Dirge of the Great Hegemon

fc_cultoftheblackgrail_fv_dirgeofthegreathegemon
Faction lore

In the annals of the Great War two mighty Hegemons of the Black Grail have risen: Yersinia Rex, Emperor of Pestilence, and Febris, the rotting Bride of Beelzebub. Each of them were destroyed, but at an unimaginable cost to the forces of the Great Tyrant YHWH. Even the great Paladin Engelier, the Sword of Heaven, died when confronting the might of a Hegemon.

With the ascension of a Hegemon, the hideous power of the Black Grail is exalted. Beelzebub grows sleek and fat, and like a magnanimous king, bestowing blessings and gifts upon his most favoured children. Beelzebub’s insidious grip over his Grail Thralls greatly increases. They move with more grace and the exalted blessings of the Grail opens their ruined minds, allowing them to truly witness the rotting glory of the Lord of the Flies, enabling them to understand more complex weaponry. In turn, the nobles that make up the ranks of the Order of the Fly are given kingly gifts from their mighty liege.

Full of the ascendant power of the Black Grail, how miserable they become when their Hegemon lord falls in battle. Each Hegemon is unique, and when slain, it can never be re-created. The ecstasy of the Plague Knights in the service of their dread ruler sinks into the deepest despair from which there is no escape. Their strain of the Black Grail is shunned by others of their kind and they are no longer welcome at Ekron, the City of Beelzebub: they are cast out from the Order of the Fly for their failure. The Hegemon’s strain of disease continues spreading and creating thralls, but they are born into a world bereft of their sires, leaving them hopeless and desolated.

The eyes of the Plague Knights continuously weep cold black blood as they cry for their lost Dark Paradise that will never be again. The tantalising dream of a great flood of pestilence that cleanses the earth is lost forever. Their mournful wails echo and reverberate through No Man’s Land, a cry of sorrow deeper than any mortal can feel, and agonising rage of black hatred that no mortal comprehends. They compose mournful paeans to their lost Hegemon -beautiful yet disturbing songs that promise nothing but never-ending death.

Such shattered remains of the once-mighty legions of the Hegemon take their vengeance on any opponent regardless of their allegiance, even throwing themselves at other Black Grail warbands in futile acts of regret, trying to feel pain that would at least momentarily dull their aching feeling of loss. But no such hope exists in their eternal damnation.

These bands made up of the strains of fallen Hegemons’ once-mighty legions form everlasting funeral processions for their dead masters. The echo of their dirges accompanies their solemn steps, taking them from nowhere to nowhere. Their eyes are forever stained by the foul tears of the Black Grail and their skin turns black and sloughs off, hanging in tatters like funereal garb. They seek lost artefacts and broken shards of armour and weapons of their lost liege, fashioning disturbing and rusted jewellery from these remains where the Hegemon’s power still lingers beyond the grave. Few things that haunt No Man’s Land are more dangerous – or ghastlier – than these corruption-ridden echoes of the dark past, the funeral processions that last until time itself is no more.

Faction Rules

The Lost
The warband may only include a maximum of two Hounds (known as Wailers) and a maximum of two Heralds of Beelzebub (called Weepers).
The Lamenters
The warband can include up to three Plague Knights (including the Executor) known as The Lamenters.
The Fallen
The warband cannot include a Lord of Tumours or Amalgam, for all were slain a long time ago.
The Executor
The warband must include an Executor (use Plague Knight characteristics) who has the Keyword
Tough
and a Ranged characteristic of
+1 Dice
. The Executor costs 80 ducats.
The Bereaved
The Grail Thralls and Fly Thralls of the warband are called the Bereaved. Bereaved have a Ranged characteristic of
+0 Dice
and cost 30 ducats each. Grail Thralls (but not Fly Thralls) can be equipped with ranged weapons, standards and musical instruments from the Black Grail Armoury.
Infection Markers

Some attacks by the weaponry of the Black Grail causes their opponents to suffer

Infection Markers
. These work in a similar fashion to
Blood Markers
.
Infection Markers
can be used to modify dice rolls exactly like
Blood Markers
(i.e. ACTION rolls and injury rolls and used in Bloodbaths). Use a different coloured dice (the more disgusting the better!) to indicate these markers and place them next to the infected model.

