The Great Hunger

fc_cultoftheblackgrail_fv_thegreathunger
Faction lore

The Great Hunger is not merely a disease, nor is it an army - it is a lingering wound upon the world, a festering malignancy left in the wake of Beelzebub’s war against Creation. It is a strain of the Black Grail Virus that is not wielded as a tool of conquest by the Order of the Fly, but rather as a means of ensuring that the corruption endures, even in defeat. Where the armies of the Grail seek to march upon the living, the Hunger seeks only to consume and multiply.

The forces of the Black Grail taint the land itself. Where their influence takes root, all organic matter becomes a vector for further corruption, twisting and reshaping itself into a form pleasing to Beelzebub. Unlike the immediate, aggressive infections seen in the frontlines of battle, The Great Hunger is subtle, taking hold in the ruined remains of abandoned towns, charnel grounds, and forgotten battlefields. It does not seek to conquer - instead it waits. It endures. Even if a region is reclaimed from the Grail’s influence, the Hunger can lurk beneath the surface for weeks, months, or even years, waiting for the moment when the corruption is no longer expected, no longer feared. It is then, when it is almost forgotten, that The Great Hunger will reemerge, consuming everything, even itself, until nothing is left - nothing but a dormant remnant waiting to rise and feast again.

Faction Rules

Waste No Flesh
This warband may not take an Amalgam or Heralds of Beelzebub, as all flesh left on the battleground is consumed before it can manifest as these creatures.
Spawn of Gluttony
A Great Hunger Warband must inclde either One (1) Matagot Hag or One (1) Lord of Tumours. It may not include both in a warband. It may include 0-2 Plague Knights (known as Butcher Knights).
Prowlers
Hounds of the Black Grail of the warband are called Prowlers and may be equipped with a Grasping Maw.
Infection Markers

Some attacks by the weaponry of the Black Grail causes their opponents to suffer

Infection Markers
. These work in a similar fashion to
Blood Markers
.
Infection Markers
can be used to modify dice rolls exactly like
Blood Markers
(i.e. ACTION rolls and injury rolls and used in Bloodbaths). Use a different coloured dice (the more disgusting the better!) to indicate these markers and place them next to the infected model.

A model may have up to six

Infection Markers
and six
Blood Markers
at the same time. If a model had any
Infection Markers
before, but has none when it is Activated, no new ones are added to the model – though it can still be re-infected by further attacks if a model has one or more
Infection Markers
when activated, it gains +1
Infection Markers
.

Grail Thralls & Fly Thralls

Grail and Fly Thralls in a Great Hunger Warband cost 35 ducats, and gain the Ravenous Infection Ability and the Blighted Claws equipment. They may be based on 25mm or 32mm bases, but all Thralls of the same type (Grail or Fly) must be on the same sized base.

In addition, Grail and Fly Thralls may have the Unending Starvation and Grasping Maw equipment.

Equipment Restrictions

The Great Hunger often forgoes weapons in order to rend and bite the foe with bare hands and teeth. They cannot be trusted with treasured relics that are Beelzebub’s pride. In addition to this, The Great Hunger functions more like a ravenous horde than a disciplined force, and they prioritize close range combat over long ranged weapons. They do not have access to the following:

  • Beelzebub’s Axe
  • Black Grail Shields
  • Troop Standards
  • Musical Instruments
  • Compound Eyes Helmets
  • Any Ranged Weapons except for Shotguns, Black Spot Rifles, Parasite Grenades, and Putrid Shotguns. This restriction does not apply to Glory Items.

Morale
Fighting against the Black Grail is a terrifying prospect. Enemy Warbands roll Morale Tests with
-1 Dice
when fighting a Black Grail Warband. The Court Warbands and other Black Grail Warbands ignore this penalty.
Desiccated Husks
A Great Hunger Warband may include 0-2 Dessicated Husks. Dessicated Husks use the Corpse Guard Warband Entry, but replace the Bodyguard rule with the STRONG Keyword at no additional cost.
Cradle of Filth
There are those thralls who have become the vanguard of the Great Hunger, and where others seek the comfort of their matron, these thralls push forward in search of fresh meat. A Great Hunger Warband may recruit up to 3 Grail or Fly Thralls equipped with Blighted Claws to your Warband for 2 Glory each instead of their regular cost. Thralls recruited in this way are known as Cradle Thralls. If you are playing a campaign, after deployment, you may deploy up to three Cradle Thralls in reserve onto the battlefield. Cradle Thralls do not count towards your Maximum Field Strength, but do count for the purposes of Morale. In addition, if the scenario you are playing allows Infiltrators to use their special deployment rules, after any Infiltrators have deployed, you can deploy these Cradle Thralls within 1” of any edge of the battlefield and more than 8” away from any enemy models.
Arcana Putrescere

Many of the creatures within the Great Hunger have access to the Arcana Putrescere – Powers and Spells which are fueled by the very existence of the Black Grail Virus. Beelzebub’s hatred of all things living manifests itself in weird and horrible ways, and the half-dead hordes have been taught of its use. Speaking the words of power in Corrupt Enochian, they invoke the unholy powers of Ekron and warp reality to their will. As these powers require Beelzebub’s infernal essence to work, the leaders of the warband need to send their followers forth to spread the putrid disease.

