Supply Raid

Players | Attack / Defend |
Infiltrators | Allowed |
Battle Length | 4 Turns |
Standard Terrain | Yes |
Staggered Deployment | Yes |
Forces
The players roll-off. The winner can decide to be either the Attacker or the Defender.
The Defender selects up to six models from their warband. The Attacker selects up to 6+D3 models from their warband.
At the beginning of turn two, both players receive D3 randomly selected models from the rest of their warband as reinforcements. These reinforcements are placed anywhere along the player’s own table edge but at least 8” away from any enemy models. Once the player has deployed their entire warband, no further reinforcements can be deployed.
Infiltrators
Infiltrators can be used in this Scenario.
Battle Length
The battle lasts for four turns.
Battlefield
The game is played on a standard-sized battlefield (we suggest 4’ x 4’).
Starting with the Defender, players then take turns to place an Objective Marker until each player has placed three markers. Each Objective Marker must be more than 6” away from other Objective Markers and 6” away from the edge of the battlefield. Only one Objective Marker can be placed in the Defender’s Deployment Zone and none in the Attacker’s. These represent the Defender’s supplies that the Attacker is trying to destroy.
The Attacker treats the Objective Markers exactly as enemy models and they can be charged, attacked and shot at. The supplies can be destroyed by any melee attack that hits them, or a ranged attack that hits them from a weapon with the Keyword HEAVY.
Standard Terrain Rules
The player with the lower number of models in their force can place one of the following terrain pieces on the table:- One Building (a tower, house etc.)
- One Piece of Dangerous Terrain (swamp, barbed wire etc.)
- One Piece of Difficult Terrain (forest, rocky ground)
- One Piece of Impassable terrain (12” river with a bridge or ford, sheer cliffs etc.) Maximum two pieces per battle
- One Hill
- One Fence/wall/other defendable terrain piece (max one per player)
- 6” Section of a Trench
Deployment
Starting with the Defender, the players take turns to deploy one model at a time. Models must be set up wholly within their own deployment zone. If a player runs out of models to set up, the other player sets up all their models afterwards.
Once the players have set up their models, deployment ends and the battle begins.
Victory Conditions
If one warband fails its Morale Test, the game ends in an outright victory for their opponent.
Keep a running tally of Victory Points for both sides. The players accumulate VPs as follows:
- 1 VP is gained per enemy model taken Out of Action.
- The Attacker gains 1 VP for each Objective Marker that is destroyed.
- At the end of the battle, the Defender gains 2 VPs for each Objective that remains on the table.
- Calculate VPs for both players and the end of the battle and add them together. The player with the higher number of VPs wins, otherwise the game is a draw.
Glorious Deeds
Players score one Glory Point for every model that completes any of the following Glorious Deeds. Glory Points for these can only be gained once – whichever player completes them first gets the Glory Points!