War Pilgrimage of Saint Methodius

fc_trenchpilgrim_fv_warpilgimageofsaintmethodius
Faction lore

From the night of fire, when poisoned bullets struck and blood flowed, the monastery of Velehrad in Great Moravia fell, and from its ruins emerged a lone monk of the Orthodox Order of Saint Methodius. The rest of the brotherhood perished during a raid by an elite Death Commando squadron, but the sole survivor carried the saint’s books and the flame of Orthodox faith out of the ruins.

After this loss, it was believed that the secrets of Anchorite construction had been lost, and the Church had abandoned them in favour of advances in armour technology elsewhere. This was not the case. The monk, Brother Akakios, still knew the craft. Akakios fled to the Theocratia of Hellas and founded a new monastery on the slopes of holy Mount Athos. Monks from neighbouring monastic communities were drawn to join him, along with many lay members. Eventually, they became the foot soldiers of the well-equipped and disciplined War Pilgrimages of Saint Methodius. Thus, Akakios became the first War Prophet of the Order.

In their fortified monastery, the learned monks hoard knowledge and dare to alter the sacred designs of Saint Methodius. Their Anchorites Shrine are unmatched, equipped with modifications and adjustments which allow them to carry modern long-range weaponry. No other warband has such abundant access to Anchorites, or such a wide variety of sophisticated weaponry and equipment.

Following the ancient Orthodox creed, the pilgrims of Saint Methodius reject many of the teachings and customs of other Pilgrim Processions. They consider the creation of the Communicants a dangerous heresy, and condemn the use of Martyrdom Devices as an affront to God’s commandment against suicide. Bitter schisms and arguments with other sects sometimes erupt into violence. The Church itself accuses the Methodians of clinging to the outdated Eastern Orthodox faith.

Faction Rules

Treasure in Heaven
Trench Pilgrims in a War Pilgrimage of Saint Methodius Warband cannot be resurrected as Martyr Penitents.
Mortal Sin
Ecclesiastic Prisoners in a War Pilgrimage of Saint Methodius Warband cannot have a Martyrdom Device, and models in a War Pilgrimage of Saint Methodius Warband cannot be Broken on the Wheel of an Anchorite Shrine.
Gunsmith Monks
The warband can buy Machine Guns (LIMIT: 2) at a cost of 50 ducats each, an Automatic Rifle (LIMIT: 1) for 40 ducats and a Submachine Gun (LIMIT: 1) for 30 ducats.
Followers of St.Methodius
The Patron of a War Pilgrimage of Saint Methodius Warband is always a Learned Saint.
Communicant Heresy
The Pilgrims of Saint Methodius oppose the creation of Communicants. Communicants cannot be included in a War Pilgrimage of Saint Methodius Warband.
Chaste Order
While they revere the holy stigmata of the Nuns of the order, the fathers of the monastery shun the ecstatic revelry of many Trench Pilgrims and insist on modest dress. All Stigmatic Nuns in a War Pilgrimage of Saint Methodius Warband must have Standard Armour. Additionally, the Warband cannot include more than 3 Stigmatic Nuns.
Anchorite Cloister
A War Pilgrimage of Saint Methodius Warband may include up to two Anchorite Shrines.
Anchorite Armoury

Anchorite Shrines in a War Pilgrimage of Saint Methodius Warband have a Ranged Characteristic of +0 DICE instead of -1 DICE, and can have Anchorite Ranged Weapons from the War Pilgrimage of Saint Methodius Armoury.

When you recruit an Anchorite Shrine, you can replace its Catherine Wheel with one of the Anchorite-Only Ranged Weapons. Due to its immense size, all these weapons are counted as being 1-Handed weapons when they are used by an Anchorite Shrine.

An Anchorite Shrine can have up to 2 of the Anchorite-Only pieces of Equipment

Captains

War Prophet
md_warprophet
Cost:80
Availability:1
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
0
Base:32mm
Keywords:PILGRIM, ELITE, LEADER
Image:@grimdank_minis
Abilities
Loudspeakers:

A War Prophet can take a Loudspeakers ACTION. If they do so, take a Risky Success Roll for the model and add +2 DICE to the roll. If the roll is a Failure, the War Prophet’s Activation ends immediately. If the roll is a Success or Critical Success, you can move all friendly models within 8" of the War Prophet (including the War Prophet) up to 3". They must end the move as close as possible to the nearest enemy model that was visible to them at the start of the move. If no enemy models are visible, they can move normally.