Arcana Putrescere spells are marked with the Keyword

Putrescere (x)
where the number in brackets indicates how many
Infection Markers
will have to be spent to trigger the effect of the Arcana. If multiple numbers or a range of numbers are listed in the brackets, any one of those numbers can be chosen.

Not all of Beelzebub’s favoured are blessed with the arcana, but those who carry rank are often proficient in its use. A MATAGOT HAG may take 0-3 Arcana, a LORD OF TUMOURS may take 0-1 Arcana, and GREGORI GULAS may take 0-1 Arcana.

These

Infection Markers
can be taken from any models within 12” of the caster, be they friendly or enemy models.
Infection Markers
used this way are removed from the game and the described effect of the Arcana Putrescere then takes effect as described – no ACTION roll is needed, unless outlined in the Arcana. Despite not requiring an ACTION roll, Arcana being cast through the Arcana Putrescere are
Actions
and, as with other
Actions
, spells can only be used by the model once per Activation. Some Arcana Putrescere Powers are not marked with the Keyword PUTRESCRE (X). These powers are typically passive abilities.


Arcana Putrescere
Feral Hunger - 20
Limit: 3
When this model charges an enemy model, it can always treat the dice roll added to the models movement as the maximum value (6 unless otherwise specified). The model suffers penalties to this movement as standard (Difficult Terrain, Standing etc).
Miasma of Pestilence - 20
Limit: 1
As a
Putrescere (3)
arcana, any models within 6” of the caster are treated as though they are in COVER (
-1 Dice
from shooting) and it negates any bonuses a model would gain from elevation. This lasts until the caster’s next activation.
Rapturous Feast - 15
Limit: 1
The Great Hunger burns so deeply within the caster, that nearby thralls find their saliva growing thick with digestive fluids in anticipation. Friendly models within 4” of this model (including this model) inflict
Infection Markers
instead of BLOOD MARKERS with their melee attacks if they have also made a Charge Action earlier this round.
Virulent Clot - 30
Limit: 1
Once per turn the caster may use this
Putrescere (2/4/6)
arcana immediately before an injury is rolled against the model or any Thrall within 3” of the caster. If it is, deduct 1 from the injury result for every two
Infection Markers
spent unless the attack. This attack ignores the
Fire
keyword.
Vomitus - 40
Limit: 1
As a ranged attack
Action
with
Putrescere (1-3)
, this model opens their mouth and spews forth an excessive stream of vileness that burns and causes flesh to erupt into fluid-filled pustules. Do not make a Success Roll for the attack. Instead, measure a straight line 1mm wide and up to 8” long from the attacking model to a point on the ground or a model’s base. The line stops if it reaches any terrain piece that is taller than the model making the Attack. Make an Injury Roll for every model (friend or foe) that is touched by the line, apart from the attacking model itself. Add +1 to Injury Chart rolls per
Infection Marker
used for the Arcana after the first (e.g. using 2
Infection Marker
S gives +1 to Injury Chart rolls, 3
Infection Marker
S gives +2 to Injury Chart rolls, etc). This attack inflicts
Infection Marker
S Instead of
Blood Markers
.
Vile Churning - 20
Limit: 2
As a
Putrescere (1-2)
arcana, any models within 1” of the caster (excluding the caster themselves) without the
Artificial
or
Demonic
Keywords suffer a number of
Blood Markers
equal to the number of
Infection Markers
spent. This arcana may be cast even if the caster is Engaged in Melee Combat.

Captains

Lord of Tumors
Cost:130
Availability:0-1
Image:@Scheerlock
Movement
6"/Infantry
Melee
+4D
Ranged
+1D
Armour
0
Fear
Strong
Tough
Leader
Elite
Black Grail
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Beelzebub's Touch: If a melee attack by the Lord of Tumours hits the target and causes at least one
Blood Marker
or
Infection Marker
, the Lord of Tumours inflicts an additional
Infection Marker
on the target. Additionally, the Lord of Tumours is never considered unarmed and any of its empty hands count as Trench Clubs.
Arcana Putrescere: The model can have 1 Arcana Putrescere Power.
Battlekit

A Lord of Tumours can be equipped with any weapon, armour and equipment from the

Black Grail
Armoury.

Arcana Putrescere
Feral Hunger - 20
Limit: 3

Those unfortunate enough to witness a Ravenous enchanted by the Arcana Putrescere see the limits of organic possibility ruined, limbs straining and hurled forward through rupture, undying sinew shearing from rotten bone with desperate and frantic speed.

