Knights of Avarice

The warbands who follow the Prince of Greed call themselves the Knights of Avarice. Such heretics display their wealth extravagantly and prefer to carry the most expensive and hard-to-acquire weapons, armour and equipment, suffering none to join them who lacks the means to obtain their glittering panoply. They are festooned with chains of gold and the finest silk cloaks, their armour is gilded with gold and decorated with precious stones, and the handles of their great coin hammers are made of the rarest of wood. Yet despite the opulent wealth at display, their finery is tarnished by the blood and soot that spews from the Hellgate, and the delicate artistic filigree of their golden masks is both terrible and beautiful in equal measure. In combat they favour hammers and clubs that break the bones but leave the flesh and blood intact, as well as poison gas and highly accurate rifles. They scorn crude and destructive fire or explosive weapons that could damage any objects of value.
After the Knights of Avarice have claimed victory in combat, they scour the battlefield or any settlement they’ve conquered like a swarm of locusts. Anything and everything of value is taken: metals from brass to bronze, silver to gold, art objects, precious stones, livestock, trade goods, rare tomes and scrolls… all are meticulously catalogued and carried away by slaves and demonic beasts of burden or great armoured cars that take the stolen loot to the underground treasure chambers which act as the temples of Mammon. Even the dead are stripped of their flesh with the detached skill of seasoned butchers, ready to be sold at market. Internal organs taken from fallen victims are carefully preserved in alchemical liquids to be sold to the scientists of the infernal laboratories.
For the Heretics of the Path of Mammon hoarding riches is not mere acquisition of wealth – it is their religious compulsion. Ironically, they gain little pleasure from their vast wealth, as their greed makes them continuously desire ever greater riches. Thus their warbands forever roam No Man’s Land, looking for forgotten treasures or foes to dissect and turn into wealth. For the greed of Mammon will never be sated.
Faction Rules
Captains

Elite

Suicide is a Mortal Sin, and sacrificing yourself to the glory of Hell is a yet greater affront to God. Some Heretics born with a gift of sonorous voice but little prospects of rising through the ranks but possessing a determination to excel may pursue the dark path of becoming a Chorister.
Such supplicants go to one of the black altars of Heretic abodes at the bottom of the deep inverted pyramid temples dedicated to the greatest of Arch-devils. There they are dressed in the robes of dark devotion, lie on the altar and mutilate themselves to death by carving unholy runes into their flesh. The more wounds they can suffer before perishing, the more pleasing it is said their offering is. The most devout slice their own throats, trying to cut as deep as they can before their miserable life leaves them.
Most such wretches go to their doom in the Lake of Fire, but some are reborn as Choristers after nine days. Their corpses lurch back to their feet, and finish their grisly beheading, and lift their severed heads that begin to sing hymns they have learned in the Inferno. From their self-inflicted wounds spurts cold blood that forms diabolic symbols and changes to match the words of their unholy chorale. They head towards the front lines driven by a call no living can hear and join the Heretic warband of their choosing.
As their severed heads sing their agonising hymns, the minds of their enemies are filled with visions from the Pits of Hell, weakening both the resolve and strength of those unfortunate enough to hear the dire song of a Chorister. Their hymns are often the first thing a fresh recruit experiences on the battlefield, as their unholy voice rolls across the trenches, proclaiming a never-ending prophecy of the final victory of Hell over Heaven.
Infantry

Infernal Brand Mark
NEGATE FIRE
Negates the extra BLOOD MARKER from attacks with the keyword
A Heretic who has made a Holy Pilgrimage into Hell itself is branded by their patron devil with an ever-burning mark. Mortal fire no longer has the power to harm them.
Reinforced Armour
Grants a -2 modifier to all injury rolls against the model wearing this armour.
Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.

Infernal Gas Bomb
| Range | 36" |
| Hands | 1 Hands (Ranged) |
| Modifiers | Ignore Armour, Blast 3" |
BLAST (X), GAS
This wicked infernal weapon is treated as a one-handed Ranged weapon with the Keyword
If the bomb lands exactly on top of any model, make a standard Injury roll. Other models hit by the bomb roll on the Injury Chart with