Laying On Hands:

War Prophet can take a Laying on of Hands ACTION. If they do so, take a Success Roll for the model. If the roll is a Failure, nothing happens. If the roll is a Success, remove 1 BLOOD MARKER from a friendly model within 6" of the War Prophet. If the roll is a Critical Success, remove 3 BLOOD MARKERS from a friendly model within 6" of the War Prophet instead of only 1. The War Prophet can use this ACTION to heal themselves.

Memento Mori:

The War Prophet is touched by a higher power, and the revealed truth allows them a degree of protection against premature death. The first time the War Prophet suffers an Out of Action result on the Injury Table, it is treated as a No Effect result instead.

Battlekit
A War Prophet can have any Battlekit from the Trench Pilgrims Armoury Tables.
Lore
A charismatic leader and powerful fighter of the Pilgrim group. They are driven by visions of Armageddon, and their preaching and prophecies drive the pilgrimage from one battlefield to the next, as they seek to thwart the forces of Satan and find martyrdom in combat. They are equipped with loudspeakers, allowing them to blare out holy sermons and dire prophecies at 100 decibels to inspire the faithful.
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Elite

Castigator
md_castigator
Cost:50
Availability:0-1
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
0
Base:32mm
Keywords:PILGRIM, ELITE
Image:@immaterium.painting
Abilities
Enforced Orthodoxy:

A Castigator can take an Enforced Orthodoxy ACTION. If they do so, take a Risky Success Roll for the model and add +1 DICE to the roll. If the roll is a Failure, the Castigator’s Activation ends immediately. If the roll is a Success or Critical Success, all friendly models that are within 8" of the Castigator that are Down immediately stand back up at no cost to their movement.

Whip of God:

When a Castigator makes a Melee Attack, they can target a friendly model that is within 1" instead of an enemy model. Set aside a D6 each time a Castigator attacks a friendly model and takes them Out of Action with a Melee Attack. The next time the Castigator’s Warband is forced to take a Morale Check, each D6 that was put aside adds +1 DICE to the roll and is then discarded.

Battlekit
A Castigator can have any Battlekit from the Trench Pilgrims Armoury Tables.
Upgrades
Zealot Strength - 5 Ducats
The model may have the Keyword STRONG.
Lore
Tasked with instilling the fear of God in the troops, this orthodox officer keeps the warriors on the path of righteousness and punishes those who transgress. They are protected by their unwavering faith as well as by the saints they revere.
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Infantry

Anchorite Shrine (War Pilgrimage of Saint Methodius)
md_anchoriteshrine_saintmethodius
Cost:140
Availability:0-2
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-3
Base:60mm
Keywords:TOUGH, STRONG, PILGRIM, FEAR, NEGATE SHRAPNEL
Image:@immaterium.painting
Abilities
Symphony of Slaughter:

An Anchorite Shrine is armed with two 1-Handed Melee Weapons (the Catherine Wheel and Bonebreaker Mace). When it makes a Melee Attack, it can either attack once using either its Catherine Wheel or the Bonebreaker Mace, or twice, first with the Catherine Wheel and second with its Bonebreaker Mace (the Off-Hand Weapon modifier applies to the attack made with the Bonebreaker Mace). Note that both Weapons have the RISKY keyword, which means that the Anchorite Shrine’s Activation ends immediately if the Success Roll for an attack made with either weapon is a Failure.

Battlekit
You can only buy two pieces of equipment made for Shrine Anchorites. Each Anchorite is equipped with a special suit of armour (reflected in the profile), a Combat Helmet, and a Bonebreaker Mace. These pieces of equipment are built into the integrity of its construction and cannot be removed or lost in any way. The shrine is also equipped with a Catherine Wheel, which you may swap out for another of its special Anchorite Weapons. The Anchorite may make one attack ACTION with each of these weapons and may make no other attacks during its Activation (so if holding the Catherine Wheel it attack in melee with the Wheel and its Mace, at range it can attack with its sole ranged weapon if equipped).

Combat Helmet

Keywords

NEGATE SHRAPNEL

Lore

The simple combat helmet has proven its value on the battlefield time and again.

