Other Rule Principles
Fractions
In all cases where the rules refer to fractions, retain any fractions if the value being modified is a distance, such as the range of a Weapon or the move of a model. In all other cases, round up to the nearest whole number. For example, if your Warband has 9 models and the rule calls for something to affect half of the entire force, round 4.5 up to 5. On the other hand, if a model with a Movement characteristic of 9" had its movement halved, its Move would be halved to 4.5".
Measuring Distances
When measuring to or from a model or terrain piece, always measure from its base. If the model or terrain piece doesn’t have a base, measure to the nearest part of the model. Something is within a certain distance of another thing, if the distance between the nearest points of the two things is equal to or less than the stated distance.
Within: Something is within a certain distance of another thing if the distance between the nearest points of the two things is equal to or less than the stated distance. For example, if the distance between a model and a piece of terrain was 12", then the model and the piece of terrain are within 12" of each other.
Line of Sight
A model must be able to see its target to make a Ranged Attack or carry out a Charge. This is referred to as having a “Line of Sight” (or LoS for short). If you are unsure whether a model has a LoS to a target, stoop down and take a look from behind the attacking model and check if it can see any part of the head, body, arms or legs of the target, or the hull or turret of a target vehicle (do not count the target’s base, its hands or feet, or anything that is carried by or attached to the target such as a weapon or banner). If it can see all of these things it has full Line of Sight; if it can see some of them it has a partial Line of Sight; and if it can see none of them it does not have a Line of Sight. Models can see all around (i.e. 360°) and they may be pivoted to face any direction before the LoS is checked.
Model Accuracy
When it comes to ensuring the models in your game match their stated size and actual equipment, weapons, and armour, we recommend the following maxim: “Be strict with yourself but lenient with others”.
Model Placement
When you deploy or move a model, it cannot be set up with its base overlapping impassable terrain or the base of another model. It can be set up on a flat surface on terrain that isn’t impassable, as long as it is possible to fit at least half of the model’s base on the surface. With your opponent’s permission you can place it in a safe location nearby so that there is no risk of it falling over and being damaged (it will still count as being at the location for all other purposes).
Pre-Measuring
Unless the rules specifically tell you otherwise, you are allowed to measure distances at any time. For example, you can measure to see if you are in range for shooting, charging, and so on.
Re-Rolls
Some rules refer to re-rolls. To make a re-roll, roll the dice used for the roll again. You cannot re-roll a dice more than once. If the rules allow you to re-roll an xD6 roll (i.e. 2D6, 3D6 etc), you must re-roll all of the dice used for the roll.
Rolling Off
Sometimes a rule may require the players to “roll-off ”. To roll-off, each player rolls a D6, and whoever rolls highest wins. You cannot re-roll or modify the dice in a roll-off unless the roll is a tie, in which case the players must take the roll-off again.
Profiles
Every model has a Profile that defines its effectiveness in the game. In addition, Battlekit Profiles cover the Weapons, Armour, and Equipment that a model can carry. Below, you will find examples of a model Profile and a Battlekit Profile. A detailed explanation of the model Profile is provided in the Starting a Warband , and the Battlekit Profile is explained in the Battlekit section.
