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Scenario TypeOver The Top
DeploymentTunnels
Glorious DeedsHead Hunter, Fickle Luck, Live Dangerously, Risk It All, Victorious
Scenario CodeOb03Dp03GlPo05_04GlPt01_00GlFn00
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Scenario Rules

Scenario Summary
PlayersEven Match
InfiltratorsNot Allowed
Battle Length5-6 Turns

Forces

Use your full Campaign Warband in this battle.

The Battlefield

The game is played on a standard-sized battlefield (we suggest 4’ x 4’).

Both players place four 8”+ long trench sections in their own deployment zone, at least 3” away from the nearest other trench.

Deployment

The players roll-off and the winner places a 1” Tunnel Marker anywhere that is more than 6” from the table’s middle line (see diagram), though not on Impassable Terrain. Their opponent does the same on the opposite side of the table’s middle line. Not all models are set up on the table at the start of the game. Players must leave half of their models in reserve (rounding down). On the first turn of the game, the remaining models enter the battle through tunnels – when one of these models is Activated, it is placed anywhere within 6” of its Tunnel Marker, though not in melee combat. Models that enter the battlefield this way cannot Dash in the first turn of the game.

Infiltrators

Infiltrators must be deployed at normal troops.

Game Length

At the end of the fifth turn of the game, one of the players rolls a D6. If the result is 4 or more, the game ends. If the game continues, the game ends at the end of the sixth turn.

Victory Conditions

At the end of the battle, players score 1 Victory Point for each of their own trenches they hold where there are no enemy models in the same trench section. They gain 1 Victory Point for each enemy trench they have that has at least one of their own models and 2 VPs if there are no enemy models in the trench.

Glorious Deeds

Players score one Glory Point for every model that completes any of the following Glorious Deeds. Glory Points for these can only be gained once – whichever player completes them first gets the Glory!

Head Hunter

Take two enemies Out of Action with Ranged attacks with a single model.

Fickle Luck

Use 2+ BLOOD MARKERS on a single enemy to give one of their ACTIONS -2 DICE (or more).

Live Dangerously

Retreat from Melee Combat twice with one model during the game.

Risk It All

A friendly model takes two Risky Success Rolls in the same Activation, and both are a Success or Critical Success.

Victorious

Win the game.