Bonebreaker Mace

RangeMelee
Hands
1 Hands (Melee)
Keywords

RISKY, +1 INJURY DICE

Catherine Wheel

RangeMelee
Hands
1 Hands (Melee)
Keywords

HEAVY, RISKY, +1 DICE

Rules

Mighty Blows:

When you make an Injury Roll for an attack made with the Catherine Wheel, roll 3D6 and add all 3 dice together. Any +INJURY DICE or -INJURY DICE are added to the roll normally, except that you pick the 3 highest or lowest dice in the roll instead of the 2 highest or lowest.

Lore
A colossal suit of machine armour fuelled by diesel and faith, the Anchorite Shrine stands as a grim symbol of humanity’s despair. Within its spiked, blood-stained interior, the pilot-monk endures a terrible form of penance, his anguished prayers and chants echoing across the battlefield. This grotesque amalgamation of suffering and devotion instills fear in the heart of the Heretic, as the Anchorite, a malevolent weapon draped in holy iconography and weeping gore, emerges to unleash a symphony of slaughter, where the wretched union of man and machine heralds the demise of all who oppose the Almighty.
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Ecclesiastic Prisoner
md_ecclesiasticprisoner
Cost:20
Availability:Unlimited
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Base:25mm
Keywords:PILGRIM
Image:@jimmy_crisps
Abilities
Awaited:

An Ecclesiastic Prisoner that is taken Out of Action when their Martyrdom Device is triggered does not count towards the number of models from the Warband taken Out of Action for Morale Checks.

Mad Dash:

Add +1 DICE to the Risky Success Roll for an Ecclesiastic Prisoner that is taking a Dash ACTION.

Battlekit
An Ecclesiastic Prisoner always has an Iron Capirote. Up to 4 Ecclesiastic Prisoners can have a Martyrdom Device for 35 . They cannot have any other Battlekit.

Iron Capirote

Keywords

NEGATE SHRAPNEL

Lore

A conical helmet blessed by the Church and often containing a fragment of a relic. Iron capirotes shield their wearers from the psychological horror of war and allow them to face creatures from the pits of Hell unflinchingly.

Lore
Bound in chains, their minds consumed by a desperate resolve, Ecclesiastic Prisoners surge forward, driven by the hope that their sacrificial charge will somehow cleanse their tarnished souls.
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Stigmatic Nun (War Pilgrimage of Saint Methodius)
md_stigmaticnun_saintmethodius
Cost:65
Availability:0-3
Movement
8"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Base:25mm
Keywords:PILGRIM
Image:@grimdank_minis
Abilities
Blessed Stigmata:

When you Activate a Stigmatic Nun, before carrying out any ACTIONS, you can remove up to 1 BLOOD MARKER from the model and replace it with 1 BLESSING MARKER.

Agile:

Add +1 DICE to the Risky Success Roll when a Stigmatic Nun Climbs, Jumps, Jumps Down, Falls or makes a Diving Charge, or takes a Dash ACTION.

Battlekit
A Stigmatic Nun can have Battlekit from the Trench Pilgrims Armoury Tables. The only Ranged Weapons they can have are Automatic Pistols and Pistols, and the only Grenades they can have are Warcrosses. No restrictions apply to any other Types of Battlekit.

Standard Armour

Keywords

-1 INJURY MODIFIER

Lore

With the advancements in metallurgy and technology, both Faithful and Heretic armies are well-equipped with suits of alloy armour that can withstand an impact from a bullet or turn aside the sharpest of blades. Standard armour is usually massproduced, but highly effective even against high-calibre weapons.

Lore

Blessed with stigmata and unshakeable faith, these swordmaster nuns are the vanguard of any assault by the holy armies.

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Trench Pilgrim
md_trenchpilgrim
Cost:30
Availability:Unlimited
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Base:25mm
Keywords:PILGRIM
Image:@jimmy_crisps
Battlekit
A Trench Pilgrim can have any Battlekit from the Trench Pilgrims Armoury Tables.
Upgrades
Zealot Strength - 5 Ducats
Limit: 1
The model may have the Keyword STRONG.
Lore
A holy warrior of the trenches. They consider it their religious duty to make pilgrimages to the sacred battlefields to fight the Heretic Legions. Pilgrims wear the iron capirote to insulate their minds from the horrors of war.
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Mercenaries

Sister of Saint Cosmas
md_combatmedic_mv_pilgrim
Cost:2
Availability:0-1
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Base:25mm
Keywords:NEGATE FEAR
Image:@Darius_minis
Abilities
Finish the Fallen:

Due to their knowledge of anatomy and physiology, medics are experts at inflicting debilitating injuries and excruciating pain. Add +1 DICE to Injury Rolls for Melee Attacks made by a Combat Medic if the target is Down and does not have the BLACK GRAIL or DEMONIC Keywords.