When a model with this Goetic Ability makes a charge move it counts as having Movement Characteristic of 12”. Do not roll a D6 to determine its Charge Bonus, but in all other regards carry out the Charge normally (i.e. Difficult terrain will slow the model down, it will have to Jump across gaps, and so on). In addition, unless the target of the charge is the closest enemy model, you must take a Risky Success Roll for the model before making the Charge move. If the roll is a Failure, the model cannot move and its Activation ends. If the roll is a Success, it can carry out the Charge as described above.

Miasma of Pestilence - 20
Limit: 1

The spellcaster belches forth a heat of unholy pestilence from their entropic stomach, boiling the air around them in a convulsion of convection.

Cost 2: You must take a Cast Spell

Action
with the spellcaster in order for it to cast this spell. If you do so, add
-1 Dice
to Success Rolls for Ranged Attacks that target a friendly model within 6” of the spellcaster (including the spellcaster themselves) until the end of the Turn.

Rapturous Feast - 15
Limit: 1

The Great Hunger burns so ruinously within the spellcaster that nearby thralls find their saliva growing thick with anticipatory digestive fluids.

Friendly models that make a Melee Attack while they are within 4” of the spellcaster (including the spellcaster) add the

Infection Markers
Keyword to the attack if they have made a charge move earlier in the same Activation.

Virulent Clot - 30
Limit: 1

From their own spittle and bowels, the spellcaster divines a protective scabrous haruspice. Such is the truth within their rotten meat, even the fire that normally overcomes the armies of Beelzebub is turned away by the knowing clot.

Cost 2/4/6: Once per Turn, you can cast this spell before an Injury Roll is made for the spellcaster. If you do so, add a -1

Injury Modifier
to the roll for every 2
Infection Markers
that were paid to cast this spell, and the spellcaster has the
Negate
Fire
Keyword for the roll.

Vomitus - 40
Limit: 1

With a grating retch, the spellcaster dredges meat and ichor from the depths of their labyrinthine intestines. The following geyser of death and despair melts armour and flesh as if it were wax.

Cost 1-3: You must take a Cast Spell

Action
with the spellcaster in order for it to cast this spell. If you do so, the spellcaster can make a Ranged Attack. Do not make a Success Roll for the attack. Instead, measure a straight line 1mm wide and up to 8” long from the attacking model to a point on the ground or a model’s base. The line stops if it reaches a terrain piece that is taller than the model making the Attack. Make an Injury Roll for every model (friend or foe) that is touched by the line, apart from the attacking model itself. This attack has the
Infection Markers
Keyword, and Injury Rolls for this attack has the +1
Injury Modifier
Keyword if 2
Infection Markers
were paid to cast this spell, or the +2
Injury Modifier
Keyword if 3
Infection Markers
were paid to cast this spell.

Vile Churning - 20
Limit: 2

The spellcaster amplifies their traumatic gastric agony, invoking a cavernous twisting of their stomachs so resonant it bleeds the ears and guts of those nearby alike.

Cost 1-2: You must take a Cast Spell

Action
with the spellcaster in order for it to cast this spell. If you do so, place 1
Blood Marker
next to every model without the
Artificial
or
Demonic
Keywords within 1” of the spellcaster (apart from the spellcaster itself) for every INFECTION MARKER that was paid to cast this spell.

Lore

A high-ranking noble officiant in the Cult of the Black Grail, the Lord of Tumours spreads filth and corruption amongst friend and foe alike. They commune with the Lord of the Flies through a trance-like ecstasy and can channel the very power of the seventh circle of Hell which Beelzebub rules.

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Matagot Hag
Cost:135
Availability:0-1
Image:@Creature Caster
Movement
6"/Infantry
Melee
+3D
Ranged
+1D
Armour
0
Fear
Tough
Leader
Elite
Black Grail
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Pestilent: Melee Attacks made by the Matagot Hag inflict
Infection Marker
S instead of
Blood Markers
. When a Matagot Hag inflicts an
Infection Marker
from a Melee Attack, inflict an additional
Infection Marker
on the target.
Frenzied Followers: All friendly models within 8” of the MATAGOT HAG gain
+1 Dice
when attempting to dash, except for herself. It requires all of the hag’s concentration to reign in the hungry fruit of her loins.
Cadre of Flesh: When a MATAGOT HAG is forced to roll on the Injury Table, any THRALL within 4” of her may have the result resolved against them instead. This includes any other effects being wounded may cause (such as
Fire
,
Infection
,
Shrapnel
, etc). This ability cannot be used against
Blast
weapons.
Arcana Putrescere: A Matagot Hag may purchase up to three
Arcana Putrescere
Powers or Spells.
Battlekit

A Matagot Hag is carried into battle by a writhing swarm of thralls who shield her with fanatical devotion. The Hag and the thrall swarm can never be separated and are treated as one model with a single profile. The Matagot Hag suffers no penalties to their combat ability for being unarmed. A Matagot hag cannot take any equipment except for Devouring Jaws, Grasping Maw, Grail Devotees, and Blighted Claws.

