Great War

Scenario Summary
PlayersEven Match
InfiltratorsAllowed
Battle Length5 Turns

The order for general assault has been given. The skirmishes are over. It is time to wipe out your hated enemy once and for all. The Great War begins.

Forces

No special restrictions apply to the models the players can include in their Forces in this scenario.

The Battlefield

The players roll-off and the winner sets up the terrain for the game. This scenario can use any battlefield archetype (the player setting up the terrain decides which one to use).

Deployment

The players roll-off. The winner of the roll-off chooses which Deployment Zone will be theirs. The other Deployment Zone is their opponent’s. The players then alternate deploying their models one at a time, starting with the player who has more models in their Warband (roll-off if both players have the same number of models). In this scenario, the players can only deploy half the models from their Force (rounding fractions up). Any remaining models are not used and are placed to one side. Models must be set up wholly within their own Deployment Zone. If a player runs out of models to set up, the other player sets up all their remaining models, one after another, until they have none left. Once the players have set up their models, deployment ends, and the game begins.

Infiltrators

Infiltrators can deploy normally or by using their special deployment rules.

Game Length

The battle lasts for five turns.

Victory Conditions

A player wins this scenario immediately if there are no enemy models on the battlefield. Otherwise, the player with more Victory Points at the end of the game is the winner.

Victory Points

Each player scores VPs for enemy models that were taken Out of Action equal to the model’s Cost, divided by 10 if it has a Cost in , or by 3 if it has a Cost in (rounding fractions up). Include the model’s Battlekit, Glory Items, and any other upgrades in its Cost. If a model has items worth both and , work out each separately. For example, a model that had a total Cost of 100 and 6 would be worth 100/10 = 10 VPS, plus 6/3 = 2VPs, for a total of 12VPs.

To The Death!

Neither side takes Morale Checks during this game, and neither player can choose to flee with their Warband.

Glorious Deeds

There are no Glorious Deeds in this scenario, just victory or death!

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