What You Need To Play
The Comprehensive Rules section of the Trench Crusade rulebook expands on the Core Rules. It explains the rules in greater depth, adds additional rules, and provides examples of how the rules function, but does not alter the Core Rules in any way. The Comprehensive Rules are followed by supplemental sections that explain how to create a Warband and Scenarios that will allow you to play a wide variety of different sorts of Trench Crusade games.
Players
That’s you and your opponent! The following rules are written assuming the game is played between two players. If you want to play games with more than two players, you can find scenarios on the Trench Crusade website at www.trenchcrusade.com
Warbands & Models
Each player commands a Warband, which typically consists of 6-20 models (▶ see Starting a Warband in Warbands of Trench Crusade). While there is no ironclad rule on which models you should use, we recommend you use the Trench Crusade range for obvious reasons. However, if you prefer to use other models, do not worry – Witchburners will not be dispatched to cleanse you for your lack of purity!
Friendly & Enemy Models: The models in your Warband are referred to as “friendly models” in the rules, while those in your opponent’s Warband are referred to as “enemy models”. If a rule that applies to a model (or to a piece of Battlekit carried by a model) says “you” can do something with it, it refers to the player commanding the Warband that the model is part of. Similarly, you “take a roll” for your own models, and “make a roll” against your opponent’s models.
Profiles: Each model in your Warband has a Profile which describes its effectiveness in combat and the Weapons it is armed with.
Battlefield
You will also need a gaming surface to play on, which is referred to as “the Battlefield” in the following rules. Most games can be played on a typical kitchen table, as long as it is at least 30" wide. Some games will require a larger battlefield: 36" x 36" or 48" x 48" is the ideal size for these. You can find more information on how to set up the Battlefield and when you may need more space in the Scenarios section
Terrain
Terrain is also necessary, and the more you have, the better! Trench Crusade is a game of position and tactics, so different types of elevation, cover, and varied terrain pieces, will all help to enhance your games. You can find rules for setting up the terrain for a game in the Terrain section
Tape Measure Or Ruler
To measure distances, you will need a tape measure or ruler. Trench Crusade uses the Imperial measurement system, meaning all measurements are in inches, so make sure your measuring tool reflects this.
Dice (D6s and D3s)
Each player will need several 6-sided dice, referred to as “D6s” in the following rules. They are used to determine if a task being carried out by a model, like making an attack or leaping across a gap between two buildings, is carried out successfully.
D3 Rolls: Occasionally, you will be asked to roll a “D3”. To do so, roll a D6 and halve the result, rounding up: a 1 or 2 = 1, a 3 or 4 = 2, and a 5 or 6 = 3.
Scenario
Finally, you will need to pick a Scenario for the game you are about to play. The Scenario tells you how to set up the Terrain for the game, where to deploy your Warbands, how many turns the game will last, and how the winner of the game is determined. If this is your first game, we recommend using Scenario 1: Claim No Man’s Land.