Arcana Putrescere
Feral Hunger - 20
Limit: 3
When this model charges an enemy model, it can always treat the dice roll added to the models movement as the maximum value (6 unless otherwise specified). The model suffers penalties to this movement as standard (Difficult Terrain, Standing etc).
Miasma of Pestilence - 20
Limit: 1
As a
Putrescere (3)
arcana, any models within 6” of the caster are treated as though they are in COVER (
-1 Dice
from shooting) and it negates any bonuses a model would gain from elevation. This lasts until the caster’s next activation.
Mother's Call - 10

As a

Putrescere (1)
arcana, this model can command any friendly Thrall model within 8” to do one of the following:

  • Move: The Thrall takes a Standard Move
    Action
    .
  • Melee Attack: The Thrall takes a Melee Attack
    Action
    .
  • Feast: The Thrall can use their Ravenous Infection Ability, doubling the amount of
    Infection Markers
    from the Ravenous Infection Ability if successful.

This arcana does not require Line of Sight.

Rapturous Feast - 15
Limit: 1
The Great Hunger burns so deeply within the caster, that nearby thralls find their saliva growing thick with digestive fluids in anticipation. Friendly models within 4” of this model (including this model) inflict
Infection Markers
instead of BLOOD MARKERS with their melee attacks if they have also made a Charge Action earlier this round.
Vile Churning - 20
Limit: 2
As a
Putrescere (1-2)
arcana, any models within 1” of the caster (excluding the caster themselves) without the
Artificial
or
Demonic
Keywords suffer a number of
Blood Markers
equal to the number of
Infection Markers
spent. This arcana may be cast even if the caster is Engaged in Melee Combat.
Virulent Clot - 30
Limit: 1
Once per turn the caster may use this
Putrescere (2/4/6)
arcana immediately before an injury is rolled against the model or any Thrall within 3” of the caster. If it is, deduct 1 from the injury result for every two
Infection Markers
spent unless the attack. This attack ignores the
Fire
keyword.
Vomitus - 40
Limit: 1
As a ranged attack
Action
with
Putrescere (1-3)
, this model opens their mouth and spews forth an excessive stream of vileness that burns and causes flesh to erupt into fluid-filled pustules. Do not make a Success Roll for the attack. Instead, measure a straight line 1mm wide and up to 8” long from the attacking model to a point on the ground or a model’s base. The line stops if it reaches any terrain piece that is taller than the model making the Attack. Make an Injury Roll for every model (friend or foe) that is touched by the line, apart from the attacking model itself. Add +1 to Injury Chart rolls per
Infection Marker
used for the Arcana after the first (e.g. using 2
Infection Marker
S gives +1 to Injury Chart rolls, 3
Infection Marker
S gives +2 to Injury Chart rolls, etc). This attack inflicts
Infection Marker
S Instead of
Blood Markers
.
Lore

The Matagot Hag is an undying vessel of The Great Hunger and the favoured child of Beelzebub, for in his heart he hates all things in Creation and the natural circle of life. This creature is a wretched husk of a once-human mother cursed to endlessly birth monstrosities. Her bloated and distended body is locked in an obscene cycle of constant regeneration and decay - her flesh splitting open in great, festering ruptures only to stitch itself back together, swollen with the next abomination writhing in her womb. Her skin, stretched thin and sickly pale, is mottled with blackened veins and pulsing sores, her eyes long rotted away, leaving only hollow sockets weeping thick, infectious ichor. The Grail Thralls she births carry her aloft, treating her as a living effigy of gluttony and suffering. Though mindless hunger drives her, the Hag is not without purpose - her whispered, guttural croons are hymns of devotion to Beelzebub, calling forth ever more horrors to devour the world.

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Elite

Dessicated Husk
Cost:55
Availability:0-2
Image:@Creature Caster
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Fear
Strong
Elite
Black Grail
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Parasitic Tick: If the Corpse Guard inflicts one or more
Blood Markers
or
Infection Markers
with a melee attack on a non-
Black Grail
model, it can remove one of its own BLOOD or
Infection Markers
.
Battlekit

Corpse Guard can be equipped with any weapon, armour and equipment from the

Black Grail
Armoury.

Lore

Only the strongest human devotees can survive the blessings of the Black Grail. The ones that do are inducted into the ranks of the Corpse Guard, bodyguards to the nobility of the Black Grail. If they serve with distinction, they may one day join the ranks of the Infernal Nobility.

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Butcher Knight
Cost:60
Availability:0-2
Image:@Creature Caster
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
0
Fear
Strong
Elite
Black Grail
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Revenous Infection: Some infected with The Great Hunger care only to proliferate their agonizing disease. A model with the Ravenous Infection Ability may make a
Risky Action
to spread the virus. On a success, the model may place an
Infection Marker
on any other model within 1”, as the Great Hunger virus burns through the battlefield. A model’s Activation ends immediately after using this Ability.
Battlekit

A Plague Knight cannot be fielded, unless it is equipped with a suit of armour. In addition, a Plague Knight can be equipped with any weapon, armour and equipment from the

Black Grail
Armoury

Plague Knight Ranks

You may have one rank per Plague Knight if you pay the necessary cost, as indicated.

