Injuries
During games of Trench Crusade, models can be injured by attacks, falling from high terrain, or when trying to move through Dangerous Terrain. Regardless of how it occurs, when an enemy model suffers an injury, you must make an Injury Roll for the model as described in Making an Injury Roll.
An Injury Roll is made in a similar way to a Success Roll, by taking 2D6, adding extra dice to the roll, and then picking the two highest or lowest dice and adding them together. However, when you make an Injury Roll, INJURY DICE and
INJURY DICE: + or - INJURY DICE are added to an Injury Roll in the same way that
INJURY MODIFIER: + or -
For example, an Injury Roll has a
Bloodbath Rolls
When you make an Injury Roll for an enemy model, you can spend 6
If a rule changes the number of dice that are rolled for an Injury Roll – for example, if a rule said you can roll 3D6 for an Injury Roll instead of 2D6 – then you would still roll the extra D6 if the Injury Roll was converted into a Bloodbath Roll. This would mean that the Bloodbath Roll would be made on 4D6.
Making An Injury Roll
To make an Injury Roll for a model, carry out the following steps:
- Take two D6.
- Add any +/- Injury Dice.
- Roll all of the dice.
- Pick the 2 highest dice if any +injury Dicewere added to the roll, or the 2 lowest if any-injury Dicewere added to the roll.
- Add the two dice together.
- Add any +/- Injury Modifiersto the roll.
- Look up the roll on the Injury Roll Table below.
Injury Roll Table
| 1 (or less) | No Effect. The model is unharmed, and the injury has no effect. |
| 2-6 | Minor Hit. Place 1 Blood Marker next to the model. |
| 7-8 | Down. Place 1 Blood Marker next to the model and mark them as being Down. If the model is already Down, place 2 Blood Markers next to the model instead of 1. |
| 9+ | Out of Action. The model has been seriously injured or killed and is removed from play. |
Common Injury Roll Modifiers
The following modifiers are cumulative, The maximum -
Blood Markers: Add
Critical Success: Add
Down: Add
Trench Shield: Add
Standard Armour: Add
Reinforced Armour: Add
Machine Armour: Add
Tough: The first time a
Gameplay Example
A Heretic Trooper makes a Ranged Attack that hits a Trench Pilgrim Castigator who has 2
Down
The following rules apply to a model that is Down:
- If a model is taken Down during its Activation, its Activation ends immediately.
- Add -1 Diceto any rolls you take for a model that is Down.
- Add +1 Injury Dicefor a Melee Attack if the target is Down.
- A model that is Down cannot be moved for any reason until it stands back up.
- A model that is Down stands back up when it is next Activated. However, its Movement Characteristic is halved for the rest of the Activation (including the bonus for charging).
- A model that is within 1" of a ledge when it is taken down may Fall off the ledge. Take a Success Roll for the model. If the roll is a Success, the model is taken Down but does not Fall off the ledge. If the roll is a Failure, the model Falls from the nearest ledge and is then taken Down .
You can show that a model is Down by placing a marker next to the model (such as a wooden cube) or by laying the model on its side. If you choose to place the model on its side, lay it down in such a way that the centre of the model lies over the point where the centre of its base was located (do not add
