Battlekit Glossary
Here you can compare any and all items. This glossary page contains a list of all Battlekit items in Trench Crusade. You can search for an item by name, or use the filters below to only show what fits your chosen criteria.
Anti-Tank Hammer
| Range | Melee |
| Hands | 2 Hands (Melee) |
RISKY, CRITICAL, IGNORE ARMOUR, +1 INJURY DICE
A polearm with a directional explosive mounted on its head. It is exceedingly good at taking out armoured targets but puts its user in grave danger.
Assassin's Dagger
| Range | Melee |
| Hands | 1 Hands (Melee) |
CRITICAL, +1 INJURY MODIFIER
The blades of the Assassins are imbued with deadly venom. In chambers deep below the surface, generations of young assassins are raised in the dark, fed a diet of scorpions, frogs, deadly mushrooms and even stranger, more noxious things. Generation by generation their tolerance grows. The corrupted blood of these willing vessels is drawn and smelted into toxic iron. The iron is forged into blades, with deadly spells of slaying layered into each fold of the envenomed metal. Thus the blood of the first generation of Assassins lives on, growing more potent with each generation.
Atonement Bell
| Hands | 1 Hands (Ranged) 1 Hands (Melee) |
HELD
A Crimson Communicant can channel the sorrow of the Second Meta-Christ through the sound of the bell, causing all to flee in despair.
Bayonet
| Range | Melee |
CUMBERSOME, SHIELD COMBO
Bayonets are blades in the form of spikes or daggers that can be fixed to the tip of a firearm and used in melee combat.
Beelzebub's Axe
| Range | Melee |
| Hands | 2 Hands (Melee) |
HEAVY, INFECTION MARKER, +2 INJURY DICE
With blades crafted in the form of a fly spreading its wings, this enormous axe is eternally covered with corruption and filth of Beelzebub.
Blasphemous Staff
| Range | Melee |
| Hands | 1 Hands (Melee) |
FIRE, CRITICAL
Crafted in mockery of the rod carried by the prophet Aaron, this evil staff unleashes searing hellfire, causing excruciating pain with the slightest touch.
Butcher Bayonet
| Range | Melee |
CUMBERSOME, SHIELD COMBO, +1 INJURY DICE
These huge cleavers carve jagged chunks out of the soldiers of the Tyrant God, spreading raw meat with visceral, delicious abundance.
Coin Hammer
| Range | Melee |
| Hands | 2 Hands (Melee) |
HEAVY, +1 INJURY DICE
This double-handed hammer bears the rune of Mammon on its head. Its strike burns through even the heaviest armour, leaving a permanent, painful scar in the shape of the rune.
Donkey's Jawbone
| Range | Melee |
| Hands | 1 Hands (Melee) |
+2 INJURY DICE
Blessed by YHWH, this bone club grants its wielder the strength of Samson himself.
Double-Handed Blunt Weapon
| Range | Melee |
| Hands | 2 Hands (Melee) |
HEAVY, +1 INJURY MODIFIER
These are large, cumbersome weapons, often made from sturdy wood with a metal tip of steel, lead or iron of Tartarus. It takes great strength to fight with it for any length of time. They are especially suited for attacking armoured targets.
Executioner's Axe
| Range | Melee |
| Hands | 2 Hands (Melee) |
CRITICAL, +2 INJURY DICE
This axe is wielded by the executioner demons of Hell whose job is to dismember those who brought division on Earth. As the flesh of the damned reforms over time, this grisly task is repeated again and again through eternity.
Golden Khanjar
| Range | Melee |
| Hands | 1 Hands (Melee) |
+1 INJURY MODIFIER
Placed in the hand of an especially favoured killer by the Old Man of the Mountain himself, these wickedly curved daggers gleam as if they were made of gold, but instead they are crystallised poison, and allow their wielder to attack twice in the same instance of time. Only the Master of Alamut himself knows the secret of making these blades.
Greatsword / Greataxe
| Range | Melee |
| Hands | 2 Hands (Melee) |
CRITICAL, HEAVY, +1 INJURY DICE
Claymores, Zweihänders and even huge battle axes are used in the trenches when bullets fail to stop quick or well-armoured targets. The strikes from these weapons can easily lop off limbs and heads.