Plague Knight Ranks
Butcher King - 10
If at the end of a game, this Butcher Knight is not Out of Action and it has taken at least one enemy model Out of Action with a Melee Attack, gain 1 Glory.
Knight of Twin Cleavers - 5
Allows the Butcher Knight to ingore the Off-Hand special rule (
-1 Dice
to attacks with an off-hand weapon) and gives them the
Shrapnel
keyword on any melee weapon they choose to wield for an additional +5 ducats.
Knightly Rank of the Feast - 5
Grants a Butcher Knight and any models within 3” of that Butcher knight
+1 Dice
on Ravenous Infection Tests.
Upgrades
Unending Starvation - 8
A model with this upgrade adds +1” to their movement Characteristic and may target themselves with the Ravenous Infection Ability. In addition, if this model is more than 1” away from an enemy model, its first action each Activation must be a Move, Charge or Dash Action towards the nearest enemy model (choose in the case of a tie) moving the maximum distance possible.
Lore

Ranking lowliest in the nobility of the Black Grail, these armoured great warriors were once truly depraved worshippers Beelzebub. When the Black Grail came for them, they willingly submitted themselves to the authority of the Lord of Flies. As a result they retain a semblance of sentience and the ability to wield weapons as they did in life. They aspire to win favour in the eyes of Beelzebub and one day be promoted in the hierarchy of the Order of the Fly.

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Infantry

Gregori Gula
Cost:145
Availability:0-2
Image:@Creature Caster
Movement
9"/Flying
Melee
+2D
Ranged
0D
Armour
0
Fear
Infiltrator
Black Grail
Abilities
Arcana Putrescere: The model may purchase up to one
Arcana Putrescere
Power or Spell.
Plague-Ridden Flesh: All injury rolls against a Gregori Gula are made with
-2 Dice
, unless the attack has the Keyword
Fire
, in which case works normally. The model does not suffer additional
Blood Markers
from attacks with Keyword
Gas
.
undefined:
Dormant Hunger: Once per round, when a Gregori Gula would be taken Out of Action, it instead goes Dormant. Remove all
Infection Markers
(but not
Blood Markers
) from the Gregori Gula and replace its model with a suitable 60mm token to represent its dormant state, which also counts as dangerous terrain. If at any point a friendly Thrall is within 1” of the Token, you must remove that Thrall and replace the token with the Gregori Gula, at least 1” away from all enemy models, and the Gula is Down. A Gregori Gula replaced this way may activate this round as normal if it has not done so already. A Gregori Gula in a Dormant state does not contest objectives, nor can it take actions, be activated or be targeted by enemy abilities that interact with terrain. A Gregori Gula in a Dormant state counts as being Out of Action for the purposes of Morale and the Trauma Step of the Campaign Phase.
Gnashing and Tearing: Melee Attack Actions made by a Gregori Gula add
+1 Dice
to Injury Rolls. In addition, in a round in which the Gregori Gula has also made a Charge Action, it may make a third Melee Attack.
Battlekit

A Gregori Gula never carries any type of weapons, armour or equipment, as it has no need for them. A Gregori Gula can make two attacks at no penalty, and suffers no penalties to their combat ability for being unarmed. A Gregori Gula can be equipped with a Grasping Maw.

Arcana Putrescere
Feral Hunger - 20
Limit: 3
When this model charges an enemy model, it can always treat the dice roll added to the models movement as the maximum value (6 unless otherwise specified). The model suffers penalties to this movement as standard (Difficult Terrain, Standing etc).
Miasma of Pestilence - 20
Limit: 1
As a
Putrescere (3)
arcana, any models within 6” of the caster are treated as though they are in COVER (
-1 Dice
from shooting) and it negates any bonuses a model would gain from elevation. This lasts until the caster’s next activation.
Rapturous Feast - 15
Limit: 1
The Great Hunger burns so deeply within the caster, that nearby thralls find their saliva growing thick with digestive fluids in anticipation. Friendly models within 4” of this model (including this model) inflict
Infection Markers
instead of BLOOD MARKERS with their melee attacks if they have also made a Charge Action earlier this round.
Vile Churning - 20
Limit: 2
As a
Putrescere (1-2)
arcana, any models within 1” of the caster (excluding the caster themselves) without the
Artificial
or
Demonic
Keywords suffer a number of
Blood Markers
equal to the number of
Infection Markers
spent. This arcana may be cast even if the caster is Engaged in Melee Combat.
Virulent Clot - 30
Limit: 1
Once per turn the caster may use this
Putrescere (2/4/6)
arcana immediately before an injury is rolled against the model or any Thrall within 3” of the caster. If it is, deduct 1 from the injury result for every two
Infection Markers
spent unless the attack. This attack ignores the
Fire
keyword.
Vomitus - 40
Limit: 1
As a ranged attack
Action
with
Putrescere (1-3)
, this model opens their mouth and spews forth an excessive stream of vileness that burns and causes flesh to erupt into fluid-filled pustules. Do not make a Success Roll for the attack. Instead, measure a straight line 1mm wide and up to 8” long from the attacking model to a point on the ground or a model’s base. The line stops if it reaches any terrain piece that is taller than the model making the Attack. Make an Injury Roll for every model (friend or foe) that is touched by the line, apart from the attacking model itself. Add +1 to Injury Chart rolls per
Infection Marker
used for the Arcana after the first (e.g. using 2
Infection Marker
S gives +1 to Injury Chart rolls, 3
Infection Marker
S gives +2 to Injury Chart rolls, etc). This attack inflicts
Infection Marker
S Instead of
Blood Markers
.
Lore

