Relic Hunt

Players | Even Match |
Infiltrators | Allowed |
Battle Length | 4 Turns |
Standard Terrain | Yes |
Staggered Deployment | Yes |
Forces
Both players select up to six models from their warband. No models on 40mm+ sized bases can be included. If your warband must contain a specific model upon creation, you may field that model even if it would be excluded by this restriction.
At the start of turn two, both players receive D3 randomly selected models from their warband as reinforcements. These reinforcements are placed anywhere along the player’s own table edge but at least 8” away from any enemy models.
Infiltrators
Infiltrators can be used in this Scenario.
Battle Length
The battle lasts for four turns.
Battlefield
The game is played on a standard-sized battlefield (we suggest 4’ x 4’).
Place six markers representing Reliquaries on the table as indicated on the map, numbered one to six.
Standard Terrain Rules
The player with the lower number of models in their force can place one of the following terrain pieces on the table:- One Building (a tower, house etc.)
- One Piece of Dangerous Terrain (swamp, barbed wire etc.)
- One Piece of Difficult Terrain (forest, rocky ground)
- One Piece of Impassable terrain (12” river with a bridge or ford, sheer cliffs etc.) Maximum two pieces per battle
- One Hill
- One Fence/wall/other defendable terrain piece (max one per player)
- 6” Section of a Trench
Deployment
The players roll-off. The loser of the roll-off chooses which deployment zone will be theirs. The other deployment zone will be their opponent’s.
The players then take it in turns to deploy one model at a time, starting with the player who has more models in their warband (roll-off if both have the same number of models).
Models must be set up wholly within their own deployment zone. If a player runs out of models to set up, the other player sets up all their models afterwards. Once the players have set up their models, deployment ends and the battle begins.
Victory Conditions
Keep a running tally of Victory Points for both sides. The players accumulate VPs as follows:
- No Morale tests are taken during this scenario.
- A player scores one VP when they have models touching one of the Reliquary markers and make a successful ACTION roll. Once the VP is claimed, flip the marker over to show it has been claimed this turn. It can no longer generate VPs this turn for you or your opponent.
- Maximum VPs that can be claimed per turn is four.
- After Turn 1 is over, remove Reliquary Markers 1 and 2 from the table. Flip any claimed Reliquary Markers over to indicate they can be claimed again this Turn.
- After Turn 2 is over, remove Reliquary Markers 3 and 4 from the table. Flip any claimed Reliquary Markers over to indicate they can be claimed again this Turn.
- On Turn 4 the final two Reliquary Markers (5 and 6) are worth 2 VPs each when claimed successfully.
- Calculate VPs for both players and the end of each Turn and add them together. The player with the higher number of VPs wins, otherwise the game is a draw.
Glorious Deeds
Players score one Glory Point for every model that completes any of the following Glorious Deeds. Glory Points for these can only be gained once – whichever player completes them first gets the Glory!