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Compendium
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Prerelease
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Core rules
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Model
Rules Compendium
Core Rules
Introduction
The World In Flames
Phases
Activation Phase
Combat
Injuries
Markers
Morale Phase
Warbands
Starting a Warband
Choosing a Faction
Recruit Your Warband
Warband Battlekit
Warband Entries
Court of the Seven-Headed Serpent
Cult of the Black Grail
Dirge of the Great Hegemon
The Great Hunger
Heretic Legion
Heretic Naval Raiding Party
Trench Ghosts
Knights of Avarice
Iron Sultanate
Fidai of Alamut - The Cabal of Assassins
House of Wisdom
Defenders of the Iron Wall
The Prinicpality of New Antioch
Papal States Intervention Force
Eire Rangers
Stoßtruppen of the Free State of Prussia
Kingdom of Alba Assault Detatchment
Expeditionary Forces of Abyssinia
The Red Brigade
Trench Pilgrims
Procession of the Sacred Affliction
Cavalcade of the Tenth Plague
War Pilgrimage of Saint Methodius
Comprehensive Rules
What You Need To Play
Success Rolls
+/- Dice
Blood Markers
Blessing Markers
Tracking Markers
Other Rule Principles
Game Turns
Initiative Phase
Activation Phase
Actions
Movement
Moving Over Terrain
Climbing & Jumping
Ranged Attacks
Melee Attacks
Injuries
Morale Phase
Winning The Game
Keywords
Trench Crusade Terrain
Terrain Elements
Battlefield Archetypes
Model Battlekit
Equipment Types
Keywords Glossary
Units / Models Glossary
Battlekit
Ranged Weapons
Grenades
Melee Weapons
Armour
Shields
Equipment
Campaigns
Campaign Rules
Starting A Campaign
Campaign Games
Selecting A Scenario
Campaign Forces
Glorious Deeds
Campaign Phase
Trauma Step
Promotions Step
Experience Step
Reinforcements Step
Exploration Step
Quartermaster Step
Glory Items
Patrons
Anti-Pope of Avignon
Infernal Noble
Learned Saint
Mammon
Sublime Gate
Temporal Lord
The Order of the Fly
Warrior Saint
Exploration Locations
Common Locations
Rare Locations
Legendary Locations
Skills
Injuries
Scenarios
Rules
Preparing To Play
Scenario Format
Glorious Deeds
Armoured Train
Claim No Man's Land
Don't Breathe
Dragon Hunt
Fields of Glory
From Below
Great War
Hunt for Heroes
Relic Hunt
Supply Raid
The High Ground
Trench Warfare
Errata & FAQ
Community Questions & Answers
Errata & Answers #1
Prerelease Verion 1.6.3
Prerelease Rules
Rules
Trench Crusade
Game Turns & Activations
+DICE and -DICE
Movement
Injury Chart
Ranged Combat
Melee Combat
Starting a Warband
Equipment
Scenarios
Keywords
Units / Models
Warbands
Court of the Seven-Headed Serpent
Cult of the Black Grail
Dirge of the Great Hegemon
The Great Hunger
Heretic Legion
Heretic Naval Raiding Party
Trench Ghosts
Knights of Avarice
Iron Sultanate
Fidai of Alamut - The Cabal of Assassins
House of Wisdom
Defenders of the Iron Wall
The Prinicpality of New Antioch
Papal States Intervention Force
Eire Rangers
Stoßtruppen of the Free State of Prussia
Kingdom of Alba Assault Detatchment
Expeditionary Forces of Abyssinia
The Red Brigade
Trench Pilgrims
Procession of the Sacred Affliction
Cavalcade of the Tenth Plague
War Pilgrimage of Saint Methodius
Armoury
Ranged Weapons
Melee Weapons
Armour
Equipment
Campaigns
Campaign Rules
Campaigns
Playing a Campaign Game
Models in Campaigns
Warband Limits
Post-Battle Sequence Summary
Injuries and Battle Scars
Experience and Advancement
Exploration
Glory Items
Patrons
Anti-Pope of Avignon
Infernal Noble
Learned Saint
Mammon
Sublime Gate
Temporal Lord
The Order of the Fly
Warrior Saint
Exploration Locations
Common Locations
Rare Locations
Legendary Locations
Skills
Injuries
Scenarios
Rules
Random Scenario Rules
Random Scenario Generator
Armoured Train
Claim No Man's Land
Dragon Hunt
Great War
Hunt for Heroes
Relic Hunt
Storming the Shores
Supply Raid
Trench Warfare
Errata & FAQ
Community Questions & Answers
Frequently Asked Questions #1
Frequently Asked Questions #2
Models Glossary
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