Injuries
To make an Injury Roll, roll two dice and add any +INJURY DICE or -INJURY DICE to the roll. +/-INJURY DICE work in the same way as +/-DICE but modify Injury Rolls instead of Success Rolls.
Pick the two highest dice (or lowest if any -INJURY DICE were used). Any INJURY MODIFIERS that apply are then added to the roll, and the modified roll is looked up on the table below:
Injury Table
| 1 (or less) | No Effect. The model is unharmed, and the injury has no effect. |
| 2-6 | Minor Hit. Place 1 BLOOD MARKER next to the model. |
| 7-8 | Down. Place 1 BLOOD MARKER next to the model and mark them as being Down. If the model is already Down, place 2 BLOOD MARKERS next to the model instead of 1. |
| 9+ | Out of Action. The model has been seriously injured or killed and is removed from play. |
Injury Roll and Result Modifiers
Blood Markers: Add +1 INJURY DICE for each BLOOD MARKER that is spent.
Critical Success: Add +1 INJURY DICE.
Down: Add +1 INJURY DICE for a Melee Attack if the target is Down.
Trench Shield: Add -1 INJURY MODIFIER (can be combined with Standard or Reinforced Armour).
Standard Armour: Add -1 INJURY MODIFIER.
Reinforced Armour: Add -2 INJURY MODIFIER.
Machine Armour: Add -3 INJURY MODIFIER (cannot be combined with a Trench Shield).
Tough: The first time a TOUGH model is taken Out Of Action, it is taken Down instead.
Down Results
You can show that a model is Down by placing the model on its side. The following rules apply to a model that is Down:
