Random Scenario Generator

Random Scenario
Scenario TypeTake And Hold
DeploymentChance Encounter
Glorious DeedsFeigned Retreat, Head Hunter, Show of Mercy, Live Dangerously, Victorious
Scenario CodeOb01Dp00GlPo03_05GlPt05_01GlFn00
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Scenario Rules

Scenario Summary
PlayersEven Match
InfiltratorsAllowed
Battle Length6 Turns
Standard TerrainYes
Staggered DeploymentNo

Forces

Use your full Campaign Warband in this battle.

Infiltrators

Infiltrators can be deployed.

Battle Length

The battle lasts for 6 turns.

Battlefield

The game is played on a standard-sized battlefield (we suggest 4’ x 4’).

Each player rolls D3+1 and takes that many 1” radius Objective markers. The player with the most objective markers (or the winner of a roll-off, if both players have the same number of markers) begins by placing one of their Objective markers on the playing surface. Then the opponent does the same and they keep alternating until both players have placed all of their Objective markers. Objective markers can be placed anywhere on the playing surface outside Impassable Terrain, and more than 8” away from another marker, table edge or any Deployment Zone. If it becomes impossible to place any more markers, the remaining markers are discarded.

Standard Terrain Rules

The player with the lower number of models in their force can place one of the following terrain pieces on the table:
  • One Building (a tower, house etc.)
  • One Piece of Dangerous Terrain (swamp, barbed wire etc.)
  • One Piece of Difficult Terrain (forest, rocky ground)
  • One Piece of Impassable terrain (12” river with a bridge or ford, sheer cliffs etc.) Maximum two pieces per battle
  • One Hill
  • One Fence/wall/other defendable terrain piece (max one per player)
  • 6” Section of a Trench
Each building must be placed at least 8” away from any table edge and at least 6” away from the nearest building terrain piece. In addition, both players should add six smaller terrain pieces like boxes, sandbags, bomb craters, wells, fountains etc. anywhere on the table to create cover.

Deployment

The players roll-off and the winner chooses which long table side belongs to them (or any edge if you are playing on a square area). The opponent gets the opposite table edge (see diagram). Models are not set up on the table at the start of the game. Instead, on the first turn of the game, half of the warband (selected by each player) enters the battlefield. When one of the models is activated, it starts its move onto the table from any point along the player’s table edge, though it cannot be deployed directly into melee combat. In turn two, the rest of the warband is deployed exactly the same way.

Victory Conditions

To hold an objective, a player must have a model within 3” of the marker and there must be no enemy models at all within 3” of the same marker. If either of these conditions is not met, that objective is not held by any player.

After the game ends, the players determine how many objectives they control. The player with the most objective markers wins. If they hold the same number of objectives, the game is a draw.

Glorious Deeds

Players score one Glory Point for every model that completes any of the following Glorious Deeds. Glory Points for these can only be gained once – whichever player completes them first gets the Glory!

Feigned Retreat

Retreat from Melee Combat and then shoot and hit the enemy you escaped from during the same Activation.

Head Hunter

Take two enemies Out of Action with Ranged attacks with a single model.

Show of Mercy

Retreat from Melee Combat with an enemy that is Down.

Live Dangerously

Retreat from Melee Combat twice with one model during the game.

Victorious

Win the game.