A model may have up to six

Infection Markers
and six
Blood Markers
at the same time. If a model had any
Infection Markers
before, but has none when it is Activated, no new ones are added to the model – though it can still be re-infected by further attacks if a model has one or more
Infection Markers
when activated, it gains +1
Infection Markers
.

Hegemon's Will

Using the remnants of the lingering power of a fallen Hegemon, a Plague Knight of the Warband can directly command a nearby Thrall.

During its Activation, a Plague Knight in this warband can remove an

Infection Marker
from any model in play to enable a friendly Thrall within 18” to use any one of the Actions detailed below. Each Thrall can only be affected by Hegemon’s Will once per Turn, but one Plague Knight may issue commands to multiple Thralls (though not multiple commands to the same Thrall) during a single Activation, if all the conditions are met.

  • Move: The Thrall takes a standard Move
    Action
    .
  • Ranged Attack: The Thrall takes a Ranged Attack
    Action
    with any Ranged weapon it has.
  • Charge: The Thrall takes a standard Charge
    Action
    .
  • Melee Attack: The Thrall takes a Melee Attack
    Action
    .

Hegemon's Last Blessing
This warband has Plague Blade
Limit
:3, Putrid Shotgun
Limit
:3and Viscera Cannon
Limit
:3. Non-
Elite
models can be equipped with Viscera Cannons.
Morale
Fighting against the Black Grail is a terrifying prospect. Enemy Warbands roll Morale Tests with
-1 Dice
when fighting a Black Grail Warband. The Court Warbands and other Black Grail Warbands ignore this penalty.
Dishonoured
No model in the warband may carry a Black Grail Shield or Beelzebub’s Axe. The Lord of the Flies does not suffer failed knights to carry his device.

Captains

Executor
Cost:80
Availability:1
Image:@Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
0
Fear
Strong
Tough
Elite
Black Grail
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Hegemon's Will:

Using the remnants of the lingering power of a fallen Hegemon, a Plague Knight of the Warband can directly command a nearby Bereaved. An Executor or Plague Knight in a Dirge of the Great Hegemon Warband can take a Command Bereaved

Action
. If it does so, you can remove any number of
Infection Marker
S from enemy models. For each
Infection Marker
you remove, you can then carry out one of the following Commands with a Bereaved (Grail Thrall or Fly Thrall) that is within 18" of the model taking the Command Bereaved
Action
. A Bereaved cannot be given more than 1 Command each Turn, but carrying out a Command does not stop it from also being Activated in the same Turn (before or after the Command was issued).

  • Move Command: The Bereaved carries out a normal move (it cannot Retreat).
  • Shoot Command: The Bereaved carries out a Ranged Attack.
  • Charge Command: The Bereaved carries out a charge move.
  • Fight Command: The Bereaved carries out a Melee Attack.

Battlekit

A Plague Knight cannot be fielded, unless it is equipped with a suit of armour. In addition, a Plague Knight can be equipped with any weapon, armour and equipment from the

Black Grail
Armoury

Plague Knight Ranks

You may have one rank per Plague Knight if you pay the necessary cost, as indicated.

