The Great Hunger

The Great Hunger is not merely a disease, nor is it an army - it is a lingering wound upon the world, a festering malignancy left in the wake of Beelzebub’s war against Creation. It is a strain of the Black Grail Virus that is not wielded as a tool of conquest by the Order of the Fly, but rather as a means of ensuring that the corruption endures, even in defeat. Where the armies of the Grail seek to march upon the living, the Hunger seeks only to consume and multiply.
The forces of the Black Grail taint the land itself. Where their influence takes root, all organic matter becomes a vector for further corruption, twisting and reshaping itself into a form pleasing to Beelzebub. Unlike the immediate, aggressive infections seen in the frontlines of battle, The Great Hunger is subtle, taking hold in the ruined remains of abandoned towns, charnel grounds, and forgotten battlefields. It does not seek to conquer - instead it waits. It endures. Even if a region is reclaimed from the Grail’s influence, the Hunger can lurk beneath the surface for weeks, months, or even years, waiting for the moment when the corruption is no longer expected, no longer feared. It is then, when it is almost forgotten, that The Great Hunger will reemerge, consuming everything, even itself, until nothing is left - nothing but a dormant remnant waiting to rise and feast again.
Faction Rules
Some attacks by the weaponry of the Black Grail causes their opponents to suffer
A model may have up to six
Grail and Fly Thralls in a Great Hunger Warband cost 35 ducats, and gain the Ravenous Infection Ability and the Blighted Claws equipment. They may be based on 25mm or 32mm bases, but all Thralls of the same type (Grail or Fly) must be on the same sized base.
In addition, Grail and Fly Thralls may have the Unending Starvation and Grasping Maw equipment.
The Great Hunger often forgoes weapons in order to rend and bite the foe with bare hands and teeth. They cannot be trusted with treasured relics that are Beelzebub’s pride. In addition to this, The Great Hunger functions more like a ravenous horde than a disciplined force, and they prioritize close range combat over long ranged weapons. They do not have access to the following:
- Beelzebub’s Axe
- Black Grail Shields
- Troop Standards
- Musical Instruments
- Compound Eyes Helmets
- Any Ranged Weapons except for Shotguns, Black Spot Rifles, Parasite Grenades, and Putrid Shotguns. This restriction does not apply to Glory Items.
Many of the creatures within the Great Hunger have access to the Arcana Putrescere – Powers and Spells which are fueled by the very existence of the Black Grail Virus. Beelzebub’s hatred of all things living manifests itself in weird and horrible ways, and the half-dead hordes have been taught of its use. Speaking the words of power in Corrupt Enochian, they invoke the unholy powers of Ekron and warp reality to their will. As these powers require Beelzebub’s infernal essence to work, the leaders of the warband need to send their followers forth to spread the putrid disease.
Arcana Putrescere spells are marked with the Keyword
Not all of Beelzebub’s favoured are blessed with the arcana, but those who carry rank are often proficient in its use. A MATAGOT HAG may take 0-3 Arcana, a LORD OF TUMOURS may take 0-1 Arcana, and GREGORI GULAS may take 0-1 Arcana.
These
Captains

A Lord of Tumours can be equipped with any weapon, armour and equipment from the
Those unfortunate enough to witness a Ravenous enchanted by the Arcana Putrescere see the limits of organic possibility ruined, limbs straining and hurled forward through rupture, undying sinew shearing from rotten bone with desperate and frantic speed.
When a model with this Goetic Ability makes a charge move it counts as having Movement Characteristic of 12”. Do not roll a D6 to determine its Charge Bonus, but in all other regards carry out the Charge normally (i.e. Difficult terrain will slow the model down, it will have to Jump across gaps, and so on). In addition, unless the target of the charge is the closest enemy model, you must take a Risky Success Roll for the model before making the Charge move. If the roll is a Failure, the model cannot move and its Activation ends. If the roll is a Success, it can carry out the Charge as described above.
The spellcaster belches forth a heat of unholy pestilence from their entropic stomach, boiling the air around them in a convulsion of convection.
Cost 2: You must take a Cast Spell
The Great Hunger burns so ruinously within the spellcaster that nearby thralls find their saliva growing thick with anticipatory digestive fluids.
Friendly models that make a Melee Attack while they are within 4” of the spellcaster (including the spellcaster) add the
From their own spittle and bowels, the spellcaster divines a protective scabrous haruspice. Such is the truth within their rotten meat, even the fire that normally overcomes the armies of Beelzebub is turned away by the knowing clot.
Cost 2/4/6: Once per Turn, you can cast this spell before an Injury Roll is made for the spellcaster. If you do so, add a -1
With a grating retch, the spellcaster dredges meat and ichor from the depths of their labyrinthine intestines. The following geyser of death and despair melts armour and flesh as if it were wax.
Cost 1-3: You must take a Cast Spell
The spellcaster amplifies their traumatic gastric agony, invoking a cavernous twisting of their stomachs so resonant it bleeds the ears and guts of those nearby alike.
Cost 1-2: You must take a Cast Spell
A high-ranking noble officiant in the Cult of the Black Grail, the Lord of Tumours spreads filth and corruption amongst friend and foe alike. They commune with the Lord of the Flies through a trance-like ecstasy and can channel the very power of the seventh circle of Hell which Beelzebub rules.

