Claim No Man's Land

Scenario Summary
PlayersEven Match
InfiltratorsNot Allowed
Battle Length4 Turns
Standard TerrainYes
Staggered DeploymentNo

Forces

Use your full Campaign Warband in this battle.

Infiltrators

Infiltrators cannot be used in this Scenario.

Battle Length

The battle lasts for four turns.

Battlefield

The game is played on a standard-sized battlefield (we suggest 4’ x 4’).

The Table must contain five buildings such as ruined houses, bunkers, chapels etc. At least part of each building must be in the location indicated on the map with a Red Marker. These buildings are the Objectives of the scenario and score Victory Points (VPs).

Standard Terrain Rules

The player with the lower number of models in their force can place one of the following terrain pieces on the table:
  • One Building (a tower, house etc.)
  • One Piece of Dangerous Terrain (swamp, barbed wire etc.)
  • One Piece of Difficult Terrain (forest, rocky ground)
  • One Piece of Impassable terrain (12” river with a bridge or ford, sheer cliffs etc.) Maximum two pieces per battle
  • One Hill
  • One Fence/wall/other defendable terrain piece (max one per player)
  • 6” Section of a Trench
Each building must be placed at least 8” away from any table edge and at least 6” away from the nearest building terrain piece. In addition, both players should add six smaller terrain pieces like boxes, sandbags, bomb craters, wells, fountains etc. anywhere on the table to create cover.

Deployment

The players roll-off. The loser of the roll-off chooses which deployment zone will be theirs. The other deployment zone will be their opponent’s.

The players then take it in turns to deploy one model at a time, starting with the player who has more models in their warband (roll-off if both have the same number of models).

Models must be set up wholly within their own deployment zone. If a player runs out of models to set up, the other player sets up all their models afterwards. Once the players have set up their models, deployment ends and the battle begins.

Victory Conditions

Keep a running tally of Victory Points for both sides. The players accumulate VPs as follows:

  • At the end of each turn, a player scores one VP for each Objective building that they have a model within 1” of or two VPs for each Objective building that they control.
  • A player controls an Objective if the total number of models from their warband that are wholly within that building is higher than the total number of enemy models within 1” of the Objective building. A model is considered wholly within a building if it is entirely within the edges of the building’s footprint, as agreed by the players.
  • Calculate VPs for both players and the end of the round and add them together. The player with the higher number of VPs wins, otherwise the game is a draw.

Glorious Deeds

Players score one Glory Point for every model that completes any of the following Glorious Deeds. Glory Points for these can only be gained once – whichever player completes them first gets the Glory!

Sniper

Take out an enemy ELITE in Cover with a shooting attack at Long Range.

Lord of War

Take two or more enemy models Out of Action in a single turn with melee attacks with one of your own models.

Cast Them Down

Make an enemy fall from a height of 3”+ due to your action (shooting, melee, Supernatural Power etc).

Bloodletting

Make one of your enemies suffer a sixth BLOOD MARKER with an attack from one of your models.

Hold Your Ground

Pass a Morale Test.

Suicidal Bravery

Charge two enemy models with one of yours during a single Activation.

Resist and Bite

Take out an enemy with a model that is Down.