Moving Over Terrain

At the start of the game of Trench Crusade, the players must agree on what type of terrain each terrain piece represents. There are four types of terrain in Trench Crusade: Open, Difficult, Dangerous, and Impassable. Terrain can be both Difficult and Dangerous. The players will also need to agree on the boundary of each terrain piece so that they will be easily able to tell if a model has moved into it, and decide which surfaces on a terrain piece can be climbed or jumped from.

  • Open: Open terrain includes any area where there is nothing to impede a model, and is the most common terrain in Trench Crusade. Models can be moved freely across Open terrain.
  • Difficult: Difficult terrain includes rock beds, swamps, craters and so on, and has the
    Difficult Terrain
    Keyword.
  • Dangerous: Dangerous terrain includes barbed wire, minefields, raging fires, areas covered in poisonous gas, and so on, and has the
    Dangerous Terrain
    Keyword.
  • Impassable: Impassable terrain includes cliffs, large monuments on which there is nowhere for a model to stand, pools of magma, and so on, and has the
    Impassable Terrain
    Keyword.
  • Cover: A model has the
    Cover
    Keyword from another model if it is on or in contact with a terrain piece that is at least ½” high and at least as wide as its base, and the terrain piece lies between it and the other model in such a way that it partially blocks the Line of Sight between the two model,

Moving Onto Terrain

A model is said to be “in” a piece of terrain if more than half of its base is within the boundary of that piece of terrain.