Supply Raid

Scenario Summary
PlayersAttack / Defend
InfiltratorsAllowed
Battle Length4 Turns

Raid enemy supplies or defend your caches from an assault.

Forces

Before picking their Forces, the players must decide who is the attacker and who is the defender in this scenario. The player with the most models in their Warband (ignoring their Threshold Values or Field Strength) is the attacker in this scenario, and their opponent is the defender. If both players have the same number of models, they roll-off and the winner can decide who will be the attacker and who will be the defender.

The Battlefield

The players roll-off and the winner sets up the terrain for the game. This scenario uses the No Man’s Land or Decimated Decimated Ruins battlefield archetype (the player setting up the terrain decides).

Supply Cache Markers

After the terrain has been set up, the players must set up 6 Supply Cache Markers. The players alternate setting up the Markers, one at a time, starting with the defender. Supply Cache Markers must be set up more than 6" from the edge of the battlefield, more than 6" away from any other Markers and more than 1" from Impassable terrain. Only one Marker can be placed in the defender’s Deployment Zone, and none can be placed in the attacker’s Deployment Zone.

  • Destroying Supply Caches: A player can choose a Supply Cache Marker as the target for a Ranged Attack with the Heavy keyword, or a Melee Attack of any type. If the attack is a Success or a Critical Success, the Supply Cache Marker is destroyed (remove it from the battlefield).

Deployment

The players roll-off. The winner of the roll-off chooses which Deployment Zone will be theirs. The other Deployment Zone is their opponent’s. Before deploying any models, the players must set up 6 Supply Cache Markers as described above. The players then alternate deploying their models one at a time, starting with the player who has more models in their Warband (roll-off if both players have the same number of models). The defender may deploy a maximum of 6 models. The attacker may deploy a maximum of 6+D3 models. Any models that cannot be deployed are available as reinforcements. Models must be set up wholly within their own Deployment Zone. If a player runs out of models to set up, the other player sets up all their remaining models, one after another, until they have none left. Once the players have set up their models, deployment ends, and the game begins.

Infiltrators

Infiltrators can deploy normally or by using their special deployment rules.

Game Length

This scenario lasts four Turns.

Victory Conditions

A player wins this scenario immediately if there are no enemy models on the battlefield after any reinforcements have been deployed or if the opposing Warband flees (typically due to failing a Morale Check). Otherwise, the player with more Victory Points at the end of the game is the winner.

  • At the end of the game the attacker scores 1 VP for each Supply Cache Marker that has been destroyed.
  • At the end of the game the defender scores 2 VPs for each Supply Cache Marker that has not been destroyed.
  • At the end of the game each player scores 1 VP for each enemy model taken Out of Action and 1 VP for each Glorious Deed they completed.

Reinforcements

At the start of each Turn, the players roll-off. The winner rolls a D3 to see how many reinforcement models each of the players can deploy. The players then alternate deploying reinforcement models, one at a time, starting with the player that won the roll-off. Reinforcement models must be deployed touching the edge of the battlefield, wholly within their Deployment Zone, and more than 8" from the closest enemy model. If a player runs out of reinforcement models, the opposing player can set up any remaining reinforcements they have available up to the limit set for the turn. Players must set up reinforcements if they have any available and are allowed to do so (you can’t choose to hold them back).

Glorious Deeds

Daring Raid

The Attacker completes this Glorious Deed if a friendly model destroys a Supply Cache Marker.

Rampage

The Attacker completes this Glorious Deed if a friendly model destroys a second Supply Cache Marker.

Hold Your Ground

A Warband is the first to pass a Morale Check in this game.

Stop Them!

The Defender completes this Glorious Deed if a friendly model takes an enemy Out of Action if the enemy is fully or partially within their own Deployment Zone.

Throw Them Back

A Warband wins the game.

Save the Supplies

The Defender completes this Glorious Deed if there are four or more Supply Cache Markers that have not been destroyed at the end of the game.
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