game Length

This scenario lasts five Turns.

Victory Conditions

A player wins this scenario immediately if there are no enemy models on the battlefield, or if the opposing Warband flees (typically due to failing a Morale Check). Otherwise, the player with more Victory Points at the end of the game is the winner.

  • Each player scores 1 VP each time a friendly model takes an enemy model Out of Action with a Melee Attack that has the Diving Charge modifier.
  • At the end of each Turn, each player scores 2 VPs for each Objective they control.
  • At the end of the game each player scores:
    • 1 VP for each Glorious Deed they completed.
    • 3 VPs if they control the opponent’s Top Priority Objective.
    • 3 VPs if they control their Top Priority Objective.

Top Priority Objective

After deployment, each player must secretly write down which one of the five Objectives is their top priority. Capturing it will earn the player additional VPs at the end of the game.

Glorious Deeds

King of the Hill

A model has been on all five Objectives.

Throw Them Back

A Warband wins the game.

Death From Above

A friendly model takes an enemy model Out of Action with a Melee Attack with the Diving Charge modifier.

Down With You

A friendly model that is on an Objective takes an enemy model that is on a different, taller, Objective Out of Action with a Ranged Attack.

Back To The Mud

A friendly model causes an enemy model that is on an Objective to Fall and the Fall results in it being taken Out of Action.
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