Plague Knight Ranks
Plague Almoner - 10
Limit: 1
This model requires one less
Blood Marker
/
Infection Marker
to cause Bloodbath.
Knight Companion of the Fly - 5
Limit: 1
Add
+1 Dice
to Ranged or Melee.
Knight Companion Selection
-
Change
Knight of the Rotten Cross - 5
Limit: 1
When acquired, this model may purchase any weapon from the New Antioch or Heretic Legion list. The Knight of the Rotten Cross cannot give its weapon away but can purchase a new one if the old one is lost.
Rotten Cross Expanded Armoury Option
-
Change
Lore

Ranking lowliest in the nobility of the Black Grail, these armoured great warriors were once truly depraved worshippers Beelzebub. When the Black Grail came for them, they willingly submitted themselves to the authority of the Lord of Flies. As a result they retain a semblance of sentience and the ability to wield weapons as they did in life. They aspire to win favour in the eyes of Beelzebub and one day be promoted in the hierarchy of the Order of the Fly.

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Elite

Corpse Guard
Cost:55
Availability:0-3
Image:@Scheerlock
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Fear
Elite
Black Grail
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Parasitic Tick: If the Corpse Guard inflicts one or more
Blood Markers
or
Infection Markers
with a melee attack on a non-
Black Grail
model, it can remove one of its own BLOOD or
Infection Markers
.
Black Grail Bodyguard: If a
Black Grail
model within 1” of the Corpse Guard is hit, the Corpse Guard can redirect the hit to itself. The injury and any additional effects of the attack are resolved against the Corpse Guard instead of the original target. This ability cannot be used against
Blast
weapons.
Battlekit

Corpse Guard can be equipped with any weapon, armour and equipment from the

Black Grail
Armoury.

Lore

Only the strongest human devotees can survive the blessings of the Black Grail. The ones that do are inducted into the ranks of the Corpse Guard, bodyguards to the nobility of the Black Grail. If they serve with distinction, they may one day join the ranks of the Infernal Nobility.

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Plague Knight
Cost:60
Availability:0-2
Image:@Scheerlock
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
0
Fear
Strong
Elite
Black Grail
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Hegemon's Will:

Using the remnants of the lingering power of a fallen Hegemon, a Plague Knight of the Warband can directly command a nearby Bereaved. An Executor or Plague Knight in a Dirge of the Great Hegemon Warband can take a Command Bereaved

Action
. If it does so, you can remove any number of
Infection Marker
S from enemy models. For each
Infection Marker
you remove, you can then carry out one of the following Commands with a Bereaved (Grail Thrall or Fly Thrall) that is within 18" of the model taking the Command Bereaved
Action
. A Bereaved cannot be given more than 1 Command each Turn, but carrying out a Command does not stop it from also being Activated in the same Turn (before or after the Command was issued).

  • Move Command: The Bereaved carries out a normal move (it cannot Retreat).
  • Shoot Command: The Bereaved carries out a Ranged Attack.
  • Charge Command: The Bereaved carries out a charge move.
  • Fight Command: The Bereaved carries out a Melee Attack.

Battlekit

A Plague Knight cannot be fielded, unless it is equipped with a suit of armour. In addition, a Plague Knight can be equipped with any weapon, armour and equipment from the

Black Grail
Armoury

Plague Knight Ranks

You may have one rank per Plague Knight if you pay the necessary cost, as indicated.

Plague Knight Ranks
Plague Almoner - 10
Limit: 1
This model requires one less
Blood Marker
/
Infection Marker
to cause Bloodbath.
Knight Companion of the Fly - 5
Limit: 1
Add
+1 Dice
to Ranged or Melee.
Knight Companion Selection
-
Change
Knight of the Rotten Cross - 5
Limit: 1
When acquired, this model may purchase any weapon from the New Antioch or Heretic Legion list. The Knight of the Rotten Cross cannot give its weapon away but can purchase a new one if the old one is lost.
Rotten Cross Expanded Armoury Option
-
Change
Lore

Ranking lowliest in the nobility of the Black Grail, these armoured great warriors were once truly depraved worshippers Beelzebub. When the Black Grail came for them, they willingly submitted themselves to the authority of the Lord of Flies. As a result they retain a semblance of sentience and the ability to wield weapons as they did in life. They aspire to win favour in the eyes of Beelzebub and one day be promoted in the hierarchy of the Order of the Fly.