Expert Medic:

Add +2 DICE to the Risky Success Roll when a Combat Medic carries out a Treat ACTION with their Medi-kit.

Battlekit
A Sister of Saint Cosmas always has Standard Armour, a Gas Mask, Medi-kit, and a Misericordia.

Gas Mask

Keywords

NEGATE GAS

Lore

Mustard gas, phosgene, chlorine as well as noxious fumes from the bolgias of Hell plague the battlefield. The gas mask allows soldiers to withstand such attacks.

Standard Armour

Keywords

-1 INJURY MODIFIER

Lore

With the advancements in metallurgy and technology, both Faithful and Heretic armies are well-equipped with suits of alloy armour that can withstand an impact from a bullet or turn aside the sharpest of blades. Standard armour is usually massproduced, but highly effective even against high-calibre weapons.

Medi-Kit

Rules

Treat:

ACTION: A model with this Keyword can take a Treat ACTION. If it does so, take a Risky Success Roll for the model. If the roll is a Failure, the model’s Activation ends immediately. If it is a Success or a Critical Success, you can do one of the following things:

  • Remove 1 BLOOD MARKER from the model or a friendly model within 1" of the model.
  • Stand up a friendly model that is Down and within 1" of the model.

Lore

Battlefield first aid has brought many soldiers back from the brink of death. Blessed ointments can seal fatal wounds completely, while the black blood of demons used by twisted Heretic medics allows mangled troops to return to the fray.

Misericordia

RangeMelee
Hands
1 Hands (Melee)
Rules

Ignores the armour of opponents that are Down.

Despatch:

This weapon has the IGNORE ARMOUR Keyword if the target is Down.

Lore

The misericordia dagger is designed to put enemies out of their misery by finding chinks in the armour: eye slits, neck joints and every other vulnerable seam.

Lore

The Sisters of Saint Cosmas are a highly trained elite medical corps specialising in battlefield first aid and surgeries on the front lines of the Great War. The Sisters take a modified Hippocratic Oath that compels them to aid any wounded soldiers of the faith, no matter how dire the circumstance, whilst showing no mercy or pity when dispatching Heretics and other enemies on the battlefield. Armed with a surgical knife that doubles as a misericordia, they are as adept at saving lives as taking them from those they find lying wounded in No Man’s Land.

They carry medical kits stocked with a variety of battlefield drugs, capable of numbing the pain of even the most ghastly wounds. In the heat of battle, these drugs are vital, giving soldiers the strength to rise once more and charge back into the fray, even if just for a few moments, so they can accomplish their mission or die trying.

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Mendelist Ammo Monk
md_mendelistammomonk
Cost:2
Availability:0-1
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Base:25mm
Image:@voiceinthegrimdark
Abilities
Faithful Followers:

When you Activate a model within 1" of a Mendelist Ammo Monk, you can also Activate the Mendelist Monk if they have not yet been Activated during the Turn. If you do so, the two models can take their ACTIONS in any order you wish, and you can switch between the two models freely. If the Activation of either model ends (due to a failed Risky Success Roll, for example), the other model can carry on with its Activation normally.

The Ammunition Sacrement:

A Mendelist Ammo Monk can take an Ammunition Sacrament ACTION. If they do so, take a Risky Success Roll for the Mendelist Ammo Monk. If the roll is a Failure, the Mendelist Ammo Monk’s Activation ends. If the roll is a Success or a Critical Success, pick 1 friendly model within 1" of the Mendelist Ammo Monk and in their Line of Sight, and then pick one of the following Ammunition Sacraments. The Sacrament you pick applies to the model until the end of its next Activation.

  • Bullet of the Guided Path: Add +1 DICE to rolls for Ranged Attacks made by the model.

  • Cartridge of His Wrath: Add the BLAST 2" and SHRAPNEL Keywords to Ranged Weapons used by the model that do not have the BLAST or FLAMETHROWER Keywords.