The Gregori Gula are rare, winged predators - gaunt, angelic abominations draped in rotting flesh and hiding a myriad of waiting mouths. Unlike the mindless thralls, they stalk prey with patience, each kill chosen with eerie precision. When struck down, they do not die, but collapse into a dormant cocoon of necrotic tissue, seeping toxins and viral remnants into the battlefield. If a thrall ventures too close, it is consumed, and the Gula rises again, unfurling its wings in a storm of infectious gas that cripples all nearby. The only solution is fire and absolute destruction, for so long as even a trace remains, the Gregori Gula will endure.

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Fly Thrall
Cost:35
Availability:Unlimited
Image:@Creature Caster
Movement
6"/Flying
Melee
0D
Ranged
0D
Armour
0
Fear
Black Grail
Abilities
Revenous Infection: Some infected with The Great Hunger care only to proliferate their agonizing disease. A model with the Ravenous Infection Ability may make a
Risky Action
to spread the virus. On a success, the model may place an
Infection Marker
on any other model within 1”, as the Great Hunger virus burns through the battlefield. A model’s Activation ends immediately after using this Ability.
Overwhelming Horde: For each friendly
Black Grail
model within 3” of the model, it gains
+1 Dice
to its Melee attack rolls, up to maximum
+4 Dice
.
Battlekit

Thralls cannot be equipped with any weapons, armour or equipment. They do not suffer penalties for fighting unarmed.

Blighted Claws

Add

+1 Dice
and the
Critical
Keyword to Melee Attacks made by this model.

Upgrades
Unending Starvation - 8
A model with this upgrade adds +1” to their movement Characteristic and may target themselves with the Ravenous Infection Ability. In addition, if this model is more than 1” away from an enemy model, its first action each Activation must be a Move, Charge or Dash Action towards the nearest enemy model (choose in the case of a tie) moving the maximum distance possible.
Lore

The boons of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, and join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.

Thralls come in two varieties: Grail Thralls that have become almost impervious to pain and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

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Cradle Fly Thrall
Cost:2
Availability:Unlimited
Image:@Creature Caster
Movement
6"/Flying
Melee
0D
Ranged
0D
Armour
0
Fear
Black Grail
Abilities
Special Deployment: If the scenario you are playing allows
Infiltrators
to use their special deployment rules, after any
Infiltrators
have deployed, you can deploy these Cradle Thralls within 1” of any edge of the battlefield and more than 8” away from any enemy models.
Revenous Infection: Some infected with The Great Hunger care only to proliferate their agonizing disease. A model with the Ravenous Infection Ability may make a
Risky Action
to spread the virus. On a success, the model may place an
Infection Marker
on any other model within 1”, as the Great Hunger virus burns through the battlefield. A model’s Activation ends immediately after using this Ability.
Overwhelming Horde: For each friendly
Black Grail
model within 3” of the model, it gains
+1 Dice
to its Melee attack rolls, up to maximum
+4 Dice
.
Battlekit

Thralls cannot be equipped with any weapons, armour or equipment. They do not suffer penalties for fighting unarmed.

Blighted Claws

Add

+1 Dice
and the
Critical
Keyword to Melee Attacks made by this model.

Upgrades
Unending Starvation - 8
A model with this upgrade adds +1” to their movement Characteristic and may target themselves with the Ravenous Infection Ability. In addition, if this model is more than 1” away from an enemy model, its first action each Activation must be a Move, Charge or Dash Action towards the nearest enemy model (choose in the case of a tie) moving the maximum distance possible.
Lore

The boons of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, and join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.

Thralls come in two varieties: Grail Thralls that have become almost impervious to pain and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

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Grail Thrall
Cost:35
Availability:Unlimited
Image:@Creature Caster
Movement
5"/Infantry
Melee
0D
Ranged
0D
Armour
0
Fear
Black Grail
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Revenous Infection: Some infected with The Great Hunger care only to proliferate their agonizing disease. A model with the Ravenous Infection Ability may make a
Risky Action
to spread the virus. On a success, the model may place an
Infection Marker
on any other model within 1”, as the Great Hunger virus burns through the battlefield. A model’s Activation ends immediately after using this Ability.
Overwhelming Horde: For each friendly
Black Grail
model within 3” of the model, it gains
+1 Dice
to its Melee attack rolls, up to maximum
+4 Dice
.
Battlekit

Thralls cannot be equipped with any weapons, armour or equipment. They do not suffer penalties for fighting unarmed.

