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Compendium
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Campaign
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Campaign Rules
Rules Compendium
Playtest v1.6
Rules
Trench Crusade
Game Turns & Activations
+DICE and -DICE
Movement
Injury Chart
Ranged Combat
Melee Combat
Starting a Warband
Equipment
Scenarios
Keywords
Units / Models
Factions
Court of the Seven-Headed Serpent
Cult of the Black Grail
Dirge of the Great Hegemon
The Great Hunger
Heretic Legion
Heretic Naval Raiding Party
Trench Ghosts
Knights of Avarice
Iron Sultanate
Fidai of Alamut - The Cabal of Assassins
House of Wisdom
Defenders of the Iron Wall
The Prinicpality of New Antioch
Papal States Intervention Force
Eire Rangers
Stoßtruppen of the Free State of Prussia
Kingdom of Alba Assault Detatchment
Expeditionary Forces of Abyssinia
The Red Brigade
Trench Pilgrims
Procession of the Sacred Affliction
Cavalcade of the Tenth Plague
War Pilgrimage of Saint Methodius
Armoury & Equipment
Ranged Weapons
Melee Weapons
Armour
Equipment
Scenarios
Random Scenario Rules
Random Scenario Generator
Armoured Train
Claim No Man's Land
Dragon Hunt
Great War
Hunt for Heroes
Relic Hunt
Storming the Shores
Supply Raid
Trench Warfare
Campaigns 1.6.3
Campaign Rules
Campaigns
Playing a Campaign Game
Models in Campaigns
Warband Limits
Post-Battle Sequence Summary
Injuries and Battle Scars
Experience and Advancement
Exploration
Glory Items
Patrons
Anti-Pope of Avignon
Infernal Noble
Learned Saint
Mammon
Sublime Gate
Temporal Lord
The Order of the Fly
Warrior Saint
Exploration Locations
Common Locations
Rare Locations
Legendary Locations
Skills
Injuries
Rules Errata & FAQ
Developer Questions & Answers
Frequently Asked Questions #1
Frequently Asked Questions #2
Campaign Rules - v1.6.3
How to play Trench Crusade
Playing a Campaign Game
Models in Campaigns
Warband Limits
Post-Battle Sequence Summary
Injuries and Battle Scars
Experience and Advancement
Exploration
Glory Items
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Campaigns