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Compendium / Game
Rules Compendium
  • Core Rules
    • Introduction
    • The World In Flames
    • Phases
    • Activation Phase
    • Combat
    • Injuries
    • Markers
    • Morale Phase
  • Warbands
    • Starting a Warband
      • Choosing a Faction
      • Recruit Your Warband
      • Warband Battlekit
      • Warband Entries
    • Court of the Seven-Headed Serpent
    • Cult of the Black Grail
      • Dirge of the Great Hegemon
      • The Great Hunger
    • Heretic Legion
      • Heretic Naval Raiders
      • Trench Ghosts
      • Knights of Avarice
    • Iron Sultanate
      • Fidai of Alamut - The Cabal of Assassins
      • House of Wisdom
      • Defenders of the Iron Wall
    • The Principality of New Antioch
      • Papal States Intervention Force
      • Eire Rangers
      • Stoßtruppen of the Free State of Prussia
      • Kingdom of Alba Assault Detatchment
      • Expeditionary Forces of Abyssinia
      • The Red Brigade
    • Trench Pilgrims
      • Procession of the Sacred Affliction
      • Cavalcade of the Tenth Plague
      • War Pilgrimage of Saint Methodius
  • Comprehensive Rules
    • What You Need To Play
    • Success Rolls
    • +/- Dice
    • Blood Markers
    • Blessing Markers
    • Tracking Markers
    • Other Rule Principles
    • Game Turns
    • Initiative Phase
    • Activation Phase
    • Actions
    • Movement
    • Moving Over Terrain
    • Climbing & Jumping
    • Ranged Attacks
    • Melee Attacks
    • Injuries
    • Morale Phase
    • Winning The Game
    • Keywords
    • Trench Crusade Terrain
    • Terrain Elements
    • Battlefield Archetypes
    • Model Battlekit
    • Equipment Types
    • Keywords Glossary
    • Units / Models Glossary
  • Battlekit
    • Ranged Weapons
    • Grenades
    • Melee Weapons
    • Armour
    • Shields
    • Equipment
    • Special Battlekit
  • Campaigns
    • Campaign Rules
      • Starting A Campaign
      • Campaign Games
      • Selecting A Scenario
      • Campaign Forces
      • Glorious Deeds
      • Campaign Phase
      • Trauma Step
      • Promotions Step
      • Experience Step
      • Reinforcements Step
      • Exploration Step
      • Quartermaster Step
      • Glory Items
    • Patrons
      • Anti-Pope of Avignon
      • Infernal Noble
      • Learned Saint
      • Mammon
      • Saint Nicholas
      • Sublime Gate
      • Temporal Lord
      • The Order of the Fly
      • Warrior Saint
    • Exploration Locations
      • Common Locations
      • Rare Locations
      • Legendary Locations
    • Skills
    • Injuries
  • Scenarios
    • Rules
      • Preparing To Play
      • Scenario Format
      • Glorious Deeds
    • Random Scenario
    • Armoured Train
    • Claim No Man's Land
    • Don't Breathe
    • Dragon Hunt
    • Fields of Glory
    • From Below
    • Great War
    • Hunt for Heroes
    • Relic Hunt
    • Supply Raid
    • The High Ground
    • Trench Warfare
  • Errata & FAQ
    • Community Questions & Answers
    • Errata & Answers #1

Gameplay Rules

Game Rules
Keywords
Units & Models
Trench Crusade Rules
  • Trench Crusade Rules
  • Core Rules
  • Comprehensive Rules
  • Factions
  • Campaign Rules
  • Scenarios
  • Random Scenario Generator
Account
  • Your Profile
  • Your Warbands
  • Account Settings
  • Support us
  • Collaborations
Legal Information
  • Legal Notice
  • Privacy
  • Terms & Conditions
  • Withdrawal
  • Privacy Settings
  • Do Not Sell My Personal Information
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