Blighted Claws

Add

+1 Dice
and the
Critical
Keyword to Melee Attacks made by this model.

Upgrades
Unending Starvation - 8
A model with this upgrade adds +1” to their movement Characteristic and may target themselves with the Ravenous Infection Ability. In addition, if this model is more than 1” away from an enemy model, its first action each Activation must be a Move, Charge or Dash Action towards the nearest enemy model (choose in the case of a tie) moving the maximum distance possible.
Lore

The boons of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, and join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.

Thralls come in two varieties: Grail Thralls that have become almost impervious to pain and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

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Cradle Thrall
Cost:2
Availability:Unlimited
Image:@Creature Caster
Movement
5"/Infantry
Melee
0D
Ranged
0D
Armour
0
Fear
Black Grail
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Special Deployment: If the scenario you are playing allows
Infiltrators
to use their special deployment rules, after any
Infiltrators
have deployed, you can deploy these Cradle Thralls within 1” of any edge of the battlefield and more than 8” away from any enemy models.
Revenous Infection: Some infected with The Great Hunger care only to proliferate their agonizing disease. A model with the Ravenous Infection Ability may make a
Risky Action
to spread the virus. On a success, the model may place an
Infection Marker
on any other model within 1”, as the Great Hunger virus burns through the battlefield. A model’s Activation ends immediately after using this Ability.
Overwhelming Horde: For each friendly
Black Grail
model within 3” of the model, it gains
+1 Dice
to its Melee attack rolls, up to maximum
+4 Dice
.
Battlekit

Thralls cannot be equipped with any weapons, armour or equipment. They do not suffer penalties for fighting unarmed.

Blighted Claws

Add

+1 Dice
and the
Critical
Keyword to Melee Attacks made by this model.

Upgrades
Unending Starvation - 8
A model with this upgrade adds +1” to their movement Characteristic and may target themselves with the Ravenous Infection Ability. In addition, if this model is more than 1” away from an enemy model, its first action each Activation must be a Move, Charge or Dash Action towards the nearest enemy model (choose in the case of a tie) moving the maximum distance possible.
Lore

The boons of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, and join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.

Thralls come in two varieties: Grail Thralls that have become almost impervious to pain and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

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Prowler
Cost:55
Availability:0-3
Image:@pandemonpaints
Movement
8"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Fear
Black Grail
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Frightening Speed: Hounds roll to Dash with
+1 Dice
and they do not suffer any penalties to movement after they Stand from being Down.
Disease Carrier: If an enemy model is Activated while in Melee Combat with a Hound, that model suffers one
Infection Marker
.
Battlekit

The Hounds cannot be equipped with any weapons, armour or equipment. They do not suffer penalties for fighting unarmed. At the cost of +5 ducats, they cause

Infection Markers
with their unarmed attacks instead of
Blood Markers
.

Upgrades
Infectious Hound - 5
This model causes
Infection Markers
with their unarmed attacks instead of
Blood Markers
.
Lore

Parasitic carcasses of canines infested with maggots and flies spawned from the body of Beelzebub himself. Their unholy mission is to prowl No Man’s Land and spread diseases and pestilence in the name of their dark master.

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Mercenaries

Scripture Guardian
Cost:7
Availability:0-1
Image:@jimmy_crisps
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Negate Gas
Negate Fear
Golem
Abilities
Slow: Scripture Guardian has a halved Dash distance (i.e. 3”).
Vengeful Scripture: The Scripture Guardian reads words from the holy (or unholy!) text it carries. This is an attack
Action
with 18” range, and it can be used in either Melee or as a Ranged attack (though not both during the same Activation). Use Ranged and Melee Characteristics as appropriate. This attack ignores armour and cover. For each
Blood Marker
the target has, add +1 to the Injury roll. Note that if armed with a melee weapon, both the Melee attack and the use of the Vengeageful Scripture can be used simultaneously.
Battlekit
The Scripture Guardian carries a Scripture Scroll. It wears reinforced armour and a helmet. In addition, it has 2 arms that can be made to carry one Melee weapon available to your Warband as long as they have no restrictions (such as
Elite
only, Assassins only,
Limit
: 2 etc.). You must pay the appropriate cost as standard.

Combat Helmet

Keywords

NEGATE SHRAPNEL

Ignores additional

Blood Markers
caused by the Keyword
Shrapnel
.

Lore

The simple combat helmet has proven its value on the battlefield time and again.

Reinforced Armour

Grants a -2 modifier to all injury rolls against the model wearing this armour.

Lore

Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.