  • Echo of His Word: Add +1 INJURY DICE to rolls for Ranged Attacks made by the model.

Battlekit
A Mendelist Ammo Monk only has a Gas Mask. Note that a Mendelist Ammo Monk has no weapons and therefore cannot attack.

Gas Mask

Keywords

NEGATE GAS

Lore

Mustard gas, phosgene, chlorine as well as noxious fumes from the bolgias of Hell plague the battlefield. The gas mask allows soldiers to withstand such attacks.

Lore

The Order of Mendelist Monks is entrusted with the design of divinely enhanced items and the creation of the Communicants, devotees who have undergone chemical communion.

The Brotherhood of Blessed Munitions is a subsect of the Order whose duty is to supply the Faithful with ammunition infused with the chemically altered blood of a Meta-Christ. These concoctions are highly unstable, dangerous to handle, and the secrets behind their formulas are fiercely guarded.

On the battlefield, the monks brave enemy fire and infernal terrors, unwavering in their holy duty to deliver ammunition and unleash the wrath of the Lord upon the Heretics. Their patron, Saint Barbara, is believed to raise those who fall in battle to everlasting glory.

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Observer
md_observer
Cost:3
Availability:0-1
Movement
8"/Infantry
Melee
+2D
Ranged
+1D
Armour
-1
Base:32mm
Image:@jimmy_crisps
Abilities
Lightning Speed:

When an Observer takes a Fight ACTION, they can make 2 Melee Attacks with their Trench Polearm, one after the other.

Temporal Fuge:

Add -1 DICE to rolls for Ranged Attacks and Melee Attacks that target an Observer.

Eye of God:

If a Success Roll or Risky Success Roll for an Observer is a Failure, you can re-roll all the dice you used to make the roll. If you do so and the re-roll is also a Failure, place 1 BLOOD MARKER next to the model and mark them as being Down. If the model is already Down, place 2 BLOOD MARKERS next to the model instead of 1.

Voice of God:

An Observer can take a Voice of God ACTION. If they do so, take a Risky Success Roll for the Observer. If the roll is a Failure, the Observer’s Activation ends. If the roll is a Success or Critical Success, pick 1 model (friend or foe), anywhere on the battlefield, that has not been Activated this Turn. The Observer’s Activation then ends, and the other model’s Activation immediately begins.

Battlekit
An Observer always has Standard Armour, a Combat Helmet, a Gas Mask, a Medi-kit, and a Trench Polearm.

Standard Armour

Keywords

-1 INJURY MODIFIER

Lore

With the advancements in metallurgy and technology, both Faithful and Heretic armies are well-equipped with suits of alloy armour that can withstand an impact from a bullet or turn aside the sharpest of blades. Standard armour is usually massproduced, but highly effective even against high-calibre weapons.

Gas Mask

Keywords

NEGATE GAS

Lore

Mustard gas, phosgene, chlorine as well as noxious fumes from the bolgias of Hell plague the battlefield. The gas mask allows soldiers to withstand such attacks.

Combat Helmet

Keywords

NEGATE SHRAPNEL

Lore

The simple combat helmet has proven its value on the battlefield time and again.

Trench Polearm

RangeMelee
Hands
2 Hands (Melee)
Keywords

CUMBERSOME, SHIELD COMBO, BLOCK

Lore

Trench pikes, billhooks, spears and other long polearms are excellent defensive weapons, but are cumbersome and heavy.

Medi-Kit

Rules

Treat:

ACTION: A model with this Keyword can take a Treat ACTION. If it does so, take a Risky Success Roll for the model. If the roll is a Failure, the model’s Activation ends immediately. If it is a Success or a Critical Success, you can do one of the following things:

  • Remove 1 BLOOD MARKER from the model or a friendly model within 1" of the model.
  • Stand up a friendly model that is Down and within 1" of the model.

Lore

Battlefield first aid has brought many soldiers back from the brink of death. Blessed ointments can seal fatal wounds completely, while the black blood of demons used by twisted Heretic medics allows mangled troops to return to the fray.

Lore

This order of warrior monks lives in absolute solitude, honing their minds and bodies to become living weapons of the Hand of God. Once a soldier joins the order, they rarely leave the Temple of the Word, the sole exception being when they are summoned to the battlefield, where their unique abilities can decisively shift the balance in favour of the Faithful. The slightest disturbance in their prayers or training could sever their connection to the Lord of all Creation. Thus, the days and nights of the Observers are spent in secluded, cloistered cells, when not practicing their rigorous martial and mental disciplines.