Halberd-Gun
| Range | 24" / Melee |
| Hands | 2 Hands (Melee) |
ASSAULT, CUMBERSOME, BLOCK
An invention of the House of Wisdom, this weapon acts both as a symbol of high rank and an excellent weapon in combat.
Head Taker
| Range | Melee |
| Hands | 1 Hands (Melee) |
Said to contain a tiny sliver of the stone that Cain used to murder Abel, this weapon allows its wielder to identify any point in the body of their enemy that would bring it instant and agonising death. This makes it a superb ambush weapon much favoured by the Hunters of the Left-Hand Path.
Hellblade
| Range | Melee |
| Hands | 2 Hands (Melee) |
FIRE, +1 INJURY DICE
Crafted from iron ore from the mines of Dis in Inferno, this weapon burns with the unquenchable fires of Hell.
Kilij
| Range | Melee |
| Hands | 1 Hands (Melee) |
CRITICAL, +1 INJURY MODIFIER
Forged for warriors sworn to the martial ideals of furūsīyah, these curved swords are honed to unsurpassed sharpness.Treated by the Alchemists of the House of Wisdom, they are imbued with the power to cut through even the Infernal Tartarus armour.
Lochaber Axe
| Range | Melee |
| Hands | 2 Hands (Melee) |
CRITICAL, CUMBERSOME, HEAVY, BLOCK, +2 INJURY DICE
Lochaber axes combine the power of the battle axe with the defensive qualities of a polearm. Its wicked spike has stopped many a Heretic in their tracks. Dùn Èideann Guard are especially adept at their use..
Malebranche Sword
| Range | Melee |
| Hands | 2 Hands (Melee) |
HEAVY
These forked Abyssal swords are terrible weapons as well as symbols of prestige. They are given to demons who have performed great deeds in the service of the Court and were once carried by fallen seraphim in battles against Heaven.
Mamluk Greatsword
| Range | Melee |
| Hands | 2 Hands (Melee) |
CRITICAL, +1 INJURY DICE
Claymore, Zweihanders and even huge battle axes are used in the trenches when bullets fail to stop quick or well-armoured targets. The strikes from these weapons can easily lop off limbs and heads.
Misericordia
| Range | Melee |
| Hands | 1 Hands (Melee) |
The misericordia dagger is designed to put enemies out of their misery by finding chinks in the armour: eye slits, neck joints and every other vulnerable seam.
Pestilent Fang
| Range | Melee |
| Hands | 2 Hands (Melee) |
HEAVY, +1 INJURY MODIFIER
These crooked, flea-headed mauls are gifts from Beelzebub himself, modelled after the twisted bludgeon of a Lord of Tumours that consumed another and became the first Great Maw.
Plague Blade
| Range | Melee |
| Hands | 1 Hands (Melee) |
INFECTION MARKER
Carrying the viral strain of Beelzebub himself, these weapons are the terror of all mortals. Even the tiniest nick or scratch usually leads to an agonising death and eternal servitude to the Lord of Flies as a ghastly walking corpse.
Sacrificial Blade
| Range | Melee |
| Hands | 1 Hands (Melee) |
RISKY, +2 INJURY MODIFIER
Terrifying blades blessed by the hand of a greater devil, these knives are used in Heretic rituals to sacrifice captives to the dark powers of Hell. They simply need to touch their opponents to cause indescribable pain, and even the most minor wound often proves fatal from the agony alone. They are risky even to their wielders, as the merest scratch wounds friend and foe alike.
Scourge / Battle-Whip / Flail
| Range | Melee |
| Hands | 1 Hands (Melee) |
+1 DICE
The metal whips of the Church are supremely good at both instilling discipline in the ranks of the faithful and tormenting the heretics. Many devils also enjoy using these weapons due to the excruciating pain they inflict. These weapons are extremely difficult to dodge.
Shotel
| Range | Melee |
| Hands | 1 Hands (Melee) |
CRITICAL
Since the days of ancient Axum, the Shotel has been the weapon of choice for the Ethiopian warrior-elite. Its curved blade is designed to reach around an opponent’s shield and stab them in vital areas, such as the kidneys or lungs.