Lore
The Origins of the Scripture Guardians are unknown, but rumours claim they are creations of great masters of Kabbalah. Reports of the Scripture Guardians began to circulate in the early days of the Great War. The destruction of Jerusalem upended great cities and unearthed tombs that should never have been disturbed, their occupants now wandering this unhappy land, endlessly reciting the sacred writings entrusted to them in death. Sometimes a lucky expedition to No Man’s Land can find such a creature, and placing a holy text of their own faith into its hands can turn the Scripture Guardian into a potent ally to whomever aligns with the holy (or indeed desecrated) scroll of tome given to its unyielding grasp.

Capable of speaking and reading the One True Language, the Scripture Guardian can unleash the powers it calls upon against anyone its master dictates. It serves its purpose with the single-mindedness of an automaton, unthinking and uncaring. Spoken by the Guardian, the words are empowered with the primordial power of Creation, and can unmake anything, growing in power the longer they target anything in the physical world.
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Sin Eater
Cost:6
Availability:0-1
Image:@pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-2
Fear
Strong
Tough
Heretic
Abilities
Devour the Guilty:

As a

Risky
Action
, the Sin Eater can attempt to consume a model, friend (in which case the
Action
is not
Risky
and is done with
+1 Dice
) or foe, that is on a 40mm or smaller base and is within 1”. If successful, remove the model from the table and set aside any markers that the model has (
Blood
,
Infection
,
Blessing
etc.). While it is devoured the model cannot be targeted by any attack or ability. When Activated, the devoured model may make one melee attack
Action
available to it, but the attack suffers a
-3 Dice
penalty when rolling to hit. A devoured model counts as being Down for all rules purposes (including Morale) and, if it is still devoured at the end of the battle, it counts as being Out of Action instead.

Whenever the Sin Eater is activated, the devoured model suffers one

Blood Marker
automatically that cannot be avoided by any means. If the devoured model suffers a
Blood Marker
in this way when it already has six
Blood Marker
, it is immediately taken Out of Action and it is no longer considered devoured. If the Sin Eater is taken Out of Action, the devoured model is placed Down where the Sin Eater was. The Sin Eater can only ever have one consumed model in its belly.

Vomit:

The Sin Eater attempts to purge a model it has devoured as an

Action
with
+4 Dice
. If successful, the model’s controller places the model within 1” of the Sin Eater. If no suitable space exists, the vomit fails and the model remains devoured. The vomited model is Down. The Sin Eater can only use this
Action
if it has a model devoured.

Battlekit
The Sin Eater is equipped with Reinforced Armour and a 2-handed Tenderizer Maul. You cannot alter the Sin Eater’s weapons and equipment in any way.

Tenderizer Maul

RangeMelee
Hands
2 Hands (Melee)
Modifiers+1 to Injuries
Keywords

HEAVY

Its huge reach means that the Sin Eater may make one Melee Attack

Action
against each enemy model it is fighting in Melee.

Reinforced Armour

Grants a -2 modifier to all injury rolls against the model wearing this armour.

Lore

Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.

Lore

Sin Eaters are horrific creatures: once they were mortal men and women, but their overwhelming greed and hunger for human flesh tainted with Sin, combined with the corrupting influence of the Hellgate, has turned them into a form that matches their inner foulness. They’re swollen into monstrous proportions and are always at a point of nearly bursting, yet forever ravenous for more flesh and human sins to devour.

The Sin Eater is one of the very few creatures that Beelzebub approves of outside his own followers due its insatiable gluttony.

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Armoury

Melee Weapons
Bayonet
2
BAYONET LUG only
Butcher Bayonet
15
LIMIT: 2
Elite only
Double-Handed Blunt Weapon
10
Greatsword / Greataxe
12
Knife / Dagger
1
Pestilent Fang
15
LIMIT: 2
Elite only
Plague Blade
7
LIMIT: 2
Elite only
Trench Polearm
7
Plague Knight only
Sword / Axe
4
Trench Club
3
Ranged Weapons
Black Spot Rifle
25
LIMIT: 2
Elite only
Parasite Grenades
15
Putrid Shotgun
20
LIMIT: 2
Shotgun
10
Armour
Reinforced Armour
40
Elite only
Standard Armour
15
Trench Shield
10
Equipment
Blighted Claws
10
Matagot Hag, Fly Thrall, Grail Thrall only
Combat Helmet
5
Devouring Jaws
2
LIMIT: 1
Elite only
Field Shrine
2
Grail Devotee
15
LIMIT: 2
Herald of Beelzebub, Elite only
Grasping Maw
17
Unholy Relic
15
Elite only
Unholy Trinket
15
Exploration Only
Armour of the Fly
7
LIMIT: 1
Elite only
Beelzebub's Embrace
15
LIMIT: 1
Elite only
Cup of Filth
4
LIMIT: 1
Knighthood
4
LIMIT: 1
Elite only
Locust Spitter
6
LIMIT: 1
Trench Dog
1
LIMIT: 1
Trench Dog (Hellhound)
2
LIMIT: 1

Base Faction

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