Morale Phase

Your Warband may abandon the battle if it suffers too many casualties. In the Morale Phase, if half the models in your Warband are Down or Out of Action (rounded up), you must take a special type of Success Roll called a Morale Check. A Morale Check is taken in the same way as a Success Roll for a model. If the Morale Check is a Success, your Warband carries on normally. If the Morale Check is a Failure, your Warband becomes Shaken.

Note: Remember that when counting models, any fractions are rounded up. For example, a Warband that has 5 models will not need to make a Morale Check until 3 of its models are Down or Out of Action (half of 5 is 2.5, which rounds up to 3).

Shaken Warbands

All Success Rolls taken for models from a Shaken Warband are treated as Risky Success Rolls (unless they are Risky Success Rolls already). In addition, in the Morale Phase at the end of the next turn you must make another Morale Check for your Warband, even if fewer than half of its models are Down or Out of Action. If the Morale Check is a Success, your Warband is no longer Shaken (though it may become so again if you fail a Morale check in a future turn). However, if the Morale Check is a failure, your Warband flees and you immediately lose the game!

Ending The Turn

As long as neither player’s Warband flees, they can carry out any end of turn tasks. A new Turn can then begin.

End Of Turn Tasks

Some rules require the players to do things at “the end of the turn”. These are referred to as end of turn tasks. If more than one end of turn task needs to be carried out, the player that as the Initiative determines the order in which they are carried out.

Sounding The Retreat
If a Morale Check for your Warband is a Failure, you can choose to immediately flee and lose the game instead of becoming Shaken. Sometimes it is better to retreat to conserve your losses, rather than fighting on to the last man!
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