Sword / Axe
| Range | Melee |
| Hands | 1 Hands (Melee) |
CRITICAL
Because of the martial traditions of many proud nations and due to the advances in armour technology, swords and axes are extremely popular, especially amongst elite units and officers. They are supremely useful for finishing off downed opponents and causing profusely bleeding wounds.
Tank-Splitter Sword
| Range | Melee |
| Hands | 2 Hands (Melee) |
CRITICAL, CUMBERSOME, +1 INJURY DICE
It takes years of gruelling Mensur practice and field drills to acquire the precision and speed required to use the specialist tank-splitter swords of the Gardekorps. Despite their great size (often over 6 feet long), they are remarkably light, and due to the large quantities of orichalcum used in their forging process, they are virtually unbreakable. They are often used to disable tanks and other armoured vehicles, by either slicing their armour open or disabling them with an accurate swing to sever their tracks. Before any battle, they are treated with a special metal-corroding chemical compound which melts armour, making it far deadlier against armoured targets than those who wear none.
Tartarus Claws
| Range | Melee |
| Hands | 2 Hands (Melee) |
CUMBERSOME, CRITICAL
Made from severed hands of Malebranche, the Tartarus claws are granted by archdevils only to those whose hearts are blackened with the sin of Wrath.
Titan Zulfiqar
| Range | Melee |
| Hands | 1 Hands (Melee) |
HEAVY, CRITICAL, +2 INJURY MODIFIER
This twin-tongued great sword can weigh up to 300 pounds, only the mighty Brazen Bulls can even lift this monstrous blade, let alone wield it in combat. Its sheer weight and mono-molecule sharpness cuts through even the thickest armour when swung by the superhuman strength of the Takwin monstrosities.
Torture Instrument
| Range | Melee |
| Hands | 2 Hands (Melee) |
Great scourges made from living spines, red-hot rods, man-catchers, and other tools of torment fashioned by the sadistic smiths of Dis are widely used by the Court’s warbands. Their main function is not to kill, but to cause as much agonising pain as possible. Forged in hellfire and quenched in the black waters of the River Styx, their wounds cause suffering that lasts for days.
Trench Club
| Range | Melee |
| Hands | 1 Hands (Melee) |
Trench Clubs are one of the most common weapons of the Great War, as meleecombat is frequent and brutal. Usually made of wood with a metal tip from iron, lead or steel, trench clubs often feature spikes and hobnails. Most designs have some form of cord or leather strap at the end to wrap around the user’s wrist.
Trench Knife
| Range | Melee |
| Hands | 1 Hands (Melee) |
-1 DICE
Virtually all soldiers carry a trench knife, dagger or other kind of blade for close quarter engagements. It may lack the devastating power of a great maul or other heavier melee weapons, but this humble weapon has taken countless lives during the Great War.
Trench Polearm
| Range | Melee |
| Hands | 2 Hands (Melee) |
CUMBERSOME, SHIELD COMBO, BLOCK
Trench pikes, billhooks, spears and other long polearms are excellent defensive weapons, but are cumbersome and heavy.
Unarmed
| Range | Melee |
| Modifiers | -1D to Hit, -1D to Injuries |
Models suffer
Fighting unarmed in the Great War is nigh-suicidal, but some troops carry no melee weapons or their weapons have been lost in the heat of the battle. In such cases, a warrior is forced to defend themselves with fists, kicks and their bare teeth.
Unarmed
| Range | Melee |
Note that you can never fight with unarmed as an Off-Hand weapon to get an additional attack in melee. These rules simply cover all instances where the model fights unarmed and has no other Melee Actions in their profile.
Fighting unarmed in the Great War is nigh-suicidal, but some troops carry no melee weapons or their weapons have been lost in the heat of the battle. In such cases, a warrior is forced to defend themselves with fists, kicks and their bare teeth.
Vivisector
| Range | Melee |
| Hands | 2 Hands (Melee) |
CUMBERSOME, BLOCK
This weapon offers both excellent protection by keeping the targets at bay, and its haft incorporates a trigger that injects a horrifying cocktail of holy ointments, chemical toxins, nerve agents and micro-shards of holy relics into any open wound, causing pain that is unbearable to even supernatural enemies. It can also be used to quickly dissect fallen enemies so their organs can be preserved by the Combat Biologist.