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Scripture Guardian
md_scriptureguardian
Cost:7
Availability:0-1
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Base:40mm
Keywords:GOLEM
Image:@jimmy_crisps
Abilities
Slow:

Treat a Scripture Guardian as having a Movement Characteristic of 3"/Infantry when it takes a Dash ACTION.

Vengeful Scripture:

The Scripture Guardian reads words from the holy (or unholy) text it carries. A Scripture Guardian can take a Vengeful Scripture ACTION. If they do so, pick 1 enemy model within 18" of the Scripture Guardian and in its Line of Sight. Then take a Success Roll for the Scripture Guardian, with +2 DICE if the enemy model is within 9" of the Scripture Guardian and +1 DICE otherwise. If the roll is a Failure, nothing happens. If the roll is a Success, make an Injury Roll for the enemy model, with a +1 INJURY MODIFIER for each BLOOD MARKER the enemy model has (in addition to any benefits you receive if you then spend them to affect the Injury Roll). If the roll is a Critical Success, make an Injury Roll for the enemy model with +1 INJURY DICE and a +1 INJURY MODIFIER for each BLOOD MARKER the enemy model has.

Battlekit
A Scripture Guardian always has Reinforced Armour and a Combat Helmet. In addition, it must have either two 1-Handed Melee Weapons or one 2-Handed Melee Weapon. You must purchase the Melee Weapons from your Faction Armoury Tables at their normal Cost, and you must obey any stipulation that apply to the weapons you choose (e.g. ELITE Only, Limit: 1 etc). The weapons you choose cannot be removed or lost over the course of the campaign for any reason.

Combat Helmet

Keywords

NEGATE SHRAPNEL

Lore

The simple combat helmet has proven its value on the battlefield time and again.

Reinforced Armour

Keywords

-2 INJURY MODIFIER

Lore

Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.

Lore
The origins of the Scripture Guardians remain shrouded in mystery, though rumours suggest they were created by the great masters of Kabbalah. Accounts of their existence began circulating in the early days of the Great War as the destruction of Jerusalem unearthed tombs and sacred resting places. Those who had once been interned in peace now wander the unhappy land, endlessly reciting the sacred writings entrusted to them in death. On rare occasions, expeditions into No Man’s Land have encountered such creatures, and by placing a holy text of their faith into its hands, they have transformed the Scripture Guardian into a powerful ally, bound to the will of those who align with the holy (or desecrated) scroll or tome it holds.

Capable of speaking and reading the One True Language, the Scripture Guardian can unleash the powers it calls upon against anyone its master commands. It carries out its purpose with the single-mindedness of an automaton, devoid of thought or empathy. When spoken by the Guardian, the words are imbued with the primordial power of Creation, and capable of unmaking anything in their path. The longer the Guardian concentrates on its target, the greater the power it channels.
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Witchburner
md_witchburner
Cost:5
Availability:0-1
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Base:32mm
Keywords:ELITE, NEGATE FEAR
Image:@martycarcosa
Abilities
Divine Judgement:

A Witchburner can take a Divine Judgement ACTION. If they do so, take a Risky Success Roll for the Witchburner. If the roll is a Failure, the Witchburner’s Activation ends. If the roll is a Success or a Critical Success, pick 1 enemy model within 24" of the Witchburner (no Line of Sight is required) and place 1 BLOOD MARKER next to them. If the enemy model has the BLACK GRAIL, DEMONIC, or HERETIC Keyword, place 2 BLOOD MARKERS next to it instead of 1.

Dignified Conduct:

Witchburners are well aware of the dignity of their status. A Witchburner cannot take a Dash ACTION.

Battlekit
Witchburners always has Reinforced Armour, a Combat Helmet, and a Gavel of Justice.

Combat Helmet

Keywords

NEGATE SHRAPNEL

Lore

The simple combat helmet has proven its value on the battlefield time and again.

Reinforced Armour

Keywords

-2 INJURY MODIFIER

Lore

Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.

