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Scenario Briefing

Deployment
Flank Attack
Battlefield Archetype
Decimated Ruins
Victory Conditions
Retrieve
Glorious Deeds
Feigned Retreat
Fickle Luck
Risk It All
Live Dangerously
Scenario Code: 224-4512

Battlefield Archetype

Decimated Ruins

Battles are frequently fought to capture cities, towns and villages located between, or just behind, the trench lines of the opposing Warbands. The constant warfare quickly reduces once-proud buildings to ruins, amongst which Warbands fight each other in brutal short-ranged engagements. Tactical and strategic success can be measured by who takes control of the ruined buildings, piles of rubble and wrecked vehicles that litter the shattered landscape.

Decimated Ruins Terrain Pieces

The players roll-off, and the winner sets up the terrain for the game. The terrain pieces for a game taking place in Decimated Ruins must be chosen from the following list:

  • Ruined Buildings
  • Ruined Corners
  • Areas of Dangerous Terrain (barbed wire, swampy ground, etc)
  • Area of Difficult Terrain (craters, rubble, fallen trees, etc)
  • Landmarks (statues, shrines, altars, etc)
Number of Terrain Pieces

You will need at least 6 ruined buildings and at least 2 pieces of each other sort of terrain. Count pieces that are more than 8" across or more than 8" long as being 2 pieces of terrain towards this number rather than only 1.

Terrain Setup

Any ruins that are going to be used for the game must be set up first. The first ruined building or corner can be set up anywhere on the Battlefield. Each subsequent ruined building or corner must be placed between 3" and 9" away from any other ruined building or corner. After all of the ruins have been set up, any other terrain can be added to the Battlefield. Terrain apart from ruins can be set up anywhere on the Battlefield that is at least 3" away from any other terrain pieces.

Victory Conditions

Retrieve

Place a Relic Marker at the midpoint of the battlefield. In addition, everywhere within 6" of the centre of the battlefield is covered by a dense unearthly fog. Models wholly within the fog are treated as being in cover, and movement within the fog is treated as if it were being made across difficult terrain. Infiltrators cannot use their special rules to set up within 12" of the Relic Marker.

A model within 1" of the Relic Markers takes a Pick Up Relic

Action
(you do not have to make a Success Roll). Put the Relic Marker in contact with the model's base to show it is carrying it. The only thing a model carrying the Relic can do is take Move or Retreat
Action
S; it cannot do anything else or be moved in any other way (e.g. with teleportation, Puppet Master, Tormentor Chain, etc.). At the end of its Activation, you can say that a model that is carrying the relic can either keep it or hand it to a friendly model that is within 1". When a model hands the relic on, place the Marker in contact with the other model's base. A model that is handed the relic is treated as having been Activated, even if it has not yet been Activated this turn.

If a model carrying the relic is taken Down or Out of Action, or is chosen as the target of a Melee Attack, it immediately drops the relic. When a model drops the relic, place it within 1" of the model and not in contact with any other models.

If the model carrying the relic moves into contact with a battlefield edge, it escapes with the Objective Marker and the controlling player immediately wins the Battle.

A player wins this scenario immediately if the opposing Warband flees or if a friendly model carrying the relic finishes a move in contact with the edge of the battlefield. Otherwise, the player with the most Victory Points at the end of the game is the winner.

At the end of the game each player scores:

  • 10 VPs if a friendly model has the Relic Marker.
  • 1 VP for each Glorious Deed they completed.

Game Length

Roll a D6 at the end of the fifth Turn. On a 1 or 2, the game ends immediately. On a 3 or more, the game will end at the end of the sixth Turn.

Deployment

Flank Attack

The players roll-off. The winner of the roll-off chooses which Deployment Zone will be theirs. The other Deployment Zone is their opponent's. The players then alternate deploying their models one at a time, starting with the player who has more models in their Warband (roll-off if both players have the same number of models). Models must be set up wholly within their own Deployment Zone.

Infiltrators can deploy normally or by using their special deployment rules.

Glorious Deeds

Feigned Retreat

A friendly model takes a Retreat
Action
and then hits an enemy model it was within 1" of at the start of the Activation with a ranged attack later in the same Activation.

Fickle Luck

A Warband spends 2 or more
Blood Markers
to penalise a Success Roll for an enemy model.

Risk It All

A friendly model takes two
Risky Success
Rolls in the same Activation, and both are a Success or Critical Success.

Live Dangerously

A friendly model takes two Retreat
Actions
during the game.