As a
This is an
Enemies cannot Retreat from the Goetic Warlock. Additionally, if a model is able to move out of Melee Combat with the Warlock because of a special ability (such as the Assassin’s Dagger), they cannot.
Sword / Axe
| Range | Melee |
| Hands | 1 Hands (Melee) |
CRITICAL
Because of the martial traditions of many proud nations and due to the advances in armour technology, swords and axes are extremely popular, especially amongst elite units and officers. They are supremely useful for finishing off downed opponents and causing profusely bleeding wounds.
Reinforced Armour
Grants a -2 modifier to all injury rolls against the model wearing this armour.
Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.
Goetic Warlocks are horrific creations from the death factories of the 3rd Circle of Hell, manufactured from captured priests, prophets, vicars, rectors and monks. Fiendish machines first burn their flesh away with hellfire, encasing the still-living skeletons in an infernal suit of armour and stamping them with goetic runes. The process is so agonising that they consent to a demonic pact to bring end to their pain. Thus a new Goetic Warlock is born, ready to hunt the living they once swore to protect.
The mere gaze of the warlock causes necrosis and in close quarters they embrace unsuspecting enemies with their iron claws, using their goetic magic to gate themselves to a secluded location where they can finish their victim by slowly shredding them apart. Their favourite method is by skinning their victims alive and using their gruesome trophies as repulsive vellum to write grimoires and unholy religious texts, or wearing the faces of their victims to power their illusionary spells to confound their enemies.
Due to the rarity of victims required to create Goetic Warlocks, they are only assigned to the Heretic commanders with the greatest renown, need and with the right connections in the twisted web of Heretic politics. Mammon, the great devil of Greed, sells the services of his own personal battalion of Warlocks to the highest bidder.

The Heretic Trooper can be equipped with any weapon, armour or equipment from the
You can upgrade up to half (rounding down) of your Heretic Troopers into Heretic Legionnaires at the cost of +10 ducats each. You can select to upgrade either the Ranged or Melee characteristic of any of your Legionnaires by

Chain Maw
| Range | Melee |
| Modifiers | +1D to Hit, +1D to Injuries, Ignore Armour |
RISKY ACTION
The War Wolf treats its Chainsaw Mouth as a melee weapon with the Keyword
Shredding Claws
| Range | Melee |
| Hands | 2 Hands (Melee) |
| Modifiers | +1D to Injuries |
RISKY ACTION, CUMBERSOME
The War Wolf treats its Shredding Claws as a two-handed melee weapon with the Keywords

Many unfortunates fall into the hands of the Heretic warbands, either during one of their many raids or battles, or purchased from the slave markets within their own territories. Some are foolhardy adventurers who travel into the domains of the damned only to be caught by their watchful patrols.
Their lot is grim and terrible. They are worked to death in the factories of Sixty-Six Lords, butchered for meat, or worst of all, sold or offered to the agents of the Court of the Seven-Headed Serpent to be used as raw power for Goetic Spells.
Yet one path to freedom exists: they can volunteer to serve in the Legions as the lowest of low, the most disposable of penal troops. For the law of Hell is clear: those who rebel against God can gain their freedom if they are deemed to have performed sufficiently great deeds. Thus it is no wonder that many Heretic warbands drive swarms of the Wretched ahead of them to blunt and slow down the enemy assaults.
Wretched are branded with cursed flesh-eating tattoos as a safeguard against escape and heavily drugged to degrade and dull their will, while still leaving their aggression intact. Heretic Elites discard the lives of the Wretched carelessly, as their sacrifice on the battlefield counts as a worthy deed which will be rewarded by their Patrons.
Mercenaries

Combat Helmet
NEGATE SHRAPNEL
Ignores additional
The simple combat helmet has proven its value on the battlefield time and again.
Reinforced Armour
Grants a -2 modifier to all injury rolls against the model wearing this armour.
Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.

As a
Whenever the Sin Eater is activated, the devoured model suffers one
The Sin Eater attempts to purge a model it has devoured as an
Tenderizer Maul
| Range | Melee |
| Hands | 2 Hands (Melee) |
| Modifiers | +1 to Injuries |
HEAVY
Its huge reach means that the Sin Eater may make one Melee Attack
Reinforced Armour
Grants a -2 modifier to all injury rolls against the model wearing this armour.
Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.
Sin Eaters are horrific creatures: once they were mortal men and women, but their overwhelming greed and hunger for human flesh tainted with Sin, combined with the corrupting influence of the Hellgate, has turned them into a form that matches their inner foulness. They’re swollen into monstrous proportions and are always at a point of nearly bursting, yet forever ravenous for more flesh and human sins to devour.
The Sin Eater is one of the very few creatures that Beelzebub approves of outside his own followers due its insatiable gluttony.