A Matagot Hag is carried into battle by a writhing swarm of thralls who shield her with fanatical devotion. The Hag and the thrall swarm can never be separated and are treated as one model with a single profile. The Matagot Hag suffers no penalties to their combat ability for being unarmed. A Matagot hag cannot take any equipment except for Devouring Jaws, Grasping Maw, Grail Devotees, and Blighted Claws.
As a
- Move: The Thrall takes a Standard Move Action.
- Melee Attack: The Thrall takes a Melee Attack Action.
- Feast: The Thrall can use their Ravenous Infection Ability, doubling the amount of Infection Markersfrom the Ravenous Infection Ability if successful.
This arcana does not require Line of Sight.
The Matagot Hag is an undying vessel of The Great Hunger and the favoured child of Beelzebub, for in his heart he hates all things in Creation and the natural circle of life. This creature is a wretched husk of a once-human mother cursed to endlessly birth monstrosities. Her bloated and distended body is locked in an obscene cycle of constant regeneration and decay - her flesh splitting open in great, festering ruptures only to stitch itself back together, swollen with the next abomination writhing in her womb. Her skin, stretched thin and sickly pale, is mottled with blackened veins and pulsing sores, her eyes long rotted away, leaving only hollow sockets weeping thick, infectious ichor. The Grail Thralls she births carry her aloft, treating her as a living effigy of gluttony and suffering. Though mindless hunger drives her, the Hag is not without purpose - her whispered, guttural croons are hymns of devotion to Beelzebub, calling forth ever more horrors to devour the world.
Elite

Corpse Guard can be equipped with any weapon, armour and equipment from the
Only the strongest human devotees can survive the blessings of the Black Grail. The ones that do are inducted into the ranks of the Corpse Guard, bodyguards to the nobility of the Black Grail. If they serve with distinction, they may one day join the ranks of the Infernal Nobility.

A Plague Knight cannot be fielded, unless it is equipped with a suit of armour. In addition, a Plague Knight can be equipped with any weapon, armour and equipment from the
Plague Knight Ranks
You may have one rank per Plague Knight if you pay the necessary cost, as indicated.
Ranking lowliest in the nobility of the Black Grail, these armoured great warriors were once truly depraved worshippers Beelzebub. When the Black Grail came for them, they willingly submitted themselves to the authority of the Lord of Flies. As a result they retain a semblance of sentience and the ability to wield weapons as they did in life. They aspire to win favour in the eyes of Beelzebub and one day be promoted in the hierarchy of the Order of the Fly.
Infantry

A Gregori Gula never carries any type of weapons, armour or equipment, as it has no need for them. A Gregori Gula can make two attacks at no penalty, and suffers no penalties to their combat ability for being unarmed. A Gregori Gula can be equipped with a Grasping Maw.
The Gregori Gula are rare, winged predators - gaunt, angelic abominations draped in rotting flesh and hiding a myriad of waiting mouths. Unlike the mindless thralls, they stalk prey with patience, each kill chosen with eerie precision. When struck down, they do not die, but collapse into a dormant cocoon of necrotic tissue, seeping toxins and viral remnants into the battlefield. If a thrall ventures too close, it is consumed, and the Gula rises again, unfurling its wings in a storm of infectious gas that cripples all nearby. The only solution is fire and absolute destruction, for so long as even a trace remains, the Gregori Gula will endure.

Thralls cannot be equipped with any weapons, armour or equipment. They do not suffer penalties for fighting unarmed.
Blighted Claws
Add
The boons of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, and join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.
Thralls come in two varieties: Grail Thralls that have become almost impervious to pain and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

Thralls cannot be equipped with any weapons, armour or equipment. They do not suffer penalties for fighting unarmed.
Blighted Claws
Add
The boons of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, and join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.
Thralls come in two varieties: Grail Thralls that have become almost impervious to pain and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

Thralls cannot be equipped with any weapons, armour or equipment. They do not suffer penalties for fighting unarmed.
Blighted Claws
Add
The boons of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, and join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.
Thralls come in two varieties: Grail Thralls that have become almost impervious to pain and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

Thralls cannot be equipped with any weapons, armour or equipment. They do not suffer penalties for fighting unarmed.
Blighted Claws
Add
The boons of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, and join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.
Thralls come in two varieties: Grail Thralls that have become almost impervious to pain and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

The Hounds cannot be equipped with any weapons, armour or equipment. They do not suffer penalties for fighting unarmed. At the cost of +5 ducats, they cause
Parasitic carcasses of canines infested with maggots and flies spawned from the body of Beelzebub himself. Their unholy mission is to prowl No Man’s Land and spread diseases and pestilence in the name of their dark master.
Mercenaries

Combat Helmet
NEGATE SHRAPNEL
Ignores additional
The simple combat helmet has proven its value on the battlefield time and again.
Reinforced Armour
Grants a -2 modifier to all injury rolls against the model wearing this armour.
Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.

As a
Whenever the Sin Eater is activated, the devoured model suffers one
The Sin Eater attempts to purge a model it has devoured as an
Tenderizer Maul
| Range | Melee |
| Hands | 2 Hands (Melee) |
| Modifiers | +1 to Injuries |
HEAVY
Its huge reach means that the Sin Eater may make one Melee Attack
Reinforced Armour
Grants a -2 modifier to all injury rolls against the model wearing this armour.
Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.
Sin Eaters are horrific creatures: once they were mortal men and women, but their overwhelming greed and hunger for human flesh tainted with Sin, combined with the corrupting influence of the Hellgate, has turned them into a form that matches their inner foulness. They’re swollen into monstrous proportions and are always at a point of nearly bursting, yet forever ravenous for more flesh and human sins to devour.
The Sin Eater is one of the very few creatures that Beelzebub approves of outside his own followers due its insatiable gluttony.