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Infantry

Bereaved
Cost:30
Availability:Unlimited
Image:@Scheerlock
Movement
5"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Fear
Black Grail
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Overwhelming Horde: For each friendly
Black Grail
model within 3” of the model, it gains
+1 Dice
to its Melee attack rolls, up to maximum
+4 Dice
.
Battlekit

Thralls can be equipped with ranged weapons, troop flags, or instruments, but nothing else. They do not suffer penalties for fighting unarmed.

Lore

The boons of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, and join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.

Thralls come in two varieties: Grail Thralls that have become almost impervious to pain and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

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Fly Bereaved
Cost:30
Availability:Unlimited
Image:@Scheerlock
Movement
6"/Flying
Melee
-1D
Ranged
0D
Armour
0
Fear
Black Grail
Abilities
Overwhelming Horde: For each friendly
Black Grail
model within 3” of the model, it gains
+1 Dice
to its Melee attack rolls, up to maximum
+4 Dice
.
Battlekit

Thralls cannot be equipped with any weapons, armour or equipment. They do not suffer penalties for fighting unarmed.

Lore

The boons of the Black Grail lead slowly but surely down the path of utter corruption. Only very few of the chosen can withstand the blessings of the Lord of the Flies. Most are turned into Grail Thralls, and join the endless legions of empty, hollowed-out and diseased husks who must obey the whims of the Black Grail nobles for all eternity, while suffering the torment of their countless supernatural infections.

Thralls come in two varieties: Grail Thralls that have become almost impervious to pain and Fly Thralls, controlled by the gargantuan hell-flies that have buried their proboscis deep into the central nervous system of their victims, allowing far greater mobility in exchange for less resistance to pain.

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Herald of Beelzebub
Cost:50
Availability:0-2
Image:@Scheerlock
Movement
10"/Flying
Melee
0D
Ranged
0D
Armour
0
Fear
Skirmisher
Black Grail
Abilities
Infected Proboscis: Heralds do not suffer penalties for fighting unarmed, and they cause
Infection Markers
with their unarmed attacks instead of
Blood Markers
. If this attack inflicts an
Infection Markers
on a non-
Black Grail
enemy model, the Herald can remove one of their own
Blood Markers
.
Toxic: This model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Battlekit

Heralds can be equipped with any ranged weapon from the

Black Grail
Armoury. They cannot be equipped with any other items, except for Compound Eyes Helmets or a single Grail Devotee. When they fight unarmed in Melee Combat, the attack is always modified by Infected Proboscis. One Herald can have the Maddening Buzz ability (see below) at the cost of +10 ducats.

Upgrades
Maddening Buzz - 10
Limit: 1
Every
Action
taken by non-
Black Grail
models within 8” of a Herald is considered
Risky
. Note: This does not affect non-
Action
rolls such as Charge distance rolls, nor does it affect
Action
S that do not require a roll on the Action Success Chart.
Lore

Some victims of the Black Grail suffer a far worse fate than becoming a Thrall. They are bestowed with the black honour by being melded with hell-flies, growing into a grotesque winged insect made of bloated flesh. After this torturous metamorphosis they take to air as Heralds of Beelzebub, the winged squires and scouts of the Order of the Fly. Their vestigial human bodies are still conscious as they are slowly eaten from within to be used as fuel by the Herald, all the while their warped bodies fight for the glory of Hell against their will.

The Heralds are the vanguard in any assault of the Black Grail, and the ear-numbing otherworldly drone of their wings strikes terror in any defender, breaking their focus and sapping their willpower. Heralds wield discarded weapons, contaminated with horrible worms that churn through them, which in turn infect their victims. Each diseased bullet has sentience of its own, finding even the smallest chink in any armour, burrowing into the nervous system and liquefying the internal organs from within.

