Other Rule Principles

Fractions

In all cases where the rules refer to fractions, retain any fractions if the value being modified is a distance, such as the range of a Weapon or the move of a model. In all other cases, round up to the nearest whole number. For example, if your Warband has 9 models and the rule calls for something to affect half of the entire force, round 4.5 up to 5. On the other hand, if a model with a Movement characteristic of 9" had its movement halved, its Move would be halved to 4.5".

Measuring Distances

When measuring to or from a model or terrain piece, always measure from its base. If the model or terrain piece doesn’t have a base, measure to the nearest part of the model. Something is within a certain distance of another thing, if the distance between the nearest points of the two things is equal to or less than the stated distance.

In Contact: Two models are in contact if any part of the models and/or their bases are in contact. A model is in contact with a terrain piece if any part of the model and/or its base is in contact with the terrain piece.

Within: Something is within a certain distance of another thing if the distance between the nearest points of the two things is equal to or less than the stated distance. For example, if the distance between a model and a piece of terrain was 12", then the model and the piece of terrain are within 12" of each other.

Line of Sight

You will often need to check to see if a model has a “Line of Sight” to another model or terrain piece. If you are unsure whether a model has a Line of Sight to a target, stoop down and take a look from behind the attacking model and check if it can see any part of the target model (do not count the target’s base, its hands or feet, or anything that is carried by or attached to the target such as a weapon or banner), or any part of a target terrain piece. Models can see all around (i.e. 360°) and they may be pivoted to face any direction before the Line of Sight is checked.

Partial Line of Sight: A model that has a Line of Sight to a model is said to have a partial Line of Sight if it can draw a Line of Sight to part of the target model but not all of it.

Points on the Battlefield or Terrain Pieces

You may also need to check Line of Sight to a point on the battlefield or on a terrain piece. When this is the case, the point is considered to be 1mm across and 1mm high, and you have a Line of Sight to it if you can see any part of it.

Model Accuracy

When it comes to ensuring the models in your game match their stated size and actual equipment, weapons, and armour, we recommend the following maxim: “Be strict with yourself but lenient with others”.

Model Placement

When you set up or move a model, it cannot be set up with its base overlapping Impassable terrain or the base of another model. You can set up a model so that part of its base is on the battlefield or in terrain and the rest of its base is “in the air”, as long as more than half of the model’s base is on the battlefield or in terrain. With your opponent’s permission you can place it in a safe location nearby so that there is no risk of it falling over and being damaged (it will still count as being at the location for all other purposes).

Deployment and Redeployment: Some rules may ask you to deploy or redeploy a model. When you do so, set up the model as described above. Redeploying a model is not treated as a move.

Pre-Measuring

Unless the rules specifically tell you otherwise, you are allowed to measure distances at any time. For example, you can measure to see if you are in range for shooting, charging, and so on.

Re-Rolls

Some rules refer to re-rolls. To make a re-roll, roll the dice used for the roll again. You cannot re-roll a dice more than once. If the rules allow you to re-roll an XD6 roll (i.e. 2D6, 3D6 etc), you must re-roll all of the dice used for the roll.

Rolling Off

Sometimes a rule may require the players to “roll-off ”. To roll-off, each player rolls a D6, and whoever rolls highest wins. You cannot re-roll or modify the dice in a roll-off unless the roll is a tie, in which case the players must take the roll-off again.

Profiles

Every model has a Profile that defines its effectiveness in the game. In addition, Battlekit Profiles cover the Weapons, Armour, and Equipment that a model can carry. Below, you will find examples of a model Profile and a Battlekit Profile. A detailed explanation of the model Profile is provided in the Starting a Warband , and the Battlekit Profile is explained in the Battlekit section.