Random Scenario Generator
| Random Scenario | |
|---|---|
| Scenario Type | Take And Hold |
| Deployment | Tunnels |
| Glorious Deeds | Reaper, Bloodletting, Cast Them Down, Risk It All, Victorious |
| Scenario Code | Ob01Dp04GlPo01_00GlPt04_00GlFn00 |
Roll new Scenario | |
Scenario Rules

| Players | Even Match |
| Infiltrators | Not Allowed |
| Battle Length | 5-6 Turns |
Forces
Use your full Campaign Warband in this battle.
The Battlefield
The game is played on a standard-sized battlefield (we suggest 4’ x 4’).
Each player rolls D3+1 and takes that many 1” radius Objective markers. The player with the most objective markers (or the winner of a roll-off, if both players have the same number of markers) begins by placing one of their Objective markers on the playing surface. Then the opponent does the same and they keep alternating until both players have placed all of their Objective markers. Objective markers can be placed anywhere on the playing surface outside Impassable Terrain, and more than 8” away from another marker, table edge or any Deployment Zone. If it becomes impossible to place any more markers, the remaining markers are discarded.
Deployment
The players roll-off and the winner places a 1” Tunnel Marker anywhere that is more than 6” from the table’s middle line (see diagram), though not on Impassable Terrain. Their opponent does the same on the opposite side of the table’s middle line. Not all models are set up on the table at the start of the game. Players must leave half of their models in reserve (rounding down). On the first turn of the game, the remaining models enter the battle through tunnels – when one of these models is Activated, it is placed anywhere within 6” of its Tunnel Marker, though not in melee combat. Models that enter the battlefield this way cannot Dash in the first turn of the game.Infiltrators
Infiltrators must be deployed at normal troops.Game Length
At the end of the fifth turn of the game, one of the players rolls a D6. If the result is 4 or more, the game ends. If the game continues, the game ends at the end of the sixth turn.Victory Conditions
To hold an objective, a player must have a model within 3” of the marker and there must be no enemy models at all within 3” of the same marker. If either of these conditions is not met, that objective is not held by any player.
After the game ends, the players determine how many objectives they control. The player with the most objective markers wins. If they hold the same number of objectives, the game is a draw.
Glorious Deeds
Players score one Glory Point for every model that completes any of the following Glorious Deeds. Glory Points for these can only be gained once – whichever player completes them first gets the Glory!