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Hounds of the Black Grail
Cost:55
Availability:0-2
Image:@Scheerlock
Movement
8"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Fear
Black Grail
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Frightening Speed: Hounds roll to Dash with
+1 Dice
and they do not suffer any penalties to movement after they Stand from being Down.
Disease Carrier: If an enemy model is Activated while in Melee Combat with a Hound, that model suffers one
Infection Marker
.
Battlekit

The Hounds cannot be equipped with any weapons, armour or equipment. They do not suffer penalties for fighting unarmed. At the cost of +5 ducats, they cause

Infection Markers
with their unarmed attacks instead of
Blood Markers
.

Upgrades
Infectious Hound - 5
This model causes
Infection Markers
with their unarmed attacks instead of
Blood Markers
.
Lore

Parasitic carcasses of canines infested with maggots and flies spawned from the body of Beelzebub himself. Their unholy mission is to prowl No Man’s Land and spread diseases and pestilence in the name of their dark master.

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Mercenaries

Scripture Guardian
Cost:7
Availability:0-1
Image:@jimmy_crisps
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Negate Gas
Negate Fear
Golem
Abilities
Slow: Scripture Guardian has a halved Dash distance (i.e. 3”).
Vengeful Scripture: The Scripture Guardian reads words from the holy (or unholy!) text it carries. This is an attack
Action
with 18” range, and it can be used in either Melee or as a Ranged attack (though not both during the same Activation). Use Ranged and Melee Characteristics as appropriate. This attack ignores armour and cover. For each
Blood Marker
the target has, add +1 to the Injury roll. Note that if armed with a melee weapon, both the Melee attack and the use of the Vengeageful Scripture can be used simultaneously.
Battlekit
The Scripture Guardian carries a Scripture Scroll. It wears reinforced armour and a helmet. In addition, it has 2 arms that can be made to carry one Melee weapon available to your Warband as long as they have no restrictions (such as
Elite
only, Assassins only,
Limit
: 2 etc.). You must pay the appropriate cost as standard.

Combat Helmet

Keywords

NEGATE SHRAPNEL

Ignores additional

Blood Markers
caused by the Keyword
Shrapnel
.

Lore

The simple combat helmet has proven its value on the battlefield time and again.

Reinforced Armour

Grants a -2 modifier to all injury rolls against the model wearing this armour.

Lore

Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.

Lore
The Origins of the Scripture Guardians are unknown, but rumours claim they are creations of great masters of Kabbalah. Reports of the Scripture Guardians began to circulate in the early days of the Great War. The destruction of Jerusalem upended great cities and unearthed tombs that should never have been disturbed, their occupants now wandering this unhappy land, endlessly reciting the sacred writings entrusted to them in death. Sometimes a lucky expedition to No Man’s Land can find such a creature, and placing a holy text of their own faith into its hands can turn the Scripture Guardian into a potent ally to whomever aligns with the holy (or indeed desecrated) scroll of tome given to its unyielding grasp.

Capable of speaking and reading the One True Language, the Scripture Guardian can unleash the powers it calls upon against anyone its master dictates. It serves its purpose with the single-mindedness of an automaton, unthinking and uncaring. Spoken by the Guardian, the words are empowered with the primordial power of Creation, and can unmake anything, growing in power the longer they target anything in the physical world.
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Sin Eater
Cost:6
Availability:0-1
Image:@pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-2
Fear
Strong
Tough
Heretic
Abilities
Devour the Guilty:

As a

Risky
Action
, the Sin Eater can attempt to consume a model, friend (in which case the
Action
is not
Risky
and is done with
+1 Dice
) or foe, that is on a 40mm or smaller base and is within 1”. If successful, remove the model from the table and set aside any markers that the model has (
Blood
,
Infection
,
Blessing
etc.). While it is devoured the model cannot be targeted by any attack or ability. When Activated, the devoured model may make one melee attack
Action
available to it, but the attack suffers a
-3 Dice
penalty when rolling to hit. A devoured model counts as being Down for all rules purposes (including Morale) and, if it is still devoured at the end of the battle, it counts as being Out of Action instead.