Gavel of Justice

RangeMelee
Hands
1 Hands (Melee)
Keywords

CRITICAL

Rules

Wrath of God:

After making the Injury Roll for a Gavel of Justice, place 1 extra BLOOD MARKER next to the target model (even if the Injury Roll has No Effect). If the target has the BLACK GRAIL, DEMONIC, or HERETIC Keyword, place 2 BLOOD MARKERS next to it instead of 1.

Lore

The staff of a Witchburner is both a mark of their office and a weapon imbued with the wrath of God against those who have broken divine law. It dooms the souls of those found guilty to burn in flames for all eternity.

Lore

The Witchburners are the field officers of the Inquisition. They are tasked with hunting down and punishing witches, warlocks and heretics that cannot be brought to face justice by conventional means.

On the battlefield they have the power to channel divine retribution on those deemed to have transgressed against God, causing sinners to burst into flames with mere words of condemnation. Since none are sinless, none are safe from their words of condemnation.

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Armoury

Melee Weapons
Anti-Tank Hammer
35
LIMIT: 3
Elite only
Bayonet
2
BAYONET LUG only
Catherine Wheel
0
Anchorite Shrine (War Pilgrimage of Saint Methodius) only
Double-Handed Blunt Weapon
10
Greatsword / Greataxe
12
Knife / Dagger
1
Misericordia
15
LIMIT: 1
Trench Polearm
7
Scourge / Battle-Whip / Flail
5
Sword / Axe
4
Trench Club
3
Ranged Weapons
Anti-Material Rifle
40
Anchorite Shrine (War Pilgrimage of Saint Methodius) only
Auto Cannon
55
Anchorite Shrine (War Pilgrimage of Saint Methodius) only
Automatic Pistol
20
LIMIT: 2
Automatic Rifle
40
LIMIT: 1
Blunderbuss
5
Bolt-Action Rifle
10
Flamethrower
30
LIMIT: 2
Gas Censer
50
Anchorite Shrine (War Pilgrimage of Saint Methodius) only
Heavy Flamethrower
45
Anchorite Shrine (War Pilgrimage of Saint Methodius) only
Machine Gun
2
Machine Gun
50
LIMIT: 2
Musket
5
Pistol / Revolver
6
Punt Gun
20
LIMIT: 2
Punt Gun
10
Anchorite Shrine (War Pilgrimage of Saint Methodius) only
Semi-Automatic Rifle
15
Shotgun
10
Sniper Rifle
35
LIMIT: 3
Sniper Rifle
2
Submachine Gun
2
Submachine Gun
30
LIMIT: 1
Trench Mortar
40
Anchorite Shrine (War Pilgrimage of Saint Methodius) only
Grenades
Incendiary Grenades
15
Molotov Cocktail
5
War-Cross
5
Armour
Reinforced Armour
40
Elite only
Standard Armour
15
Shields
Holy Icon Shield
2
Elite only
Trench Shield
10
Equipment
Blessed Icon
15
Field Shrine
2
Gas Filter
5
Anchorite Shrine (War Pilgrimage of Saint Methodius) only
Gas Mask
5
Grand Anchorite
15
LIMIT: 1
Anchorite Shrine (War Pilgrimage of Saint Methodius) only
Hallowed Anchorite
10
LIMIT: 1
Anchorite Shrine (War Pilgrimage of Saint Methodius) only
Holy Diesel Engine
10
Anchorite Shrine (War Pilgrimage of Saint Methodius) only
Holy Relic
2
Elite only
Incendiary Ammunition
15
LIMIT: 1
Iron Capirote
7
Martyrdom Pills
20
LIMIT: 3
Medi-Kit
5
Mountaineer Kit
3
LIMIT: 1
Musical Instrument
15
LIMIT: 1
Piston Legs
10
Anchorite Shrine (War Pilgrimage of Saint Methodius) only
Sacred Geometry
10
LIMIT: 1
Anchorite Shrine (War Pilgrimage of Saint Methodius) only
Troop Flag
1
LIMIT: 1
Wrathful Cherub Face
20
Anchorite Shrine (War Pilgrimage of Saint Methodius) only
Exploration Only
Donkey's Jawbone
4
LIMIT: 1
Elite only
Holy Grenade
2
LIMIT: 3
Horn of Joshua
9
LIMIT: 1
Rocket-Propelled Grenade
2
LIMIT: 1
Trench Dog
1
LIMIT: 1
Trench Dog (Guard Dog)
2
LIMIT: 1

Base Faction

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