Whenever the Sin Eater is activated, the devoured model suffers one

Blood Marker
automatically that cannot be avoided by any means. If the devoured model suffers a
Blood Marker
in this way when it already has six
Blood Marker
, it is immediately taken Out of Action and it is no longer considered devoured. If the Sin Eater is taken Out of Action, the devoured model is placed Down where the Sin Eater was. The Sin Eater can only ever have one consumed model in its belly.

Vomit:

The Sin Eater attempts to purge a model it has devoured as an

Action
with
+4 Dice
. If successful, the model’s controller places the model within 1” of the Sin Eater. If no suitable space exists, the vomit fails and the model remains devoured. The vomited model is Down. The Sin Eater can only use this
Action
if it has a model devoured.

Battlekit
The Sin Eater is equipped with Reinforced Armour and a 2-handed Tenderizer Maul. You cannot alter the Sin Eater’s weapons and equipment in any way.

Tenderizer Maul

RangeMelee
Hands
2 Hands (Melee)
Modifiers+1 to Injuries
Keywords

HEAVY

Its huge reach means that the Sin Eater may make one Melee Attack

Action
against each enemy model it is fighting in Melee.

Reinforced Armour

Grants a -2 modifier to all injury rolls against the model wearing this armour.

Lore

Reinforced armour is a master-crafted suit made individually for the most important and elite troops. Each one is richly decorated and often carries the personal device of the warrior who wears it.

Lore

Sin Eaters are horrific creatures: once they were mortal men and women, but their overwhelming greed and hunger for human flesh tainted with Sin, combined with the corrupting influence of the Hellgate, has turned them into a form that matches their inner foulness. They’re swollen into monstrous proportions and are always at a point of nearly bursting, yet forever ravenous for more flesh and human sins to devour.

The Sin Eater is one of the very few creatures that Beelzebub approves of outside his own followers due its insatiable gluttony.

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Armoury

Melee Weapons
Bayonet
2
BAYONET LUG only
Double-Handed Blunt Weapon
10
Greatsword / Greataxe
12
Knife / Dagger
1
Plague Blade
7
LIMIT: 3
Elite only
Trench Polearm
7
Plague Knight only
Sword / Axe
4
Trench Club
3
Ranged Weapons
Blunderbuss
5
Bolt-Action Rifle
10
Corruption Belcher
30
LIMIT: 2
Gas Grenades
10
Infested Rifle
15
Musket
5
Parasite Grenades
15
Pistol / Revolver
6
Putrid Shotgun
20
LIMIT: 3
Shotgun
10
Viscera Cannon
50
LIMIT: 3
Armour
Reinforced Armour
40
Elite only
Standard Armour
15
Trench Shield
10
Equipment
Broken Crown
25
LIMIT: 1
Elite only
Urn of Bitter Ashes
40
LIMIT: 1
Elite only
Combat Helmet
5
Compound Eyes Helmet
10
LIMIT: 3
Herald of Beelzebub, Elite only
Field Shrine
2
Grail Devotee
15
LIMIT: 2
Herald of Beelzebub, Elite only
Musical Instrument
15
LIMIT: 1
Troop Flag
10
LIMIT: 1
Unholy Relic
15
Elite only
Unholy Trinket
15
Exploration Only
Armour of the Fly
7
LIMIT: 1
Elite only
Beelzebub's Embrace
15
LIMIT: 1
Elite only
Cup of Filth
4
LIMIT: 1
Knighthood
4
LIMIT: 1
Elite only
Locust Spitter
6
LIMIT: 1
Trench Dog
1
LIMIT: 1
Trench Dog (Hellhound)
2
LIMIT: 1

Base Faction

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